mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
e7d1458298
An easing mode can be set on a frame of a KeyframeTransition. However, the progress value of the current frame is computed using using a linear function. This patch adds a call to clutter_easing_for_mode() to compute the actual progress value. Note that parametrized easing modes (bezier and 'step') are not taken into account. https://bugzilla.gnome.org/show_bug.cgi?id=740997
732 lines
22 KiB
C
732 lines
22 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright (C) 2012 Intel Corporation
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-keyframe-transition
|
|
* @Title: ClutterKeyframeTransition
|
|
* @Short_Description: Keyframe property transition
|
|
*
|
|
* #ClutterKeyframeTransition allows animating a property by defining
|
|
* "key frames": values at a normalized position on the transition
|
|
* duration.
|
|
*
|
|
* The #ClutterKeyframeTransition interpolates the value of the property
|
|
* to which it's bound across these key values.
|
|
*
|
|
* Setting up a #ClutterKeyframeTransition means providing the times,
|
|
* values, and easing modes between these key frames, for instance:
|
|
*
|
|
* |[
|
|
* ClutterTransition *keyframe;
|
|
*
|
|
* keyframe = clutter_keyframe_transition_new ("opacity");
|
|
* clutter_transition_set_from (keyframe, G_TYPE_UINT, 255);
|
|
* clutter_transition_set_to (keyframe, G_TYPE_UINT, 0);
|
|
* clutter_keyframe_transition_set (CLUTTER_KEYFRAME_TRANSITION (keyframe),
|
|
* G_TYPE_UINT,
|
|
* 1, /* number of key frames */
|
|
* 0.5, 128, CLUTTER_EASE_IN_OUT_CUBIC);
|
|
* ]|
|
|
*
|
|
* The example above sets up a keyframe transition for the #ClutterActor:opacity
|
|
* property of a #ClutterActor; the transition starts and sets the value of the
|
|
* property to fully transparent; between the start of the transition and its mid
|
|
* point, it will animate the property to half opacity, using an easy in/easy out
|
|
* progress. Once the transition reaches the mid point, it will linearly fade the
|
|
* actor out until it reaches the end of the transition.
|
|
*
|
|
* The #ClutterKeyframeTransition will add an implicit key frame between the last
|
|
* and the 1.0 value, to interpolate to the final value of the transition's
|
|
* interval.
|
|
*
|
|
* #ClutterKeyframeTransition is available since Clutter 1.12.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-keyframe-transition.h"
|
|
|
|
#include "clutter-debug.h"
|
|
#include "clutter-easing.h"
|
|
#include "clutter-interval.h"
|
|
#include "clutter-private.h"
|
|
#include "clutter-timeline.h"
|
|
|
|
#include <math.h>
|
|
#include <gobject/gvaluecollector.h>
|
|
|
|
typedef struct _KeyFrame
|
|
{
|
|
double key;
|
|
|
|
double start;
|
|
double end;
|
|
|
|
ClutterAnimationMode mode;
|
|
|
|
ClutterInterval *interval;
|
|
} KeyFrame;
|
|
|
|
struct _ClutterKeyframeTransitionPrivate
|
|
{
|
|
GArray *frames;
|
|
|
|
gint current_frame;
|
|
};
|
|
|
|
G_DEFINE_TYPE_WITH_PRIVATE (ClutterKeyframeTransition,
|
|
clutter_keyframe_transition,
|
|
CLUTTER_TYPE_PROPERTY_TRANSITION)
|
|
|
|
static void
|
|
key_frame_free (gpointer data)
|
|
{
|
|
if (data != NULL)
|
|
{
|
|
KeyFrame *key = data;
|
|
|
|
g_object_unref (key->interval);
|
|
}
|
|
}
|
|
|
|
static int
|
|
sort_by_key (gconstpointer a,
|
|
gconstpointer b)
