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9f81571737
* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize), (_clutter_behaviour_set_property), (_clutter_behaviour_get_property), (clutter_behaviour_class_init), (clutter_behaviour_init), (clutter_behaviour_apply), (clutter_behaviour_remove), (clutter_behaviour_remove_all), (clutter_behaviour_actors_foreach): * clutter/clutter-behaviour.h: * clutter/clutter-behaviours.c: (clutter_behaviour_property_change), (clutter_behaviour_opacity_dispose), (clutter_behaviour_opacity_finalize), (clutter_behaviour_opacity_class_init), (clutter_behaviour_opacity_init): * clutter/clutter-behaviours.h: * clutter/clutter-marshal.list: * examples/behave.c: (main): Behaviours track generic GObject properties. * clutter/clutter-video-texture.h: Remove signal prototypes - they are already specified in clutter-media.h.
89 lines
2.2 KiB
C
89 lines
2.2 KiB
C
#ifndef _HAVE_CLUTTER_BEHAVIOUR_H
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#define _HAVE_CLUTTER_BEHAVIOUR_H
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#include <glib-object.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type()
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#define CLUTTER_BEHAVIOUR(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviour))
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#define CLUTTER_BEHAVIOUR_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
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#define CLUTTER_IS_BEHAVIOUR(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR))
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#define CLUTTER_IS_BEHAVIOUR_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_BEHAVIOUR))
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#define CLUTTER_BEHAVIOUR_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
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typedef struct _ClutterBehaviour ClutterBehaviour;
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typedef struct ClutterBehaviourPrivate ClutterBehaviourPrivate;
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typedef struct _ClutterBehaviourClass ClutterBehaviourClass;
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struct _ClutterBehaviour
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{
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GObject parent;
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ClutterBehaviourPrivate *priv;
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};
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struct _ClutterBehaviourClass
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{
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GObjectClass parent_class;
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void (* property_change) (ClutterBehaviour *behave,
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GObject *object,
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GParamSpec *param_spec);
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};
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GType clutter_behaviour_get_type (void);
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ClutterBehaviour*
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clutter_behaviour_new (GObject *object,
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const char *property);
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void
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clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor);
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void
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clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor);
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void
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clutter_behaviour_remove_all (ClutterBehaviour *behave);
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void
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clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
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GFunc func,
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gpointer userdata);
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void
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clutter_behaviour_set_object (ClutterBehaviour *behave,
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GObject *object);
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GObject*
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clutter_behaviour_get_object (ClutterBehaviour *behave);
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void
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clutter_behaviour_set_property (ClutterBehaviour *behave,
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const char *property);
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const char*
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clutter_behaviour_get_property (ClutterBehaviour *behave);
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GParamSpec*
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clutter_behaviour_get_param_spec (ClutterBehaviour *behave);
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G_END_DECLS
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#endif
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