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010d16f647
This makes it possible to integrate existing GLES2 code with applications using Cogl as the rendering api. Currently all GLES2 usage is handled with separate GLES2 contexts to ensure that GLES2 api usage doesn't interfere with Cogl's own use of OpenGL[ES]. The api has been designed though so we can provide tighter integration later. The api would allow us to support GLES2 virtualized on top of an OpenGL/GLX driver as well as GLES2 virtualized on the core rendering api of Cogl itself. Virtualizing the GLES2 support on Cogl will allow us to take advantage of Cogl debugging facilities as well as let us optimize the cost of allocating multiple GLES2 contexts and switching between them which can both be very expensive with many drivers. As as a side effect of this patch Cogl can also now be used as a portable window system binding API for GLES2 as an alternative to EGL. Parts of this patch are based on work done by Tomeu Vizoso <tomeu.vizoso@collabora.com> who did the first iteration of adding GLES2 API support to Cogl so that WebGL support could be added to webkit-clutter. This patch adds a very minimal cogl-gles2-context example that shows how to create a gles2 context, clear the screen to a random color and also draw a triangle with the cogl api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 4bb6eff3dbd50d8fef7d6bdbed55c5aaa70036a8)
375 lines
10 KiB
C
375 lines
10 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-winsys-egl-gdl-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-swap-chain-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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typedef struct _CoglRendererGDL
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{
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CoglBool gdl_initialized;
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} CoglRendererGDL;
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typedef struct _CoglDisplayGDL
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{
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int egl_surface_width;
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int egl_surface_height;
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CoglBool have_onscreen;
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} CoglDisplayGDL;
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererGDL *gdl_renderer = egl_renderer->platform;
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if (gdl_renderer->gdl_initialized)
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gdl_close ();
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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CoglRendererEGL *egl_renderer;
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CoglRendererGDL *gdl_renderer;
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gdl_ret_t rc = GDL_SUCCESS;
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gdl_display_info_t gdl_display_info;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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gdl_renderer = g_slice_new0 (CoglRendererGDL);
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egl_renderer->platform = gdl_renderer;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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/* Check we can talk to the GDL library */
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rc = gdl_init (NULL);
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if (rc != GDL_SUCCESS)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"GDL initialize failed. %s",
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gdl_get_error_string (rc));
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goto error;
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}
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rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &gdl_display_info);
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if (rc != GDL_SUCCESS)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"GDL failed to get display information: %s",
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gdl_get_error_string (rc));
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gdl_close ();
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goto error;
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}
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gdl_close ();
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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}
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static CoglBool
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_cogl_winsys_egl_context_created (CoglDisplay *display,
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GError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayGDL *gdl_display = egl_display->platform;
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const char *error_message;
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egl_display->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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(NativeWindowType) display->gdl_plane,
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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{
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error_message = "Unable to create EGL window surface";
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goto fail;
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}
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if (!_cogl_winsys_egl_make_current (display,
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egl_display->egl_surface,
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egl_display->egl_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with egl surface";
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goto fail;
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}
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_WIDTH,
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&gdl_display->egl_surface_width);
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_HEIGHT,
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&gdl_display->egl_surface_height);
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return TRUE;
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fail:
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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return FALSE;
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}
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static CoglBool
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gdl_plane_init (CoglDisplay *display, GError **error)
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{
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CoglBool ret = TRUE;
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gdl_color_space_t colorSpace = GDL_COLOR_SPACE_RGB;
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gdl_pixel_format_t pixfmt = GDL_PF_ARGB_32;
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gdl_rectangle_t dstRect;
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gdl_display_info_t display_info;
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gdl_ret_t rc = GDL_SUCCESS;
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if (!display->gdl_plane)
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{
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g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"No GDL plane specified with "
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"cogl_gdl_display_set_plane");
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return FALSE;
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}
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rc = gdl_init (NULL);
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if (rc != GDL_SUCCESS)
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{
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g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"GDL initialize failed. %s", gdl_get_error_string (rc));
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return FALSE;
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}
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rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &display_info);
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if (rc != GDL_SUCCESS)
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{
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g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"GDL failed to get display infomation: %s",
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gdl_get_error_string (rc));
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gdl_close ();
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return FALSE;
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}
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dstRect.origin.x = 0;
