mutter/cogl/winsys/cogl-winsys-egl-x11.c
Robert Bragg a0441778ad This re-licenses Cogl 1.18 under the MIT license
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.

This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html

Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)

For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10  0bbf50f905..HEAD

We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html

Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January

As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.

This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
2014-02-22 02:02:53 +00:00

867 lines
26 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011,2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <X11/Xlib.h>
#include "cogl-winsys-egl-x11-private.h"
#include "cogl-winsys-egl-private.h"
#include "cogl-xlib-renderer-private.h"
#include "cogl-xlib-renderer.h"
#include "cogl-framebuffer-private.h"
#include "cogl-onscreen-private.h"
#include "cogl-display-private.h"
#include "cogl-renderer-private.h"
#include "cogl-texture-pixmap-x11-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-error-private.h"
#include "cogl-poll-private.h"
#define COGL_ONSCREEN_X11_EVENT_MASK (StructureNotifyMask | ExposureMask)
static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
typedef struct _CoglDisplayXlib
{
Window dummy_xwin;
} CoglDisplayXlib;
typedef struct _CoglOnscreenXlib
{
Window xwin;
CoglBool is_foreign_xwin;
} CoglOnscreenXlib;
#ifdef EGL_KHR_image_pixmap
typedef struct _CoglTexturePixmapEGL
{
EGLImageKHR image;
CoglTexture *texture;
} CoglTexturePixmapEGL;
#endif
static CoglOnscreen *
find_onscreen_for_xid (CoglContext *context, uint32_t xid)
{
GList *l;
for (l = context->framebuffers; l; l = l->next)
{
CoglFramebuffer *framebuffer = l->data;
CoglOnscreenEGL *egl_onscreen;
CoglOnscreenXlib *xlib_onscreen;
if (!framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
continue;
egl_onscreen = COGL_ONSCREEN (framebuffer)->winsys;
xlib_onscreen = egl_onscreen->platform;
if (xlib_onscreen->xwin == (Window)xid)
return COGL_ONSCREEN (framebuffer);
}
return NULL;
}
static void
flush_pending_resize_notifications_cb (void *data,
void *user_data)
{
CoglFramebuffer *framebuffer = data;
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
{
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_onscreen->pending_resize_notify)
{
_cogl_onscreen_notify_resize (onscreen);
egl_onscreen->pending_resize_notify = FALSE;
}
}
}
static void
flush_pending_resize_notifications_idle (void *user_data)
{
CoglContext *context = user_data;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
/* This needs to be disconnected before invoking the callbacks in
* case the callbacks cause it to be queued again */
_cogl_closure_disconnect (egl_renderer->resize_notify_idle);
egl_renderer->resize_notify_idle = NULL;
g_list_foreach (context->framebuffers,
flush_pending_resize_notifications_cb,
NULL);
}
static void
notify_resize (CoglContext *context,
Window drawable,
int width,
int height)
{
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglOnscreen *onscreen = find_onscreen_for_xid (context, drawable);
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglOnscreenEGL *egl_onscreen;
if (!onscreen)
return;
egl_onscreen = onscreen->winsys;
_cogl_framebuffer_winsys_update_size (framebuffer, width, height);
/* We only want to notify that a resize happened when the
* application calls cogl_context_dispatch so instead of immediately
* notifying we queue an idle callback */
if (!egl_renderer->resize_notify_idle)
{
egl_renderer->resize_notify_idle =
_cogl_poll_renderer_add_idle (renderer,
flush_pending_resize_notifications_idle,
context,
NULL);
}
egl_onscreen->pending_resize_notify = TRUE;
}
static CoglFilterReturn
event_filter_cb (XEvent *xevent, void *data)
{
CoglContext *context = data;
if (xevent->type == ConfigureNotify)
{
notify_resize (context,
xevent->xconfigure.window,
xevent->xconfigure.width,
xevent->xconfigure.height);
