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differences and improve maintainability. * clutter/cogl/gl/cogl-context.h: Adds a CoglTextureGLVertex typedef + texture_vertices and texture_vertices_size members to CoglContext for using vertex arrays like GLES does * clutter/cogl/gl/cogl-context.c: Initializes texture_vertices + texture_vertices_size members * clutter/cogl/gl/cogl-internal.h: Adds COGL_ENABLE_COLOR_ARRAY * clutter/cogl/gl/cogl.c: Add COGL_ENABLE_COLOR_ARRAY support to cogl_enable * clutter/cogl/gles/cogl-context.h: Change the CoglTextureGLVertex to use GLfloat for the position and texture coord attributes and GLubyte for the color. * clutter/cogl/gles/cogl-texture-private.h: Adds a wrap_mode member like GL has. * clutter/cogl/gl/cogl-texture.c * clutter/cogl/gles/cogl-texture.c: Improves the comparability of the files, such that the remaining differences, better reflect the fundamental differences needed between GL and GLES. Notably GL no longer uses glBegin/glEnd for submitting vertices, it uses vertex arrays like GLES and this gives a small but measurable fps improvement for test-text. |
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.. | ||
cogl-context.c | ||
cogl-context.h | ||
cogl-defines.h.in | ||
cogl-fbo.c | ||
cogl-fbo.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-internal.h | ||
cogl-primitives.c | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-private.h | ||
cogl-texture.c | ||
cogl-util.c | ||
cogl-util.h | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |