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be9d5b34c6
The previous code to initialise the depth state on the default pipeline wasn't initialising the magic number. If you later tried to retrieve the depth state using cogl_pipeline_get_depth_state you would end up with an invalid depth state struct and you would just get warnings if you tried to use it for anything. This patch just replaces the initialisation with a call to cogl_depth_state_init because it uses the same values anyway. Reviewed-by: Robert Bragg <robert@linux.intel.com>
111 lines
3.0 KiB
C
111 lines
3.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-depth-state-private.h"
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#include "cogl-depth-state.h"
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void
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cogl_depth_state_init (CoglDepthState *state)
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{
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state->magic = COGL_DEPTH_STATE_MAGIC;
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/* The same as the GL defaults */
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state->test_enabled = FALSE;
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state->write_enabled = TRUE;
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state->test_function = COGL_DEPTH_TEST_FUNCTION_LESS;
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state->range_near = 0;
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state->range_far = 1;
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}
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void
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cogl_depth_state_set_test_enabled (CoglDepthState *state,
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gboolean enabled)
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{
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_COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC);
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state->test_enabled = enabled;
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}
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gboolean
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cogl_depth_state_get_test_enabled (CoglDepthState *state)
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{
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_COGL_RETURN_VAL_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE);
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return state->test_enabled;
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}
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void
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cogl_depth_state_set_write_enabled (CoglDepthState *state,
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gboolean enabled)
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{
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_COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC);
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state->write_enabled = enabled;
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}
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gboolean
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cogl_depth_state_get_write_enabled (CoglDepthState *state)
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{
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_COGL_RETURN_VAL_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE);
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return state->write_enabled;
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}
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void
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cogl_depth_state_set_test_function (CoglDepthState *state,
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CoglDepthTestFunction function)
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{
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_COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC);
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state->test_function = function;
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}
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CoglDepthTestFunction
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cogl_depth_state_get_test_function (CoglDepthState *state)
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{
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_COGL_RETURN_VAL_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE);
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return state->test_function;
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}
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void
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cogl_depth_state_set_range (CoglDepthState *state,
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float near,
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float far)
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{
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_COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC);
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state->range_near = near;
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state->range_far = far;
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}
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void
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cogl_depth_state_get_range (CoglDepthState *state,
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float *near_out,
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float *far_out)
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{
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_COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC);
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*near_out = state->range_near;
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*far_out = state->range_far;
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}
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