mirror of
https://github.com/brl/mutter.git
synced 2024-11-30 03:50:47 -05:00
43a5fef73d
All GL functions that are defined in a version later than 1.1 need to be called through cogl_get_proc_address because the Windows GL DLL does not export them to directly link against.
181 lines
7.1 KiB
C
181 lines
7.1 KiB
C
/*
|
|
* Clutter COGL
|
|
*
|
|
* A basic GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2007 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifndef __COGL_CONTEXT_H
|
|
#define __COGL_CONTEXT_H
|
|
|
|
#include "cogl-primitives.h"
|
|
#include "cogl-clip-stack.h"
|
|
|
|
typedef struct
|
|
{
|
|
GLfloat v[3];
|
|
GLfloat t[2];
|
|
GLubyte c[4];
|
|
} CoglTextureGLVertex;
|
|
|
|
typedef struct
|
|
{
|
|
/* Features cache */
|
|
CoglFeatureFlags feature_flags;
|
|
gboolean features_cached;
|
|
|
|
/* Enable cache */
|
|
gulong enable_flags;
|
|
guint8 color_alpha;
|
|
|
|
gboolean enable_backface_culling;
|
|
|
|
/* Cache of inverse projection matrix */
|
|
float inverse_projection[16];
|
|
|
|
/* Materials */
|
|
GArray *material_handles;
|
|
GArray *material_layer_handles;
|
|
CoglHandle default_material;
|
|
CoglHandle source_material;
|
|
|
|
/* Textures */
|
|
GArray *texture_handles;
|
|
CoglHandle default_gl_texture_2d_tex;
|
|
CoglHandle default_gl_texture_rect_tex;
|
|
|
|
|
|
/* Batching geometry... */
|
|
/* We journal the texture rectangles we want to submit to OpenGL so
|
|
* we have an oppertunity to optimise the final order so that we
|
|
* can batch things together. */
|
|
GArray *journal;
|
|
GArray *logged_vertices;
|
|
GArray *static_indices;
|
|
GArray *polygon_vertices;
|
|
|
|
/* Some simple caching, to minimize state changes... */
|
|
CoglHandle current_material;
|
|
gulong current_material_flags;
|
|
GArray *current_layers;
|
|
guint n_texcoord_arrays_enabled;
|
|
|
|
/* Framebuffer objects */
|
|
GArray *fbo_handles;
|
|
CoglBufferTarget draw_buffer;
|
|
|
|
/* Shaders */
|
|
GArray *shader_handles;
|
|
|
|
/* Programs */
|
|
GArray *program_handles;
|
|
|
|
/* Clip stack */
|
|
CoglClipStackState clip;
|
|
|
|
/* Vertex buffers */
|
|
GArray *vertex_buffer_handles;
|
|
|
|
/* Primitives */
|
|
floatVec2 path_start;
|
|
floatVec2 path_pen;
|
|
GArray *path_nodes;
|
|
guint last_path;
|
|
floatVec2 path_nodes_min;
|
|
floatVec2 path_nodes_max;
|
|
CoglHandle stencil_material;
|
|
|
|
/* Relying on glext.h to define these */
|
|
COGL_PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT;
|
|
COGL_PFNGLDELETERENDERBUFFERSEXTPROC pf_glDeleteRenderbuffersEXT;
|
|
COGL_PFNGLBINDRENDERBUFFEREXTPROC pf_glBindRenderbufferEXT;
|
|
COGL_PFNGLRENDERBUFFERSTORAGEEXTPROC pf_glRenderbufferStorageEXT;
|
|
COGL_PFNGLGENFRAMEBUFFERSEXTPROC pf_glGenFramebuffersEXT;
|
|
COGL_PFNGLBINDFRAMEBUFFEREXTPROC pf_glBindFramebufferEXT;
|
|
COGL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC pf_glFramebufferTexture2DEXT;
|
|
COGL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC pf_glFramebufferRenderbufferEXT;
|
|
COGL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC pf_glCheckFramebufferStatusEXT;
