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8ff6cec829
* clutter/clutter-actor.[ch]: Documentation fixes. * clutter/clutter-backend.c: Documentation fixes. * clutter/clutter-container.h: Documentation fixes. * clutter/clutter-fixed.c (clutter_qdivx): Fix the return value to be after the description. * clutter/clutter-texture.[ch]: Documentation fixes. * clutter/clutter-timeline.c: Documentation fixes.
1716 lines
47 KiB
C
1716 lines
47 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-timeline
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* @short_description: A class for time-based events
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*
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* #ClutterTimeline is a base class for managing time based events such
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* as animations.
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*
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* Every timeline shares the same #ClutterTimeoutPool to decrease the
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* possibility of starving the main loop when using many timelines
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* at the same time; this might cause problems if you are also using
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* a library making heavy use of threads with no GLib main loop integration.
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*
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* In that case you might disable the common timeline pool by setting
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* the %CLUTTER_TIMELINE=no-pool environment variable prior to launching
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* your application.
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*
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* One way to visualise a timeline is as a path with marks along its length.
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* When creating a timeline of @n_frames via clutter_timeline_new(), then the
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* number of frames can be seen as the paths length, and each unit of length
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* (each frame) is delimited by a mark.
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*
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* For a non looping timeline there will be (n_frames + 1) marks along its
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* length. For a looping timeline, the two ends are joined with one mark.
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* Technically this mark represents two discrete frame numbers, but for a
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* looping timeline the start and end frame numbers are considered equivalent.
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*
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* When you create a timeline it starts with
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* clutter_timeline_get_current_frame() == 0.
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*
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* After starting a timeline, the first timeout is for current_frame_num == 1
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* (Notably it isn't 0 since there is a delay before the first timeout signals
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* so re-asserting the starting frame (0) wouldn't make sense.)
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* Notably, this implies that actors you intend to be affected by the
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* timeline's progress, should be manually primed/positioned for frame 0 which
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* will be displayed before the first timeout. (If you are not careful about
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* this point you will likely see flashes of incorrect actor state in your
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* program)
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*
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* For a non looping timeline the last timeout would be for
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* current_frame_num == @n_frames
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*
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* For a looping timeline the timeout for current_frame_num == @n_frames would
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* be followed by a timeout for current_frame_num == 1 (remember frame 0 is
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* considered == frame (@n_frames)).
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*
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* There may be times when a system is not able to meet the frame rate
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* requested for a timeline, and in this case the frame number will be
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* interpolated at the next timeout event. The interpolation is calculated from
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* the time that the timeline was started, not from the time of the last
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* timeout, so a given timeline should basically elapse in the same - real
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* world - time on any given system. An invariable here though is that
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* current_frame_num == @n_frames will always be signaled, but notably frame 1
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* can be interpolated past and so never signaled.
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-timeout-pool.h"
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#include "clutter-timeline.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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G_DEFINE_TYPE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT);
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#define FPS_TO_INTERVAL(f) (1000 / (f))
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#define CLUTTER_TIMELINE_PRIORITY (G_PRIORITY_DEFAULT + 30)
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struct _ClutterTimelinePrivate
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{
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ClutterTimelineDirection direction;
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guint timeout_id;
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guint delay_id;
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gint current_frame_num;
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guint fps;
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guint n_frames;
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guint delay;
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guint duration;
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gint skipped_frames;
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GTimeVal prev_frame_timeval;
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guint msecs_delta;
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GHashTable *markers_by_frame;
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GHashTable *markers_by_name;
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guint loop : 1;
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};
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typedef struct {
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gchar *name;
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guint frame_num;
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GQuark quark;
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} TimelineMarker;
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enum
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{
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PROP_0,
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PROP_FPS,
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PROP_NUM_FRAMES,
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PROP_LOOP,
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PROP_DELAY,
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PROP_DURATION,
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PROP_DIRECTION
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};
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enum
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{
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NEW_FRAME,
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STARTED,
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PAUSED,
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COMPLETED,
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MARKER_REACHED,
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LAST_SIGNAL
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};
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static guint timeline_signals[LAST_SIGNAL] = { 0 };
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static gint timeline_use_pool = -1;
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static ClutterTimeoutPool *timeline_pool = NULL;
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static inline void
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timeline_pool_init (void)
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{
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if (timeline_use_pool == -1)
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{
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const gchar *timeline_env;
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timeline_env = g_getenv ("CLUTTER_TIMELINE");
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if (timeline_env && timeline_env[0] != '\0' &&
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strcmp (timeline_env, "no-pool") == 0)
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{
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timeline_use_pool = FALSE;
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}
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else
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{
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timeline_pool = clutter_timeout_pool_new (CLUTTER_TIMELINE_PRIORITY);
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timeline_use_pool = TRUE;
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}
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}
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}
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static guint
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timeout_add (guint interval,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify)
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{
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guint res;
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if (G_LIKELY (timeline_use_pool))
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{
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g_assert (timeline_pool != NULL);
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res = clutter_timeout_pool_add (timeline_pool,
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interval,
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func, data, notify);
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}
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else
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{
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res = clutter_threads_add_frame_source_full (CLUTTER_TIMELINE_PRIORITY,
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interval,
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func, data, notify);
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}
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return res;
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}
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static void
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timeout_remove (guint tag)
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{
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if (G_LIKELY (timeline_use_pool))
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{
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g_assert (timeline_pool != NULL);
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clutter_timeout_pool_remove (timeline_pool, tag);
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}
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else
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g_source_remove (tag);
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}
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static TimelineMarker *
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timeline_marker_new (const gchar *name,
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guint frame_num)
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{
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TimelineMarker *marker = g_slice_new0 (TimelineMarker);
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marker->name = g_strdup (name);
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marker->quark = g_quark_from_string (marker->name);
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marker->frame_num = frame_num;
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return marker;
