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9f81571737
* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize), (_clutter_behaviour_set_property), (_clutter_behaviour_get_property), (clutter_behaviour_class_init), (clutter_behaviour_init), (clutter_behaviour_apply), (clutter_behaviour_remove), (clutter_behaviour_remove_all), (clutter_behaviour_actors_foreach): * clutter/clutter-behaviour.h: * clutter/clutter-behaviours.c: (clutter_behaviour_property_change), (clutter_behaviour_opacity_dispose), (clutter_behaviour_opacity_finalize), (clutter_behaviour_opacity_class_init), (clutter_behaviour_opacity_init): * clutter/clutter-behaviours.h: * clutter/clutter-marshal.list: * examples/behave.c: (main): Behaviours track generic GObject properties. * clutter/clutter-video-texture.h: Remove signal prototypes - they are already specified in clutter-media.h.
348 lines
8.4 KiB
C
348 lines
8.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-behaviour
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* @short_description: Class for providing behaviours to actors
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*
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*/
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#include "config.h"
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#include "clutter-actor.h"
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#include "clutter-behaviour.h"
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#include "clutter-marshal.h"
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G_DEFINE_TYPE (ClutterBehaviour, clutter_behaviour, G_TYPE_OBJECT);
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struct ClutterBehaviourPrivate
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{
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GObject *object;
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GParamSpec *param_spec;
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guint notify_id;
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GSList *actors;
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};
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enum
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{
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PROP_0,
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PROP_OBJECT,
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PROP_PROPERTY
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};
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enum {
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SIGNAL_PROPERTY_CHANGE,
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SIGNAL_LAST
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};
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static guint signals[SIGNAL_LAST];
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#define CLUTTER_BEHAVIOUR_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR, \
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ClutterBehaviourPrivate))
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static void
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_clutter_behaviour_dispose (GObject *object)
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{
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ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
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if (self->priv)
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{
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/* FIXME: remove all actors */
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clutter_behaviour_set_object (self, NULL);
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}
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G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (object);
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}
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static void
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_clutter_behaviour_finalize (GObject *object)
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{
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ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
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if (self->priv)
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{
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g_free(self->priv);
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self->priv = NULL;
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}
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G_OBJECT_CLASS (clutter_behaviour_parent_class)->finalize (object);
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}
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static void
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_clutter_behaviour_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviour *behaviour;
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behaviour = CLUTTER_BEHAVIOUR(object);
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switch (prop_id)
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{
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case PROP_OBJECT:
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clutter_behaviour_set_object (behaviour, g_value_get_object (value));
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break;
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case PROP_PROPERTY:
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clutter_behaviour_set_property (behaviour, g_value_get_string (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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_clutter_behaviour_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviour *behaviour;
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ClutterBehaviourPrivate *priv;
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behaviour = CLUTTER_BEHAVIOUR(object);
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priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
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switch (prop_id)
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{
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case PROP_OBJECT:
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g_value_set_object (value, priv->object);
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break;
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case PROP_PROPERTY:
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g_value_set_string (value, priv->param_spec->name);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_behaviour_class_init (ClutterBehaviourClass *klass)
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{
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GObjectClass *object_class;
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object_class = (GObjectClass*) klass;
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object_class->finalize = _clutter_behaviour_finalize;
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object_class->dispose = _clutter_behaviour_dispose;
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object_class->set_property = _clutter_behaviour_set_property;
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object_class->get_property = _clutter_behaviour_get_property;
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g_object_class_install_property
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(object_class, PROP_OBJECT,
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g_param_spec_object ("object",
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"Object",
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"Object whose property to monitor",
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G_TYPE_OBJECT,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
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g_object_class_install_property
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(object_class, PROP_PROPERTY,
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g_param_spec_string ("property",
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"Property",
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"Property to monitor",
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NULL,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
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signals[SIGNAL_PROPERTY_CHANGE] =
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g_signal_new ("property-change",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterBehaviourClass, property_change),
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NULL, NULL,
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clutter_marshal_VOID__OBJECT_POINTER,
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G_TYPE_NONE,
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2, G_TYPE_OBJECT, G_TYPE_POINTER);
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g_type_class_add_private (object_class, sizeof (ClutterBehaviourPrivate));
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}
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static void
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clutter_behaviour_init (ClutterBehaviour *self)
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{
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ClutterBehaviourPrivate *priv;
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self->priv = priv = CLUTTER_BEHAVIOUR_GET_PRIVATE (self);
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}
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ClutterBehaviour*
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clutter_behaviour_new (GObject *object,
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const char *property)
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{
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ClutterBehaviour *behave;
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behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR,
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"object", object,
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"property", property,
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NULL);
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return behave;
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}
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void
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clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor)
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{
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g_return_if_fail (actor != NULL);
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if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
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return;
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g_object_ref (actor);
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behave->priv->actors = g_slist_append (behave->priv->actors, actor);
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}
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void
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clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor)
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{
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g_return_if_fail (actor != NULL);
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if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
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{
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g_object_unref (actor);
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behave->priv->actors = g_slist_remove (behave->priv->actors, actor);
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}
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}
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void
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clutter_behaviour_remove_all (ClutterBehaviour *behave)
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{
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/* tofix */
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}
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void
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clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
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GFunc func,
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gpointer userdata)
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{
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g_slist_foreach (behave->priv->actors, func, userdata);
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}
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GObject*
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clutter_behaviour_get_object (ClutterBehaviour *behave)
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{
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return behave->priv->object;
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}
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void
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clutter_behaviour_set_object (ClutterBehaviour *behave,
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GObject *object)
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{
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ClutterBehaviourPrivate *priv;
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const char *property;
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priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behave);
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if (priv->object)
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{
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property = clutter_behaviour_get_property (behave);
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clutter_behaviour_set_property (behave, NULL);
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g_object_unref(priv->object);
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priv->object = NULL;
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}
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else
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property = NULL;
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if (object)
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{
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priv->object = g_object_ref(object);
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if (property)
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clutter_behaviour_set_property (behave, property);
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}
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}
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const char *
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clutter_behaviour_get_property (ClutterBehaviour *behave)
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{
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if (behave->priv->param_spec)
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return behave->priv->param_spec->name;
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else
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return NULL;
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}
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GParamSpec *
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clutter_behaviour_get_param_spec (ClutterBehaviour *behave)
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{
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return behave->priv->param_spec;
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}
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static void
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notify_cb (GObject *object,
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GParamSpec *param_spec,
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ClutterBehaviour *behave)
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{
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g_signal_emit (behave,
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signals[SIGNAL_PROPERTY_CHANGE],
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0,
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object,
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param_spec);
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}
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void
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clutter_behaviour_set_property (ClutterBehaviour *behave,
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const char *property)
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{
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g_return_if_fail (behave->priv->object);
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if (behave->priv->notify_id)
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{
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g_signal_handler_disconnect (behave->priv->object,
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behave->priv->notify_id);
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behave->priv->notify_id = 0;
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}
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behave->priv->param_spec = NULL;
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if (property)
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{
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guint signal_id;
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GClosure *closure;
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behave->priv->param_spec =
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g_object_class_find_property (G_OBJECT_GET_CLASS (behave->priv->object),
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property);
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g_return_if_fail (behave->priv->param_spec);
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signal_id = g_signal_lookup ("notify",
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G_OBJECT_TYPE (behave->priv->object));
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closure = g_cclosure_new ((GCallback) notify_cb, behave, NULL);
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behave->priv->notify_id =
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g_signal_connect_closure_by_id (behave->priv->object,
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signal_id,
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g_quark_from_string (property),
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closure,
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FALSE);
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}
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}
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