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537 lines
22 KiB
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537 lines
22 KiB
Plaintext
Clutter 0.7.2 (xx/xx/2008)
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==========================
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* List of changes between 0.6.2 and 0.7.2
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o
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* List of bug fixes
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o
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Clutter 0.6.0 (18/02/2008)
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==========================
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* List of changes between 0.5.6 and 0.6.0
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o New documentation sections inside the API reference, describing
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the animation framework.
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o New API in ClutterActor for computing the actor's vertices in
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the plane of a given ancestor and accessors to query whether an
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actor is scaled or rotated
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* List of bug fixed
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o #613 - Extend point transformation API
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o #779 - Rounding error in ClutterBehaviourScale [Havoc Pennington]
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o #787 - tiled textures are broken
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o #796 - segmentation fault when setting label text
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Clutter 0.5.6 (11/02/2008)
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==========================
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* List of changes between 0.5.4 and 0.5.6
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o Reverted a last minute change in the depth sorting function of
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ClutterGroup.
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o Added the clutter_actor_move_anchor_point() family of functions,
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which will set the anchor point at the given coordinates while
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adjusting the actor postion so that the relative position of the
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actor toward its parent remains the same.
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o Provide a fallback for finding the Clutter alpha functions inside
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a UI definition for ClutterScript in case g_module_open() fails.
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o Add initial Frame Buffer Objects support in ClutterTexture; using
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FBOs, where supported by the hardware and drivers, it's possible to
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create a ClutterTexture from any actor.
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* List of bugs fixed
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o #386 - Stage is white unless a timeline is present
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o #439 - timing related pong lockup due to timeline rewind...
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o #440 - 1 pixel line flickering
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o #442 - Shader support
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o #451 - Improve font rendering quality (Pango)
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o #452 - Textures are shown with distortion on Solaris/SPARC
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o #526 - OSX backend
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o #533 - Clutter stage is not shown under some conditions
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o #540 - ClutterStage isn't always respecting requests to change size
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o #549 - Backend offscreen API is broken
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o #613 - Extend point transformation API
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o #635 - Fix buffer overflow in clutter_texture_get_pixbuf() [Gwenole
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Beauchesne]
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o #643 - Superfluous "filter-quality" setting in texture_upload_data()?
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[Gwenole Beauchesne]
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o #689 - Rotating actor through layers does not handle opacity
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correctly [Josh Stewart]
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o #710 - Make "box-blur" test shader work in some way [Gwenole Beauchesne]
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o #719 - X11 backend does not check window field in events [Havoc
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Pennington]
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o #724 - ClutterLabel reports wrong height when lines > 1
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o #749 - "reactive" property does not change
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o #751 - missing XSync in clutter-event-x11.c:xembed_set_info() [Havoc
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Pennington]
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o #756 - clutter_actor_get_abs_size returns bogus values
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o #769 - OSX backend fails to build
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o #770 - OSX: passing incompatible pointer type
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Clutter 0.5.4 (25/01/2008)
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==========================
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* List of changes between 0.5.2 and 0.5.4
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o A clutter-x11-<major>.<minor> pkg-config file is installed along
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with the clutter-<major>.<minor> and clutter-<backend>-<major>.<minor>
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ones, for libraries and applications depending on the X11-based
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backends (GLX and EGLX).
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o Textures are correctly unrealized before changing and freeing the
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main GL context.
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o It is now possible to block the automatic call to clutter_main_quit()
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when closing the stage window using the frame controls by connecting
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an handler for the ::event signal on the Clutter stage and checking
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for the CLUTTER_DELETE event type and returning TRUE. This allows
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the usage of other main loops with GLib reactors (like Python's twisted)
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with Clutter without triggering assertions by closing the stage window.