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}
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static void
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timeline_marker_free (gpointer data)
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{
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if (G_LIKELY (data))
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{
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TimelineMarker *marker = data;
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g_free (marker->name);
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g_slice_free (TimelineMarker, marker);
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}
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}
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/* Object */
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static void
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clutter_timeline_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterTimeline *timeline;
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ClutterTimelinePrivate *priv;
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timeline = CLUTTER_TIMELINE(object);
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priv = timeline->priv;
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switch (prop_id)
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{
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case PROP_FPS:
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clutter_timeline_set_speed (timeline, g_value_get_uint (value));
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break;
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case PROP_NUM_FRAMES:
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priv->n_frames = g_value_get_uint (value);
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break;
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case PROP_LOOP:
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priv->loop = g_value_get_boolean (value);
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break;
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case PROP_DELAY:
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priv->delay = g_value_get_uint (value);
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break;
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case PROP_DURATION:
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clutter_timeline_set_duration (timeline, g_value_get_uint (value));
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break;
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case PROP_DIRECTION:
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clutter_timeline_set_direction (timeline, g_value_get_enum (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_timeline_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterTimeline *timeline;
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ClutterTimelinePrivate *priv;
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timeline = CLUTTER_TIMELINE(object);
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priv = timeline->priv;
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switch (prop_id)
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{
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case PROP_FPS:
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g_value_set_uint (value, priv->fps);
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break;
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case PROP_NUM_FRAMES:
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g_value_set_uint (value, priv->n_frames);
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break;
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case PROP_LOOP:
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g_value_set_boolean (value, priv->loop);
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break;
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case PROP_DELAY:
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g_value_set_uint (value, priv->delay);
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break;
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case PROP_DURATION:
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g_value_set_uint (value, priv->duration);
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break;
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case PROP_DIRECTION:
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g_value_set_enum (value, priv->direction);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_timeline_finalize (GObject *object)
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{
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ClutterTimelinePrivate *priv = CLUTTER_TIMELINE (object)->priv;
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g_hash_table_destroy (priv->markers_by_frame);
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g_hash_table_destroy (priv->markers_by_name);
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G_OBJECT_CLASS (clutter_timeline_parent_class)->finalize (object);
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}
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static void
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clutter_timeline_dispose (GObject *object)
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{
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ClutterTimeline *self = CLUTTER_TIMELINE(object);
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ClutterTimelinePrivate *priv;
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priv = self->priv;
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if (priv->delay_id)
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{
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timeout_remove (priv->delay_id);
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priv->delay_id = 0;
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}
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if (priv->timeout_id)
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{
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timeout_remove (priv->timeout_id);
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priv->timeout_id = 0;
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}
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G_OBJECT_CLASS (clutter_timeline_parent_class)->dispose (object);
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}
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static void
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clutter_timeline_class_init (ClutterTimelineClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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timeline_pool_init ();
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object_class->set_property = clutter_timeline_set_property;
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object_class->get_property = clutter_timeline_get_property;
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object_class->finalize = clutter_timeline_finalize;
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object_class->dispose = clutter_timeline_dispose;
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g_type_class_add_private (klass, sizeof (ClutterTimelinePrivate));
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/**
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* ClutterTimeline:fps:
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*
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* Timeline frames per second. Because of the nature of the main
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* loop used by Clutter this is to be considered a best approximation.
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*/
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g_object_class_install_property (object_class,
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PROP_FPS,
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g_param_spec_uint ("fps",
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"Frames Per Second",
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"Timeline frames per second",
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1, 1000,
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60,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTimeline:num-frames:
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*
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* Total number of frames for the timeline.
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*/
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g_object_class_install_property (object_class,
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PROP_NUM_FRAMES,
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g_param_spec_uint ("num-frames",
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"Total number of frames",
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"Timelines total number of frames",
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1, G_MAXUINT,
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1,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTimeline:loop:
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*
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* Whether the timeline should automatically rewind and restart.
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*/
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g_object_class_install_property (object_class,
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PROP_LOOP,
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g_param_spec_boolean ("loop",
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"Loop",
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"Should the timeline automatically restart",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTimeline:delay:
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*
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* A delay, in milliseconds, that should be observed by the
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* timeline before actually starting.
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*
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* Since: 0.4
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*/
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g_object_class_install_property (object_class,
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PROP_DELAY,
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g_param_spec_uint ("delay",
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"Delay",
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"Delay before start",
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0, G_MAXUINT,
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0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTimeline:duration:
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*
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* Duration of the timeline in milliseconds, depending on the
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* ClutterTimeline:fps value.
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*
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* Since: 0.6
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*/
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g_object_class_install_property (object_class,
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PROP_DURATION,
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g_param_spec_uint ("duration",
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"Duration",
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"Duration of the timeline in milliseconds",
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0, G_MAXUINT,
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1000,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTimeline:direction:
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*
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* The direction of the timeline, either %CLUTTER_TIMELINE_FORWARD or
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* %CLUTTER_TIMELINE_BACKWARD.
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*
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* Since: 0.6
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*/
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g_object_class_install_property (object_class,
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PROP_DIRECTION,
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g_param_spec_enum ("direction",
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"Direction",
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"Direction of the timeline",
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CLUTTER_TYPE_TIMELINE_DIRECTION,
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CLUTTER_TIMELINE_FORWARD,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTimeline::new-frame:
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* @timeline: the timeline which received the signal
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* @frame_num: the number of the new frame between 0 and
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* ClutterTimeline:num-frames
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*
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* The ::new-frame signal is emitted each time a new frame in the
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* timeline is reached.
