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* clutter/Makefile.am: * clutter/clutter.h: * clutter/clutter-scriptable.[ch]: Add the ClutterScriptable interface; by implementing this interface, a class can override the UI definition parsing and transform complex data types into GObject properties, or allow custom properties. * clutter/clutter-script.c: * clutter/clutter-script-parser.c: * clutter/clutter-script-private.h: Rearrange the code and use the ClutterScriptable interface to parse and build the custom properties. This cleans up the code and also it makes it more reliable (the complex type parsing is now done using the target type and not just the name of the property).
95 lines
4.3 KiB
C
95 lines
4.3 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_SCRIPTABLE_H__
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#define __CLUTTER_SCRIPTABLE_H__
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#include <glib-object.h>
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#include <clutter/clutter-script.h>
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#include <clutter/clutter-json.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_SCRIPTABLE (clutter_scriptable_get_type ())
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#define CLUTTER_SCRIPTABLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_SCRIPTABLE, ClutterScriptable))
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#define CLUTTER_IS_SCRIPTABLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_SCRIPTABLE))
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#define CLUTTER_SCRIPTABLE_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_SCRIPTABLE, ClutterScriptableIface))
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typedef struct _ClutterScriptable ClutterScriptable;
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typedef struct _ClutterScriptableIface ClutterScriptableIface;
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/**
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* ClutterScriptableIface:
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* @set_name: virtual function for setting the name of a scriptable object
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* @get_name: virtual function for getting the name of a scriptable object
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* @parse_custom_node: virtual function for parsing complex data containers
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* into GObject properties
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* @set_custom_property: virtual function for setting a custom property
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*
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* Interface for implementing "scriptable" objects. An object implementing
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* this interface can override the parsing and properties setting sequence
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* when loading a UI definition data with #ClutterScript
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*
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* Since: 0.6
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*/
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struct _ClutterScriptableIface
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{
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GTypeInterface g_iface;
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void (* set_name) (ClutterScriptable *scriptable,
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const gchar *name);
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const gchar *(* get_name) (ClutterScriptable *scriptable);
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gboolean (* parse_custom_node) (ClutterScriptable *scriptable,
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ClutterScript *script,
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GValue *value,
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const gchar *name,
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JsonNode *node);
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void (* set_custom_property) (ClutterScriptable *scriptable,
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ClutterScript *script,
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const gchar *name,
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const GValue *value);
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};
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GType clutter_scriptable_get_type (void) G_GNUC_CONST;
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void clutter_scriptable_set_name (ClutterScriptable *scriptable,
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const gchar *name);
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G_CONST_RETURN gchar *clutter_scriptable_get_name (ClutterScriptable *scriptable);
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gboolean clutter_scriptable_parse_custom_node (ClutterScriptable *scriptable,
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ClutterScript *script,
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GValue *value,
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const gchar *name,
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JsonNode *node);
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void clutter_scriptable_set_custom_property (ClutterScriptable *scriptable,
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ClutterScript *script,
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const gchar *name,
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const GValue *value);
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G_END_DECLS
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#endif /* __CLUTTER_SCRIPTABLE_H__ */
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