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ec718d4ca4
Using 'r' to name the third component is problematic because that is commonly used to represent the red component of a vector representing a color. Under GLSL this is awkward because the texture swizzling for a vector uses a single letter for each component and the names for colors, textures and positions are synonymous. GLSL works around this by naming the components of the texture s, t, p and q. Cogl already effectively already exposes this naming because it exposes GLSL so it makes sense to use that naming consistently. Another alternative could be u, v and w. This is what Blender and Direct3D use. However the w component conflicts with the w component of a position vertex.
1393 lines
44 KiB
C
1393 lines
44 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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* Johan Bilien <johan.bilien@nokia.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-texture-pixmap-x11.h"
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#include "cogl-texture-pixmap-x11-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-xlib.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include <X11/extensions/XShm.h>
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#include <string.h>
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#include <math.h>
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#define glXBindTexImage ctx->winsys.pf_glXBindTexImage
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#define glXReleaseTexImage ctx->winsys.pf_glXReleaseTexImage
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static void _cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap);
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COGL_TEXTURE_DEFINE (TexturePixmapX11, texture_pixmap_x11);
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static const CoglTextureVtable cogl_texture_pixmap_x11_vtable;
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static void
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cogl_damage_rectangle_union (CoglDamageRectangle *damage_rect,
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int x,
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int y,
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int width,
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int height)
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{
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/* If the damage region is empty then we'll just copy the new
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rectangle directly */
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if (damage_rect->x1 == damage_rect->x2 ||
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damage_rect->y1 == damage_rect->y2)
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{
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damage_rect->x1 = x;
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damage_rect->y1 = y;
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damage_rect->x2 = x + width;
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damage_rect->y2 = y + height;
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}
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else
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{
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if (damage_rect->x1 > x)
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damage_rect->x1 = x;
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if (damage_rect->y1 > y)
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damage_rect->y1 = y;
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if (damage_rect->x2 < x + width)
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damage_rect->x2 = x + width;
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if (damage_rect->y2 < y + height)
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damage_rect->y2 = y + height;
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}
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}
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static gboolean
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cogl_damage_rectangle_is_whole (const CoglDamageRectangle *damage_rect,
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unsigned int width,
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unsigned int height)
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{
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return (damage_rect->x1 == 0 && damage_rect->y1 == 0
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&& damage_rect->x2 == width && damage_rect->y2 == height);
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}
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static void
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process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
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XDamageNotifyEvent *damage_event)
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{
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Display *display;
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enum { DO_NOTHING, NEEDS_SUBTRACT, NEED_BOUNDING_BOX } handle_mode;
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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display = _cogl_xlib_get_display ();
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COGL_NOTE (TEXTURE_PIXMAP, "Damage event received for %p", tex_pixmap);
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switch (tex_pixmap->damage_report_level)
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{
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_RAW_RECTANGLES:
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/* For raw rectangles we don't need do look at the damage region
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at all because the damage area is directly given in the event
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struct and the reporting of events is not affected by
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clearing the damage region */
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handle_mode = DO_NOTHING;
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break;
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_DELTA_RECTANGLES:
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_NON_EMPTY:
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/* For delta rectangles and non empty we'll query the damage
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region for the bounding box */
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handle_mode = NEED_BOUNDING_BOX;
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break;
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX:
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/* For bounding box we need to clear the damage region but we
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don't actually care what it was because the damage event
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itself contains the bounding box of the region */
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handle_mode = NEEDS_SUBTRACT;
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break;
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default:
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g_assert_not_reached ();
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}
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/* If the damage already covers the whole rectangle then we don't
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need to request the bounding box of the region because we're
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going to update the whole texture anyway. */
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if (cogl_damage_rectangle_is_whole (&tex_pixmap->damage_rect,
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tex_pixmap->width,
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tex_pixmap->height))
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{
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if (handle_mode != DO_NOTHING)
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XDamageSubtract (display, tex_pixmap->damage, None, None);
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}
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else if (handle_mode == NEED_BOUNDING_BOX)
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{
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XserverRegion parts;
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int r_count;
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XRectangle r_bounds;
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XRectangle *r_damage;
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/* We need to extract the damage region so we can get the
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bounding box */
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parts = XFixesCreateRegion (display, 0, 0);
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XDamageSubtract (display, tex_pixmap->damage, None, parts);
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r_damage = XFixesFetchRegionAndBounds (display,
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parts,
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&r_count,
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&r_bounds);
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cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
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r_bounds.x,
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r_bounds.y,
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r_bounds.width,
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r_bounds.height);
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if (r_damage)
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XFree (r_damage);
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XFixesDestroyRegion (display, parts);
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}
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else
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{
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if (handle_mode == NEEDS_SUBTRACT)
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/* We still need to subtract from the damage region but we
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don't care what the region actually was */
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XDamageSubtract (display, tex_pixmap->damage, None, None);
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cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