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* List of bugs fixed
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o #564 - Add more precise clutter_qdivx() [Gwenole Beauchesne]
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o #614 - ClutterActor API inconsistencies
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o #640 - ClutterTexture unrealized with no GL context
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o #654 - Under heavy load clutter sometimes drops the last frame of
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a timeline [Johan Bilien]
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o #672 - Event handling in osx backend is broken [Tommi Komulainen]
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o #684 - Improve test-scale by also using anchor point [Jaap A. Haitsma]
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o #695 - clutter-shader: Invalid format string for
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gssize [Tommi Komulainen]
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o #696 - cogl_get_proc_address requires GLX [Tommi Komulainen]
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o #709 - clutter_effect_scale inconsistent with clutter_actor_set_scale
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o #714 - clutter_event_copy for enter/leave event generates
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extra unref [Neil Roberts]
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o #715 - Type errors in test-shader
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o #720 - BehaviourScale not working in python after recent
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API change [Josh Stewart]
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Clutter 0.5.2 (14/01/2008)
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==========================
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* List of changes between 0.5.0 and 0.5.2
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o ClutterModelDefault has been renamed to ClutterListModel
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o ClutterModel now has vector-based variants for append, prepend and
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insert methods; these methods are useful for bindings
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o Add units-based variant for clutter_actor_move_by()
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* List of bugs fixed
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o #694 - Handle GLhandleARB on OS X [Tommi Komulainen]
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o #700 - Fix for clutter_effect_rotate() [Neil Roberts]
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Clutter 0.5.0 (02/01/2008)
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==========================
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* List of changes between 0.4.2 and 0.5.0
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o New event handling system: every actor with the CLUTTER_ACTOR_REACTIVE
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flag set will receive events from the underlying backend; the event
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propagation chain will be walked in two directions (from the actor to
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the top-level container and back) with the ability to block it in
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both phases.
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o ClutterShader, an abstraction over the programmable OpenGL pipeline.
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o ClutterScore, an object for controlling timelines; using a score
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instance is possible to start multiple timelines at once, or start
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a timeline after another has emitted the ::complete signal.
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o ClutterScript, an object for parsing a scene from an external file or
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a buffer; the scene is described using JSON (JavaScript Object Notation):
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every object is defined using its class and properties, and container
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objects can have their children defined as well. It is also possible
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do describe top-level objects such as timelines and behaviours, and to
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automatically connect signal handlers to signal names.
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o ClutterTimelines duration can now be set in milliseconds using the
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:duration property; the default framerate will be used to compute the
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actual duration in frames. The default framerate will be set by the
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backend, and can be overridden by the application.
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o ClutterTimelines direction can now be set using the :direction
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property; a timeline can be set to proceed forward or backward,
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and the direction can also be change while the timeline is still
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running.
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o New, experimental OSX backend.
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o Build environment for MS VisualStudio 2005.
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o ClutterModel, a generic list-based model object that can be used to
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implement actors following the Model-Viewer-Controller design pattern.
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Clutter provides a default implementation of ClutterModel, called
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ClutterModelDefault and using the GSequence data structure from GLib
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to optimize insertion and look up.
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o Add the ability to grab pointer and keyboard events: if an actor
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is set to have a grab it'll be the only one receiving events until
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it releases the grab.
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o Add the ability for an actor to receive the key focus; an actor
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with key focus will always receive the key events, even if it did
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not acquire the keyboard grab.
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o It is now possible to set the GL "fog" (also known as "depth cueing")
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effect on the ClutterStage; if the fog is enabled, actors farther
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away from the view point will fade into the stage background color.
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o Each actor now has an "anchor point", a point defined in the actor's
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coordinate space that will be used as the origin when scaling and
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rotation transformations.
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o Every pixel-based API has been doubled with a corresponding
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ClutterUnits-based function (postfixed with a '-u'), for instance:
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clutter_actor_set_position() - clutter_actor_set_positionu()
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clutter_actor_set_size() - clutter_actor_set_sizeu()
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clutter_actor_set_depth() - clutter_actor_set_depthu()
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This allows sub-pixel precision and device independence.
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o The ClutterLabel actor now tries very hard to provide a sane
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default size, if no bounding box has been requested; this fixes
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the :alignment property and allows the addition of the :justify
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property.
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o The SDL backend can now be compiled under win32 with MingW; this
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backend is still marked as experimental.
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o The OSX backend allows the compilation of Clutter under OS X; this
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backend is experimental.
