mirror of
https://github.com/brl/mutter.git
synced 2024-12-01 12:20:47 -05:00
45550cd343
The eglTerminate code in Mesa will try to destroy the wl_drm object which involves using data structures in the wl_display. Cogl was disconnecting the display before calling eglTerminate which meant that this would end up accessing potentially garbage data. https://bugzilla.gnome.org/show_bug.cgi?id=705591 Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 358d85f35d0fe36698b758163729c4551fe5fd25)
819 lines
26 KiB
C
819 lines
26 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2011 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see
|
|
* <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
* Neil Roberts <neil@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <wayland-client.h>
|
|
#include <wayland-egl.h>
|
|
#include <string.h>
|
|
#include <errno.h>
|
|
|
|
#include "cogl-winsys-egl-wayland-private.h"
|
|
#include "cogl-winsys-egl-private.h"
|
|
#include "cogl-renderer-private.h"
|
|
#include "cogl-onscreen-private.h"
|
|
#include "cogl-wayland-renderer.h"
|
|
#include "cogl-error-private.h"
|
|
#include "cogl-poll-private.h"
|
|
#include "cogl-frame-info-private.h"
|
|
|
|
static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
|
|
|
|
static const CoglWinsysVtable *parent_vtable;
|
|
|
|
typedef struct _CoglRendererWayland
|
|
{
|
|
struct wl_display *wayland_display;
|
|
struct wl_compositor *wayland_compositor;
|
|
struct wl_shell *wayland_shell;
|
|
struct wl_registry *wayland_registry;
|
|
int fd;
|
|
} CoglRendererWayland;
|
|
|
|
typedef struct _CoglDisplayWayland
|
|
{
|
|
struct wl_surface *wayland_surface;
|
|
struct wl_egl_window *wayland_egl_native_window;
|
|
} CoglDisplayWayland;
|
|
|
|
typedef struct _CoglOnscreenWayland
|
|
{
|
|
struct wl_egl_window *wayland_egl_native_window;
|
|
struct wl_surface *wayland_surface;
|
|
struct wl_shell_surface *wayland_shell_surface;
|
|
|
|
/* Resizing a wayland framebuffer doesn't take affect
|
|
* until the next swap buffers request, so we have to
|
|
* track the resize geometry until then... */
|
|
int pending_width;
|
|
int pending_height;
|
|
int pending_dx;
|
|
int pending_dy;
|
|
CoglBool has_pending;
|
|
|
|
CoglBool shell_surface_type_set;
|
|
|
|
CoglList frame_callbacks;
|
|
} CoglOnscreenWayland;
|
|
|
|
typedef struct
|
|
{
|
|
CoglList link;
|
|
CoglFrameInfo *frame_info;
|
|
struct wl_callback *callback;
|
|
CoglOnscreen *onscreen;
|
|
} FrameCallbackData;
|
|
|
|
static void
|
|
registry_handle_global_cb (void *data,
|
|
struct wl_registry *registry,
|
|
uint32_t id,
|
|
const char *interface,
|
|
uint32_t version)
|
|
{
|
|
CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
|
|
if (strcmp (interface, "wl_compositor") == 0)
|
|
wayland_renderer->wayland_compositor =
|
|
wl_registry_bind (registry, id, &wl_compositor_interface, 1);
|
|
else if (strcmp(interface, "wl_shell") == 0)
|
|
wayland_renderer->wayland_shell =
|
|
wl_registry_bind (registry, id, &wl_shell_interface, 1);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
|
|
{
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
|
|
