mutter/clutter/clutter-behaviour.h
Matthew Allum c0aa013758 2007-01-16 Matthew Allum <mallum@openedhand.com>
* NEWS:
        Minor tweaks

        * TODO:
        Sync up, mainly with 0.3 todo items

        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        clutter_behaviour_get_n_actors() / clutter_behaviour_get_nth_actor()
        Additions.

        * clutter/clutter-stage.c: (clutter_stage_realize):
        Experimental (disabled) visual setting code.

        * clutter/clutter-feature.c:
        Check for GL_EXT_texture_rectangle (#198  - Frederick Riss)

        * clutter/clutter-group.c: (clutter_group_allocate_coords):
        Fix for group size allocation (#199 -  Frederick Riss)

        * clutter/clutter-texture.c: (texture_upload_data):
        Fix texture unpacking row length (#197 Frederick Riss)

        * examples/Makefile.am:
        Fix LDADD in build (#196 - Frederick Riss)
2007-01-16 14:19:39 +00:00

123 lines
4.2 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Jorn Baayen <jorn@openedhand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_BEHAVIOUR_H
#define _HAVE_CLUTTER_BEHAVIOUR_H
#include <glib-object.h>
#include <clutter/clutter-alpha.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type()
#define CLUTTER_BEHAVIOUR(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviour))
#define CLUTTER_BEHAVIOUR_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
#define CLUTTER_IS_BEHAVIOUR(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_BEHAVIOUR))
#define CLUTTER_IS_BEHAVIOUR_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_BEHAVIOUR))
#define CLUTTER_BEHAVIOUR_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
typedef struct _ClutterBehaviour ClutterBehaviour;
typedef struct _ClutterBehaviourPrivate ClutterBehaviourPrivate;
typedef struct _ClutterBehaviourClass ClutterBehaviourClass;
/**
* ClutterBehaviourFunction:
* @behaviour: the #ClutterBehaviour
* @actor: an actor driven by @behaviour
* @data: optional data passed to the function
*
* This function is passed to clutter_behaviour_foreach_actor() and
* will be called for each actor driven by @behaviour.
*/
typedef void (*ClutterBehaviourForeachFunc) (ClutterBehaviour *behaviour,
ClutterActor *actor,
gpointer data);
struct _ClutterBehaviour
{
/*< private >*/
GObject parent;
ClutterBehaviourPrivate *priv;
};
struct _ClutterBehaviourClass
{
GObjectClass parent_class;
/* vfunc, not signal */
void (*alpha_notify) (ClutterBehaviour *behave,
guint32 alpha_value);
/* padding, for future expansion */
void (*_clutter_behaviour1) (void);
void (*_clutter_behaviour2) (void);
void (*_clutter_behaviour3) (void);
void (*_clutter_behaviour4) (void);
void (*_clutter_behaviour5) (void);
void (*_clutter_behaviour6) (void);
};
GType clutter_behaviour_get_type (void) G_GNUC_CONST;
void clutter_behaviour_apply (ClutterBehaviour *behave,
ClutterActor *actor);
void clutter_behaviour_remove (ClutterBehaviour *behave,
ClutterActor *actor);
void clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
ClutterBehaviourForeachFunc func,
gpointer data);
gint clutter_behaviour_get_n_actors (ClutterBehaviour *behave);
ClutterActor* clutter_behaviour_get_nth_actor (ClutterBehaviour *behave,
gint num);
GSList * clutter_behaviour_get_actors (ClutterBehaviour *behave);
ClutterAlpha *clutter_behaviour_get_alpha (ClutterBehaviour *behave);
void clutter_behaviour_set_alpha (ClutterBehaviour *behave,
ClutterAlpha *alpha);
G_END_DECLS
#endif