|
|
{
|
|
const KeyFrame *k_a = a;
|
|
const KeyFrame *k_b = b;
|
|
|
|
if (fabs (k_a->key - k_b->key) < 0.0001)
|
|
return 0;
|
|
|
|
if (k_a->key > k_a->key)
|
|
return 1;
|
|
|
|
return -1;
|
|
}
|
|
|
|
static inline void
|
|
clutter_keyframe_transition_sort_frames (ClutterKeyframeTransition *transition)
|
|
{
|
|
if (transition->priv->frames != NULL)
|
|
g_array_sort (transition->priv->frames, sort_by_key);
|
|
}
|
|
|
|
static inline void
|
|
clutter_keyframe_transition_init_frames (ClutterKeyframeTransition *transition,
|
|
gssize n_key_frames)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv = transition->priv;
|
|
guint i;
|
|
|
|
priv->frames = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (KeyFrame),
|
|
n_key_frames);
|
|
g_array_set_clear_func (priv->frames, key_frame_free);
|
|
|
|
/* we add an implicit key frame that goes to 1.0, so that the
|
|
* user doesn't have to do that an can simply add key frames
|
|
* in between 0.0 and 1.0
|
|
*/
|
|
for (i = 0; i < n_key_frames + 1; i++)
|
|
{
|
|
KeyFrame frame;
|
|
|
|
if (i == n_key_frames)
|
|
frame.key = 1.0;
|
|
else
|
|
frame.key = 0.0;
|
|
|
|
frame.mode = CLUTTER_LINEAR;
|
|
frame.interval = NULL;
|
|
|
|
g_array_insert_val (priv->frames, i, frame);
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
clutter_keyframe_transition_update_frames (ClutterKeyframeTransition *transition)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv = transition->priv;
|
|
guint i;
|
|
|
|
if (priv->frames == NULL)
|
|
return;
|
|
|
|
for (i = 0; i < priv->frames->len; i++)
|
|
{
|
|
KeyFrame *cur_frame = &g_array_index (priv->frames, KeyFrame, i);
|
|
KeyFrame *prev_frame;
|
|
|
|
if (i > 0)
|
|
prev_frame = &g_array_index (priv->frames, KeyFrame, i - 1);
|
|
else
|
|
prev_frame = NULL;
|
|
|
|
if (prev_frame != NULL)
|
|
{
|
|
cur_frame->start = prev_frame->key;
|
|
|
|
if (prev_frame->interval != NULL)
|
|
{
|
|
const GValue *value;
|
|
|
|
value = clutter_interval_peek_final_value (prev_frame->interval);
|
|
|
|
if (cur_frame->interval != NULL)
|
|
clutter_interval_set_initial_value (cur_frame->interval, value);
|
|
else
|
|
{
|
|
cur_frame->interval =
|
|
clutter_interval_new_with_values (G_VALUE_TYPE (value), value, NULL);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
cur_frame->start = 0.0;
|
|
|
|
cur_frame->end = cur_frame->key;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_keyframe_transition_compute_value (ClutterTransition *transition,
|
|
ClutterAnimatable *animatable,
|
|
ClutterInterval *interval,
|
|
gdouble progress)
|
|
{
|
|
ClutterKeyframeTransition *self = CLUTTER_KEYFRAME_TRANSITION (transition);
|
|
ClutterTimeline *timeline = CLUTTER_TIMELINE (transition);
|
|
ClutterKeyframeTransitionPrivate *priv = self->priv;
|
|
ClutterTransitionClass *parent_class;
|
|
ClutterTimelineDirection direction;
|
|
ClutterInterval *real_interval;
|
|
gdouble real_progress;
|
|
double t, d, p;
|
|
KeyFrame *cur_frame = NULL;
|
|
|
|
real_interval = interval;
|
|
real_progress = progress;
|
|
|
|
/* if we don't have any keyframe, we behave like our parent class */
|
|
if (priv->frames == NULL)
|
|
goto out;
|
|
|
|
direction = clutter_timeline_get_direction (timeline);
|
|
|
|
/* we need a normalized linear value */
|
|
t = clutter_timeline_get_elapsed_time (timeline);
|
|