if (egl_renderer->edpy)
|
|
eglTerminate (egl_renderer->edpy);
|
|
|
|
if (wayland_renderer->wayland_display)
|
|
{
|
|
_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
|
|
|
|
if (renderer->foreign_wayland_display == NULL)
|
|
wl_display_disconnect (wayland_renderer->wayland_display);
|
|
}
|
|
|
|
g_slice_free (CoglRendererWayland, egl_renderer->platform);
|
|
g_slice_free (CoglRendererEGL, egl_renderer);
|
|
}
|
|
|
|
static const struct wl_registry_listener registry_listener = {
|
|
registry_handle_global_cb,
|
|
};
|
|
|
|
static int64_t
|
|
prepare_wayland_display_events (void *user_data)
|
|
{
|
|
CoglRenderer *renderer = user_data;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
int flush_ret;
|
|
|
|
flush_ret = wl_display_flush (wayland_renderer->wayland_display);
|
|
|
|
if (flush_ret == -1)
|
|
{
|
|
/* If the socket buffer became full then we need to wake up the
|
|
* main loop once it is writable again */
|
|
if (errno == EAGAIN)
|
|
{
|
|
_cogl_poll_renderer_modify_fd (renderer,
|
|
wayland_renderer->fd,
|
|
COGL_POLL_FD_EVENT_IN |
|
|
COGL_POLL_FD_EVENT_OUT);
|
|
}
|
|
else if (errno != EINTR)
|
|
{
|
|
/* If the flush failed for some other reason then it's
|
|
* likely that it's going to consistently fail so we'll stop
|
|
* waiting on the file descriptor instead of making the
|
|
* application take up 100% CPU. FIXME: it would be nice if
|
|
* there was some way to report this to the application so
|
|
* that it can quit or recover */
|
|
_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
|
|
}
|
|
}
|
|
|
|
/* Calling this here is a bit dodgy because Cogl usually tries to
|
|
* say that it won't do any event processing until
|
|
* cogl_poll_renderer_dispatch is called. However Wayland doesn't
|
|
* seem to provide any way to query whether the event queue is empty
|
|
* and we would need to do that in order to force the main loop to
|
|
* wake up to call it from dispatch. */
|
|
wl_display_dispatch_pending (wayland_renderer->wayland_display);
|
|
|
|
return -1;
|
|
}
|
|
|
|
static void
|
|
dispatch_wayland_display_events (void *user_data, int revents)
|
|
{
|
|
CoglRenderer *renderer = user_data;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
|
|
if ((revents & COGL_POLL_FD_EVENT_IN))
|
|
{
|
|
if (wl_display_dispatch (wayland_renderer->wayland_display) == -1 &&
|
|
errno != EAGAIN &&
|
|
errno != EINTR)
|
|
goto socket_error;
|
|
}
|
|
|
|
if ((revents & COGL_POLL_FD_EVENT_OUT))
|
|
{
|
|
int ret = wl_display_flush (wayland_renderer->wayland_display);
|
|
|
|
if (ret == -1)
|
|
{
|
|
if (errno != EAGAIN && errno != EINTR)
|
|
goto socket_error;
|
|
}
|
|
else
|
|
{
|
|
/* There is no more data to write so we don't need to wake
|
|
* up when the write buffer is emptied anymore */
|
|
_cogl_poll_renderer_modify_fd (renderer,
|
|
wayland_renderer->fd,
|
|
COGL_POLL_FD_EVENT_IN);
|
|
}
|
|
}
|
|
|
|
return;
|
|
|
|
socket_error:
|
|
/* If there was an error on the wayland socket then it's likely that
|
|
* it's going to consistently fail so we'll stop waiting on the file
|
|
* descriptor instead of making the application take up 100% CPU.