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* List of bugs fixed
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o #423 - All actors should emit events rather than just the stage
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o #424 - Interface definition files
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o #443 - ClutterModel implementation
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o #480 - Uninitialized variable in
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path_alpha_to_position() [Gwenole Beauchesne]
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o #511 - clutter_stage_get_actor_at_pos problem
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o #512 - clutter window moves when stage actor is scaled
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o #518 - XEMBED not supported in eglx backend
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o #519 - Should have an Atom cache initialized on start up
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o #520 - Delete after multibyte unicode chars in
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ClutterEntry [Tommi Komulainen]
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o #522 - Array out of bounds indexing [Tommi Komulainen]
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o #523 - cogl portability fixes [Tommi Komulainen]
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o #524 - missing config.h includes [Tommi Komulainen]
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o #525 - Redundant include in cogl/gl [Tommi Komulainen]
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o #531 - Extraneous "new-frame" signal generated
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o #532 - clutter_actor_set_scale_with_gravityx()
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precision [Gwenole Beauchesne]
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o #544 - clutter_color_to_hlsx is broken [Neil Roberts]
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o #546 - ClutterStageState doesn't make sense
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o #550 - Wanted: Set Actor's position based on center or other
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edges/corners of quadrangle
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o #557 - ClutterScript should support complex properties for third
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party classes
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o #558 - Unmerge UI definitions
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o #566 - ClutterEntry does not scroll the text to the
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right [Gwenole Beauchesne]
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o #577 - Inconsistent naming of behaviour properties
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o #580 - Fix call to cogl_enable() [Gwenole Beauchesne]
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o #582 - api naming inconsistence between
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clutter_behaviour_path_append_knots and
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clutter_behaviour_bspline_append
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o #584 - Typo on clutter_effect_rotate_x documentation page
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o #592 - Fix build on trunk [Gwenole Beauchesne]
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o #596 - ClutterTexture tileing logic is a little borked
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o #597 - ClutterGroups not pickable
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o #600 - fix ClutterLabel layout computing when no box has been set
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o #604 - Color param for Label constructor should be
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const [Jonathon Jongsma]
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o #606 - enable depth test in GL
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o #608 - Control motion events frequency
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o #614 - ClutterActor API inconsistencies
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o #616 - ClutterTexture doesn't respect width set from clutterscript
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o #617 - ClutterEffect Improvements
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o #618 - ClutterScript name/id confusion
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o #619 - clutter_behavior_rotate angle properties should accept
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negative values
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o #628 - clutter_actor_rotate_x() is a setter, not a modifier
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o #629 - There is no clutter_actor_get_position()
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o #634 - clutter_behaviour_path_new() documentation unclear
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o #637 - add depth cueing support to the stage
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o #645 - Fix crash in clutter_label_new_full() [Gwenole Beauchesne]
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o #647 - Cannot hide the stage
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o #648 - Hidden fullscreen stage doesn't come back as fullscreen
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o #652 - reference needed on actor being source of last motion_event
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o #661 - clutter_actor_set_width() documentation is vague
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o #662 - clutter_actor_set_opacity() documentation doesn't describe values
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o #665 - ClutterBehaviourEllipse tilts are broken
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o #670 - Fix clutter_container_lower_child() [Gwenole Beauchesne]
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o #673 - ClutterActor "captured-events" signal documentation wrong
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o #674 - ClutterActor::get_depth() and set_depth() vfuncs not
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used [Murray Cumming]
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o #675 - update subregions of cluttertextures
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o #678 - ClutterLabel size allocation still bogus
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Clutter 0.4.0 (07/08/2007)
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========================
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* List of changes between 0.3.1 and 0.4.0
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o Many documentation additions and improvements.
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o Display DPI now honours on backends its can be queried.
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o Various big endian related fixes.
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o ClutterBehaviourEllipse and ClutterBehaviourRotate API and
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internals improvements.
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o Add basic tslib support to eglnative backend (for touchscreen events)
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o clutter_stage_get_actor_at_pos should now work on 16bpp displays.
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o New ClutterEffect rotation calls.
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o Allowing user resizing of the stage now optional.
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(implemented by glx backend only currently)
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o ClutterEntry UTF8 fixes and improved automatic initial sizing.
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o Make ClutterActor GInitiallyUnowned.
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o New ClutterBox API: each box has now a colour and a margin (distance
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between the inner-border and the children); plus, each packed child
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has a padding. Margins and paddings are expressed in ClutterUnits,
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to ease the transition to the device independent units. You can use
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clutter_box_set_default_padding() if you want the same padding for
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each child.
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* List of bug fixed
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o #390 - clutter_stage_get_actor_at_pos broken on 16bpp displays.
