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https://github.com/brl/mutter.git
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6988744db7
Instead of using ClutterActor for the base class of the Stage implementation we should extend the StageWindow interface with the required bits (geometry, realization) and use a simple object class. This require a wee bit of changes across Backend, Stage and StageWindow, even though it's mostly re-shuffling. First of all, StageWindow should get new virtual functions: * geometry: - resize() - get_geometry() * realization - realize() - unrealize() This covers all the bits that we use from ClutterActor currently inside the stage implementations. The ClutterBackend::create_stage() virtual function should create a StageWindow, and not an Actor (it should always have been; the fact that it returned an Actor was a leak of the black magic going on underneath). Since we never guaranteed ABI compatibility for the Backend class, this is not a problem. Internally to ClutterStage we can finally drop the shenanigans of setting/unsetting actor flags on the implementation: if the realization succeeds, for instance, we set the REALIZED flag on the Stage and we're done. As an initial proof of concept, the X11 and GLX stage implementations have been ported to the New World Order(tm) and show no regressions.
115 lines
5.4 KiB
C
115 lines
5.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_BACKEND_H__
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#define __CLUTTER_BACKEND_H__
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#include <cairo.h>
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#include <glib-object.h>
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#include <pango/pango.h>
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-event.h>
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#include <clutter/clutter-feature.h>
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#include <clutter/clutter-stage.h>
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#include <clutter/clutter-stage-window.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BACKEND (clutter_backend_get_type ())
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#define CLUTTER_BACKEND(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND, ClutterBackend))
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#define CLUTTER_IS_BACKEND(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND))
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#define CLUTTER_BACKEND_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND, ClutterBackendClass))
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#define CLUTTER_IS_BACKEND_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND))
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#define CLUTTER_BACKEND_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND, ClutterBackendClass))
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typedef struct _ClutterBackend ClutterBackend;
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typedef struct _ClutterBackendPrivate ClutterBackendPrivate;
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typedef struct _ClutterBackendClass ClutterBackendClass;
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struct _ClutterBackend
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{
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/*< private >*/
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GObject parent_instance;
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ClutterBackendPrivate *priv;
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};
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struct _ClutterBackendClass
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{
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/*< private >*/
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GObjectClass parent_class;
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/* vfuncs */
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gboolean (* pre_parse) (ClutterBackend *backend,
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GError **error);
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gboolean (* post_parse) (ClutterBackend *backend,
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GError **error);
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ClutterStageWindow *(* create_stage) (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error);
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void (* init_events) (ClutterBackend *backend);
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void (* init_features) (ClutterBackend *backend);
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void (* add_options) (ClutterBackend *backend,
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GOptionGroup *group);
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ClutterFeatureFlags (* get_features) (ClutterBackend *backend);
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void (* redraw) (ClutterBackend *backend,
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ClutterStage *stage);
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gboolean (* create_context) (ClutterBackend *backend,
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gboolean is_offscreen,
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GError **error);
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void (* ensure_context) (ClutterBackend *backend,
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ClutterStage *stage);
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/* signals */
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void (* resolution_changed) (ClutterBackend *backend);
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void (* font_changed) (ClutterBackend *backend);
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};
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GType clutter_backend_get_type (void) G_GNUC_CONST;
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ClutterBackend *clutter_get_default_backend (void);
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void clutter_backend_set_resolution (ClutterBackend *backend,
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gdouble dpi);
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gdouble clutter_backend_get_resolution (ClutterBackend *backend);
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void clutter_backend_set_double_click_time (ClutterBackend *backend,
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guint msec);
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guint clutter_backend_get_double_click_time (ClutterBackend *backend);
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void clutter_backend_set_double_click_distance (ClutterBackend *backend,
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guint distance);
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guint clutter_backend_get_double_click_distance (ClutterBackend *backend);
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void clutter_backend_set_font_options (ClutterBackend *backend,
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const cairo_font_options_t *options);
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const cairo_font_options_t *clutter_backend_get_font_options (ClutterBackend *backend);
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void clutter_backend_set_font_name (ClutterBackend *backend,
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const gchar *font_name);
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G_CONST_RETURN gchar * clutter_backend_get_font_name (ClutterBackend *backend);
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G_END_DECLS
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#endif /* __CLUTTER_BACKEND_H__ */
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