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*/
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timeline_signals[NEW_FRAME] =
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g_signal_new ("new-frame",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterTimelineClass, new_frame),
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NULL, NULL,
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clutter_marshal_VOID__INT,
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G_TYPE_NONE,
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1, G_TYPE_INT);
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/**
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|
* ClutterTimeline::completed:
|
|
* @timeline: the #ClutterTimeline which received the signal
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*
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* The ::completed signal is emitted when the timeline reaches the
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* number of frames specified by the ClutterTimeline:num-frames property.
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*/
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timeline_signals[COMPLETED] =
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g_signal_new ("completed",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
|
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G_STRUCT_OFFSET (ClutterTimelineClass, completed),
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NULL, NULL,
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clutter_marshal_VOID__VOID,
|
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G_TYPE_NONE, 0);
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/**
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|
* ClutterTimeline::started:
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* @timeline: the #ClutterTimeline which received the signal
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*
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* The ::started signal is emitted when the timeline starts its run.
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* This might be as soon as clutter_timeline_start() is invoked or
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* after the delay set in the ClutterTimeline:delay property has
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* expired.
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*/
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timeline_signals[STARTED] =
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g_signal_new ("started",
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G_TYPE_FROM_CLASS (object_class),
|
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G_SIGNAL_RUN_LAST,
|
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G_STRUCT_OFFSET (ClutterTimelineClass, started),
|
|
NULL, NULL,
|
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clutter_marshal_VOID__VOID,
|
|
G_TYPE_NONE, 0);
|
|
/**
|
|
* ClutterTimeline::paused:
|
|
* @timeline: the #ClutterTimeline which received the signal
|
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*
|
|
* The ::paused signal is emitted when clutter_timeline_pause() is invoked.
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*/
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timeline_signals[PAUSED] =
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g_signal_new ("paused",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
|
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G_STRUCT_OFFSET (ClutterTimelineClass, paused),
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NULL, NULL,
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clutter_marshal_VOID__VOID,
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|
G_TYPE_NONE, 0);
|
|
/**
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|
* ClutterTimeline::marker-reached:
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|
* @timeline: the #ClutterTimeline which received the signal
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|
* @marker_name: the name of the marker reached
|
|
* @frame_num: the frame number
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|
*
|
|
* The ::marker-reached signal is emitted each time a timeline
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* reaches a marker set with clutter_timeline_add_marker_at_frame()
|
|
* or clutter_timeline_add_marker_at_time(). This signal is
|
|
* detailed with the name of the marker as well, so it is
|
|
* possible to connect a callback to the ::marker-reached signal
|
|
* for a specific marker with:
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|
*
|
|
* <informalexample><programlisting>
|
|
* clutter_timeline_add_marker_at_frame (timeline, "foo", 24);
|
|
* clutter_timeline_add_marker_at_frame (timeline, "bar", 48);
|
|
*
|
|
* g_signal_connect (timeline, "marker-reached",
|
|
* G_CALLBACK (each_marker_reached), NULL);
|
|
* g_signal_connect (timeline, "marker-reached::foo",
|
|
* G_CALLBACK (foo_marker_reached), NULL);
|
|
* g_signal_connect (timeline, "marker-reached::bar",
|
|
* G_CALLBACK (bar_marker_reached), NULL);
|
|
* </programlisting></informalexample>
|
|
*
|
|
* In the example, the first callback will be invoked for both
|
|
* the "foo" and "bar" marker, while the second and third callbacks
|
|
* will be invoked for the "foo" or "bar" markers, respectively.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
timeline_signals[MARKER_REACHED] =
|
|
g_signal_new ("marker-reached",
|
|
G_TYPE_FROM_CLASS (object_class),
|
|
G_SIGNAL_RUN_LAST | G_SIGNAL_NO_RECURSE | G_SIGNAL_DETAILED | G_SIGNAL_NO_HOOKS,
|
|
G_STRUCT_OFFSET (ClutterTimelineClass, marker_reached),
|
|
NULL, NULL,
|
|
clutter_marshal_VOID__STRING_UINT,
|
|
G_TYPE_NONE, 2,
|
|
G_TYPE_STRING,
|
|
G_TYPE_UINT);
|
|
}
|
|
|
|
static void
|
|
clutter_timeline_init (ClutterTimeline *self)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
self->priv = priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
|
|
CLUTTER_TYPE_TIMELINE,
|
|
ClutterTimelinePrivate);
|
|
|
|
priv->fps = clutter_get_default_frame_rate ();
|
|
priv->n_frames = 0;
|
|
priv->msecs_delta = 0;
|
|
|
|
priv->markers_by_frame = g_hash_table_new (NULL, NULL);
|
|
priv->markers_by_name = g_hash_table_new_full (g_str_hash, g_str_equal,
|
|
NULL,
|
|
timeline_marker_free);
|
|
}
|
|
|
|
static gboolean
|
|
timeline_timeout_func (gpointer data)