|
|
* FIXME: it would be nice if there was some way to report this to
|
|
* the application so that it can quit or recover */
|
|
_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
|
|
CoglError **error)
|
|
{
|
|
CoglRendererEGL *egl_renderer;
|
|
CoglRendererWayland *wayland_renderer;
|
|
|
|
renderer->winsys = g_slice_new0 (CoglRendererEGL);
|
|
egl_renderer = renderer->winsys;
|
|
wayland_renderer = g_slice_new0 (CoglRendererWayland);
|
|
egl_renderer->platform = wayland_renderer;
|
|
|
|
egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
|
|
|
|
/* The EGL API doesn't provide for a way to explicitly select a
|
|
* platform when the driver can support multiple. Mesa allows
|
|
* selection using an environment variable though so that's what
|
|
* we're doing here... */
|
|
g_setenv ("EGL_PLATFORM", "wayland", 1);
|
|
|
|
if (renderer->foreign_wayland_display)
|
|
{
|
|
wayland_renderer->wayland_display = renderer->foreign_wayland_display;
|
|
}
|
|
else
|
|
{
|
|
wayland_renderer->wayland_display = wl_display_connect (NULL);
|
|
if (!wayland_renderer->wayland_display)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"Failed to connect wayland display");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
wayland_renderer->wayland_registry =
|
|
wl_display_get_registry (wayland_renderer->wayland_display);
|
|
|
|
wl_registry_add_listener (wayland_renderer->wayland_registry,
|
|
®istry_listener,
|
|
egl_renderer);
|
|
|
|
/*
|
|
* Ensure that that we've received the messages setting up the
|
|
* compostor and shell object. This is better than just
|
|
* wl_display_iterate since it will always ensure that something
|
|
* is available to be read
|
|
*/
|
|
while (!(wayland_renderer->wayland_compositor &&
|
|
wayland_renderer->wayland_shell))
|
|
wl_display_roundtrip (wayland_renderer->wayland_display);
|
|
|
|
egl_renderer->edpy =
|
|
eglGetDisplay ((EGLNativeDisplayType) wayland_renderer->wayland_display);
|
|
|
|
if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
|
|
goto error;
|
|
|
|
wayland_renderer->fd = wl_display_get_fd (wayland_renderer->wayland_display);
|
|
|
|
if (renderer->wayland_enable_event_dispatch)
|
|
_cogl_poll_renderer_add_fd (renderer,
|
|
wayland_renderer->fd,
|
|
COGL_POLL_FD_EVENT_IN,
|
|
prepare_wayland_display_events,
|
|
dispatch_wayland_display_events,
|
|
renderer);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_renderer_disconnect (renderer);
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_egl_display_setup (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglDisplayWayland *wayland_display;
|
|
|
|
wayland_display = g_slice_new0 (CoglDisplayWayland);
|
|
egl_display->platform = wayland_display;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_egl_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
|
|
g_slice_free (CoglDisplayWayland, egl_display->platform);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_egl_context_created (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglDisplayWayland *wayland_display = egl_display->platform;
|
|
const char *error_message;
|
|
|
|
wayland_display->wayland_surface =
|
|
wl_compositor_create_surface (wayland_renderer->wayland_compositor);
|
|
if (!wayland_display->wayland_surface)
|
|
{
|
|
error_message= "Failed to create a dummy wayland surface";
|
|
goto fail;
|
|
}
|
|
|
|
wayland_display->wayland_egl_native_window =
|
|
wl_egl_window_create (wayland_display->wayland_surface,
|
|
1,
|
|
1);
|
|
if (!wayland_display->wayland_egl_native_window)
|
|
{
|
|
error_message= "Failed to create a dummy wayland native egl surface";
|
|
goto fail;
|
|
}
|
|
|
|
egl_display->dummy_surface =
|
|
eglCreateWindowSurface (egl_renderer->edpy,
|
|
egl_display->egl_config,
|
|
(EGLNativeWindowType)
|
|
wayland_display->wayland_egl_native_window,
|
|
NULL);
|
|
if (egl_display->dummy_surface == EGL_NO_SURFACE)
|
|
{
|
|
error_message= "Unable to create dummy window surface";
|
|
goto fail;
|
|
}
|
|
|
|
if (!_cogl_winsys_egl_make_current (display,
|
|
egl_display->dummy_surface,
|
|
egl_display->dummy_surface,
|
|
egl_display->egl_context))
|
|
{
|
|
error_message = "Unable to eglMakeCurrent with dummy surface";
