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3c2defee9d
* clutter/clutter-container.[ch]: Add a generic actor container interface, for actors to implement without subclassing ClutterGroup. * clutter/clutter-group.[ch]: Make ClutterGroup implement the ClutterContainer interface, and deprecate the colliding methods. * clutter/clutter-layout.[ch]: Add extended layout interface. Actors and containers requiring or honouring complex layout management should implement this interface and provide at least one of the available layout types: width for height, height for width, natural size, iterative size request. * clutter/clutter-label.c: A ClutterLabel requires height for width layout management, so it implements the ClutterLayout interface. * clutter/Makefile.am: Add new files to the build. * tests/*.c: * examples/*.c: Update tests and examples code to use the new ClutterContainer API instead of ClutterGroup.
197 lines
4.3 KiB
C
197 lines
4.3 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <clutter/clutter.h>
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typedef struct Tile
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{
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ClutterActor *actor;
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gint orig_pos;
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}
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Tile;
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static Tile *Tiles[4][4];
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static int TileW, TileH, BlankTileX, BlankTileY;
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static ClutterEffectTemplate *Template;
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static ClutterTimeline *EffectTimeline;
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ClutterActor*
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make_tiles (GdkPixbuf *pixbuf)
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{
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int x, y , w, h;
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int i = 0, j = 0;
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int pos = 0;
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ClutterActor *group;
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group = clutter_group_new();
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w = gdk_pixbuf_get_width (pixbuf);
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h = gdk_pixbuf_get_height (pixbuf);
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TileW = w / 4;
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TileH = h / 4;
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for (y = 0; y < h; y += TileH)
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{
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for (x = 0; x < w; x += TileW)
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{
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GdkPixbuf *subpixbuf;
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Tile *tile;
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subpixbuf = gdk_pixbuf_new (GDK_COLORSPACE_RGB, FALSE,
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8, TileW, TileH);
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gdk_pixbuf_copy_area (pixbuf, x, y, TileW, TileH,
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subpixbuf, 0, 0);
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tile = g_slice_new0 (Tile);
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if (pos != 15)
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{
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tile->actor = clutter_texture_new_from_pixbuf (subpixbuf);
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clutter_container_add_actor (CLUTTER_CONTAINER (group),
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tile->actor);
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clutter_actor_set_position (tile->actor, x, y);
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}
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else
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{
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/* blank tile */
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tile->actor = NULL;
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BlankTileX = i;
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BlankTileY = j;
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}
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g_object_unref (subpixbuf);
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tile->orig_pos = pos;
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Tiles[j][i] = tile;
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pos++; i++;
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}
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i=0; j++;
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}
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return group;
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}
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static void
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switch_blank_tile (int i, int j)
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{
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Tile *tmp;
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ClutterKnot knots[2];
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knots[0].x = i * TileW;
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knots[0].y = j * TileH;
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knots[1].x = BlankTileX * TileW;
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knots[1].y = BlankTileY * TileH;
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EffectTimeline = clutter_effect_move (Template,
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Tiles[j][i]->actor,
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knots,
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2,
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NULL,
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NULL);
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/* Add a week pointer to returned timeline so we know whilst its
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* playing and thus valid.
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*/
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g_object_add_weak_pointer (G_OBJECT(EffectTimeline),
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(gpointer*)&EffectTimeline);
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tmp = Tiles[BlankTileY][BlankTileX];
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Tiles[BlankTileY][BlankTileX] = Tiles[j][i];
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Tiles[j][i] = tmp;
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BlankTileY = j;
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BlankTileX = i;
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}
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static void
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key_press_event_cb (ClutterStage *stage,
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ClutterKeyEvent *event,
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gpointer user_data)
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{
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Tile *tmp, *tmp2;
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if (clutter_key_event_symbol(event) == CLUTTER_q)
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clutter_main_quit();
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/* Do move if there is a move already happening */
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if (EffectTimeline != NULL)
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return;
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switch (clutter_key_event_symbol(event))
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{
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case CLUTTER_Up:
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if (BlankTileY < 3)
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switch_blank_tile (BlankTileX, BlankTileY+1);
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break;
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case CLUTTER_Down:
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if (BlankTileY > 0)
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switch_blank_tile (BlankTileX, BlankTileY-1);
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break;
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case CLUTTER_Left:
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if (BlankTileX < 3)
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switch_blank_tile (BlankTileX+1, BlankTileY);
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break;
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case CLUTTER_Right:
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if (BlankTileX > 0)
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switch_blank_tile (BlankTileX-1, BlankTileY);
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break;
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default:
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break;
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}
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}
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int
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main (int argc, char **argv)
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{
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GError *error;
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GdkPixbuf *pixbuf;
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ClutterActor *stage, *group;
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ClutterColor bgcolour;
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/* Initiate clutter */
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clutter_init (&argc, &argv);
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/* Setup the stage */
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stage = clutter_stage_get_default ();
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g_object_set (stage, "fullscreen", TRUE, NULL);
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clutter_color_parse ("#000000", &bgcolour);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &bgcolour);
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/* Create Tiles */
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error = NULL;
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pixbuf = gdk_pixbuf_new_from_file ("image.jpg", &error);
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if (error)
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{
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g_warning ("Unable to load `image.jpg': %s", error->message);
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g_error_free (error);
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return EXIT_FAILURE;
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}
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group = make_tiles (pixbuf);
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/* Add to stage and center */
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
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clutter_actor_set_position (group,
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(clutter_actor_get_width (stage) - clutter_actor_get_width (group)) / 2,
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(clutter_actor_get_height (stage) - clutter_actor_get_height (group)) / 2);
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/* Link up event collection */
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g_signal_connect (stage,
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"key-press-event",
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G_CALLBACK(key_press_event_cb),
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NULL);
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/* Template to use for slider animation */
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Template = clutter_effect_template_new (clutter_timeline_new (15, 60),
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CLUTTER_ALPHA_RAMP_INC);
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clutter_actor_show_all (stage);
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clutter_main();
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}
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