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damage_event->area.x,
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damage_event->area.y,
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damage_event->area.width,
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damage_event->area.height);
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}
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/* If we're using the texture from pixmap extension then there's no
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point in getting the region and we can just mark that the texture
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needs updating */
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#ifdef COGL_HAS_GLX_SUPPORT
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tex_pixmap->bind_tex_image_queued = TRUE;
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#endif
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}
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static CoglXlibFilterReturn
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_cogl_texture_pixmap_x11_filter (XEvent *event, gpointer data)
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{
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CoglTexturePixmapX11 *tex_pixmap = data;
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_COGL_GET_CONTEXT (ctxt, COGL_XLIB_FILTER_CONTINUE);
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if (event->type == ctxt->winsys.damage_base + XDamageNotify)
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{
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XDamageNotifyEvent *damage_event = (XDamageNotifyEvent *) event;
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if (damage_event->damage == tex_pixmap->damage)
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process_damage_event (tex_pixmap, damage_event);
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}
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return COGL_XLIB_FILTER_CONTINUE;
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}
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#ifdef COGL_HAS_GLX_SUPPORT
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static gboolean
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get_fbconfig_for_depth (unsigned int depth,
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GLXFBConfig *fbconfig_ret,
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gboolean *can_mipmap_ret)
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{
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GLXFBConfig *fbconfigs;
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int n_elements, i;
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Display *dpy;
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int db, stencil, alpha, mipmap, rgba, value;
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int spare_cache_slot = 0;
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gboolean found = FALSE;
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_COGL_GET_CONTEXT (ctxt, FALSE);
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/* Check if we've already got a cached config for this depth */
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for (i = 0; i < COGL_WINSYS_N_CACHED_CONFIGS; i++)
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if (ctxt->winsys.glx_cached_configs[i].depth == -1)
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spare_cache_slot = i;
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else if (ctxt->winsys.glx_cached_configs[i].depth == depth)
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{
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*fbconfig_ret = ctxt->winsys.glx_cached_configs[i].fb_config;
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*can_mipmap_ret = ctxt->winsys.glx_cached_configs[i].can_mipmap;
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return ctxt->winsys.glx_cached_configs[i].found;
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}
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dpy = _cogl_xlib_get_display ();
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fbconfigs = glXGetFBConfigs (dpy, DefaultScreen (dpy),
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&n_elements);
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db = G_MAXSHORT;
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stencil = G_MAXSHORT;
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mipmap = 0;
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rgba = 0;
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for (i = 0; i < n_elements; i++)
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{
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XVisualInfo *vi;
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int visual_depth;
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vi = glXGetVisualFromFBConfig (dpy,
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fbconfigs[i]);
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if (vi == NULL)
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continue;
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visual_depth = vi->depth;
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XFree (vi);
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if (visual_depth != depth)
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continue;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_ALPHA_SIZE,
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&alpha);
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BUFFER_SIZE,
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&value);
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if (value != depth && (value - alpha) != depth)
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continue;
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value = 0;
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if (depth == 32)
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{
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_TEXTURE_RGBA_EXT,
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&value);
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if (value)
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rgba = 1;
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}
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if (!value)
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{
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if (rgba)
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continue;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_TEXTURE_RGB_EXT,
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&value);
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if (!value)
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continue;
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}
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_DOUBLEBUFFER,
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&value);
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if (value > db)
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continue;
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db = value;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_STENCIL_SIZE,
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&value);
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if (value > stencil)
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continue;
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stencil = value;
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/* glGenerateMipmap is defined in the offscreen extension */
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if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
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{
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
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&value);
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if (value < mipmap)
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continue;
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mipmap = value;
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}
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*fbconfig_ret = fbconfigs[i];
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*can_mipmap_ret = mipmap;
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found = TRUE;
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}
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if (n_elements)
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XFree (fbconfigs);
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ctxt->winsys.glx_cached_configs[spare_cache_slot].depth = depth;
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ctxt->winsys.glx_cached_configs[spare_cache_slot].found = found;
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ctxt->winsys.glx_cached_configs[spare_cache_slot].fb_config = *fbconfig_ret;
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ctxt->winsys.glx_cached_configs[spare_cache_slot].can_mipmap = mipmap;
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return found;
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}
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static gboolean
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should_use_rectangle (void)
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{
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_COGL_GET_CONTEXT (ctxt, FALSE);
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if (ctxt->winsys.rectangle_state == COGL_WINSYS_RECTANGLE_STATE_UNKNOWN)
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{
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if (cogl_features_available (COGL_FEATURE_TEXTURE_RECTANGLE))
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{
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const char *rect_env;
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/* Use the rectangle only if it is available and either:
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the COGL_PIXMAP_TEXTURE_RECTANGLE environment variable is
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set to 'force'
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*or*
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the env var is set to 'allow' or not set and NPOTs textures
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are not available */
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ctxt->winsys.rectangle_state =
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cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) ?
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COGL_WINSYS_RECTANGLE_STATE_DISABLE :
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COGL_WINSYS_RECTANGLE_STATE_ENABLE;
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if ((rect_env = g_getenv ("COGL_PIXMAP_TEXTURE_RECTANGLE")) ||
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/* For compatibility, we'll also look at the old Clutter
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environment variable */
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(rect_env = g_getenv ("CLUTTER_PIXMAP_TEXTURE_RECTANGLE")))
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{
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if (g_ascii_strcasecmp (rect_env, "force") == 0)
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ctxt->winsys.rectangle_state =
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COGL_WINSYS_RECTANGLE_STATE_ENABLE;
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else if (g_ascii_strcasecmp (rect_env, "disable") == 0)
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ctxt->winsys.rectangle_state =
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COGL_WINSYS_RECTANGLE_STATE_DISABLE;
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else if (g_ascii_strcasecmp (rect_env, "allow"))
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g_warning ("Unknown value for COGL_PIXMAP_TEXTURE_RECTANGLE, "
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"should be 'force' or 'disable'");
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}
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}
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else
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ctxt->winsys.rectangle_state = COGL_WINSYS_RECTANGLE_STATE_DISABLE;
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}
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return ctxt->winsys.rectangle_state == COGL_WINSYS_RECTANGLE_STATE_ENABLE;
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}
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static void
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try_create_glx_pixmap (CoglTexturePixmapX11 *tex_pixmap,
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gboolean mipmap)
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{
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Display *dpy;
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/* We have to initialize this *opaque* variable because gcc tries to
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* be too smart for its own good and warns that the variable may be
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* used uninitialized otherwise. */
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GLXFBConfig fb_config = (GLXFBConfig)0;
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int attribs[7];
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int i = 0;
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GLenum target;
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CoglXlibTrapState trap_state;
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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tex_pixmap->pixmap_bound = FALSE;
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tex_pixmap->glx_pixmap = None;
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if ((ctxt->winsys.feature_flags &
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COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP) == 0)
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return;
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dpy = _cogl_xlib_get_display ();
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if (!get_fbconfig_for_depth (tex_pixmap->depth, &fb_config,
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&tex_pixmap->glx_can_mipmap))
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{
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COGL_NOTE (TEXTURE_PIXMAP, "No suitable FBConfig found for depth %i",
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tex_pixmap->depth);
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return;
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}
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if (should_use_rectangle ())
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{
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target = GLX_TEXTURE_RECTANGLE_EXT;
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tex_pixmap->glx_can_mipmap = FALSE;
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}
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else
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target = GLX_TEXTURE_2D_EXT;
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if (!tex_pixmap->glx_can_mipmap)
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mipmap = FALSE;
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attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
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if (tex_pixmap->depth == 24)
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attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT;
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else if (tex_pixmap->depth == 32)
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attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
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else
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return;
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attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
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attribs[i++] = mipmap;
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attribs[i++] = GLX_TEXTURE_TARGET_EXT;
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attribs[i++] = target;
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attribs[i++] = None;
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/* We need to trap errors from glXCreatePixmap because it can
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sometimes fail during normal usage. For example on NVidia it gets
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|
upset if you try to create two GLXPixmaps for the same
|
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drawable. */
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_cogl_xlib_trap_errors (&trap_state);
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tex_pixmap->glx_pixmap = glXCreatePixmap (dpy,
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fb_config,
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tex_pixmap->pixmap,
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attribs);
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tex_pixmap->glx_pixmap_has_mipmap = mipmap;
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XSync (dpy, False);
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if (_cogl_xlib_untrap_errors (&trap_state))
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{
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COGL_NOTE (TEXTURE_PIXMAP, "Failed to create pixmap for %p", tex_pixmap);
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_cogl_xlib_trap_errors (&trap_state);
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glXDestroyPixmap (dpy, tex_pixmap->glx_pixmap);
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XSync (dpy, False);
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_cogl_xlib_untrap_errors (&trap_state);
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tex_pixmap->glx_pixmap = None;
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}
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}
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#endif /* COGL_HAS_GLX_SUPPORT */
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|
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static void
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|
set_damage_object_internal (CoglTexturePixmapX11 *tex_pixmap,
|
|
Damage damage,
|
|
CoglTexturePixmapX11ReportLevel report_level)
|
|
{
|
|
if (tex_pixmap->damage)
|
|
{
|
|
_cogl_xlib_remove_filter (_cogl_texture_pixmap_x11_filter, tex_pixmap);
|
|
|
|
if (tex_pixmap->damage_owned)
|
|
{
|
|
XDamageDestroy (_cogl_xlib_get_display (), tex_pixmap->damage);
|
|
tex_pixmap->damage_owned = FALSE;
|
|
}
|
|
}
|
|
|
|
tex_pixmap->damage = damage;
|
|
tex_pixmap->damage_report_level = report_level;
|
|
|
|
if (damage)
|
|
_cogl_xlib_add_filter (_cogl_texture_pixmap_x11_filter, tex_pixmap);
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_texture_pixmap_x11_new (guint32 pixmap,
|
|
gboolean automatic_updates)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = g_new (CoglTexturePixmapX11, 1);
|
|
Display *display = _cogl_xlib_get_display ();
|
|
Window pixmap_root_window;
|
|
int pixmap_x, pixmap_y;
|
|
unsigned int pixmap_border_width;
|
|
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
|
XWindowAttributes window_attributes;
|
|
|
|
_COGL_GET_CONTEXT (ctxt, COGL_INVALID_HANDLE);
|
|
|
|
tex->vtable = &cogl_texture_pixmap_x11_vtable;
|
|
|
|
tex_pixmap->pixmap = pixmap;
|
|
tex_pixmap->image = NULL;
|
|
tex_pixmap->shm_info.shmid = -1;
|
|
tex_pixmap->tex = COGL_INVALID_HANDLE;
|
|
tex_pixmap->damage_owned = FALSE;
|
|
tex_pixmap->damage = 0;
|
|
|
|
if (!XGetGeometry (display, pixmap, &pixmap_root_window,
|
|
&pixmap_x, &pixmap_y,
|
|
&tex_pixmap->width, &tex_pixmap->height,
|
|
&pixmap_border_width, &tex_pixmap->depth))
|
|
{
|
|
g_free (tex_pixmap);
|
|
g_warning ("Unable to query pixmap size");
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
/* We need a visual to use for shared memory images so we'll query
|
|
it from the pixmap's root window */
|
|
if (!XGetWindowAttributes (display, pixmap_root_window, &window_attributes))
|
|
{
|
|
g_free (tex_pixmap);
|
|
g_warning ("Unable to query root window attributes");
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
tex_pixmap->visual = window_attributes.visual;
|
|
|
|
/* If automatic updates are requested and the Xlib connection
|
|
supports damage events then we'll register a damage object on the
|
|
pixmap */
|
|
if (automatic_updates && ctxt->winsys.damage_base >= 0)
|
|
{
|
|
Damage damage = XDamageCreate (display,
|
|
pixmap,
|
|
XDamageReportBoundingBox);
|
|
set_damage_object_internal (tex_pixmap,
|
|
damage,
|
|
COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX);
|
|
tex_pixmap->damage_owned = TRUE;
|
|
}
|
|
|
|
/* Assume the entire pixmap is damaged to begin with */
|
|
tex_pixmap->damage_rect.x1 = 0;
|
|
tex_pixmap->damage_rect.x2 = tex_pixmap->width;
|
|
tex_pixmap->damage_rect.y1 = 0;
|
|
tex_pixmap->damage_rect.y2 = tex_pixmap->height;
|
|
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
try_create_glx_pixmap (tex_pixmap, FALSE);
|
|
|
|
tex_pixmap->glx_tex = COGL_INVALID_HANDLE;
|
|
tex_pixmap->bind_tex_image_queued = TRUE;
|
|
tex_pixmap->use_glx_texture = FALSE;
|
|
#endif
|
|
|
|
return _cogl_texture_pixmap_x11_handle_new (tex_pixmap);
|
|
}
|
|
|
|
/* Tries to allocate enough shared mem to handle a full size
|
|
* update size of the X Pixmap. */
|
|
static void
|
|
try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
XImage *dummy_image;
|
|
Display *display;
|
|
|
|
display = _cogl_xlib_get_display ();
|
|
|
|
if (!XShmQueryExtension (display))
|
|
return;
|
|
|
|
/* We are creating a dummy_image so we can have Xlib calculate
|
|
* image->bytes_per_line - including any magic padding it may
|
|
* want - for the largest possible ximage we might need to use
|
|
* when handling updates to the texture.
|
|
*
|
|
* Note: we pass a NULL shminfo here, but that has no bearing
|
|
* on the setup of the XImage, except that ximage->obdata will
|
|
* == NULL.
|
|
*/
|
|
dummy_image =
|
|
XShmCreateImage (display,
|
|
tex_pixmap->visual,
|
|
tex_pixmap->depth,
|
|
ZPixmap,
|
|
NULL,
|
|
NULL, /* shminfo, */
|
|
tex_pixmap->width,
|
|
tex_pixmap->height);
|
|
if (!dummy_image)
|
|
goto failed_image_create;
|
|
|
|
tex_pixmap->shm_info.shmid = shmget (IPC_PRIVATE,
|
|
dummy_image->bytes_per_line
|
|
* dummy_image->height,
|
|
IPC_CREAT | 0777);
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
goto failed_shmget;
|
|
|
|
tex_pixmap->shm_info.shmaddr = shmat (tex_pixmap->shm_info.shmid, 0, 0);
|
|
if (tex_pixmap->shm_info.shmaddr == (void *) -1)
|
|
goto failed_shmat;
|
|
|
|
tex_pixmap->shm_info.readOnly = False;
|
|
|
|
if (XShmAttach (display, &tex_pixmap->shm_info) == 0)
|
|
goto failed_xshmattach;
|
|
|
|
XDestroyImage (dummy_image);
|
|
|
|
return;
|
|
|
|
failed_xshmattach:
|
|
g_warning ("XShmAttach failed");
|
|
shmdt (tex_pixmap->shm_info.shmaddr);
|
|
|
|
failed_shmat:
|
|
g_warning ("shmat failed");
|
|
shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
|
|
|
|
failed_shmget:
|
|
g_warning ("shmget failed");
|
|
XDestroyImage (dummy_image);
|
|
|
|
failed_image_create:
|
|
tex_pixmap->shm_info.shmid = -1;
|
|
}
|
|
|
|
void
|
|
cogl_texture_pixmap_x11_update_area (CoglHandle handle,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (handle);
|
|
|
|
if (!cogl_is_texture_pixmap_x11 (handle))
|
|
return;
|
|
|
|
/* We'll queue the update for both the GLX texture and the regular
|
|
texture because we can't determine which will be needed until we
|
|
actually render something */
|
|
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
tex_pixmap->bind_tex_image_queued = TRUE;
|
|
#endif
|
|
|
|
cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
|
|
x, y, width, height);
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_pixmap_x11_is_using_tfp_extension (CoglHandle handle)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (handle);
|
|
|
|
if (!cogl_is_texture_pixmap_x11 (tex_pixmap))
|
|
return FALSE;
|
|
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
return tex_pixmap->glx_pixmap != None;
|
|
#else
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
|
|
void
|
|
cogl_texture_pixmap_x11_set_damage_object (CoglHandle handle,
|
|
guint32 damage,
|
|
CoglTexturePixmapX11ReportLevel
|
|
report_level)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (handle);
|
|
|
|
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
|
|
|
|
if (!cogl_is_texture_pixmap_x11 (tex_pixmap))
|
|
return;
|
|
|
|
if (ctxt->winsys.damage_base >= 0)
|
|
set_damage_object_internal (tex_pixmap, damage, report_level);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
Display *display;
|
|
CoglPixelFormat image_format;
|
|
XImage *image;
|
|
int src_x, src_y;
|
|
int x, y, width, height;
|
|
|
|
display = _cogl_xlib_get_display ();
|
|
|
|
/* If the damage region is empty then there's nothing to do */
|
|
if (tex_pixmap->damage_rect.x2 == tex_pixmap->damage_rect.x1)
|
|
return;
|
|
|
|
x = tex_pixmap->damage_rect.x1;
|
|
y = tex_pixmap->damage_rect.y1;
|
|
width = tex_pixmap->damage_rect.x2 - x;
|
|
height = tex_pixmap->damage_rect.y2 - y;
|
|
|
|
/* We lazily create the texture the first time it is needed in case
|
|
this texture can be entirely handled using the GLX texture
|
|
instead */
|
|
if (tex_pixmap->tex == COGL_INVALID_HANDLE)
|
|
{
|
|
CoglPixelFormat texture_format;
|
|
|
|
texture_format = (tex_pixmap->depth >= 32
|
|
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
|
|
: COGL_PIXEL_FORMAT_RGB_888);
|
|
|
|
tex_pixmap->tex = cogl_texture_new_with_size (tex_pixmap->width,
|
|
tex_pixmap->height,
|
|
COGL_TEXTURE_NONE,
|
|
texture_format);
|
|
}
|
|
|
|
if (tex_pixmap->image == NULL)
|
|
{
|
|
/* If we also haven't got a shm segment then this must be the
|
|
first time we've tried to update, so lets try allocating shm
|
|
first */
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
try_alloc_shm (tex_pixmap);
|
|
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetImage", tex_pixmap);
|
|
|
|
/* We'll fallback to using a regular XImage. We'll download
|
|
the entire area instead of a sub region because presumably
|
|
if this is the first update then the entire pixmap is
|
|
needed anyway and it saves trying to manually allocate an
|
|
XImage at the right size */
|
|
tex_pixmap->image = XGetImage (display,
|
|
tex_pixmap->pixmap,
|
|
0, 0,
|
|
tex_pixmap->width, tex_pixmap->height,
|
|
AllPlanes, ZPixmap);
|
|
image = tex_pixmap->image;
|
|
src_x = x;
|
|
src_y = y;
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XShmGetImage",
|
|
tex_pixmap);
|
|
|
|
/* Create a temporary image using the beginning of the
|
|
shared memory segment and the right size for the region
|
|
we want to update. We need to reallocate the XImage every
|
|
time because there is no XShmGetSubImage. */
|
|
image = XShmCreateImage (display,
|
|
tex_pixmap->visual,
|
|
tex_pixmap->depth,
|
|
ZPixmap,
|
|
NULL,
|
|
&tex_pixmap->shm_info,
|
|
width,
|
|
height);
|
|
image->data = tex_pixmap->shm_info.shmaddr;
|
|
src_x = 0;
|
|
src_y = 0;
|
|
|
|
XShmGetImage (display, tex_pixmap->pixmap, image, x, y, AllPlanes);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetSubImage", tex_pixmap);
|
|
|
|
image = tex_pixmap->image;
|
|
src_x = x;
|
|
src_y = y;
|
|
|
|
XGetSubImage (display,
|
|
tex_pixmap->pixmap,
|
|
x, y, width, height,
|
|
AllPlanes, ZPixmap,
|
|
image,
|
|
x, y);
|
|
}
|
|
|
|
/* xlib doesn't appear to fill in image->{red,green,blue}_mask so
|
|
this just assumes that the image is stored as ARGB from most
|
|
significant byte to to least significant. If the format is little
|
|
endian that means the order will be BGRA in memory */
|
|
|
|
switch (image->bits_per_pixel)
|
|
{
|
|
default:
|
|
case 32:
|
|
{
|
|
/* If the pixmap is actually non-packed-pixel RGB format then
|
|
the texture would have been created in RGB_888 format so Cogl
|
|
will ignore the alpha channel and effectively pack it for
|
|
us */
|
|
image_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
|
|
|
/* If the format is actually big endian then the alpha
|
|
component will come first */
|
|
if (image->byte_order == MSBFirst)
|
|
image_format |= COGL_AFIRST_BIT;
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
image_format = COGL_PIXEL_FORMAT_RGB_888;
|
|
break;
|
|
|
|
case 16:
|
|
/* FIXME: this should probably swap the orders around if the
|
|
endianness does not match */
|
|
image_format = COGL_PIXEL_FORMAT_RGB_565;
|
|
break;
|
|
}
|
|
|
|
if (image->bits_per_pixel != 16)
|
|
{
|
|
/* If the image is in little-endian then the order in memory is
|
|
reversed */
|
|
if (image->byte_order == LSBFirst)
|
|
image_format |= COGL_BGR_BIT;
|
|
}
|
|
|
|
cogl_texture_set_region (tex_pixmap->tex,
|
|
src_x, src_y,
|
|
x, y, width, height,
|
|
image->width,
|
|
image->height,
|
|
image_format,
|
|
image->bytes_per_line,
|
|
(const guint8 *) image->data);
|
|
|
|
/* If we have a shared memory segment then the XImage would be a
|
|
temporary one with no data allocated so we can just XFree it */
|
|
if (tex_pixmap->shm_info.shmid != -1)
|
|
XFree (image);
|
|
|
|
memset (&tex_pixmap->damage_rect, 0, sizeof (CoglDamageRectangle));
|
|
}
|
|
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_free_glx_pixmap (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
if (tex_pixmap->glx_pixmap)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (tex_pixmap->pixmap_bound)
|
|
glXReleaseTexImage (_cogl_xlib_get_display (), tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
glXDestroyPixmap (_cogl_xlib_get_display (), tex_pixmap->glx_pixmap);
|
|
|
|
tex_pixmap->glx_pixmap = None;
|
|
tex_pixmap->pixmap_bound = FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_update_glx_texture (CoglTexturePixmapX11 *tex_pixmap,
|
|
gboolean needs_mipmap)
|
|
{
|
|
gboolean ret = TRUE;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
/* If we don't have a GLX pixmap then fallback */
|
|
if (tex_pixmap->glx_pixmap == None)
|
|
ret = FALSE;
|
|
else
|
|
{
|
|
/* Lazily create a texture to hold the pixmap */
|
|
if (tex_pixmap->glx_tex == COGL_INVALID_HANDLE)
|
|
{
|
|
CoglPixelFormat texture_format;
|
|
|
|
texture_format = (tex_pixmap->depth >= 32 ?
