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c0aa013758
* NEWS: Minor tweaks * TODO: Sync up, mainly with 0.3 todo items * clutter/clutter-behaviour.c: * clutter/clutter-behaviour.h: clutter_behaviour_get_n_actors() / clutter_behaviour_get_nth_actor() Additions. * clutter/clutter-stage.c: (clutter_stage_realize): Experimental (disabled) visual setting code. * clutter/clutter-feature.c: Check for GL_EXT_texture_rectangle (#198 - Frederick Riss) * clutter/clutter-group.c: (clutter_group_allocate_coords): Fix for group size allocation (#199 - Frederick Riss) * clutter/clutter-texture.c: (texture_upload_data): Fix texture unpacking row length (#197 Frederick Riss) * examples/Makefile.am: Fix LDADD in build (#196 - Frederick Riss)
29 lines
647 B
Plaintext
29 lines
647 B
Plaintext
TODO
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New Features
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==
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- More portability - GL ES, DirectFB?, Windows, Mac ?
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(See backends branch, GL ES for 0.3)
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- Text entry actor (0.3).
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- VBox and HBox ClutterGroup subclasses (0.3).
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- Figure out focus model + binding events to actors (0.3).
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- Fragment shading ?
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- Gradients
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- More drawing primitives (or just cairo?)
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Optimisations
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==
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- Display lists.
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- Custom source rather than idle handler for paints ?
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- General oprofiling.
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Other
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==
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- Unit tests
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- Much improved examples / demos
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- Bindings to languages other than just Python and Perl.
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- Improve documentation.
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- Overhaul co-ordinate system ( more precision ? ) |