mutter/clutter/clutter-action.c
Emmanuele Bassi 0e0db0d624 action: Add ClutterAction
ClutterAction is an abstract class that should be used as the ancestor
for objects that change how an actor behaves when dealing with events
coming from user input.
2010-05-17 16:42:10 +01:00

62 lines
1.8 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:ClutterAction
* @Title: ClutterAction
* @Short_Description: Abstract class for actor actions
* @See_Also: #ClutterEffect
*
* #ClutterAction is an abstract base class for action that modify the
* user interaction of a #ClutterActor, just like #ClutterEffect is an
* abstract class for modifiers of the appearance of a #ClutterActor.
*
* Implementations of #ClutterAction are associated to an actor and can
* provide behavioral changes when dealing with user input - for instance
* drag and drop capabilities, or scrolling, or panning.
*
* #ClutterAction is available since Clutter 1.4
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-action.h"
#include "clutter-debug.h"
#include "clutter-private.h"
G_DEFINE_ABSTRACT_TYPE (ClutterAction, clutter_action, CLUTTER_TYPE_ACTOR_META);
static void
clutter_action_class_init (ClutterActionClass *klass)
{
}
static void
clutter_action_init (ClutterAction *self)
{
}