|
|
{
|
|
ClutterTimeline *timeline = data;
|
|
ClutterTimelinePrivate *priv;
|
|
GTimeVal timeval;
|
|
guint n_frames;
|
|
gulong msecs;
|
|
|
|
priv = timeline->priv;
|
|
|
|
g_object_ref (timeline);
|
|
|
|
/* Figure out potential frame skips */
|
|
g_get_current_time (&timeval);
|
|
|
|
CLUTTER_TIMESTAMP (SCHEDULER, "Timeline [%p] activated (cur: %d)\n",
|
|
timeline,
|
|
priv->current_frame_num);
|
|
|
|
if (!priv->prev_frame_timeval.tv_sec)
|
|
{
|
|
CLUTTER_NOTE (SCHEDULER,
|
|
"Timeline [%p] recieved timeout before being initialised!",
|
|
timeline);
|
|
priv->prev_frame_timeval = timeval;
|
|
}
|
|
|
|
/* Interpolate the current frame based on the timeval of the
|
|
* previous frame */
|
|
msecs = (timeval.tv_sec - priv->prev_frame_timeval.tv_sec) * 1000;
|
|
msecs += (timeval.tv_usec - priv->prev_frame_timeval.tv_usec) / 1000;
|
|
priv->msecs_delta = msecs;
|
|
n_frames = msecs / (1000 / priv->fps);
|
|
if (n_frames == 0)
|
|
n_frames = 1;
|
|
|
|
priv->skipped_frames = n_frames - 1;
|
|
|
|
if (priv->skipped_frames)
|
|
CLUTTER_TIMESTAMP (SCHEDULER,
|
|
"Timeline [%p], skipping %d frames\n",
|
|
timeline,
|
|
priv->skipped_frames);
|
|
|
|
priv->prev_frame_timeval = timeval;
|
|
|
|
/* Advance frames */
|
|
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
|
priv->current_frame_num += n_frames;
|
|
else
|
|
priv->current_frame_num -= n_frames;
|
|
|
|
/* If we have not reached the end of the timeline: */
|
|
if (!(
|
|
((priv->direction == CLUTTER_TIMELINE_FORWARD) &&
|
|
(priv->current_frame_num >= priv->n_frames)) ||
|
|
((priv->direction == CLUTTER_TIMELINE_BACKWARD) &&
|
|
(priv->current_frame_num <= 0))
|
|
))
|
|
{
|
|
gint i;
|
|
|
|
/* Fire off signal */
|
|
g_signal_emit (timeline, timeline_signals[NEW_FRAME], 0,
|
|
priv->current_frame_num);
|
|
|
|
for (i = priv->skipped_frames; i >= 0; i--)
|
|
{
|
|
gint frame_num = priv->current_frame_num - i;
|
|
GSList *markers, *l;
|
|
|
|
markers = g_hash_table_lookup (priv->markers_by_frame,
|
|
GUINT_TO_POINTER (frame_num));
|
|
for (l = markers; l; l = l->next)
|
|
{
|
|
TimelineMarker *marker = l->data;
|
|
|
|
CLUTTER_NOTE (SCHEDULER, "Marker `%s' reached", marker->name);
|
|
|
|
g_signal_emit (timeline, timeline_signals[MARKER_REACHED],
|
|
marker->quark,
|
|
marker->name,
|
|
marker->frame_num);
|
|
}
|
|
}
|
|
|
|
/* Signal pauses timeline ? */
|
|
if (!priv->timeout_id)
|
|
{
|
|
g_object_unref (timeline);
|
|
return FALSE;
|
|
}
|
|
|
|
g_object_unref (timeline);
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
/* Handle loop or stop */
|
|
ClutterTimelineDirection saved_direction = priv->direction;
|
|
guint overflow_frame_num = priv->current_frame_num;
|
|
gint end_frame;
|
|
|
|
/* In case the signal handlers want to take a peek... */
|
|
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
|
priv->current_frame_num = priv->n_frames;
|
|
else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
|
|
priv->current_frame_num = 0;
|
|
|
|
end_frame = priv->current_frame_num;
|
|
|
|
/* Fire off signal */
|
|
g_signal_emit (timeline, timeline_signals[NEW_FRAME], 0,
|
|
priv->current_frame_num);
|
|
|
|
/* Did the signal handler modify the current_frame_num */
|
|
if (priv->current_frame_num != end_frame)
|
|
{
|
|
g_object_unref (timeline);
|
|
return TRUE;
|
|
}
|
|
|
|
/* Note: If the new-frame signal handler paused the timeline
|
|
* on the last frame we will still go ahead and send the
|
|
* completed signal */
|
|
CLUTTER_NOTE (SCHEDULER,
|
|
"Timeline [%p] completed (cur: %d, tot: %d, drop: %d)",
|
|
timeline,
|
|
priv->current_frame_num,
|
|
priv->n_frames,
|
|
n_frames - 1);
|
|
|
|
if (!priv->loop && priv->timeout_id)
|
|
{
|
|
/* We remove the timeout now, so that the completed signal handler
|
|
* may choose to re-start the timeline
|
|
*
|
|
* ** Perhaps we should remove this earlier, and regardless
|
|
* of priv->loop. Are we limiting the things that could be done in
|
|
* the above new-frame signal handler */
|
|
timeout_remove (priv->timeout_id);
|
|
priv->timeout_id = 0;
|
|
}
|
|
|
|
g_signal_emit (timeline, timeline_signals[COMPLETED], 0);
|
|
|
|
/* Again check to see if the user has manually played with
|
|
* current_frame_num, before we finally stop or loop the timeline */
|
|
|
|
if (priv->current_frame_num != end_frame &&
|
|
!(/* Except allow moving from frame 0 -> n_frame (or vica-versa)
|
|
since these are considered equivalent */
|
|
(priv->current_frame_num == 0 && end_frame == priv->n_frames) ||
|
|
(priv->current_frame_num == priv->n_frames && end_frame == 0)
|
|
))
|
|
{
|
|
g_object_unref (timeline);
|
|
return TRUE;
|
|
}
|
|
|
|
if (priv->loop)
|
|
{
|
|
/* We try and interpolate smoothly around a loop */
|
|
if (saved_direction == CLUTTER_TIMELINE_FORWARD)
|
|
priv->current_frame_num = overflow_frame_num - priv->n_frames;
|
|
else
|
|
priv->current_frame_num = priv->n_frames + overflow_frame_num;
|
|
|
|
/* Or if the direction changed, we try and bounce */
|
|
if (priv->direction != saved_direction)
|
|
{
|
|
priv->current_frame_num = priv->n_frames
|
|
- priv->current_frame_num;
|
|
}
|
|
|
|
g_object_unref (timeline);
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
clutter_timeline_rewind (timeline);
|
|
|
|
priv->prev_frame_timeval.tv_sec = 0;
|
|
priv->prev_frame_timeval.tv_usec = 0;
|
|
|
|
g_object_unref (timeline);
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
static guint
|
|
timeline_timeout_add (ClutterTimeline *timeline,
|
|
guint interval,
|
|
GSourceFunc func,
|
|
gpointer data,
|
|
GDestroyNotify notify)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
GTimeVal timeval;
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->prev_frame_timeval.tv_sec == 0)
|
|
{
|
|
g_get_current_time (&timeval);
|
|
priv->prev_frame_timeval = timeval;
|
|
}
|
|
priv->skipped_frames = 0;
|
|
priv->msecs_delta = 0;
|
|
|
|
return timeout_add (interval, func, data, notify);
|
|
}
|
|
|
|
static gboolean
|
|
delay_timeout_func (gpointer data)
|
|
{
|
|
ClutterTimeline *timeline = data;
|
|
ClutterTimelinePrivate *priv = timeline->priv;
|
|
|
|
priv->delay_id = 0;
|
|
|
|
priv->timeout_id = timeline_timeout_add (timeline,
|
|
FPS_TO_INTERVAL (priv->fps),
|
|
timeline_timeout_func,
|
|
timeline, NULL);
|
|
|
|
g_signal_emit (timeline, timeline_signals[STARTED], 0);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_start:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Starts the #ClutterTimeline playing.