}
else if (xevent->type == Expose)
{
CoglOnscreen *onscreen =
find_onscreen_for_xid (context, xevent->xexpose.window);
if (onscreen)
{
CoglOnscreenDirtyInfo info;
info.x = xevent->xexpose.x;
info.y = xevent->xexpose.y;
info.width = xevent->xexpose.width;
info.height = xevent->xexpose.height;
_cogl_onscreen_queue_dirty (onscreen, &info);
}
}
return COGL_FILTER_CONTINUE;
}
static XVisualInfo *
get_visual_info (CoglDisplay *display, EGLConfig egl_config)
{
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (display->renderer);
CoglRendererEGL *egl_renderer = display->renderer->winsys;
XVisualInfo visinfo_template;
int template_mask = 0;
XVisualInfo *visinfo = NULL;
int visinfos_count;
EGLint visualid, red_size, green_size, blue_size, alpha_size;
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_NATIVE_VISUAL_ID, &visualid);
if (visualid != 0)
{
visinfo_template.visualid = visualid;
template_mask |= VisualIDMask;
}
else
{
/* some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID
* attribute, so attempt to find the closest match. */
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_RED_SIZE, &red_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_GREEN_SIZE, &green_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_BLUE_SIZE, &blue_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_ALPHA_SIZE, &alpha_size);
visinfo_template.depth = red_size + green_size + blue_size + alpha_size;
template_mask |= VisualDepthMask;
visinfo_template.screen = DefaultScreen (xlib_renderer->xdpy);
template_mask |= VisualScreenMask;
}
visinfo = XGetVisualInfo (xlib_renderer->xdpy,
template_mask,
&visinfo_template,
&visinfos_count);
return visinfo;
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
_cogl_xlib_renderer_disconnect (renderer);
eglTerminate (egl_renderer->edpy);
g_slice_free (CoglRendererEGL, egl_renderer);
}
static CoglBool
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
CoglError **error)
{
CoglRendererEGL *egl_renderer;
CoglXlibRenderer *xlib_renderer;
renderer->winsys = g_slice_new0 (CoglRendererEGL);
egl_renderer = renderer->winsys;
xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
if (!_cogl_xlib_renderer_connect (renderer, error))
goto error;
egl_renderer->edpy =
eglGetDisplay ((NativeDisplayType) xlib_renderer->xdpy);
if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
goto error;
return TRUE;
error:
_cogl_winsys_renderer_disconnect (renderer);
return FALSE;
}
static CoglBool
_cogl_winsys_egl_display_setup (CoglDisplay *display,
CoglError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayXlib *xlib_display;
xlib_display = g_slice_new0 (CoglDisplayXlib);
egl_display->platform = xlib_display;
return TRUE;
}
static void
_cogl_winsys_egl_display_destroy (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
g_slice_free (CoglDisplayXlib, egl_display->platform);
}
static CoglBool
_cogl_winsys_egl_context_init (CoglContext *context,
CoglError **error)
{
cogl_xlib_renderer_add_filter (context->display->renderer,
event_filter_cb,
context);
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
TRUE);
/* We'll manually handle queueing dirty events in response to
* Expose events from X */
COGL_FLAGS_SET (context->private_features,
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
TRUE);
return TRUE;
}
static void
_cogl_winsys_egl_context_deinit (CoglContext *context)
{
cogl_xlib_renderer_remove_filter (context->display->renderer,
event_filter_cb,
context);
}
static CoglBool
_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
EGLConfig egl_config,
CoglError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (renderer);
CoglOnscreenXlib *xlib_onscreen;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
Window xwin;
/* FIXME: We need to explicitly Select for ConfigureNotify events.
* For foreign windows we need to be careful not to mess up any
* existing event mask.
* We need to document that for windows we create then toolkits
* must be careful not to clear event mask bits that we select.
