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54d8aadf1d
The texture filters are now a property of the material layer rather than the texture object. Whenever a texture is painted with a material it sets the filters on all of the GL textures in the Cogl texture. The filter is cached so that it won't be changed unnecessarily. The automatic mipmap generation has changed so that the mipmaps are only generated when the texture is painted instead of every time the data changes. Changing the texture sets a flag to mark that the mipmaps are dirty. This works better if the FBO extension is available because we can use glGenerateMipmap. If the extension is not available it will temporarily enable automatic mipmap generation and reupload the first pixel of each slice. This requires tracking the data for the first pixel. The COGL_TEXTURE_AUTO_MIPMAP flag has been replaced with COGL_TEXTURE_NO_AUTO_MIPMAP so that it will default to auto-mipmapping. The mipmap generation is now effectively free if you are not using a mipmap filter mode so you would only want to disable it if you had some special reason to generate your own mipmaps. ClutterTexture no longer has to store its own copy of the filter mode. Instead it stores it in the material and the property is directly set and read from that. This fixes problems with the filters getting out of sync when a cogl handle is set on the texture directly. It also avoids the mess of having to rerealize the texture if the filter quality changes to HIGH because Cogl will take of generating the mipmaps if needed.
353 lines
9.8 KiB
C
353 lines
9.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2008 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses>.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#include "cogl-pango-glyph-cache.h"
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#include "cogl-pango-private.h"
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/* Minimum width/height for each texture */
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#define MIN_TEXTURE_SIZE 256
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/* All glyph with heights within this margin from each other can be
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put in the same band */
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#define BAND_HEIGHT_ROUND 4
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typedef struct _CoglPangoGlyphCacheKey CoglPangoGlyphCacheKey;
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typedef struct _CoglPangoGlyphCacheTexture CoglPangoGlyphCacheTexture;
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typedef struct _CoglPangoGlyphCacheBand CoglPangoGlyphCacheBand;
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struct _CoglPangoGlyphCache
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{
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/* Hash table to quickly check whether a particular glyph in a
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particular font is already cached */
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GHashTable *hash_table;
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/* List of textures */
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CoglPangoGlyphCacheTexture *textures;
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/* List of horizontal bands of glyphs */
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CoglPangoGlyphCacheBand *bands;
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};
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struct _CoglPangoGlyphCacheKey
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{
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PangoFont *font;
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PangoGlyph glyph;
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};
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/* Represents one texture that will be used to store glyphs. The
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texture is divided into horizontal bands which all contain glyphs
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of approximatly the same height */
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struct _CoglPangoGlyphCacheTexture
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{
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/* The width and height of the texture which should always be a
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power of two. This can vary so that glyphs larger than
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MIN_TEXTURE_SIZE can use a bigger texture */
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int texture_size;
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/* The remaining vertical space not taken up by any bands */
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int space_remaining;
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/* The actual texture */
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CoglHandle texture;
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CoglPangoGlyphCacheTexture *next;
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};
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/* Represents one horizontal band of a texture. Each band contains
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glyphs of a similar height */
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struct _CoglPangoGlyphCacheBand
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{
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/* The y position of the top of the band */
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int top;
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/* The height of the band */
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int height;
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/* The remaining horizontal space not taken up by any glyphs */
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int space_remaining;
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/* The size of the texture. Needed to calculate texture
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coordinates */
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int texture_size;
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/* The texture containing this band */
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CoglHandle texture;
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CoglPangoGlyphCacheBand *next;
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};
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static void
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cogl_pango_glyph_cache_value_free (CoglPangoGlyphCacheValue *value)
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{
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cogl_handle_unref (value->texture);
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g_slice_free (CoglPangoGlyphCacheValue, value);
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}
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static void
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cogl_pango_glyph_cache_key_free (CoglPangoGlyphCacheKey *key)
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{
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g_object_unref (key->font);
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g_slice_free (CoglPangoGlyphCacheKey, key);
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}
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static guint
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cogl_pango_glyph_cache_hash_func (gconstpointer key)
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{
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const CoglPangoGlyphCacheKey *cache_key
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= (const CoglPangoGlyphCacheKey *) key;
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/* Generate a number affected by both the font and the glyph
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number. We can safely directly compare the pointers because the
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key holds a reference to the font so it is not possible that a
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different font will have the same memory address */
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return GPOINTER_TO_UINT (cache_key->font) ^ cache_key->glyph;
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}
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static gboolean
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cogl_pango_glyph_cache_equal_func (gconstpointer a,
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gconstpointer b)
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{
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const CoglPangoGlyphCacheKey *key_a
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= (const CoglPangoGlyphCacheKey *) a;
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const CoglPangoGlyphCacheKey *key_b
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= (const CoglPangoGlyphCacheKey *) b;
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/* We can safely directly compare the pointers for the fonts because
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the key holds a reference to the font so it is not possible that
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a different font will have the same memory address */
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return key_a->font == key_b->font
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&& key_a->glyph == key_b->glyph;
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}
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static void
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cogl_pango_glyph_cache_free_textures (CoglPangoGlyphCacheTexture *node)
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{
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CoglPangoGlyphCacheTexture *next;
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while (node)
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{
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next = node->next;
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cogl_handle_unref (node->texture);
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g_slice_free (CoglPangoGlyphCacheTexture, node);
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node = next;
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}
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}
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static void
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cogl_pango_glyph_cache_free_bands (CoglPangoGlyphCacheBand *node)
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{
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CoglPangoGlyphCacheBand *next;
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while (node)
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{
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next = node->next;
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cogl_handle_unref (node->texture);
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g_slice_free (CoglPangoGlyphCacheBand, node);
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node = next;
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}
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}
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CoglPangoGlyphCache *
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cogl_pango_glyph_cache_new (void)