|
|
**/
|
|
void
|
|
clutter_timeline_start (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->delay_id || priv->timeout_id)
|
|
return;
|
|
|
|
if (priv->n_frames == 0)
|
|
return;
|
|
|
|
if (priv->delay)
|
|
{
|
|
priv->delay_id = timeout_add (priv->delay,
|
|
delay_timeout_func,
|
|
timeline, NULL);
|
|
}
|
|
else
|
|
{
|
|
priv->timeout_id = timeline_timeout_add (timeline,
|
|
FPS_TO_INTERVAL (priv->fps),
|
|
timeline_timeout_func,
|
|
timeline, NULL);
|
|
|
|
g_signal_emit (timeline, timeline_signals[STARTED], 0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_pause:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Pauses the #ClutterTimeline on current frame
|
|
**/
|
|
void
|
|
clutter_timeline_pause (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->delay_id)
|
|
{
|
|
timeout_remove (priv->delay_id);
|
|
priv->delay_id = 0;
|
|
}
|
|
|
|
if (priv->timeout_id)
|
|
{
|
|
timeout_remove (priv->timeout_id);
|
|
priv->timeout_id = 0;
|
|
}
|
|
|
|
priv->prev_frame_timeval.tv_sec = 0;
|
|
priv->prev_frame_timeval.tv_usec = 0;
|
|
|
|
g_signal_emit (timeline, timeline_signals[PAUSED], 0);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_stop:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Stops the #ClutterTimeline and moves to frame 0
|
|
**/
|
|
void
|
|
clutter_timeline_stop (ClutterTimeline *timeline)
|
|
{
|
|
clutter_timeline_pause (timeline);
|
|
clutter_timeline_rewind (timeline);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_loop:
|
|
* @timeline: a #ClutterTimeline
|
|
* @loop: %TRUE for enable looping
|
|
*
|
|
* Sets whether @timeline should loop.
|
|
*/
|
|
void
|
|
clutter_timeline_set_loop (ClutterTimeline *timeline,
|
|
gboolean loop)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
if (timeline->priv->loop != loop)
|
|
{
|
|
timeline->priv->loop = loop;
|
|
|
|
g_object_notify (G_OBJECT (timeline), "loop");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_loop:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Gets whether @timeline is looping
|
|
*
|
|
* Return value: %TRUE if the timeline is looping
|
|
*/
|
|
gboolean
|
|
clutter_timeline_get_loop (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
|
|
|
return timeline->priv->loop;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_rewind:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Rewinds #ClutterTimeline to the first frame if its direction is
|
|
* CLUTTER_TIMELINE_FORWARD and the last frame if it is
|
|
* CLUTTER_TIMELINE_BACKWARD.
|
|
**/
|
|
void
|
|
clutter_timeline_rewind (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
|
clutter_timeline_advance (timeline, 0);
|
|
else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
|
|
clutter_timeline_advance (timeline, priv->n_frames);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_skip:
|
|
* @timeline: A #ClutterTimeline
|
|
* @n_frames: Number of frames to skip
|
|
*
|
|
* Advance timeline by requested number of frames.
|
|
**/
|
|
void
|
|
clutter_timeline_skip (ClutterTimeline *timeline,
|
|
guint n_frames)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
|
|
{
|
|
priv->current_frame_num += n_frames;
|
|
|
|
if (priv->current_frame_num > priv->n_frames)
|
|
priv->current_frame_num = 1;
|
|
}
|
|
else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
|
|
{
|
|
priv->current_frame_num -= n_frames;
|
|
|
|
if (priv->current_frame_num < 1)
|
|
priv->current_frame_num = priv->n_frames - 1;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_advance:
|
|
* @timeline: A #ClutterTimeline
|
|
* @frame_num: Frame number to advance to
|
|
*
|
|
* Advance timeline to requested frame number
|
|
**/
|
|
void
|
|
clutter_timeline_advance (ClutterTimeline *timeline,
|
|
guint frame_num)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
priv->current_frame_num = CLAMP (frame_num, 0, priv->n_frames);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_current_frame:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Request the current frame number of the timeline.
|
|
*
|
|
* Return Value: current frame number
|
|
**/
|
|
gint
|
|
clutter_timeline_get_current_frame (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
return timeline->priv->current_frame_num;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_n_frames:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Request the total number of frames for the #ClutterTimeline.
|
|
*
|
|
* Return Value: Number of frames for this #ClutterTimeline.