d = clutter_timeline_get_duration (timeline);
|
|
p = t / d;
|
|
|
|
if (priv->current_frame < 0)
|
|
{
|
|
if (direction == CLUTTER_TIMELINE_FORWARD)
|
|
priv->current_frame = 0;
|
|
else
|
|
priv->current_frame = priv->frames->len - 1;
|
|
}
|
|
|
|
cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame);
|
|
|
|
/* skip to the next key frame, depending on the direction of the timeline */
|
|
if (direction == CLUTTER_TIMELINE_FORWARD)
|
|
{
|
|
if (p > cur_frame->end)
|
|
{
|
|
priv->current_frame = MIN (priv->current_frame + 1,
|
|
priv->frames->len - 1);
|
|
|
|
cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (p < cur_frame->start)
|
|
{
|
|
priv->current_frame = MAX (priv->current_frame - 1, 0);
|
|
|
|
cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame);
|
|
}
|
|
}
|
|
|
|
/* if we are at the boundaries of the transition, use the from and to
|
|
* value from the transition
|
|
*/
|
|
if (priv->current_frame == 0)
|
|
{
|
|
const GValue *value;
|
|
|
|
value = clutter_interval_peek_initial_value (interval);
|
|
clutter_interval_set_initial_value (cur_frame->interval, value);
|
|
}
|
|
else if (priv->current_frame == priv->frames->len - 1)
|
|
{
|
|
const GValue *value;
|
|
|
|
cur_frame->mode = clutter_timeline_get_progress_mode (timeline);
|
|
|
|
value = clutter_interval_peek_final_value (interval);
|
|
clutter_interval_set_final_value (cur_frame->interval, value);
|
|
}
|
|
|
|
/* update the interval to be used to interpolate the property */
|
|
real_interval = cur_frame->interval;
|
|
|
|
/* normalize the progress and apply the easing mode */
|
|
real_progress = clutter_easing_for_mode ( cur_frame->mode, (p - cur_frame->start), (cur_frame->end - cur_frame->start));
|
|
|
|
#ifdef CLUTTER_ENABLE_DEBUG
|
|
if (CLUTTER_HAS_DEBUG (ANIMATION))
|
|
{
|
|
char *from, *to;
|
|
const GValue *value;
|
|
|
|
value = clutter_interval_peek_initial_value (cur_frame->interval);
|
|
from = g_strdup_value_contents (value);
|
|
|
|
value = clutter_interval_peek_final_value (cur_frame->interval);
|
|
to = g_strdup_value_contents (value);
|
|
|
|
CLUTTER_NOTE (ANIMATION,
|
|
"cur_frame [%d] => { %g, %s, %s %s %s } - "
|
|
"progress: %g, sub-progress: %g\n",
|
|
priv->current_frame,
|
|
cur_frame->key,
|
|
clutter_get_easing_name_for_mode (cur_frame->mode),
|
|
from,
|
|
direction == CLUTTER_TIMELINE_FORWARD ? "->" : "<-",
|
|
to,
|
|
p, real_progress);
|
|
|
|
g_free (from);
|
|
g_free (to);
|
|
}
|
|
#endif /* CLUTTER_ENABLE_DEBUG */
|
|
|
|
out:
|
|
parent_class =
|
|
CLUTTER_TRANSITION_CLASS (clutter_keyframe_transition_parent_class);
|
|
parent_class->compute_value (transition, animatable, real_interval, real_progress);
|
|
}
|
|
|
|
static void
|
|
clutter_keyframe_transition_started (ClutterTimeline *timeline)
|
|
{
|
|
ClutterKeyframeTransition *transition;
|
|
|
|
transition = CLUTTER_KEYFRAME_TRANSITION (timeline);
|
|
|
|
transition->priv->current_frame = -1;
|
|
|
|
clutter_keyframe_transition_sort_frames (transition);
|
|
clutter_keyframe_transition_update_frames (transition);
|
|
}
|
|
|
|
static void
|
|
clutter_keyframe_transition_completed (ClutterTimeline *timeline)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv;
|
|
|
|
priv = CLUTTER_KEYFRAME_TRANSITION (timeline)->priv;
|
|
|
|
priv->current_frame = -1;
|
|
}
|
|
|
|
static void
|
|