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dstRect.origin.y = 0;
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dstRect.width = display_info.tvmode.width;
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dstRect.height = display_info.tvmode.height;
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/* Configure the plane attribute. */
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rc = gdl_plane_reset (display->gdl_plane);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_config_begin (display->gdl_plane);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_SRC_COLOR_SPACE, &colorSpace);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_PIXEL_FORMAT, &pixfmt);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_DST_RECT, &dstRect);
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/* Default to triple buffering if the swap_chain doesn't have an explicit
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* length */
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if (rc == GDL_SUCCESS)
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{
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if (display->onscreen_template->config.swap_chain &&
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display->onscreen_template->config.swap_chain->length != -1)
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rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES,
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display->onscreen_template->
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config.swap_chain->length);
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else
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rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES, 3);
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}
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_config_end (GDL_FALSE);
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else
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gdl_plane_config_end (GDL_TRUE);
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if (rc != GDL_SUCCESS)
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{
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g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"GDL configuration failed: %s.", gdl_get_error_string (rc));
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ret = FALSE;
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}
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gdl_close ();
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return ret;
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}
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static CoglBool
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_cogl_winsys_egl_display_setup (CoglDisplay *display,
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GError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayGDL *gdl_display;
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gdl_display = g_slice_new0 (CoglDisplayGDL);
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egl_display->platform = gdl_display;
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if (!gdl_plane_init (display, error))
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return FALSE;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_display_destroy (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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g_slice_free (CoglDisplayGDL, egl_display->platform);
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}
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static void
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_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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if (egl_display->egl_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (egl_renderer->edpy, egl_display->egl_surface);
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egl_display->egl_surface = EGL_NO_SURFACE;
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}
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}
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static CoglBool
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_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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EGLConfig egl_config,
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GError **error)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayGDL *gdl_display = egl_display->platform;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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if (gdl_display->have_onscreen)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"EGL platform only supports a single onscreen window");
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return FALSE;
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}
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egl_onscreen->egl_surface = egl_display->egl_surface;
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_cogl_framebuffer_winsys_update_size (framebuffer,
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gdl_display->egl_surface_width,
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gdl_display->egl_surface_height);
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gdl_display->have_onscreen = TRUE;
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return TRUE;
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}
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static int
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_cogl_winsys_egl_add_config_attributes (CoglDisplay *display,
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CoglFramebufferConfig *config,
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EGLint *attributes)
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{
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int i = 0;
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/* XXX: Why does the GDL platform choose these by default? */
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attributes[i++] = EGL_BIND_TO_TEXTURE_RGBA;
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attributes[i++] = EGL_TRUE;
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attributes[i++] = EGL_BIND_TO_TEXTURE_RGB;
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attributes[i++] = EGL_TRUE;
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return i;
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}
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static const CoglWinsysEGLVtable
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_cogl_winsys_egl_vtable =
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{
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.display_setup = _cogl_winsys_egl_display_setup,
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.display_destroy = _cogl_winsys_egl_display_destroy,
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.context_created = _cogl_winsys_egl_context_created,
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.cleanup_context = _cogl_winsys_egl_cleanup_context,
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.onscreen_init = _cogl_winsys_egl_onscreen_init,
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.add_config_attributes = _cogl_winsys_egl_add_config_attributes
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};
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const CoglWinsysVtable *
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_cogl_winsys_egl_gdl_get_vtable (void)
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{
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static CoglBool vtable_inited = FALSE;
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static CoglWinsysVtable vtable;
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if (!vtable_inited)
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{
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/* The EGL_GDL winsys is a subclass of the EGL winsys so we
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start by copying its vtable */
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vtable = *_cogl_winsys_egl_get_vtable ();
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vtable.id = COGL_WINSYS_ID_EGL_GDL;
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vtable.name = "EGL_GDL";
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vtable.renderer_connect = _cogl_winsys_renderer_connect;
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vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
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vtable_inited = TRUE;
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}
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return &vtable;
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}
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