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{
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CoglPangoGlyphCache *cache;
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cache = g_malloc (sizeof (CoglPangoGlyphCache));
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cache->hash_table = g_hash_table_new_full
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(cogl_pango_glyph_cache_hash_func,
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cogl_pango_glyph_cache_equal_func,
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(GDestroyNotify) cogl_pango_glyph_cache_key_free,
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(GDestroyNotify) cogl_pango_glyph_cache_value_free);
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cache->textures = NULL;
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cache->bands = NULL;
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return cache;
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}
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void
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cogl_pango_glyph_cache_clear (CoglPangoGlyphCache *cache)
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{
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cogl_pango_glyph_cache_free_textures (cache->textures);
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cache->textures = NULL;
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cogl_pango_glyph_cache_free_bands (cache->bands);
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cache->bands = NULL;
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g_hash_table_remove_all (cache->hash_table);
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}
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void
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cogl_pango_glyph_cache_free (CoglPangoGlyphCache *cache)
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{
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cogl_pango_glyph_cache_clear (cache);
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g_hash_table_unref (cache->hash_table);
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g_free (cache);
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}
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CoglPangoGlyphCacheValue *
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cogl_pango_glyph_cache_lookup (CoglPangoGlyphCache *cache,
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PangoFont *font,
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PangoGlyph glyph)
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{
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CoglPangoGlyphCacheKey key;
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key.font = font;
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key.glyph = glyph;
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return (CoglPangoGlyphCacheValue *)
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g_hash_table_lookup (cache->hash_table, &key);
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}
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CoglPangoGlyphCacheValue *
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cogl_pango_glyph_cache_set (CoglPangoGlyphCache *cache,
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PangoFont *font,
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PangoGlyph glyph,
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gconstpointer pixels,
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int width,
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int height,
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int stride,
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int draw_x,
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int draw_y)
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{
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int band_height;
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CoglPangoGlyphCacheBand *band;
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CoglPangoGlyphCacheKey *key;
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CoglPangoGlyphCacheValue *value;
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/* Reserve an extra pixel gap around the glyph so that it can pull
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in blank pixels when linear filtering is enabled */
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width++;
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height++;
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/* Round the height up to the nearest multiple of
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BAND_HEIGHT_ROUND */
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band_height = (height + BAND_HEIGHT_ROUND - 1) & ~(BAND_HEIGHT_ROUND - 1);
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/* Look for a band with the same height and enough width available */
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for (band = cache->bands;
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band && (band->height != band_height || band->space_remaining < width);
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band = band->next);
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if (band == NULL)
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{
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CoglPangoGlyphCacheTexture *texture;
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/* Look for a texture with enough vertical space left for a band
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with this height */
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for (texture = cache->textures;
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texture && (texture->space_remaining < band_height
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|| texture->texture_size < width);
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texture = texture->next);
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if (texture == NULL)
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{
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guchar *clear_data;
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/* Allocate a new texture that is the nearest power of two
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greater than the band height or the minimum size,
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whichever is lower */
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texture = g_slice_new (CoglPangoGlyphCacheTexture);
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texture->texture_size = MIN_TEXTURE_SIZE;
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while (texture->texture_size < band_height ||
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texture->texture_size < width)
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{
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texture->texture_size *= 2;
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}
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/* Allocate an empty buffer to clear the texture */
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clear_data =
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g_malloc0 (texture->texture_size * texture->texture_size);
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texture->texture =
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cogl_texture_new_from_data (texture->texture_size,
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texture->texture_size,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_A_8,
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COGL_PIXEL_FORMAT_A_8,
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texture->texture_size,
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clear_data);
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g_free (clear_data);
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texture->space_remaining = texture->texture_size;
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texture->next = cache->textures;
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cache->textures = texture;
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}
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band = g_slice_new (CoglPangoGlyphCacheBand);
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band->top = texture->texture_size - texture->space_remaining;
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band->height = band_height;
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band->space_remaining = texture->texture_size;
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band->texture = cogl_handle_ref (texture->texture);
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band->texture_size = texture->texture_size;
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band->next = cache->bands;
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cache->bands = band;
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texture->space_remaining -= band_height;
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}
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band->space_remaining -= width;
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width--;
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height--;
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cogl_texture_set_region (band->texture,
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0, 0,
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band->space_remaining,
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band->top,
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width, height,
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width, height,
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COGL_PIXEL_FORMAT_A_8,
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stride,
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pixels);
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key = g_slice_new (CoglPangoGlyphCacheKey);
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key->font = g_object_ref (font);
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key->glyph = glyph;
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value = g_slice_new (CoglPangoGlyphCacheValue);
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value->texture = cogl_handle_ref (band->texture);
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value->tx1 = (float)(band->space_remaining)
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/ band->texture_size;
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value->tx2 = (float)(band->space_remaining + width)
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/ band->texture_size;
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value->ty1 = (float)(band->top)
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/ band->texture_size;
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value->ty2 = (float)(band->top + height)
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/ band->texture_size;
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value->draw_x = draw_x;
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value->draw_y = draw_y;
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value->draw_width = width;
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value->draw_height = height;
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g_hash_table_insert (cache->hash_table, key, value);
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return value;
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}
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