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Some EGL drivers for embedded devices require a specific framebuffer device to be opened and passed to eglCreateWindowSurface(). Since it's optional, we can provide an environment variabled called CLUTTER_FB_DEVICE that can be used to specify the path of the device to be opened. http://bugzilla.openedhand.com/show_bug.cgi?id=1997 |
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clutter-backend-egl.c | ||
clutter-backend-egl.h | ||
clutter-egl-headers.h | ||
clutter-egl.h | ||
clutter-event-egl.c | ||
clutter-stage-egl.c | ||
clutter-stage-egl.h | ||
Makefile.am |