*/
/* XXX: Note we ignore the user's original width/height when
* given a foreign X window. */
if (onscreen->foreign_xid)
{
Status status;
CoglXlibTrapState state;
XWindowAttributes attr;
int xerror;
xwin = onscreen->foreign_xid;
_cogl_xlib_renderer_trap_errors (display->renderer, &state);
status = XGetWindowAttributes (xlib_renderer->xdpy, xwin, &attr);
xerror = _cogl_xlib_renderer_untrap_errors (display->renderer,
&state);
if (status == 0 || xerror)
{
char message[1000];
XGetErrorText (xlib_renderer->xdpy, xerror,
message, sizeof (message));
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Unable to query geometry of foreign "
"xid 0x%08lX: %s",
xwin, message);
return FALSE;
}
_cogl_framebuffer_winsys_update_size (framebuffer,
attr.width, attr.height);
/* Make sure the app selects for the events we require... */
onscreen->foreign_update_mask_callback (onscreen,
COGL_ONSCREEN_X11_EVENT_MASK,
onscreen->
foreign_update_mask_data);
}
else
{
int width;
int height;
CoglXlibTrapState state;
XVisualInfo *xvisinfo;
XSetWindowAttributes xattr;
unsigned long mask;
int xerror;
width = cogl_framebuffer_get_width (framebuffer);
height = cogl_framebuffer_get_height (framebuffer);
_cogl_xlib_renderer_trap_errors (display->renderer, &state);
xvisinfo = get_visual_info (display, egl_config);
if (xvisinfo == NULL)
{
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Unable to retrieve the X11 visual of context's "
"fbconfig");
return FALSE;
}
/* window attributes */
xattr.background_pixel =
WhitePixel (xlib_renderer->xdpy,
DefaultScreen (xlib_renderer->xdpy));
xattr.border_pixel = 0;
/* XXX: is this an X resource that we are leaking‽... */
xattr.colormap =
XCreateColormap (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
xvisinfo->visual,
AllocNone);
xattr.event_mask = COGL_ONSCREEN_X11_EVENT_MASK;
mask = CWBorderPixel | CWColormap | CWEventMask;
xwin = XCreateWindow (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
0, 0,
width, height,
0,
xvisinfo->depth,
InputOutput,
xvisinfo->visual,
mask, &xattr);
XFree (xvisinfo);
XSync (xlib_renderer->xdpy, False);
xerror =
_cogl_xlib_renderer_untrap_errors (display->renderer, &state);
if (xerror)
{
char message[1000];
XGetErrorText (xlib_renderer->xdpy, xerror,
message, sizeof (message));
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"X error while creating Window for CoglOnscreen: %s",
message);
return FALSE;
}
}
xlib_onscreen = g_slice_new (CoglOnscreenXlib);
egl_onscreen->platform = xlib_onscreen;
xlib_onscreen->xwin = xwin;
xlib_onscreen->is_foreign_xwin = onscreen->foreign_xid ? TRUE : FALSE;
egl_onscreen->egl_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_config,
(NativeWindowType) xlib_onscreen->xwin,
NULL);
return TRUE;
}
static void
_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglRenderer *renderer = context->display->renderer;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (renderer);
CoglXlibTrapState old_state;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenXlib *xlib_onscreen = egl_onscreen->platform;
_cogl_xlib_renderer_trap_errors (renderer, &old_state);
if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None)
{
XDestroyWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
xlib_onscreen->xwin = None;
}
else
xlib_onscreen->xwin = None;
XSync (xlib_renderer->xdpy, False);
if (_cogl_xlib_renderer_untrap_errors (renderer,
&old_state) != Success)
g_warning ("X Error while destroying X window");
g_slice_free (CoglOnscreenXlib, xlib_onscreen);
}
static void
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
CoglBool visibility)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (renderer);
CoglOnscreenEGL *onscreen_egl = onscreen->winsys;
CoglOnscreenXlib *xlib_onscreen = onscreen_egl->platform;
if (visibility)
XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
else
XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
}
static void
_cogl_winsys_onscreen_set_resizable (CoglOnscreen *onscreen,
CoglBool resizable)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (context->display->renderer);
