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7bab449700
Since e07d0fc7441 the COGL_DRIVER environment variable was able to override the application's driver selection. This doesn't seem like a good idea because if the application is specifying a driver explicitly then presumably it can not work with any other driver. This patch changes it so that if a driver is selected in the configuration and by the application then they must match, otherwise it will fail with a CoglError. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 4e0942d74c8d69aa48e0176bfecf27f64a950d0f)
847 lines
22 KiB
C
847 lines
22 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "cogl-util.h"
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#include "cogl-private.h"
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#include "cogl-object.h"
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#include "cogl-context-private.h"
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#include "cogl-util-gl-private.h"
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#include "cogl-renderer.h"
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-winsys-stub-private.h"
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#include "cogl-config-private.h"
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#include "cogl-error-private.h"
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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#include "cogl-winsys-egl-x11-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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#include "cogl-winsys-egl-wayland-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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#include "cogl-winsys-egl-kms-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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#include "cogl-winsys-egl-gdl-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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#include "cogl-winsys-egl-android-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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#include "cogl-winsys-egl-null-private.h"
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#endif
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#ifdef COGL_HAS_GLX_SUPPORT
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#include "cogl-winsys-glx-private.h"
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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#include "cogl-winsys-wgl-private.h"
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#endif
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#ifdef COGL_HAS_SDL_SUPPORT
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#include "cogl-winsys-sdl-private.h"
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#endif
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#ifdef COGL_HAS_XLIB_SUPPORT
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#include "cogl-xlib-renderer.h"
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#endif
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typedef const CoglWinsysVtable *(*CoglWinsysVtableGetter) (void);
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#ifdef HAVE_COGL_GL
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extern const CoglTextureDriver _cogl_texture_driver_gl;
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extern const CoglDriverVtable _cogl_driver_gl;
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#endif
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#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
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extern const CoglTextureDriver _cogl_texture_driver_gles;
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extern const CoglDriverVtable _cogl_driver_gles;
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#endif
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extern const CoglDriverVtable _cogl_driver_nop;
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typedef struct _CoglDriverDescription
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{
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CoglDriver id;
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const char *name;
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CoglRendererConstraint constraints;
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CoglPrivateFeatureFlags private_feature_flags;
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const CoglDriverVtable *vtable;
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const CoglTextureDriver *texture_driver;
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const char *libgl_name;
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} CoglDriverDescription;
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_COGL_STATIC_ASSERT(sizeof (CoglPrivateFeatureFlags) <=
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sizeof (uint32_t),
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"Private feature flags don't fit in 32 bits");
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static CoglDriverDescription _cogl_drivers[] =
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{
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#ifdef HAVE_COGL_GL
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{
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COGL_DRIVER_GL,
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"gl",
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0,
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COGL_PRIVATE_FEATURE_ANY_GL |
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COGL_PRIVATE_FEATURE_GL_FIXED |
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COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
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&_cogl_driver_gl,
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&_cogl_texture_driver_gl,
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COGL_GL_LIBNAME,
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},
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{
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COGL_DRIVER_GL3,
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"gl3",
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0,
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COGL_PRIVATE_FEATURE_ANY_GL |
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COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
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&_cogl_driver_gl,
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&_cogl_texture_driver_gl,
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COGL_GL_LIBNAME,
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},
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#endif
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#ifdef HAVE_COGL_GLES2
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{
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COGL_DRIVER_GLES2,
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"gles2",
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COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2,
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COGL_PRIVATE_FEATURE_ANY_GL |
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COGL_PRIVATE_FEATURE_GL_EMBEDDED |
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COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
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&_cogl_driver_gles,
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&_cogl_texture_driver_gles,