|
|
**/
|
|
guint
|
|
clutter_timeline_get_n_frames (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
return timeline->priv->n_frames;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_n_frames:
|
|
* @timeline: a #ClutterTimeline
|
|
* @n_frames: the number of frames
|
|
*
|
|
* Sets the total number of frames for @timeline
|
|
*/
|
|
void
|
|
clutter_timeline_set_n_frames (ClutterTimeline *timeline,
|
|
guint n_frames)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (n_frames > 0);
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->n_frames != n_frames)
|
|
{
|
|
priv->n_frames = n_frames;
|
|
|
|
g_object_notify (G_OBJECT (timeline), "num-frames");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_speed:
|
|
* @timeline: A #ClutterTimeline
|
|
* @fps: New speed of timeline as frames per second
|
|
*
|
|
* Set the speed in frames per second of the timeline.
|
|
**/
|
|
void
|
|
clutter_timeline_set_speed (ClutterTimeline *timeline,
|
|
guint fps)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (fps > 0);
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->fps != fps)
|
|
{
|
|
g_object_ref (timeline);
|
|
|
|
priv->fps = fps;
|
|
|
|
/* if the timeline is playing restart */
|
|
if (priv->timeout_id)
|
|
{
|
|
timeout_remove (priv->timeout_id);
|
|
|
|
priv->timeout_id = timeline_timeout_add (timeline,
|
|
FPS_TO_INTERVAL (priv->fps),
|
|
timeline_timeout_func,
|
|
timeline, NULL);
|
|
}
|
|
|
|
g_object_notify (G_OBJECT (timeline), "fps");
|
|
g_object_unref (timeline);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_speed:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Gets the frames per second played by @timeline
|
|
*
|
|
* Return value: the number of frames per second.
|
|
*/
|
|
guint
|
|
clutter_timeline_get_speed (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
return timeline->priv->fps;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_is_playing:
|
|
* @timeline: A #ClutterTimeline
|
|
*
|
|
* Query state of a #ClutterTimeline instance.
|
|
*
|
|
* Return Value: TRUE if timeline is currently playing, FALSE if not.
|
|
*/
|
|
gboolean
|
|
clutter_timeline_is_playing (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
|
|
|
return (timeline->priv->timeout_id != 0);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_clone:
|
|
* @timeline: #ClutterTimeline to duplicate.
|
|
*
|
|
* Create a new #ClutterTimeline instance which has property values
|
|
* matching that of supplied timeline. The cloned timeline will not
|
|
* be started and will not be positioned to the current position of
|
|
* @timeline: you will have to start it with clutter_timeline_start().
|
|
*
|
|
* Return Value: a new #ClutterTimeline, cloned from @timeline
|
|
*
|
|
* Since 0.4
|
|
*/
|
|
ClutterTimeline *
|
|
clutter_timeline_clone (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimeline *copy;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
|
|
|
|
copy = g_object_new (CLUTTER_TYPE_TIMELINE,
|
|
"fps", clutter_timeline_get_speed (timeline),
|
|
"num-frames", clutter_timeline_get_n_frames (timeline),
|
|
"loop", clutter_timeline_get_loop (timeline),
|
|
"delay", clutter_timeline_get_delay (timeline),
|
|
"direction", clutter_timeline_get_direction (timeline),
|
|
NULL);
|
|
|
|
return copy;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_new_for_duration:
|
|
* @msecs: Duration of the timeline in milliseconds
|
|
*
|
|
* Creates a new #ClutterTimeline with a duration of @msecs using
|
|
* the value of the ClutterTimeline:fps property to compute the
|
|
* equivalent number of frames.
|
|
*
|
|
* Return value: the newly created #ClutterTimeline
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterTimeline *
|
|
clutter_timeline_new_for_duration (guint msecs)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_TIMELINE,
|
|
"duration", msecs,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_new:
|
|
* @n_frames: the number of frames
|
|
* @fps: the number of frames per second
|
|
*
|
|
* Create a new #ClutterTimeline instance.
|
|
*
|
|
* Return Value: a new #ClutterTimeline
|
|
*/
|
|
ClutterTimeline*
|
|
clutter_timeline_new (guint n_frames,
|
|
guint fps)
|
|
{
|
|
g_return_val_if_fail (n_frames > 0, NULL);
|
|
g_return_val_if_fail (fps > 0, NULL);
|
|
|
|
return g_object_new (CLUTTER_TYPE_TIMELINE,
|
|
"fps", fps,
|
|
"num-frames", n_frames,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_delay:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the delay set using clutter_timeline_set_delay().
|
|
*
|
|
* Return value: the delay in milliseconds.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
guint
|
|
clutter_timeline_get_delay (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
return timeline->priv->delay;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_delay:
|
|
* @timeline: a #ClutterTimeline
|
|
* @msecs: delay in milliseconds
|
|
*
|
|
* Sets the delay, in milliseconds, before @timeline should start.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_timeline_set_delay (ClutterTimeline *timeline,
|
|
guint msecs)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->delay != msecs)
|
|
{
|
|
priv->delay = msecs;
|
|
g_object_notify (G_OBJECT (timeline), "delay");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_duration:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the duration of a #ClutterTimeline in milliseconds.
|
|
* See clutter_timeline_set_duration().
|
|
*
|
|
* Return value: the duration of the timeline, in milliseconds.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
guint
|
|
clutter_timeline_get_duration (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
return timeline->priv->duration;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_duration:
|
|
* @timeline: a #ClutterTimeline
|
|
* @msecs: duration of the timeline in milliseconds
|
|
*
|
|
* Sets the duration of the timeline, in milliseconds. The speed
|
|
* of the timeline depends on the ClutterTimeline:fps setting.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_timeline_set_duration (ClutterTimeline *timeline,
|
|
guint msecs)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->duration != msecs)
|
|
{
|
|
g_object_ref (timeline);
|
|
|
|
g_object_freeze_notify (G_OBJECT (timeline));
|
|
|
|
priv->duration = msecs;
|
|
|
|
priv->n_frames = priv->duration * priv->fps / 1000;
|
|
|
|
g_object_notify (G_OBJECT (timeline), "num-frames");
|
|
g_object_notify (G_OBJECT (timeline), "duration");
|
|
|
|
g_object_thaw_notify (G_OBJECT (timeline));
|
|
g_object_unref (timeline);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_progress:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* The position of the timeline in a [0, 1] interval.
