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There was a lot of common code that was copied to all of the backends to convert the data to a suitable format and wrap it into a CoglBitmap so that it can be passed to _cogl_texture_driver_upload_subregion_to_gl. This patch moves the common code to cogl-texture.c so that the virtual just takes a CoglBitmap that is already in the right format. |
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.. | ||
cogl-context-winsys.c | ||
cogl-context-winsys.h | ||
cogl-egl.c | ||
cogl-fruity.c | ||
cogl-glx.c | ||
cogl-osx.c | ||
cogl-sdl.c | ||
cogl-texture-pixmap-x11-private.h | ||
cogl-texture-pixmap-x11.c | ||
cogl-texture-pixmap-x11.h | ||
cogl-win32.c | ||
cogl-winsys-feature-functions.h | ||
cogl-winsys.h | ||
cogl-xlib.c | ||
cogl-xlib.h |