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COGL_GLES2_LIBNAME,
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},
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#endif
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#ifdef HAVE_COGL_GLES
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{
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COGL_DRIVER_GLES1,
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"gles1",
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0,
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COGL_PRIVATE_FEATURE_ANY_GL |
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COGL_PRIVATE_FEATURE_GL_EMBEDDED |
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COGL_PRIVATE_FEATURE_GL_FIXED,
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&_cogl_driver_gles,
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&_cogl_texture_driver_gles,
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COGL_GLES1_LIBNAME,
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},
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#endif
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#ifdef USING_EMSCRIPTEN
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{
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COGL_DRIVER_WEBGL,
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"webgl",
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0,
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COGL_PRIVATE_FEATURE_ANY_GL |
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COGL_PRIVATE_FEATURE_GL_EMBEDDED |
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COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE |
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COGL_PRIVATE_FEATURE_GL_WEB,
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&_cogl_driver_gles,
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&_cogl_texture_driver_gles,
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NULL,
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},
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#endif
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{
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COGL_DRIVER_NOP,
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"nop",
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0, /* constraints satisfied */
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0, /* flags */
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&_cogl_driver_nop,
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NULL, /* texture driver */
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NULL /* libgl_name */
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}
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};
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static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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{
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#ifdef COGL_HAS_GLX_SUPPORT
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_cogl_winsys_glx_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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_cogl_winsys_egl_xlib_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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_cogl_winsys_egl_wayland_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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_cogl_winsys_egl_kms_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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_cogl_winsys_egl_gdl_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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_cogl_winsys_egl_android_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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_cogl_winsys_egl_null_get_vtable,
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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_cogl_winsys_wgl_get_vtable,
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#endif
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#ifdef COGL_HAS_SDL_SUPPORT
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_cogl_winsys_sdl_get_vtable,
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#endif
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_cogl_winsys_stub_get_vtable,
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};
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static void _cogl_renderer_free (CoglRenderer *renderer);
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COGL_OBJECT_DEFINE (Renderer, renderer);
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typedef struct _CoglNativeFilterClosure
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{
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CoglNativeFilterFunc func;
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void *data;
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} CoglNativeFilterClosure;
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uint32_t
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cogl_renderer_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-renderer-error-quark");
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}
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static const CoglWinsysVtable *
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_cogl_renderer_get_winsys (CoglRenderer *renderer)
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{
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return renderer->winsys_vtable;
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}
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static void
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native_filter_closure_free (CoglNativeFilterClosure *closure)
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{
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g_slice_free (CoglNativeFilterClosure, closure);
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}
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static void
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_cogl_renderer_free (CoglRenderer *renderer)
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{
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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_cogl_closure_list_disconnect_all (&renderer->idle_closures);
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if (winsys)
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winsys->renderer_disconnect (renderer);
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#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
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if (renderer->libgl_module)
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g_module_close (renderer->libgl_module);
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#endif
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g_slist_foreach (renderer->event_filters,
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(GFunc) native_filter_closure_free,
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NULL);
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g_slist_free (renderer->event_filters);
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g_array_free (renderer->poll_fds, TRUE);
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g_free (renderer);
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}
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CoglRenderer *
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cogl_renderer_new (void)
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{