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenXlib *xlib_onscreen = egl_onscreen->platform;
XSizeHints *size_hints = XAllocSizeHints ();
if (resizable)
{
/* TODO: Add cogl_onscreen_request_minimum_size () */
size_hints->min_width = 1;
size_hints->min_height = 1;
size_hints->max_width = INT_MAX;
size_hints->max_height = INT_MAX;
}
else
{
int width = cogl_framebuffer_get_width (framebuffer);
int height = cogl_framebuffer_get_height (framebuffer);
size_hints->min_width = width;
size_hints->min_height = height;
size_hints->max_width = width;
size_hints->max_height = height;
}
XSetWMNormalHints (xlib_renderer->xdpy, xlib_onscreen->xwin, size_hints);
XFree (size_hints);
}
static uint32_t
_cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenXlib *xlib_onscreen = egl_onscreen->platform;
return xlib_onscreen->xwin;
}
static CoglBool
_cogl_winsys_egl_context_created (CoglDisplay *display,
CoglError **error)
{
CoglRenderer *renderer = display->renderer;
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (renderer);
CoglDisplayXlib *xlib_display = egl_display->platform;
XVisualInfo *xvisinfo;
XSetWindowAttributes attrs;
const char *error_message;
xvisinfo = get_visual_info (display, egl_display->egl_config);
if (xvisinfo == NULL)
{
error_message = "Unable to find suitable X visual";
goto fail;
}
attrs.override_redirect = True;
attrs.colormap = XCreateColormap (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
xvisinfo->visual,
AllocNone);
attrs.border_pixel = 0;
xlib_display->dummy_xwin =
XCreateWindow (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
-100, -100, 1, 1,
0,
xvisinfo->depth,
CopyFromParent,
xvisinfo->visual,
CWOverrideRedirect |
CWColormap |
CWBorderPixel,
&attrs);
XFree (xvisinfo);
egl_display->dummy_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_display->egl_config,
(NativeWindowType) xlib_display->dummy_xwin,
NULL);
if (egl_display->dummy_surface == EGL_NO_SURFACE)
{
error_message = "Unable to create an EGL surface";
goto fail;
}
if (!_cogl_winsys_egl_make_current (display,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context))
{
error_message = "Unable to eglMakeCurrent with dummy surface";
goto fail;
}
return TRUE;
fail:
_cogl_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s", error_message);
return FALSE;
}
static void
_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayXlib *xlib_display = egl_display->platform;
CoglRenderer *renderer = display->renderer;
CoglXlibRenderer *xlib_renderer =
_cogl_xlib_renderer_get_data (renderer);
CoglRendererEGL *egl_renderer = renderer->winsys;
if (egl_display->dummy_surface != EGL_NO_SURFACE)
{
eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
egl_display->dummy_surface = EGL_NO_SURFACE;
}
if (xlib_display->dummy_xwin)
{
XDestroyWindow (xlib_renderer->xdpy, xlib_display->dummy_xwin);
xlib_display->dummy_xwin = None;
}
}
/* XXX: This is a particularly hacky _cogl_winsys interface... */
static XVisualInfo *
_cogl_winsys_xlib_get_visual_info (void)
{
CoglDisplayEGL *egl_display;
_COGL_GET_CONTEXT (ctx, NULL);
_COGL_RETURN_VAL_IF_FAIL (ctx->display->winsys, FALSE);
egl_display = ctx->display->winsys;
if (!egl_display->found_egl_config)
return NULL;
return get_visual_info (ctx->display, egl_display->egl_config);
}
#ifdef EGL_KHR_image_pixmap
static CoglBool
_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
CoglContext *ctx = tex->context;
CoglTexturePixmapEGL *egl_tex_pixmap;
EGLint attribs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
CoglPixelFormat texture_format;
CoglRendererEGL *egl_renderer;
egl_renderer = ctx->display->renderer->winsys;
if (!(egl_renderer->private_features &
COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP) ||
!_cogl_has_private_feature
(ctx, COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE))
{
tex_pixmap->winsys = NULL;
return FALSE;
}
egl_tex_pixmap = g_new0 (CoglTexturePixmapEGL, 1);
egl_tex_pixmap->image =
_cogl_egl_create_image (ctx,
EGL_NATIVE_PIXMAP_KHR,
(EGLClientBuffer)tex_pixmap->pixmap,
attribs);
if (egl_tex_pixmap->image == EGL_NO_IMAGE_KHR)
{
g_free (egl_tex_pixmap);
return FALSE;
}
texture_format = (tex_pixmap->depth >= 32 ?
