mutter/clutter/clutter/clutter-desaturate-effect.h
2016-04-12 20:04:26 +02:00

66 lines
2.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DESATURATE_EFFECT_H__
#define __CLUTTER_DESATURATE_EFFECT_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-effect.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DESATURATE_EFFECT (clutter_desaturate_effect_get_type ())
#define CLUTTER_DESATURATE_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DESATURATE_EFFECT, ClutterDesaturateEffect))
#define CLUTTER_IS_DESATURATE_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DESATURATE_EFFECT))
/**
* ClutterDesaturateEffect:
*
* #ClutterDesaturateEffect is an opaque structure
* whose members cannot be directly accessed
*
* Since: 1.4
*/
typedef struct _ClutterDesaturateEffect ClutterDesaturateEffect;
typedef struct _ClutterDesaturateEffectClass ClutterDesaturateEffectClass;
CLUTTER_AVAILABLE_IN_1_4
GType clutter_desaturate_effect_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_4
ClutterEffect *clutter_desaturate_effect_new (gdouble factor);
CLUTTER_AVAILABLE_IN_1_4
void clutter_desaturate_effect_set_factor (ClutterDesaturateEffect *effect,
gdouble factor);
CLUTTER_AVAILABLE_IN_1_4
gdouble clutter_desaturate_effect_get_factor (ClutterDesaturateEffect *effect);
G_END_DECLS
#endif /* __CLUTTER_DESATURATE_EFFECT_H__ */