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CoglRenderer *renderer = g_new0 (CoglRenderer, 1);
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_cogl_init ();
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renderer->connected = FALSE;
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renderer->event_filters = NULL;
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renderer->poll_fds = g_array_new (FALSE, TRUE, sizeof (CoglPollFD));
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_cogl_list_init (&renderer->idle_closures);
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#ifdef COGL_HAS_XLIB_SUPPORT
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renderer->xlib_enable_event_retrieval = TRUE;
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#endif
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#ifdef COGL_HAS_WIN32_SUPPORT
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renderer->win32_enable_event_retrieval = TRUE;
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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renderer->wayland_enable_event_dispatch = TRUE;
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#endif
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return _cogl_renderer_object_new (renderer);
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}
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#ifdef COGL_HAS_XLIB_SUPPORT
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void
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cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer,
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Display *xdisplay)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->foreign_xdpy = xdisplay;
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/* If the application is using a foreign display then we can assume
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it will also do its own event retrieval */
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cogl_xlib_renderer_set_event_retrieval_enabled (renderer, FALSE);
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}
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Display *
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cogl_xlib_renderer_get_foreign_display (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
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return renderer->foreign_xdpy;
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}
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void
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cogl_xlib_renderer_set_event_retrieval_enabled (CoglRenderer *renderer,
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CoglBool enable)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->xlib_enable_event_retrieval = enable;
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}
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#endif /* COGL_HAS_XLIB_SUPPORT */
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CoglBool
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cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
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CoglOnscreenTemplate *onscreen_template,
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CoglError **error)
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{
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CoglDisplay *display;
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if (!cogl_renderer_connect (renderer, error))
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return FALSE;
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display = cogl_display_new (renderer, onscreen_template);
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if (!cogl_display_setup (display, error))
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{
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cogl_object_unref (display);
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return FALSE;
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}
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cogl_object_unref (display);
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return TRUE;
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}
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typedef CoglBool (*DriverCallback) (CoglDriverDescription *description,
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void *user_data);
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static void
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foreach_driver_description (CoglDriver driver_override,
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DriverCallback callback,
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void *user_data)
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{
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#ifdef COGL_DEFAULT_DRIVER
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const CoglDriverDescription *default_driver = NULL;
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#endif
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int i;
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if (driver_override != COGL_DRIVER_ANY)
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{
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for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
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{
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if (_cogl_drivers[i].id == driver_override)
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{
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callback (&_cogl_drivers[i], user_data);
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return;
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}
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}
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g_warn_if_reached ();
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return;
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}
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#ifdef COGL_DEFAULT_DRIVER
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for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
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{
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const CoglDriverDescription *desc = &_cogl_drivers[i];
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if (g_ascii_strcasecmp (desc->name, COGL_DEFAULT_DRIVER) == 0)
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{
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default_driver = desc;
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break;
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}
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}
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if (default_driver)
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{
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if (!callback (default_driver, user_data))
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return;
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}
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#endif
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for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
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{
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#ifdef COGL_DEFAULT_DRIVER
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if (&_cogl_drivers[i] == default_driver)
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continue;
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#endif