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o #398 - inconsistent type for return value of clutter_event_get_state
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o #403 - Critical error when removing texture actor
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o #404 - Solaris build error with OpenGL, missing
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GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB and GL_TEXTURE_RECTANGLE_ARB
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o #409 - depth mismatch between visual (32) and window (24)
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o #407 - metadata-available signal #ifdef'ed out
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o #413 - Clutter compile error with Sun Studio C compiler
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o #426 - typo in sdl_backend
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o #414 - ClutterEntry invisible if size not set
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o #434 - clutter_color_from_pixel incorrectly interprets alpha value
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o #435 - clutter_color_subtract does the opposite of its documentation
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o #436 - clutter-behaviour-depth always perform "from deep to shallow"
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Clutter 0.3.1 (06/07/2007)
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========================
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* List of changes between 0.3 and 0.3.1
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o EGL. There are now 2 experimental EGL backends;
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- 'eglx', the former EGL on X11 implementation (now renamed)
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- 'eglnative', a new EGL 'native' backend which supporting non
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X11 EGL implementations (i.e framebuffer).
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o ClutterGroup now returns correct size when a child is removed.
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o Missing redhand.png added to distro tarball (fixing tests that require
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it)
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o Fix picking in ClutterBox
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o Rectangle border creation fixed.
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o Fix overflow in Exponential Alpha funcs.
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o Many API documentation fixes and improvements.
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o ClutterEffect cleanups.
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o ClutterEntry cleanups.
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o Check for versioned XFixes library (GLX backend).
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o More X error traps in GLX backend.
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Clutter 0.3 (29/06/2007)
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========================
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* List of changes between 0.2.3 and 0.3
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o Clutter now supports both switchable windowing system and GL backends.
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Window systems supported include GLX, EGL and SDL.
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GL support includes OpenGL 1.2+ and OpenGL ES 1.1. This is
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provided by a small basic abstraction layer 'cogl.h'. Cogl is not
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yet documented - usage external to Clutter is not yet advised.
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Backends may provide specific command line options.
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Notes;
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GLX
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---
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The GLX backend is built by default and is currently the most
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developed, supported and featured windowing system backend. Only
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OpenGL is supported via GLX.
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SDL
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---
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Clutter has experimental support for using SDL. Open GL is supported as
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is OpenGL ES via Dogles (very experimental).
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EGL
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---
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Clutter has experimental support for using EGL. Only Open GL ES
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is supported by EGL.
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EGL support assumes an EGL implementation running atop X Windows.
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Open GL ES.
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-----------
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Clutter now has experimental support for Open GL ES.
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Current known issues;
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+ Unrealising a ClutterTexture will not move pixel data from video
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into system memory but simply destroy it.
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+ BGRA, YUV Texture data not currently supported.
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(Use the clutter_feature API to probe for above at runtime)
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Open Source ES implementations this has been tested against
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include `Vincent' and `dgles'. Support for commerical
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implementations may require modifications to the configure.ac
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script.
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vincent: http://ogl-es.sourceforge.net/
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(Also see: http://svn.o-hand.com/repos/misc/trunk/ogles/ )
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dgles: http://developer.hybrid.fi/dgles/index.html
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o New ClutterEffect class provides a simplified (and thus less flexible)
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API wrapping around behaviours, alphas and timelines.
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o New Behaviours - bspline, ellipsis, rotation.
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o New built in Alpha functions;
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CLUTTER_ALPHA_SINE_INC
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CLUTTER_ALPHA_SINE_DEC
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CLUTTER_ALPHA_SINE_HALF
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CLUTTER_ALPHA_SQUARE
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CLUTTER_ALPHA_SMOOTHSTEP_INC
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CLUTTER_ALPHA_SMOOTHSTEP_DEC
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CLUTTER_ALPHA_EXP_INC
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CLUTTER_ALPHA_EXP_DEC
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o New Actors and interfaces
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+ ClutterLayout, for writing extended layout support in actors
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+ ClutterContainer, for generic container actors
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+ ClutterBox, ClutterVBox and ClutterHBox layout actors.
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+ ClutterEntry, text entry actor
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o ClutterTexture now handles BGRA, YUV and premultiplied alpha data.
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o All internal math now fixed point based.
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o Clutter now has it own internal event queue.
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o ClutterStage new features;
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+ Title property for naming in window decorations.
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+ Perspective setting - The stages perspective can now be modified.