|
|
goto fail;
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"%s", error_message);
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
|
|
{
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglDisplayEGL *egl_display = display->winsys;
|
|
CoglDisplayWayland *wayland_display = egl_display->platform;
|
|
|
|
if (egl_display->dummy_surface != EGL_NO_SURFACE)
|
|
{
|
|
eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
|
|
egl_display->dummy_surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (wayland_display->wayland_egl_native_window)
|
|
{
|
|
wl_egl_window_destroy (wayland_display->wayland_egl_native_window);
|
|
wayland_display->wayland_egl_native_window = NULL;
|
|
}
|
|
|
|
if (wayland_display->wayland_surface)
|
|
{
|
|
wl_surface_destroy (wayland_display->wayland_surface);
|
|
wayland_display->wayland_surface = NULL;
|
|
}
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_egl_context_init (CoglContext *context,
|
|
CoglError **error)
|
|
{
|
|
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
|
|
TRUE);
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT,
|
|
TRUE);
|
|
|
|
/* We'll manually handle queueing dirty events when the surface is
|
|
* first shown or when it is resized. Note that this is slightly
|
|
* different from the emulated behaviour that CoglFramebuffer would
|
|
* provide if we didn't set this flag because we want to emit the
|
|
* event on show instead of on allocation. The Wayland protocol
|
|
* delays setting the surface type until the next buffer is attached
|
|
* so attaching a buffer before setting the type would not cause
|
|
* anything to be displayed */
|
|
context->private_feature_flags |= COGL_PRIVATE_FEATURE_DIRTY_EVENTS;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
|
|
EGLConfig egl_config,
|
|
CoglError **error)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen;
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
|
|
wayland_onscreen = g_slice_new0 (CoglOnscreenWayland);
|
|
egl_onscreen->platform = wayland_onscreen;
|
|
|
|
_cogl_list_init (&wayland_onscreen->frame_callbacks);
|
|
|
|
if (onscreen->foreign_surface)
|
|
wayland_onscreen->wayland_surface = onscreen->foreign_surface;
|
|
else
|
|
wayland_onscreen->wayland_surface =
|
|
wl_compositor_create_surface (wayland_renderer->wayland_compositor);
|
|
|
|
if (!wayland_onscreen->wayland_surface)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Error while creating wayland surface for CoglOnscreen");
|
|
return FALSE;
|
|
}
|
|
|
|
wayland_onscreen->wayland_egl_native_window =
|
|
wl_egl_window_create (wayland_onscreen->wayland_surface,
|
|
cogl_framebuffer_get_width (framebuffer),
|
|
cogl_framebuffer_get_height (framebuffer));
|
|
if (!wayland_onscreen->wayland_egl_native_window)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Error while creating wayland egl native window "
|
|
"for CoglOnscreen");
|
|
return FALSE;
|
|
}
|
|
|
|
egl_onscreen->egl_surface =
|
|
eglCreateWindowSurface (egl_renderer->edpy,
|
|
egl_config,
|
|
(EGLNativeWindowType)
|
|
wayland_onscreen->wayland_egl_native_window,
|
|
NULL);
|
|
|
|
if (!onscreen->foreign_surface)
|
|
wayland_onscreen->wayland_shell_surface =
|
|
wl_shell_get_shell_surface (wayland_renderer->wayland_shell,
|
|
wayland_onscreen->wayland_surface);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
free_frame_callback_data (FrameCallbackData *callback_data)
|
|
{
|
|
cogl_object_unref (callback_data->frame_info);
|
|
wl_callback_destroy (callback_data->callback);
|
|
_cogl_list_remove (&callback_data->link);
|
|
g_slice_free (FrameCallbackData, callback_data);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
FrameCallbackData *frame_callback_data, *tmp;
|
|
|
|
_cogl_list_for_each_safe (frame_callback_data,
|
|
tmp,
|
|
&wayland_onscreen->frame_callbacks,
|
|
link)
|
|
free_frame_callback_data (frame_callback_data);
|
|
|
|
if (wayland_onscreen->wayland_egl_native_window)
|
|
{
|
|
wl_egl_window_destroy (wayland_onscreen->wayland_egl_native_window);
|
|
wayland_onscreen->wayland_egl_native_window = NULL;
|
|
}
|
|
|
|
if (!onscreen->foreign_surface)
|
|
{
|
|