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if (!callback (&_cogl_drivers[i], user_data))
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return;
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}
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}
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static CoglDriver
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driver_name_to_id (const char *name)
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{
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int i;
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for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
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{
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if (g_ascii_strcasecmp (_cogl_drivers[i].name, name) == 0)
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return _cogl_drivers[i].id;
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}
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return COGL_DRIVER_ANY;
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}
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static const char *
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driver_id_to_name (CoglDriver id)
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{
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switch (id)
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{
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case COGL_DRIVER_GL:
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return "gl";
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case COGL_DRIVER_GL3:
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return "gl3";
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case COGL_DRIVER_GLES1:
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return "gles1";
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case COGL_DRIVER_GLES2:
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return "gles2";
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case COGL_DRIVER_WEBGL:
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return "webgl";
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case COGL_DRIVER_NOP:
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return "nop";
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case COGL_DRIVER_ANY:
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g_warn_if_reached ();
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return "any";
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}
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g_warn_if_reached ();
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return "unknown";
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}
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typedef struct _SatisfyConstraintsState
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{
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GList *constraints;
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const CoglDriverDescription *driver_description;
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} SatisfyConstraintsState;
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static CoglBool
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satisfy_constraints (CoglDriverDescription *description,
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void *user_data)
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{
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SatisfyConstraintsState *state = user_data;
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GList *l;
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for (l = state->constraints; l; l = l->next)
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{
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CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
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/* Most of the constraints only affect the winsys selection so
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* we'll filter them out */
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if (!(constraint & COGL_RENDERER_DRIVER_CONSTRAINTS))
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continue;
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/* If the driver doesn't satisfy any constraint then continue
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* to the next driver description */
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if (!(constraint & description->constraints))
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return TRUE;
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}
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state->driver_description = description;
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return FALSE;
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}
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static CoglBool
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_cogl_renderer_choose_driver (CoglRenderer *renderer,
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CoglError **error)
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{
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const char *driver_name = g_getenv ("COGL_DRIVER");
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CoglDriver driver_override = COGL_DRIVER_ANY;
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const char *invalid_override = NULL;
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const char *libgl_name;
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SatisfyConstraintsState state;
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const CoglDriverDescription *desc;
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if (!driver_name)
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driver_name = _cogl_config_driver;
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if (driver_name)
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{
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driver_override = driver_name_to_id (driver_name);
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if (driver_override == COGL_DRIVER_ANY)
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invalid_override = driver_name;
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}
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if (renderer->driver_override != COGL_DRIVER_ANY)
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{
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if (driver_override != COGL_DRIVER_ANY &&
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renderer->driver_override != driver_override)
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{
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_cogl_set_error (error,
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COGL_RENDERER_ERROR,
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COGL_RENDERER_ERROR_BAD_CONSTRAINT,
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"Application driver selection conflicts with driver "
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|
"specified in configuration");
|
|
return FALSE;
|
|
}
|
|
|
|
driver_override = renderer->driver_override;
|
|
}
|
|
|
|
if (driver_override != COGL_DRIVER_ANY)
|
|
{
|
|
CoglBool found = FALSE;
|
|
int i;
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
|
|
{
|
|
if (_cogl_drivers[i].id == driver_override)
|
|
{
|
|
found = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (!found)
|
|
invalid_override = driver_id_to_name (driver_override);
|
|
}
|
|
|
|
if (invalid_override)
|
|
{
|
|
_cogl_set_error (error,
|
|
COGL_RENDERER_ERROR,
|
|
COGL_RENDERER_ERROR_BAD_CONSTRAINT,
|
|
"Driver \"%s\" is not available",
|
|
invalid_override);
|
|
return FALSE;
|
|
}
|
|
|
|
state.driver_description = NULL;
|
|
state.constraints = renderer->constraints;
|
|
|
|
foreach_driver_description (driver_override,
|
|
satisfy_constraints,
|
|
&state);
|
|
|
|
if (!state.driver_description)
|
|
{
|
|
_cogl_set_error (error,
|
|
COGL_RENDERER_ERROR,
|
|
COGL_RENDERER_ERROR_BAD_CONSTRAINT,
|
|
"No suitable driver found");
|
|
return FALSE;
|
|
}
|
|
|
|
desc = state.driver_description;
|
|
renderer->driver = desc->id;
|
|
renderer->driver_vtable = desc->vtable;
|
|
renderer->texture_driver = desc->texture_driver;
|
|
renderer->private_feature_flags = desc->private_feature_flags;
|
|
libgl_name = desc->libgl_name;
|
|
|
|
#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
|
|
|
|
if (renderer->private_feature_flags & COGL_PRIVATE_FEATURE_ANY_GL)
|
|
{
|
|
renderer->libgl_module = g_module_open (libgl_name,
|
|
G_MODULE_BIND_LAZY);
|
|
|
|
if (renderer->libgl_module == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_DRIVER_ERROR,
|
|
COGL_DRIVER_ERROR_FAILED_TO_LOAD_LIBRARY,
|
|
"Failed to dynamically open the GL library \"%s\"",
|
|
libgl_name);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
#endif /* HAVE_DIRECTLY_LINKED_GL_LIBRARY */
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Final connection API */
|
|
|
|
CoglBool
|
|
cogl_renderer_connect (CoglRenderer *renderer, CoglError **error)
|
|
{
|
|
int i;
|
|
GString *error_message;
|
|
CoglBool constraints_failed = FALSE;
|
|
|
|
if (renderer->connected)
|
|
return TRUE;
|
|
|
|
/* The driver needs to be chosen before connecting the renderer
|
|
because eglInitialize requires the library containing the GL API
|
|
to be loaded before its called */
|
|
if (!_cogl_renderer_choose_driver (renderer, error))
|
|
return FALSE;
|
|
|
|
error_message = g_string_new ("");
|
|
for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
|
|
{
|
|
const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
|
|
CoglError *tmp_error = NULL;
|
|
GList *l;
|
|
CoglBool skip_due_to_constraints = FALSE;
|
|
|
|
if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
|
|
{
|
|
if (renderer->winsys_id_override != winsys->id)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
char *user_choice = getenv ("COGL_RENDERER");
|
|
if (!user_choice)
|
|
user_choice = _cogl_config_renderer;
|
|
if (user_choice &&
|
|
g_ascii_strcasecmp (winsys->name, user_choice) != 0)
|
|
continue;
|
|
}
|
|
|
|
for (l = renderer->constraints; l; l = l->next)
|
|
{
|
|
CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
|
|
if (!(winsys->constraints & constraint))
|
|
{
|
|
skip_due_to_constraints = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (skip_due_to_constraints)
|
|
{
|
|
constraints_failed |= TRUE;
|
|
continue;
|
|
}
|
|
|
|
/* At least temporarily we will associate this winsys with
|
|
* the renderer in-case ->renderer_connect calls API that
|
|
* wants to query the current winsys... */
|
|
renderer->winsys_vtable = winsys;
|
|
|
|
if (!winsys->renderer_connect (renderer, &tmp_error))
|
|
{
|
|
g_string_append_c (error_message, '\n');
|
|
g_string_append (error_message, tmp_error->message);
|
|
cogl_error_free (tmp_error);
|
|
}
|
|
else
|
|
{
|
|
renderer->connected = TRUE;
|
|
g_string_free (error_message, TRUE);
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
if (!renderer->connected)
|
|
{
|
|
if (constraints_failed)
|
|
{
|
|
_cogl_set_error (error, COGL_RENDERER_ERROR,
|
|
COGL_RENDERER_ERROR_BAD_CONSTRAINT,
|
|
"Failed to connected to any renderer due to constraints");
|
|
return FALSE;
|
|
}
|
|
|
|
renderer->winsys_vtable = NULL;
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"Failed to connected to any renderer: %s",
|
|
error_message->str);
|
|
g_string_free (error_message, TRUE);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglFilterReturn
|
|
_cogl_renderer_handle_native_event (CoglRenderer *renderer,
|
|
void *event)
|
|
{
|
|
GSList *l, *next;
|
|
|
|
/* Pass the event on to all of the registered filters in turn */
|
|
for (l = renderer->event_filters; l; l = next)
|
|
{
|
|
CoglNativeFilterClosure *closure = l->data;
|
|
|
|
/* The next pointer is taken now so that we can handle the
|
|
closure being removed during emission */
|
|
next = l->next;
|
|
|
|
if (closure->func (event, closure->data) == COGL_FILTER_REMOVE)
|
|
return COGL_FILTER_REMOVE;
|
|
}
|
|
|
|
/* If the backend for the renderer also wants to see the events, it
|
|
should just register its own filter */
|
|
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
|
|
void
|
|
_cogl_renderer_add_native_filter (CoglRenderer *renderer,
|
|
CoglNativeFilterFunc func,
|
|
void *data)
|
|
{
|
|
CoglNativeFilterClosure *closure;
|
|
|
|
closure = g_slice_new (CoglNativeFilterClosure);
|
|
closure->func = func;
|
|
closure->data = data;
|
|
|
|
renderer->event_filters = g_slist_prepend (renderer->event_filters, closure);
|
|
}
|
|
|
|
void
|
|
_cogl_renderer_remove_native_filter (CoglRenderer *renderer,
|
|
CoglNativeFilterFunc func,
|
|
void *data)
|
|
{
|
|
GSList *l, *prev = NULL;
|
|
|
|
for (l = renderer->event_filters; l; prev = l, l = l->next)
|
|
{
|
|
CoglNativeFilterClosure *closure = l->data;
|
|
|
|
if (closure->func == func && closure->data == data)
|
|
{
|
|
native_filter_closure_free (closure);
|
|
if (prev)
|
|
prev->next = g_slist_delete_link (prev->next, l);
|
|
else
|
|
renderer->event_filters =
|
|
g_slist_delete_link (renderer->event_filters, l);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_renderer_set_winsys_id (CoglRenderer *renderer,
|
|
CoglWinsysID winsys_id)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->winsys_id_override = winsys_id;
|
|
}
|
|
|
|
CoglWinsysID
|
|
cogl_renderer_get_winsys_id (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);
|
|
|
|
return renderer->winsys_vtable->id;
|
|
}
|
|
|
|
void *
|
|
_cogl_renderer_get_proc_address (CoglRenderer *renderer,
|
|
const char *name,
|
|
CoglBool in_core)
|
|
{
|
|
const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
|
|
|
|
return winsys->renderer_get_proc_address (renderer, name, in_core);
|
|
}
|
|
|
|
int
|
|
cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer)
|
|
{
|
|
int n = 0;
|
|
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL) ||
|
|
cogl_has_feature (ctx, COGL_FEATURE_ID_ARBFP))
|
|
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n));
|
|
#endif
|
|
|
|
return n;
|
|
}
|
|
|
|
void
|
|
cogl_renderer_add_constraint (CoglRenderer *renderer,
|
|
CoglRendererConstraint constraint)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
renderer->constraints = g_list_prepend (renderer->constraints,
|
|
GUINT_TO_POINTER (constraint));
|
|
}
|
|
|
|
void
|
|
cogl_renderer_remove_constraint (CoglRenderer *renderer,
|
|
CoglRendererConstraint constraint)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
renderer->constraints = g_list_remove (renderer->constraints,
|
|
GUINT_TO_POINTER (constraint));
|
|
}
|
|
|
|
void
|
|
cogl_renderer_set_driver (CoglRenderer *renderer,
|
|
CoglDriver driver)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
renderer->driver_override = driver;
|
|
}
|
|
|
|
CoglDriver
|
|
cogl_renderer_get_driver (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);
|
|
|
|
return renderer->driver;
|
|
}
|
|
|
|
void
|
|
cogl_renderer_foreach_output (CoglRenderer *renderer,
|
|
CoglOutputCallback callback,
|
|
void *user_data)
|
|
{
|
|
GList *l;
|
|
|
|
_COGL_RETURN_IF_FAIL (renderer->connected);
|
|
_COGL_RETURN_IF_FAIL (callback != NULL);
|
|
|
|
for (l = renderer->outputs; l; l = l->next)
|
|
callback (l->data, user_data);
|
|
}
|