clutter_keyframe_transition_finalize (GObject *gobject)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv;
|
|
|
|
priv = CLUTTER_KEYFRAME_TRANSITION (gobject)->priv;
|
|
|
|
if (priv->frames != NULL)
|
|
g_array_unref (priv->frames);
|
|
|
|
G_OBJECT_CLASS (clutter_keyframe_transition_parent_class)->finalize (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_keyframe_transition_class_init (ClutterKeyframeTransitionClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterTimelineClass *timeline_class = CLUTTER_TIMELINE_CLASS (klass);
|
|
ClutterTransitionClass *transition_class = CLUTTER_TRANSITION_CLASS (klass);
|
|
|
|
gobject_class->finalize = clutter_keyframe_transition_finalize;
|
|
|
|
timeline_class->started = clutter_keyframe_transition_started;
|
|
timeline_class->completed = clutter_keyframe_transition_completed;
|
|
|
|
transition_class->compute_value = clutter_keyframe_transition_compute_value;
|
|
}
|
|
|
|
static void
|
|
clutter_keyframe_transition_init (ClutterKeyframeTransition *self)
|
|
{
|
|
self->priv = clutter_keyframe_transition_get_instance_private (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_new:
|
|
* @property_name: the property to animate
|
|
*
|
|
* Creates a new #ClutterKeyframeTransition for @property_name.
|
|
*
|
|
* Return value: (transfer full): the newly allocated
|
|
* #ClutterKeyframeTransition instance. Use g_object_unref() when
|
|
* done to free its resources.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
ClutterTransition *
|
|
clutter_keyframe_transition_new (const char *property_name)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_KEYFRAME_TRANSITION,
|
|
"property-name", property_name,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_set_key_frames:
|
|
* @transition: a #ClutterKeyframeTransition
|
|
* @n_key_frames: the number of values
|
|
* @key_frames: (array length=n_key_frames): an array of keys between 0.0
|
|
* and 1.0, one for each key frame
|
|
*
|
|
* Sets the keys for each key frame inside @transition.
|
|
*
|
|
* If @transition does not hold any key frame, @n_key_frames key frames
|
|
* will be created; if @transition already has key frames, @key_frames must
|
|
* have at least as many elements as the number of key frames.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
void
|
|
clutter_keyframe_transition_set_key_frames (ClutterKeyframeTransition *transition,
|
|
guint n_key_frames,
|
|
const double *key_frames)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv;
|
|
guint i;
|
|
|
|
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
|
|
g_return_if_fail (n_key_frames > 0);
|
|
g_return_if_fail (key_frames != NULL);
|
|
|
|
priv = transition->priv;
|
|
|
|
if (priv->frames == NULL)
|
|
clutter_keyframe_transition_init_frames (transition, n_key_frames);
|
|
else
|
|
g_return_if_fail (n_key_frames == priv->frames->len - 1);
|
|
|
|
for (i = 0; i < n_key_frames; i++)
|
|
{
|
|
KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
|
|
|
|
frame->key = key_frames[i];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_set_values:
|
|
* @transition: a #ClutterKeyframeTransition
|
|
* @n_values: the number of values
|
|
* @values: (array length=n_values): an array of values, one for each
|
|
* key frame
|
|
*
|
|
* Sets the values for each key frame inside @transition.