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE :
|
|
COGL_PIXEL_FORMAT_RGB_888);
|
|
|
|
if (should_use_rectangle ())
|
|
{
|
|
tex_pixmap->glx_tex =
|
|
_cogl_texture_rectangle_new_with_size (tex_pixmap->width,
|
|
tex_pixmap->height,
|
|
COGL_TEXTURE_NO_ATLAS,
|
|
texture_format);
|
|
|
|
if (tex_pixmap->glx_tex)
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p",
|
|
tex_pixmap);
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
|
|
"texture rectangle could not be created",
|
|
tex_pixmap);
|
|
_cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap);
|
|
ret = FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tex_pixmap->glx_tex =
|
|
_cogl_texture_2d_new_with_size (tex_pixmap->width,
|
|
tex_pixmap->height,
|
|
COGL_TEXTURE_NO_ATLAS,
|
|
texture_format);
|
|
|
|
if (tex_pixmap->glx_tex)
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p",
|
|
tex_pixmap);
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
|
|
"texture 2d could not be created",
|
|
tex_pixmap);
|
|
_cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap);
|
|
ret = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ret && needs_mipmap)
|
|
{
|
|
/* If we can't support mipmapping then temporarily fallback */
|
|
if (!tex_pixmap->glx_can_mipmap)
|
|
ret = FALSE;
|
|
/* Recreate the GLXPixmap if it wasn't previously created with a
|
|
mipmap tree */
|
|
else if (!tex_pixmap->glx_pixmap_has_mipmap)
|
|
{
|
|
_cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap);
|
|
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Recreating GLXPixmap with mipmap "
|
|
"support for %p", tex_pixmap);
|
|
try_create_glx_pixmap (tex_pixmap, TRUE);
|
|
|
|
/* If the pixmap failed then we'll permanently fallback to using
|
|
XImage. This shouldn't happen */
|
|
if (tex_pixmap->glx_pixmap == None)
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back to XGetImage "
|
|
"updates for %p because creating the GLXPixmap "
|
|
"with mipmap support failed", tex_pixmap);
|
|
|
|
if (tex_pixmap->glx_tex)
|
|
cogl_handle_unref (tex_pixmap->glx_tex);
|
|
|
|
ret = FALSE;
|
|
}
|
|
else
|
|
tex_pixmap->bind_tex_image_queued = TRUE;
|
|
}
|
|
}
|
|
|
|
if (ret && tex_pixmap->bind_tex_image_queued)
|
|
{
|
|
GLuint gl_handle, gl_target;
|
|
|
|
cogl_texture_get_gl_texture (tex_pixmap->glx_tex,
|
|
&gl_handle, &gl_target);
|
|
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap);
|
|
|
|
GE( _cogl_bind_gl_texture_transient (gl_target, gl_handle, FALSE) );
|
|
|
|
if (tex_pixmap->pixmap_bound)
|
|
glXReleaseTexImage (_cogl_xlib_get_display (),
|
|
tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
|
|
glXBindTexImage (_cogl_xlib_get_display (),
|
|
tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT,
|
|
NULL);
|
|
|
|
/* According to the recommended usage in the spec for
|
|
GLX_EXT_texture_pixmap we should release the texture after
|
|
we've finished drawing with it and it is undefined what
|
|
happens if you render to a pixmap that is bound to a
|
|
texture. However that would require the texture backend to
|
|
know when Cogl has finished painting and it may be more
|
|
expensive to keep unbinding the texture. Leaving it bound
|
|
appears to work on Mesa and NVidia drivers and it is also
|
|
what Compiz does so it is probably ok */
|
|
|
|
tex_pixmap->bind_tex_image_queued = FALSE;
|
|
tex_pixmap->pixmap_bound = TRUE;
|
|
|
|
_cogl_texture_2d_externally_modified (tex_pixmap->glx_tex);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_set_use_glx_texture (CoglTexturePixmapX11 *tex_pixmap,
|
|
gboolean new_value)
|
|
{
|
|
if (tex_pixmap->use_glx_texture != new_value)
|
|
{
|
|
/* Notify cogl-material.c that the texture's underlying GL texture
|
|
* storage is changing so it knows it may need to bind a new texture
|
|
* if the CoglTexture is reused with the same texture unit. */
|
|
_cogl_material_texture_storage_change_notify (tex_pixmap);
|
|
|
|
tex_pixmap->use_glx_texture = new_value;
|
|
}
|
|
}
|
|
|
|
#endif /* COGL_HAS_GLX_SUPPORT */
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
|
gboolean needs_mipmap)
|
|
{
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
|
|
/* First try updating with GLX TFP */
|
|
if (_cogl_texture_pixmap_x11_update_glx_texture (tex_pixmap, needs_mipmap))
|
|
{
|
|
_cogl_texture_pixmap_x11_set_use_glx_texture (tex_pixmap, TRUE);
|
|
return;
|
|
}
|
|
|
|
/* If it didn't work then fallback to using XGetImage. This may be
|
|
temporary */
|
|
_cogl_texture_pixmap_x11_set_use_glx_texture (tex_pixmap, FALSE);
|
|
|
|
#endif /* COGL_HAS_GLX_SUPPORT */
|
|
|
|
_cogl_texture_pixmap_x11_update_image_texture (tex_pixmap);
|
|
}
|
|
|
|
static CoglHandle
|
|
_cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglHandle tex;
|
|
int i;
|
|
|
|
/* We try getting the texture twice, once without flushing the
|
|
updates and once with. If pre_paint has been called already then
|
|
we should have a good idea of which texture to use so we don't
|
|
want to mess with that by ensuring the updates. However, if we
|
|
couldn't find a texture then we'll just make a best guess by
|
|
flushing without expecting mipmap support and try again. This
|
|