|
|
*
|
|
* Return value: the position of the timeline.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
gdouble
|
|
clutter_timeline_get_progress (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0.);
|
|
|
|
return CLUTTER_FIXED_TO_DOUBLE (clutter_timeline_get_progressx (timeline));
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_progressx:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Fixed point version of clutter_timeline_get_progress().
|
|
*
|
|
* Return value: the position of the timeline as a fixed point value
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterFixed
|
|
clutter_timeline_get_progressx (ClutterTimeline *timeline)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
ClutterFixed progress;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
priv = timeline->priv;
|
|
|
|
progress = clutter_qdivx (CLUTTER_INT_TO_FIXED (priv->current_frame_num),
|
|
CLUTTER_INT_TO_FIXED (priv->n_frames));
|
|
|
|
if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
|
|
progress = CFX_ONE - progress;
|
|
|
|
return progress;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_direction:
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Retrieves the direction of the timeline set with
|
|
* clutter_timeline_set_direction().
|
|
*
|
|
* Return value: the direction of the timeline
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterTimelineDirection
|
|
clutter_timeline_get_direction (ClutterTimeline *timeline)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), CLUTTER_TIMELINE_FORWARD);
|
|
|
|
return timeline->priv->direction;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_set_direction:
|
|
* @timeline: a #ClutterTimeline
|
|
* @direction: the direction of the timeline
|
|
*
|
|
* Sets the direction of @timeline, either %CLUTTER_TIMELINE_FORWARD or
|
|
* %CLUTTER_TIMELINE_BACKWARD.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_timeline_set_direction (ClutterTimeline *timeline,
|
|
ClutterTimelineDirection direction)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (priv->direction != direction)
|
|
{
|
|
priv->direction = direction;
|
|
|
|
if (priv->current_frame_num == 0)
|
|
priv->current_frame_num = priv->n_frames;
|
|
|
|
g_object_notify (G_OBJECT (timeline), "direction");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_get_delta:
|
|
* @timeline: a #ClutterTimeline
|
|
* @msecs: return location for the milliseconds elapsed since the last
|
|
* frame, or %NULL
|
|
*
|
|
* Retrieves the number of frames and the amount of time elapsed since
|
|
* the last ClutterTimeline::new-frame signal.
|
|
*
|
|
* This function is only useful inside handlers for the ::new-frame
|
|
* signal, and its behaviour is undefined if the timeline is not
|
|
* playing.
|
|
*
|
|
* Return value: the amount of frames elapsed since the last one
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
guint
|
|
clutter_timeline_get_delta (ClutterTimeline *timeline,
|
|
guint *msecs)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
|
|
|
|
if (!clutter_timeline_is_playing (timeline))
|
|
{
|
|
if (msecs)
|
|
*msecs = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (msecs)
|
|
*msecs = timeline->priv->msecs_delta;
|
|
|
|
return priv->skipped_frames + 1;
|
|
}
|
|
|
|
static inline void
|
|
clutter_timeline_add_marker_internal (ClutterTimeline *timeline,
|
|
const gchar *marker_name,
|
|
guint frame_num)
|
|
{
|
|
ClutterTimelinePrivate *priv = timeline->priv;
|
|
TimelineMarker *marker;
|
|
GSList *markers;
|
|
|
|
marker = g_hash_table_lookup (priv->markers_by_name, marker_name);
|
|
if (G_UNLIKELY (marker))
|
|
{
|
|
g_warning ("A marker named `%s' already exists on frame %d",
|
|
marker->name,
|
|
marker->frame_num);
|
|
return;
|
|
}
|
|
|
|
marker = timeline_marker_new (marker_name, frame_num);
|
|
g_hash_table_insert (priv->markers_by_name, marker->name, marker);
|
|
|
|
markers = g_hash_table_lookup (priv->markers_by_frame,
|
|
GUINT_TO_POINTER (frame_num));
|
|
if (!markers)
|
|
{
|
|
markers = g_slist_prepend (NULL, marker);
|
|
g_hash_table_insert (priv->markers_by_frame,
|
|
GUINT_TO_POINTER (frame_num),
|
|
markers);
|
|
}
|
|
else
|
|
{
|
|
markers = g_slist_prepend (markers, marker);
|
|
g_hash_table_replace (priv->markers_by_frame,
|
|
GUINT_TO_POINTER (frame_num),
|
|
markers);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_add_marker_at_frame:
|
|
* @timeline: a #ClutterTimeline
|
|
* @marker_name: the unique name for this marker
|
|
* @frame_num: the marker's frame
|
|
*
|
|
* Adds a named marker at @frame_num. Markers are unique string identifiers
|
|
* for a specific frame. Once @timeline reaches @frame_num, it will emit
|
|
* a ::marker-reached signal for each marker attached to that frame.
|
|
*
|
|
* A marker can be removed with clutter_timeline_remove_marker(). The
|
|
* timeline can be advanced to a marker using
|
|
* clutter_timeline_advance_to_marker().