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o New Clutter_actor *project API calls allow for querying of tranformed
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actor vertices and points.
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o New Clutter Feature checks.
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o Initial ClutterUnit implementation for device independant positioning.
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* List of Bugs fixed
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o Various issues with very poor performance and Intel drivers.
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o #138 Fix typo in x rotation transform.
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Clutter 0.2.3 (2007-04-11)
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==========================
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* List of changed between 0.2.2 and 0.2.3
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o Fixes to tile based textures and again clutter_texture_get_pixbuf(). [Matthew]
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o Implement Gravity for ClutterScaleBehaviour. [Matthew, Rob]
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Clutter 0.2.2 (2007-03-22)
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==========================
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* List of changed between 0.2.1 and 0.2.2
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o Addition of basic XEMBED support for clutter stage. [Matthew]
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o Fixes to clutter_texture_get_pixbuf(). [Matthew]
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o Export clutter_group_remove_all and add associated fixes. [Matthew]
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Clutter 0.2.1 (2007-02-07)
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==========================
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* List of changed between 0.2.0 and 0.2.1
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o Add even faster double to integer (and back) conversion
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functions. [Tomas]
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o Fix some errors in the fixed point sine waveform
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function. [Tomas]
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o Use fixed point math in the Pango renderer. [Tomas]
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o Improve the GL version check. [Matthew]
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o Add a square waveform function. [Emmanuele]
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* List of bugs fixed
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o #215 - macro CLUTTER_MARK() not disabled for non-debug builds
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Clutter 0.2 (18-01-2007)
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========================
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* List of changes between 0.2 and 0.1
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o Bindings, GStreamer and GTK+ dependencies moved out of tree:
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now Clutter strictly depends on Xlibs, OpenGL and GdkPixbuf only.
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o Actors now have an initial floating reference; this means you
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don't have to explicitely unref them: every memory an actor
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allocates will be freed when the group containing the actor will
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be destroyed.
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o Add basic run-time detection of GL features.
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+ Use GL_TEXTURE_RECTANGLE_ARB if available.
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+ Attempt to set up sync to vblank (set CLUTTER_VBLANK=none to disable)
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o Add API for behaviours. A ClutterBehaviour is an object which
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drives a set of actors using one or more properties depending
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on the value of an "alpha" function.
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+ Provide simple behaviours: ClutterBehaviourOpacity,
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ClutterBehaviourPath and ClutterBehaviourScale.
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+ Provide simple alpha functions for ramps and sine waveforms.
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o Add fixed point API for embedded platforms with no FPU.
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o Add support for command line switches to Clutter, like debug
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flags and abort on warnings; also allow application to hook up
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into the initialisation sequence to add their own command line
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switches.
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o Add Pango GL renderer for Clutter, and use it to render text
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inside the ClutterLabel actor; this decrease texture memory
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usage.
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o Redo Clutter Label widget, using the new Pango renderer.
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o Clutter Textures do not store local pixbuf copy (of texture).
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o Redo group and actor scale/sizing API and functionality.
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o Add memory management API for ClutterColor, and string parsing.
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* List of bug fixed
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o #199 - Little group handling fix?
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o #198 - Detect NPOT support on more systems
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o #197 - Tiled textures are broken
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o #196 - Rebuild the examples when the library changes
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o #156 - clutter_actor_set_position not using the absolute size
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o #155 - Don't test for XInitThreads [Bastien Nocera]
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o #154 - Key presses not working in super-oh example [Bastien Nocera]
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o #152 - Misc fixes [Bastien Nocera]
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o #143 - Faulty ref-counting in clutter_group_remove [Frederic Riss]
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o #141 - Copy-pasto in clutter_media_set_volume [Frederic Riss]
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o #101 - No package 'x11' found -- wrong configure [Tomasz Torcz]
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o #98 - Enabling trails in super-oh crashes
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Clutter 0.1 (22/06/2006)
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========================
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* First 'official' release, expect bugs aplenty.
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* Contains:
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o Hopefully enough functionality to build things.
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o Basic gstreamer 0.10 video playback support.
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o Fairly stable API, though in no way totally stable.
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Expect CHANGES in future versions.
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o Some simple examples ( also see OPT ).
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o An experimental GTK-Clutter widget.
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o Fairly complete Python bindings.
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o Non complete but hopefully useful API documentation.
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* If you want to help out see the TODO file.
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