/* NB: The wayland protocol docs explicitly state that
|
|
* "wl_shell_surface_destroy() must be called before destroying
|
|
* the wl_surface object." ... */
|
|
if (wayland_onscreen->wayland_shell_surface)
|
|
{
|
|
wl_shell_surface_destroy (wayland_onscreen->wayland_shell_surface);
|
|
wayland_onscreen->wayland_shell_surface = NULL;
|
|
}
|
|
|
|
if (wayland_onscreen->wayland_surface)
|
|
{
|
|
wl_surface_destroy (wayland_onscreen->wayland_surface);
|
|
wayland_onscreen->wayland_surface = NULL;
|
|
}
|
|
}
|
|
|
|
g_slice_free (CoglOnscreenWayland, wayland_onscreen);
|
|
}
|
|
|
|
static void
|
|
flush_pending_resize (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
if (wayland_onscreen->has_pending)
|
|
{
|
|
wl_egl_window_resize (wayland_onscreen->wayland_egl_native_window,
|
|
wayland_onscreen->pending_width,
|
|
wayland_onscreen->pending_height,
|
|
wayland_onscreen->pending_dx,
|
|
wayland_onscreen->pending_dy);
|
|
|
|
_cogl_framebuffer_winsys_update_size (COGL_FRAMEBUFFER (onscreen),
|
|
wayland_onscreen->pending_width,
|
|
wayland_onscreen->pending_height);
|
|
|
|
_cogl_onscreen_queue_full_dirty (onscreen);
|
|
|
|
wayland_onscreen->pending_dx = 0;
|
|
wayland_onscreen->pending_dy = 0;
|
|
wayland_onscreen->has_pending = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
frame_cb (void *data,
|
|
struct wl_callback *callback,
|
|
uint32_t time)
|
|
{
|
|
FrameCallbackData *callback_data = data;
|
|
CoglFrameInfo *info = callback_data->frame_info;
|
|
CoglOnscreen *onscreen = callback_data->onscreen;
|
|
|
|
g_assert (callback_data->callback == callback);
|
|
|
|
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
|
|
_cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
|
|
|
|
free_frame_callback_data (callback_data);
|
|
}
|
|
|
|
static const struct wl_callback_listener
|
|
frame_listener =
|
|
{
|
|
frame_cb
|
|
};
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
FrameCallbackData *frame_callback_data = g_slice_new (FrameCallbackData);
|
|
|
|
flush_pending_resize (onscreen);
|
|
|
|
/* Before calling the winsys function,
|
|
* cogl_onscreen_swap_buffers_with_damage() will have pushed the
|
|
* frame info object onto the end of the pending frames. We can grab
|
|
* it out of the queue now because we don't care about the order and
|
|
* we will just directly queue the event corresponding to the exact
|
|
* frame that Wayland reports as completed. This will steal the
|
|
* reference */
|
|
frame_callback_data->frame_info =
|
|
g_queue_pop_tail (&onscreen->pending_frame_infos);
|
|
frame_callback_data->onscreen = onscreen;
|
|
|
|
frame_callback_data->callback =
|
|
wl_surface_frame (wayland_onscreen->wayland_surface);
|
|
wl_callback_add_listener (frame_callback_data->callback,
|
|
&frame_listener,
|
|
frame_callback_data);
|
|
|
|
_cogl_list_insert (&wayland_onscreen->frame_callbacks,
|
|
&frame_callback_data->link);
|
|
|
|
parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
|
|
rectangles,
|
|
n_rectangles);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
CoglBool visibility)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
/* The first time the onscreen is shown we will set it to toplevel
|
|
* so that it will appear on the screen. If the surface is foreign
|
|
* then we won't have the shell surface and we'll just let the
|
|
* application deal with setting the surface type. */
|
|
if (visibility &&
|
|
wayland_onscreen->wayland_shell_surface &&
|
|
!wayland_onscreen->shell_surface_type_set)
|
|
{
|
|
wl_shell_surface_set_toplevel (wayland_onscreen->wayland_shell_surface);
|
|
wayland_onscreen->shell_surface_type_set = TRUE;
|
|
_cogl_onscreen_queue_full_dirty (onscreen);
|
|
}
|
|
|
|
/* FIXME: We should also do something here to hide the surface when
|
|
* visilibity == FALSE. It sounds like there are currently ongoing
|
|
* discussions about adding support for hiding surfaces in the
|
|
* Wayland protocol so we might as well wait until then to add that
|
|
* here. */
|
|
}
|
|
|
|
void
|
|
cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer,
|
|
struct wl_display *display)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
|
|
|
|