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_timeline_add_marker_at_frame (ClutterTimeline *timeline,
|
|
const gchar *marker_name,
|
|
guint frame_num)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (marker_name != NULL);
|
|
g_return_if_fail (frame_num <= clutter_timeline_get_n_frames (timeline));
|
|
|
|
clutter_timeline_add_marker_internal (timeline, marker_name, frame_num);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_add_marker_at_time:
|
|
* @timeline: a #ClutterTimeline
|
|
* @marker_name: the unique name for this marker
|
|
* @msecs: position of the marker in milliseconds
|
|
*
|
|
* Time-based variant of clutter_timeline_add_marker_at_frame().
|
|
*
|
|
* Adds a named marker at @msecs.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_timeline_add_marker_at_time (ClutterTimeline *timeline,
|
|
const gchar *marker_name,
|
|
guint msecs)
|
|
{
|
|
guint frame_num;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (marker_name != NULL);
|
|
g_return_if_fail (msecs <= clutter_timeline_get_duration (timeline));
|
|
|
|
frame_num = msecs * timeline->priv->fps / 1000;
|
|
|
|
clutter_timeline_add_marker_internal (timeline, marker_name, frame_num);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_list_markers:
|
|
* @timeline: a #ClutterTimeline
|
|
* @frame_num: the frame number to check, or -1
|
|
* @n_markers: the number of markers returned
|
|
*
|
|
* Retrieves the list of markers at @frame_num. If @frame_num is a
|
|
* negative integer, all the markers attached to @timeline will be
|
|
* returned.
|
|
*
|
|
* Return value: a newly allocated, %NULL terminated string array
|
|
* containing the names of the markers. Use g_strfreev() when
|
|
* done.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
gchar **
|
|
clutter_timeline_list_markers (ClutterTimeline *timeline,
|
|
gint frame_num,
|
|
gsize *n_markers)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
gchar **retval = NULL;
|
|
gsize i;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
|
|
|
|
priv = timeline->priv;
|
|
|
|
if (frame_num < 0)
|
|
{
|
|
GList *markers, *l;
|
|
|
|
markers = g_hash_table_get_keys (priv->markers_by_name);
|
|
retval = g_new0 (gchar*, g_list_length (markers) + 1);
|
|
|
|
for (i = 0, l = markers; l != NULL; i++, l = l->next)
|
|
retval[i] = g_strdup (l->data);
|
|
|
|
g_list_free (markers);
|
|
}
|
|
else
|
|
{
|
|
GSList *markers, *l;
|
|
|
|
markers = g_hash_table_lookup (priv->markers_by_frame,
|
|
GUINT_TO_POINTER (frame_num));
|
|
retval = g_new0 (gchar*, g_slist_length (markers) + 1);
|
|
|
|
for (i = 0, l = markers; l != NULL; i++, l = l->next)
|
|
retval[i] = g_strdup (l->data);
|
|
}
|
|
|
|
if (n_markers)
|
|
*n_markers = i;
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_advance_to_marker:
|
|
* @timeline: a #ClutterTimeline
|
|
* @marker_name: the name of the marker
|
|
*
|
|
* Advances @timeline to the frame of the given @marker_name.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_timeline_advance_to_marker (ClutterTimeline *timeline,
|
|
const gchar *marker_name)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
TimelineMarker *marker;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (marker_name != NULL);
|
|
|
|
priv = timeline->priv;
|
|
|
|
marker = g_hash_table_lookup (priv->markers_by_name, marker_name);
|
|
if (!marker)
|
|
{
|
|
g_warning ("No marker named `%s' found.", marker_name);
|
|
return;
|
|
}
|
|
|
|
clutter_timeline_advance (timeline, marker->frame_num);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_remove_marker:
|
|
* @timeline: a #ClutterTimeline
|
|
* @marker_name: the name of the marker to remove
|
|
*
|
|
* Removes @marker_name, if found, from @timeline.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_timeline_remove_marker (ClutterTimeline *timeline,
|
|
const gchar *marker_name)
|
|
{
|
|
ClutterTimelinePrivate *priv;
|
|
TimelineMarker *marker;
|
|
GSList *markers;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
|
|
g_return_if_fail (marker_name != NULL);
|
|
|
|
priv = timeline->priv;
|
|
|
|
marker = g_hash_table_lookup (priv->markers_by_name, marker_name);
|
|
if (!marker)
|
|
{
|
|
g_warning ("No marker named `%s' found.", marker_name);
|
|
return;
|
|
}
|
|
|
|
/* remove from the list of markers at the same frame */
|
|
markers = g_hash_table_lookup (priv->markers_by_frame,
|
|
GUINT_TO_POINTER (marker->frame_num));
|
|
if (G_LIKELY (markers))
|
|
{
|
|
markers = g_slist_remove (markers, marker);
|
|
if (!markers)
|
|
{
|
|
/* no markers left, remove the slot */
|
|
g_hash_table_remove (priv->markers_by_frame,
|
|
GUINT_TO_POINTER (marker->frame_num));
|
|
}
|
|
else
|
|
g_hash_table_replace (priv->markers_by_frame,
|
|
GUINT_TO_POINTER (marker->frame_num),
|
|
markers);
|
|
}
|
|
else
|
|
{
|
|
/* uh-oh, dangling marker; this should never happen */
|
|
g_warning ("Dangling marker %s at frame %d",
|
|
marker->name,
|
|
marker->frame_num);
|
|
}
|
|
|
|
/* this will take care of freeing the marker as well */
|
|
g_hash_table_remove (priv->markers_by_name, marker_name);
|
|
}
|
|
|
|
/**
|
|
* clutter_timeline_has_marker:
|
|
* @timeline: a #ClutterTimeline
|
|
* @marker_name: the name of the marker
|
|
*
|
|
* Checks whether @timeline has a marker set with the given name.
|
|
*
|
|
* Return value: %TRUE if the marker was found
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
gboolean
|
|
clutter_timeline_has_marker (ClutterTimeline *timeline,
|
|
const gchar *marker_name)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
|
|
g_return_val_if_fail (marker_name != NULL, FALSE);
|
|
|
|
return NULL != g_hash_table_lookup (timeline->priv->markers_by_name,
|
|
marker_name);
|
|
}
|