mutter/clutter/clutter-behaviour.c
Jorn Baayen 9f81571737 2006-08-29 Jorn Baayen <jorn@openedhand.com>
* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize),
	(_clutter_behaviour_set_property),
	(_clutter_behaviour_get_property), (clutter_behaviour_class_init),
	(clutter_behaviour_init), (clutter_behaviour_apply),
	(clutter_behaviour_remove), (clutter_behaviour_remove_all),
	(clutter_behaviour_actors_foreach):
	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviours.c:
	(clutter_behaviour_property_change),
	(clutter_behaviour_opacity_dispose),
	(clutter_behaviour_opacity_finalize),
	(clutter_behaviour_opacity_class_init),
	(clutter_behaviour_opacity_init):
	* clutter/clutter-behaviours.h:
	* clutter/clutter-marshal.list:
	* examples/behave.c: (main):

	Behaviours track generic GObject properties.

	* clutter/clutter-video-texture.h:

	Remove signal prototypes - they are already specified in
	clutter-media.h.
2006-08-29 13:20:29 +00:00

348 lines
8.4 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-behaviour
* @short_description: Class for providing behaviours to actors
*
*/
#include "config.h"
#include "clutter-actor.h"
#include "clutter-behaviour.h"
#include "clutter-marshal.h"
G_DEFINE_TYPE (ClutterBehaviour, clutter_behaviour, G_TYPE_OBJECT);
struct ClutterBehaviourPrivate
{
GObject *object;
GParamSpec *param_spec;
guint notify_id;
GSList *actors;
};
enum
{
PROP_0,
PROP_OBJECT,
PROP_PROPERTY
};
enum {
SIGNAL_PROPERTY_CHANGE,
SIGNAL_LAST
};
static guint signals[SIGNAL_LAST];
#define CLUTTER_BEHAVIOUR_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR, \
ClutterBehaviourPrivate))
static void
_clutter_behaviour_dispose (GObject *object)
{
ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
if (self->priv)
{
/* FIXME: remove all actors */
clutter_behaviour_set_object (self, NULL);
}
G_OBJECT_CLASS (clutter_behaviour_parent_class)->dispose (object);
}
static void
_clutter_behaviour_finalize (GObject *object)
{
ClutterBehaviour *self = CLUTTER_BEHAVIOUR(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_behaviour_parent_class)->finalize (object);
}
static void
_clutter_behaviour_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBehaviour *behaviour;
behaviour = CLUTTER_BEHAVIOUR(object);
switch (prop_id)
{
case PROP_OBJECT:
clutter_behaviour_set_object (behaviour, g_value_get_object (value));
break;
case PROP_PROPERTY:
clutter_behaviour_set_property (behaviour, g_value_get_string (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
_clutter_behaviour_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBehaviour *behaviour;
ClutterBehaviourPrivate *priv;
behaviour = CLUTTER_BEHAVIOUR(object);
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behaviour);
switch (prop_id)
{
case PROP_OBJECT:
g_value_set_object (value, priv->object);
break;
case PROP_PROPERTY:
g_value_set_string (value, priv->param_spec->name);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_class_init (ClutterBehaviourClass *klass)
{
GObjectClass *object_class;
object_class = (GObjectClass*) klass;
object_class->finalize = _clutter_behaviour_finalize;
object_class->dispose = _clutter_behaviour_dispose;
object_class->set_property = _clutter_behaviour_set_property;
object_class->get_property = _clutter_behaviour_get_property;
g_object_class_install_property
(object_class, PROP_OBJECT,
g_param_spec_object ("object",
"Object",
"Object whose property to monitor",
G_TYPE_OBJECT,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_object_class_install_property
(object_class, PROP_PROPERTY,
g_param_spec_string ("property",
"Property",
"Property to monitor",
NULL,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
signals[SIGNAL_PROPERTY_CHANGE] =
g_signal_new ("property-change",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterBehaviourClass, property_change),
NULL, NULL,
clutter_marshal_VOID__OBJECT_POINTER,
G_TYPE_NONE,
2, G_TYPE_OBJECT, G_TYPE_POINTER);
g_type_class_add_private (object_class, sizeof (ClutterBehaviourPrivate));
}
static void
clutter_behaviour_init (ClutterBehaviour *self)
{
ClutterBehaviourPrivate *priv;
self->priv = priv = CLUTTER_BEHAVIOUR_GET_PRIVATE (self);
}
ClutterBehaviour*
clutter_behaviour_new (GObject *object,
const char *property)
{
ClutterBehaviour *behave;
behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR,
"object", object,
"property", property,
NULL);
return behave;
}
void
clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor)
{
g_return_if_fail (actor != NULL);
if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
return;
g_object_ref (actor);
behave->priv->actors = g_slist_append (behave->priv->actors, actor);
}
void
clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor)
{
g_return_if_fail (actor != NULL);
if (g_slist_find (behave->priv->actors, (gconstpointer)actor))
{
g_object_unref (actor);
behave->priv->actors = g_slist_remove (behave->priv->actors, actor);
}
}
void
clutter_behaviour_remove_all (ClutterBehaviour *behave)
{
/* tofix */
}
void
clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
GFunc func,
gpointer userdata)
{
g_slist_foreach (behave->priv->actors, func, userdata);
}
GObject*
clutter_behaviour_get_object (ClutterBehaviour *behave)
{
return behave->priv->object;
}
void
clutter_behaviour_set_object (ClutterBehaviour *behave,
GObject *object)
{
ClutterBehaviourPrivate *priv;
const char *property;
priv = CLUTTER_BEHAVIOUR_GET_PRIVATE(behave);
if (priv->object)
{
property = clutter_behaviour_get_property (behave);
clutter_behaviour_set_property (behave, NULL);
g_object_unref(priv->object);
priv->object = NULL;
}
else
property = NULL;
if (object)
{
priv->object = g_object_ref(object);
if (property)
clutter_behaviour_set_property (behave, property);
}
}
const char *
clutter_behaviour_get_property (ClutterBehaviour *behave)
{
if (behave->priv->param_spec)
return behave->priv->param_spec->name;
else
return NULL;
}
GParamSpec *
clutter_behaviour_get_param_spec (ClutterBehaviour *behave)
{
return behave->priv->param_spec;
}
static void
notify_cb (GObject *object,
GParamSpec *param_spec,
ClutterBehaviour *behave)
{
g_signal_emit (behave,
signals[SIGNAL_PROPERTY_CHANGE],
0,
object,
param_spec);
}
void
clutter_behaviour_set_property (ClutterBehaviour *behave,
const char *property)
{
g_return_if_fail (behave->priv->object);
if (behave->priv->notify_id)
{
g_signal_handler_disconnect (behave->priv->object,
behave->priv->notify_id);
behave->priv->notify_id = 0;
}
behave->priv->param_spec = NULL;
if (property)
{
guint signal_id;
GClosure *closure;
behave->priv->param_spec =
g_object_class_find_property (G_OBJECT_GET_CLASS (behave->priv->object),
property);
g_return_if_fail (behave->priv->param_spec);
signal_id = g_signal_lookup ("notify",
G_OBJECT_TYPE (behave->priv->object));
closure = g_cclosure_new ((GCallback) notify_cb, behave, NULL);
behave->priv->notify_id =
g_signal_connect_closure_by_id (behave->priv->object,
signal_id,
g_quark_from_string (property),
closure,
FALSE);
}
}