mirror of
https://github.com/brl/mutter.git
synced 2024-12-26 04:42:14 +00:00
db73744a1e
This adds template project files that is used to build cogl-path, where the source files can be filled in using autotools. Note that although cogl-path is built as a static library, items to build DLLs for this is intentionally left in there as this is intended to be a shared library later.
334 lines
19 KiB
XML
334 lines
19 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug_SDL|Win32">
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<Configuration>Debug_SDL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug_SDL|x64">
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<Configuration>Debug_SDL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release_SDL|Win32">
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<Configuration>Release_SDL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release_SDL|x64">
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<Configuration>Release_SDL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F3A80987-5411-43DB-A23B-06F2076E1207}</ProjectGuid>
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<RootNamespace>coglpath</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="cogl.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(SolutionDir)\Debug\$(Platform)\bin\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(SolutionDir)\Release\$(Platform)\bin\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent>
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<Command>
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$(DoDefines)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">
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<PreBuildEvent>
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<Command>
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$(DoDefinesSDL)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PreBuildEvent>
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<Command>
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$(DoDefines)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">
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<PreBuildEvent>
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<Command>
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$(DoDefinesSDL)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreBuildEvent>
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<Command>
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$(DoDefines)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">
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<PreBuildEvent>
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<Command>
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$(DoDefinesSDL)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PreBuildEvent>
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<Command>
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$(DoDefines)
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$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">
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|
<PreBuildEvent>
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|
<Command>
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|
$(DoDefinesSDL)
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|
$(PreBuildCmd)
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</Command>
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</PreBuildEvent>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\cogl-path\tesselator;..\..\..\cogl\winsys;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglPathBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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#include "cogl-path.vs10.sourcefiles"
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<ClCompile Include="..\..\..\cogl-path\cogl-path-enum-types.c" />
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.h.in">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsH)</Command>
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|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.h</Message>
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|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsH)</Command>
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|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.h;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\..\cogl-path\cogl-path-enum-types.c.in">
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|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
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|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglPathEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglPathEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglPathEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglPathEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglPathEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglPathEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglPathEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl-path\cogl-path-enum-types.c</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglPathEnumsC)</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl-path\cogl-path-enum-types.c;%(Outputs)</Outputs>
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</CustomBuild>
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|
</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |