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The actor-offscreen-redirect didn't initialize its state properly, so it could potentially end up with the "was_painted" state being TRUE from the start, effectively skipping the whole test. Fixing so that the test even run resulted in the test getting stuck in a dead lock due to the verification that a frame was drawn was done from a paint callback. A paint callback had the mutex held, so when the test case tried to run the main loop, the next paint callback caller path taken would try to re-lock the same mutex, thus dead lock. https://bugzilla.gnome.org/show_bug.cgi?id=768976 |
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.. | ||
scripts | ||
actor-anchors.c | ||
actor-destroy.c | ||
actor-graph.c | ||
actor-invariants.c | ||
actor-iter.c | ||
actor-layout.c | ||
actor-meta.c | ||
actor-offscreen-limit-max-size.c | ||
actor-offscreen-redirect.c | ||
actor-paint-opacity.c | ||
actor-pick.c | ||
actor-shader-effect.c | ||
actor-size.c | ||
animator.c | ||
behaviours.c | ||
binding-pool.c | ||
cairo-texture.c | ||
cally-text.c | ||
color.c | ||
events-touch.c | ||
group.c | ||
interval.c | ||
Makefile.am | ||
model.c | ||
path.c | ||
rectangle.c | ||
score.c | ||
script-parser.c | ||
state.c | ||
text-cache.c | ||
text.c | ||
texture-fbo.c | ||
texture.c | ||
timeline-interpolate.c | ||
timeline-progress.c | ||
timeline-rewind.c | ||
timeline.c | ||
units.c |