COGL_PIXEL_FORMAT_RGBA_8888_PRE :
COGL_PIXEL_FORMAT_RGB_888);
egl_tex_pixmap->texture = COGL_TEXTURE (
_cogl_egl_texture_2d_new_from_image (ctx,
tex->width,
tex->height,
texture_format,
egl_tex_pixmap->image,
NULL));
tex_pixmap->winsys = egl_tex_pixmap;
return TRUE;
}
static void
_cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexturePixmapEGL *egl_tex_pixmap;
/* FIXME: It should be possible to get to a CoglContext from any
* CoglTexture pointer. */
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!tex_pixmap->winsys)
return;
egl_tex_pixmap = tex_pixmap->winsys;
if (egl_tex_pixmap->texture)
cogl_object_unref (egl_tex_pixmap->texture);
if (egl_tex_pixmap->image != EGL_NO_IMAGE_KHR)
_cogl_egl_destroy_image (ctx, egl_tex_pixmap->image);
tex_pixmap->winsys = NULL;
g_free (egl_tex_pixmap);
}
static CoglBool
_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
CoglBool needs_mipmap)
{
if (needs_mipmap)
return FALSE;
return TRUE;
}
static void
_cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap)
{
}
static CoglTexture *
_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexturePixmapEGL *egl_tex_pixmap = tex_pixmap->winsys;
return egl_tex_pixmap->texture;
}
#endif /* EGL_KHR_image_pixmap */
static const CoglWinsysEGLVtable
_cogl_winsys_egl_vtable =
{
.display_setup = _cogl_winsys_egl_display_setup,
.display_destroy = _cogl_winsys_egl_display_destroy,
.context_created = _cogl_winsys_egl_context_created,
.cleanup_context = _cogl_winsys_egl_cleanup_context,
.context_init = _cogl_winsys_egl_context_init,
.context_deinit = _cogl_winsys_egl_context_deinit,
.onscreen_init = _cogl_winsys_egl_onscreen_init,
.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
};
const CoglWinsysVtable *
_cogl_winsys_egl_xlib_get_vtable (void)
{
static CoglBool vtable_inited = FALSE;
static CoglWinsysVtable vtable;
if (!vtable_inited)
{
/* The EGL_X11 winsys is a subclass of the EGL winsys so we
start by copying its vtable */
vtable = *_cogl_winsys_egl_get_vtable ();
vtable.id = COGL_WINSYS_ID_EGL_XLIB;
vtable.name = "EGL_XLIB";
vtable.constraints |= (COGL_RENDERER_CONSTRAINT_USES_X11 |
COGL_RENDERER_CONSTRAINT_USES_XLIB);
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable.onscreen_set_visibility =
_cogl_winsys_onscreen_set_visibility;
vtable.onscreen_set_resizable =
_cogl_winsys_onscreen_set_resizable;
vtable.onscreen_x11_get_window_xid =
_cogl_winsys_onscreen_x11_get_window_xid;
vtable.xlib_get_visual_info = _cogl_winsys_xlib_get_visual_info;
#ifdef EGL_KHR_image_pixmap
/* X11 tfp support... */
/* XXX: instead of having a rather monolithic winsys vtable we could
* perhaps look for a way to separate these... */
vtable.texture_pixmap_x11_create =
_cogl_winsys_texture_pixmap_x11_create;
vtable.texture_pixmap_x11_free =
_cogl_winsys_texture_pixmap_x11_free;
vtable.texture_pixmap_x11_update =
_cogl_winsys_texture_pixmap_x11_update;
vtable.texture_pixmap_x11_damage_notify =
_cogl_winsys_texture_pixmap_x11_damage_notify;
vtable.texture_pixmap_x11_get_texture =
_cogl_winsys_texture_pixmap_x11_get_texture;
#endif /* EGL_KHR_image_pixmap) */
vtable_inited = TRUE;
}
return &vtable;
}