would happen for example if an application calls
|
|
get_gl_texture before the first paint */
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
if (tex_pixmap->use_glx_texture)
|
|
tex = tex_pixmap->glx_tex;
|
|
else
|
|
#endif
|
|
tex = tex_pixmap->tex;
|
|
|
|
if (tex)
|
|
return tex;
|
|
|
|
_cogl_texture_pixmap_x11_update (tex_pixmap, FALSE);
|
|
}
|
|
|
|
g_assert_not_reached ();
|
|
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
/* This doesn't make much sense for texture from pixmap so it's not
|
|
supported */
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
guint8 *data)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_data (child_tex, format, rowstride, data);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region
|
|
(CoglTexture *tex,
|
|
float virtual_tx_1,
|
|
float virtual_ty_1,
|
|
float virtual_tx_2,
|
|
float virtual_ty_2,
|
|
CoglTextureSliceCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_foreach_sub_texture_in_region (child_tex,
|
|
virtual_tx_1,
|
|
virtual_ty_1,
|
|
virtual_tx_2,
|
|
virtual_ty_2,
|
|
callback,
|
|
user_data);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_pixmap_x11_get_max_waste (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_get_max_waste (child_tex);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_is_sliced (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_is_sliced (child_tex);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_get_max_waste (child_tex);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_transform_coords_to_gl (child_tex, s, t);
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_pixmap_x11_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return _cogl_texture_transform_quad_coords_to_gl (child_tex, coords);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_pixmap_x11_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_gl_texture (child_tex,
|
|
out_gl_handle,
|
|
out_gl_target);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_set_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_set_filters (child_tex, min_filter, mag_filter);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_pre_paint (CoglTexture *tex,
|
|
CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
_cogl_texture_pixmap_x11_update (tex_pixmap,
|
|
!!(flags & COGL_TEXTURE_NEEDS_MIPMAP));
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
_cogl_texture_pre_paint (child_tex, flags);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_ensure_non_quad_rendering (child_tex);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_set_wrap_mode_parameters (CoglTexture *tex,
|
|
GLenum wrap_mode_s,
|
|
GLenum wrap_mode_t,
|
|
GLenum wrap_mode_p)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_set_wrap_mode_parameters (child_tex,
|
|
wrap_mode_s,
|
|
wrap_mode_t,
|
|
wrap_mode_p);
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_pixmap_x11_get_format (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_format (child_tex);
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_pixmap_x11_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglHandle child_tex;
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return _cogl_texture_get_gl_format (child_tex);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_pixmap_x11_get_width (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
|
|
return tex_pixmap->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_pixmap_x11_get_height (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
|
|
return tex_pixmap->height;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
set_damage_object_internal (tex_pixmap, 0, 0);
|
|
|
|
if (tex_pixmap->image)
|
|
XDestroyImage (tex_pixmap->image);
|
|
|
|
if (tex_pixmap->shm_info.shmid != -1)
|
|
{
|
|
XShmDetach (_cogl_xlib_get_display (), &tex_pixmap->shm_info);
|
|
shmdt (tex_pixmap->shm_info.shmaddr);
|
|
shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
|
|
}
|
|
|
|
if (tex_pixmap->tex)
|
|
cogl_handle_unref (tex_pixmap->tex);
|
|
|
|
#ifdef COGL_HAS_GLX_SUPPORT
|
|
_cogl_texture_pixmap_x11_free_glx_pixmap (tex_pixmap);
|
|
|
|
if (tex_pixmap->glx_tex)
|
|
cogl_handle_unref (tex_pixmap->glx_tex);
|
|
#endif
|
|
|
|
/* Chain up */
|
|
_cogl_texture_free (COGL_TEXTURE (tex_pixmap));
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_pixmap_x11_vtable =
|
|
{
|
|
_cogl_texture_pixmap_x11_set_region,
|
|
_cogl_texture_pixmap_x11_get_data,
|
|
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region,
|
|
_cogl_texture_pixmap_x11_get_max_waste,
|
|
_cogl_texture_pixmap_x11_is_sliced,
|
|
_cogl_texture_pixmap_x11_can_hardware_repeat,
|
|
_cogl_texture_pixmap_x11_transform_coords_to_gl,
|
|
_cogl_texture_pixmap_x11_transform_quad_coords_to_gl,
|
|
_cogl_texture_pixmap_x11_get_gl_texture,
|
|
_cogl_texture_pixmap_x11_set_filters,
|
|
_cogl_texture_pixmap_x11_pre_paint,
|
|
_cogl_texture_pixmap_x11_ensure_non_quad_rendering,
|
|
_cogl_texture_pixmap_x11_set_wrap_mode_parameters,
|
|
_cogl_texture_pixmap_x11_get_format,
|
|
_cogl_texture_pixmap_x11_get_gl_format,
|
|
_cogl_texture_pixmap_x11_get_width,
|
|
_cogl_texture_pixmap_x11_get_height,
|
|
NULL /* is_foreign */
|
|
};
|