|
|
*
|
|
* If @transition does not hold any key frame, @n_values key frames will
|
|
* be created; if @transition already has key frames, @values must have
|
|
* at least as many elements as the number of key frames.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
void
|
|
clutter_keyframe_transition_set_values (ClutterKeyframeTransition *transition,
|
|
guint n_values,
|
|
const GValue *values)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv;
|
|
guint i;
|
|
|
|
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
|
|
g_return_if_fail (n_values > 0);
|
|
g_return_if_fail (values != NULL);
|
|
|
|
priv = transition->priv;
|
|
|
|
if (priv->frames == NULL)
|
|
clutter_keyframe_transition_init_frames (transition, n_values);
|
|
else
|
|
g_return_if_fail (n_values == priv->frames->len - 1);
|
|
|
|
for (i = 0; i < n_values; i++)
|
|
{
|
|
KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
|
|
|
|
if (frame->interval)
|
|
clutter_interval_set_final_value (frame->interval, &values[i]);
|
|
else
|
|
frame->interval =
|
|
clutter_interval_new_with_values (G_VALUE_TYPE (&values[i]), NULL,
|
|
&values[i]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_set_modes:
|
|
* @transition: a #ClutterKeyframeTransition
|
|
* @n_modes: the number of easing modes
|
|
* @modes: (array length=n_modes): an array of easing modes, one for
|
|
* each key frame
|
|
*
|
|
* Sets the easing modes for each key frame inside @transition.
|
|
*
|
|
* If @transition does not hold any key frame, @n_modes key frames will
|
|
* be created; if @transition already has key frames, @modes must have
|
|
* at least as many elements as the number of key frames.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
void
|
|
clutter_keyframe_transition_set_modes (ClutterKeyframeTransition *transition,
|
|
guint n_modes,
|
|
const ClutterAnimationMode *modes)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv;
|
|
guint i;
|
|
|
|
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
|
|
g_return_if_fail (n_modes > 0);
|
|
g_return_if_fail (modes != NULL);
|
|
|
|
priv = transition->priv;
|
|
|
|
if (priv->frames == NULL)
|
|
clutter_keyframe_transition_init_frames (transition, n_modes);
|
|
else
|
|
g_return_if_fail (n_modes == priv->frames->len - 1);
|
|
|
|
for (i = 0; i < n_modes; i++)
|
|
{
|
|
KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
|
|
|
|
frame->mode = modes[i];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_set: (skip)
|
|
* @transition: a #ClutterKeyframeTransition
|
|
* @gtype: the type of the values to use for the key frames
|
|
* @n_key_frames: the number of key frames between the initial
|
|
* and final values
|
|
* @...: a list of tuples, containing the key frame index, the value
|
|
* at the key frame, and the animation mode
|
|
*
|
|
* Sets the key frames of the @transition.
|
|
*
|
|
* This variadic arguments function is a convenience for C developers;
|
|
* language bindings should use clutter_keyframe_transition_set_key_frames(),
|
|
* clutter_keyframe_transition_set_modes(), and
|
|
* clutter_keyframe_transition_set_values() instead.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
void
|
|
clutter_keyframe_transition_set (ClutterKeyframeTransition *transition,
|
|
GType gtype,
|
|
guint n_key_frames,
|
|
...)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv;
|
|
va_list args;
|
|
guint i;
|
|
|
|
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
|
|
g_return_if_fail (gtype != G_TYPE_INVALID);
|
|
g_return_if_fail (n_key_frames > 0);
|
|
|
|
priv = transition->priv;
|
|
|
|
if (priv->frames == NULL)
|
|
clutter_keyframe_transition_init_frames (transition, n_key_frames);
|
|
else
|
|
g_return_if_fail (n_key_frames == priv->frames->len - 1);
|
|
|
|
va_start (args, n_key_frames);
|
|
|
|
for (i = 0; i < n_key_frames; i++)
|
|
{
|
|
KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
|
|
GValue value = G_VALUE_INIT;
|
|
char *error = NULL;
|
|
|
|
frame->key = va_arg (args, double);
|
|
|
|
G_VALUE_COLLECT_INIT (&value, gtype, args, 0, &error);
|
|
if (error != NULL)
|
|
{
|
|
g_warning ("%s: %s", G_STRLOC, error);
|
|
g_free (error);
|
|
break;
|
|
}
|
|
|
|
frame->mode = va_arg (args, ClutterAnimationMode);
|
|
|
|
g_clear_object (&frame->interval);
|
|
frame->interval = clutter_interval_new_with_values (gtype, NULL, &value);
|
|
|
|
g_value_unset (&value);
|
|
}
|
|
|
|
va_end (args);
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_clear:
|
|
* @transition: a #ClutterKeyframeTransition
|
|
*
|
|
* Removes all key frames from @transition.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
void
|
|
clutter_keyframe_transition_clear (ClutterKeyframeTransition *transition)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
|
|
|
|
if (transition->priv->frames != NULL)
|
|
{
|
|
g_array_unref (transition->priv->frames);
|
|
transition->priv->frames = NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_get_n_key_frames:
|
|
* @transition: a #ClutterKeyframeTransition
|
|
*
|
|
* Retrieves the number of key frames inside @transition.
