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The glyphs are queued into an array of rectangles instead of being drawn directly. Whenever a different texture is used or the sequence is complete the array is flushed. This is based on a patch from Owen Taylor. |
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cogl-pango-fontmap.c | ||
cogl-pango-glyph-cache.c | ||
cogl-pango-glyph-cache.h | ||
cogl-pango-private.h | ||
cogl-pango-render.c | ||
cogl-pango.h | ||
Makefile.am |