/* NB: Renderers are considered immutable once connected */
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->foreign_wayland_display = display;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_renderer_set_event_dispatch_enabled (CoglRenderer *renderer,
|
|
CoglBool enable)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
|
|
/* NB: Renderers are considered immutable once connected */
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->wayland_enable_event_dispatch = enable;
|
|
}
|
|
|
|
struct wl_display *
|
|
cogl_wayland_renderer_get_display (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
|
|
|
|
if (renderer->foreign_wayland_display)
|
|
return renderer->foreign_wayland_display;
|
|
else if (renderer->connected)
|
|
{
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
return wayland_renderer->wayland_display;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
struct wl_surface *
|
|
cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen;
|
|
CoglOnscreenWayland *wayland_onscreen;
|
|
|
|
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL);
|
|
|
|
egl_onscreen = onscreen->winsys;
|
|
wayland_onscreen = egl_onscreen->platform;
|
|
|
|
return wayland_onscreen->wayland_surface;
|
|
}
|
|
|
|
struct wl_shell_surface *
|
|
cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen;
|
|
CoglOnscreenWayland *wayland_onscreen;
|
|
|
|
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), NULL);
|
|
|
|
egl_onscreen = onscreen->winsys;
|
|
wayland_onscreen = egl_onscreen->platform;
|
|
|
|
return wayland_onscreen->wayland_shell_surface;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_onscreen_set_foreign_surface (CoglOnscreen *onscreen,
|
|
struct wl_surface *surface)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
_COGL_RETURN_IF_FAIL (!fb->allocated);
|
|
|
|
onscreen->foreign_surface = surface;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
|
|
int width,
|
|
int height,
|
|
int offset_x,
|
|
int offset_y)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->allocated)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
if (cogl_framebuffer_get_width (fb) != width ||
|
|
cogl_framebuffer_get_height (fb) != height ||
|
|
offset_x ||
|
|
offset_y)
|
|
{
|
|
wayland_onscreen->pending_width = width;
|
|
wayland_onscreen->pending_height = height;
|
|
wayland_onscreen->pending_dx += offset_x;
|
|
wayland_onscreen->pending_dy += offset_y;
|
|
wayland_onscreen->has_pending = TRUE;
|
|
|
|
/* If nothing has been drawn to the framebuffer since the
|
|
* last swap then wl_egl_window_resize will take effect
|
|
* immediately. Otherwise it might not take effect until the
|
|
* next swap, depending on the version of Mesa. To keep
|
|
* consistent behaviour we'll delay the resize until the
|
|
* next swap unless we're sure nothing has been drawn */
|
|
if (!fb->mid_scene)
|
|
flush_pending_resize (onscreen);
|
|
}
|
|
}
|
|
else
|
|
_cogl_framebuffer_winsys_update_size (fb, width, height);
|
|
}
|
|
|
|
static const CoglWinsysEGLVtable
|
|
_cogl_winsys_egl_vtable =
|
|
{
|
|
.display_setup = _cogl_winsys_egl_display_setup,
|
|
.display_destroy = _cogl_winsys_egl_display_destroy,
|
|
.context_created = _cogl_winsys_egl_context_created,
|
|
.cleanup_context = _cogl_winsys_egl_cleanup_context,
|
|
.context_init = _cogl_winsys_egl_context_init,
|
|
.onscreen_init = _cogl_winsys_egl_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
|
|
};
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_egl_wayland_get_vtable (void)
|
|
{
|
|
static CoglBool vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
/* The EGL_WAYLAND winsys is a subclass of the EGL winsys so we
|
|
start by copying its vtable */
|
|
|
|
parent_vtable = _cogl_winsys_egl_get_vtable ();
|
|
vtable = *parent_vtable;
|
|
|
|
vtable.id = COGL_WINSYS_ID_EGL_WAYLAND;
|
|
vtable.name = "EGL_WAYLAND";
|
|
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
|
|
vtable.onscreen_swap_buffers_with_damage =
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage;
|
|
|
|
vtable.onscreen_set_visibility =
|
|
_cogl_winsys_onscreen_set_visibility;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|