|
|
*
|
|
* Return value: the number of key frames
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
guint
|
|
clutter_keyframe_transition_get_n_key_frames (ClutterKeyframeTransition *transition)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition), 0);
|
|
|
|
if (transition->priv->frames == NULL)
|
|
return 0;
|
|
|
|
return transition->priv->frames->len - 1;
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_set_key_frame:
|
|
* @transition: a #ClutterKeyframeTransition
|
|
* @index_: the index of the key frame
|
|
* @key: the key of the key frame
|
|
* @mode: the easing mode of the key frame
|
|
* @value: a #GValue containing the value of the key frame
|
|
*
|
|
* Sets the details of the key frame at @index_ inside @transition.
|
|
*
|
|
* The @transition must already have a key frame at @index_, and @index_
|
|
* must be smaller than the number of key frames inside @transition.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
void
|
|
clutter_keyframe_transition_set_key_frame (ClutterKeyframeTransition *transition,
|
|
guint index_,
|
|
double key,
|
|
ClutterAnimationMode mode,
|
|
const GValue *value)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv;
|
|
KeyFrame *frame;
|
|
|
|
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
|
|
|
|
priv = transition->priv;
|
|
g_return_if_fail (priv->frames != NULL);
|
|
g_return_if_fail (index_ < priv->frames->len - 1);
|
|
|
|
frame = &g_array_index (priv->frames, KeyFrame, index_);
|
|
frame->key = key;
|
|
frame->mode = mode;
|
|
clutter_interval_set_final_value (frame->interval, value);
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_get_key_frame:
|
|
* @transition: a #ClutterKeyframeTransition
|
|
* @index_: the index of the key frame
|
|
* @key: (out) (allow-none): return location for the key, or %NULL
|
|
* @mode: (out) (allow-none): return location for the easing mode, or %NULL
|
|
* @value: (out caller-allocates): a #GValue initialized with the type of
|
|
* the values
|
|
*
|
|
* Retrieves the details of the key frame at @index_ inside @transition.
|
|
*
|
|
* The @transition must already have key frames set, and @index_ must be
|
|
* smaller than the number of key frames.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
void
|
|
clutter_keyframe_transition_get_key_frame (ClutterKeyframeTransition *transition,
|
|
guint index_,
|
|
double *key,
|
|
ClutterAnimationMode *mode,
|
|
GValue *value)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv;
|
|
const KeyFrame *frame;
|
|
|
|
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
|
|
|
|
priv = transition->priv;
|
|
g_return_if_fail (priv->frames != NULL);
|
|
g_return_if_fail (index_ < priv->frames->len - 1);
|
|
|
|
frame = &g_array_index (priv->frames, KeyFrame, index_);
|
|
|
|
if (key != NULL)
|
|
*key = frame->key;
|
|
|
|
if (mode != NULL)
|
|
*mode = frame->mode;
|
|
|
|
if (value != NULL)
|
|
clutter_interval_get_final_value (frame->interval, value);
|
|
}
|