|
|
COGL_PFNGLDELETEFRAMEBUFFERSEXTPROC pf_glDeleteFramebuffersEXT;
|
|
COGL_PFNGLBLITFRAMEBUFFEREXTPROC pf_glBlitFramebufferEXT;
|
|
COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC pf_glRenderbufferStorageMultisampleEXT;
|
|
|
|
COGL_PFNGLCREATEPROGRAMOBJECTARBPROC pf_glCreateProgramObjectARB;
|
|
COGL_PFNGLCREATESHADEROBJECTARBPROC pf_glCreateShaderObjectARB;
|
|
COGL_PFNGLSHADERSOURCEARBPROC pf_glShaderSourceARB;
|
|
COGL_PFNGLCOMPILESHADERARBPROC pf_glCompileShaderARB;
|
|
COGL_PFNGLATTACHOBJECTARBPROC pf_glAttachObjectARB;
|
|
COGL_PFNGLLINKPROGRAMARBPROC pf_glLinkProgramARB;
|
|
COGL_PFNGLUSEPROGRAMOBJECTARBPROC pf_glUseProgramObjectARB;
|
|
COGL_PFNGLGETUNIFORMLOCATIONARBPROC pf_glGetUniformLocationARB;
|
|
COGL_PFNGLDELETEOBJECTARBPROC pf_glDeleteObjectARB;
|
|
COGL_PFNGLGETINFOLOGARBPROC pf_glGetInfoLogARB;
|
|
COGL_PFNGLGETOBJECTPARAMETERIVARBPROC pf_glGetObjectParameterivARB;
|
|
|
|
COGL_PFNGLVERTEXATTRIBPOINTERARBPROC pf_glVertexAttribPointerARB;
|
|
COGL_PFNGLENABLEVERTEXATTRIBARRAYARBPROC pf_glEnableVertexAttribArrayARB;
|
|
COGL_PFNGLDISABLEVERTEXATTRIBARRAYARBPROC pf_glDisableVertexAttribArrayARB;
|
|
|
|
COGL_PFNGLGENBUFFERSARBPROC pf_glGenBuffersARB;
|
|
COGL_PFNGLBINDBUFFERARBPROC pf_glBindBufferARB;
|
|
COGL_PFNGLBUFFERDATAARBPROC pf_glBufferDataARB;
|
|
COGL_PFNGLBUFFERSUBDATAARBPROC pf_glBufferSubDataARB;
|
|
COGL_PFNGLMAPBUFFERARBPROC pf_glMapBufferARB;
|
|
COGL_PFNGLUNMAPBUFFERARBPROC pf_glUnmapBufferARB;
|
|
COGL_PFNGLDELETEBUFFERSARBPROC pf_glDeleteBuffersARB;
|
|
|
|
COGL_PFNGLUNIFORM1FARBPROC pf_glUniform1fARB;
|
|
COGL_PFNGLUNIFORM2FARBPROC pf_glUniform2fARB;
|
|
COGL_PFNGLUNIFORM3FARBPROC pf_glUniform3fARB;
|
|
COGL_PFNGLUNIFORM4FARBPROC pf_glUniform4fARB;
|
|
COGL_PFNGLUNIFORM1FVARBPROC pf_glUniform1fvARB;
|
|
COGL_PFNGLUNIFORM2FVARBPROC pf_glUniform2fvARB;
|
|
COGL_PFNGLUNIFORM3FVARBPROC pf_glUniform3fvARB;
|
|
COGL_PFNGLUNIFORM4FVARBPROC pf_glUniform4fvARB;
|
|
COGL_PFNGLUNIFORM1IARBPROC pf_glUniform1iARB;
|
|
COGL_PFNGLUNIFORM2IARBPROC pf_glUniform2iARB;
|
|
COGL_PFNGLUNIFORM3IARBPROC pf_glUniform3iARB;
|
|
COGL_PFNGLUNIFORM4IARBPROC pf_glUniform4iARB;
|
|
COGL_PFNGLUNIFORM1IVARBPROC pf_glUniform1ivARB;
|
|
COGL_PFNGLUNIFORM2IVARBPROC pf_glUniform2ivARB;
|
|
COGL_PFNGLUNIFORM3IVARBPROC pf_glUniform3ivARB;
|
|
COGL_PFNGLUNIFORM4IVARBPROC pf_glUniform4ivARB;
|
|
COGL_PFNGLUNIFORMMATRIX2FVARBPROC pf_glUniformMatrix2fvARB;
|
|
COGL_PFNGLUNIFORMMATRIX3FVARBPROC pf_glUniformMatrix3fvARB;
|
|
COGL_PFNGLUNIFORMMATRIX4FVARBPROC pf_glUniformMatrix4fvARB;
|
|
|
|
COGL_PFNGLDRAWRANGEELEMENTSPROC pf_glDrawRangeElements;
|
|
|
|
COGL_PFNGLACTIVETEXTUREPROC pf_glActiveTexture;
|
|
COGL_PFNGLCLIENTACTIVETEXTUREPROC pf_glClientActiveTexture;
|
|
} CoglContext;
|
|
|
|
CoglContext *
|
|
_cogl_context_get_default ();
|
|
|
|
/* Obtains the context and returns retval if NULL */
|
|
#define _COGL_GET_CONTEXT(ctxvar, retval) \
|
|
CoglContext *ctxvar = _cogl_context_get_default (); \
|
|
if (ctxvar == NULL) return retval;
|
|
|
|
#define NO_RETVAL
|
|
|
|
#endif /* __COGL_CONTEXT_H */
|