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d62d780a95
Mutter (and libmutter users) are the only users of this version of cogl, and will more or less only use the cogl-1.0, cogl-2.0 and cogl experimental API variants, and having the possibility of having different API versions of the same API depending on what file includes it is error prone and confusing. Lets just remove the possibility of having different versions of the same API. https://bugzilla.gnome.org/show_bug.cgi?id=768977
178 lines
5.4 KiB
C
178 lines
5.4 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_H__
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#define __COGL_H__
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#ifdef COGL_COMPILATION
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#error "<cogl/cogl.h> shouldn't be included internally"
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#endif
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/* Note: When building Cogl .gir we explicitly define
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* __COGL_H_INSIDE__ */
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#ifndef __COGL_H_INSIDE__
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#define __COGL_H_INSIDE__
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#define __COGL_MUST_UNDEF_COGL_H_INSIDE__
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#endif
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/* We currently keep gtype integration delimited in case we eventually
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* want to split it out into a separate utility library when Cogl
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* becomes a standalone project. (like cairo-gobject.so)
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*/
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#define _COGL_SUPPORTS_GTYPE_INTEGRATION
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/*
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* API common to the 1.x and 2.0 api...
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*/
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-macros.h>
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#include <cogl/cogl-error.h>
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#include <cogl/cogl-object.h>
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#include <cogl/cogl1-context.h>
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#include <cogl/cogl-bitmap.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-matrix.h>
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#include <cogl/cogl-matrix-stack.h>
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#include <cogl/cogl-offscreen.h>
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#include <cogl/cogl-primitives.h>
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#include <cogl/cogl-texture.h>
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-version.h>
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/*
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* 1.x only api...
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*/
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#if 0
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#ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#warning
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#endif
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#endif
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/* It would be good to move these casts up into 1.x only api if we can
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* update Clutter, Mutter and GnomeShell to avoid redundant casts when
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* they enable the experimental api... */
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#include <cogl/deprecated/cogl-type-casts.h>
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#include <cogl/deprecated/cogl-framebuffer-deprecated.h>
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#include <cogl/deprecated/cogl-auto-texture.h>
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#include <cogl/deprecated/cogl-shader.h>
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#include <cogl/deprecated/cogl-material-compat.h>
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#include <cogl/deprecated/cogl-vertex-buffer.h>
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#ifdef COGL_ENABLE_MUTTER_API
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#include <cogl/cogl-mutter.h>
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#endif
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#include <cogl/cogl-swap-chain.h>
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#include <cogl/cogl-renderer.h>
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#include <cogl/cogl-output.h>
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#include <cogl/cogl-display.h>
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#include <cogl/cogl-context.h>
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#include <cogl/cogl-buffer.h>
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#include <cogl/cogl-pixel-buffer.h>
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#include <cogl/cogl-vector.h>
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#include <cogl/cogl-euler.h>
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#include <cogl/cogl-quaternion.h>
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#include <cogl/cogl-texture-2d.h>
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#include <cogl/cogl-texture-2d-gl.h>
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#include <cogl/cogl-texture-rectangle.h>
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#include <cogl/cogl-texture-3d.h>
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#include <cogl/cogl-texture-2d-sliced.h>
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#include <cogl/cogl-sub-texture.h>
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#include <cogl/cogl-atlas-texture.h>
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#include <cogl/cogl-meta-texture.h>
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#include <cogl/cogl-primitive-texture.h>
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#include <cogl/cogl-index-buffer.h>
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#include <cogl/cogl-attribute-buffer.h>
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#include <cogl/cogl-indices.h>
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#include <cogl/cogl-attribute.h>
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#include <cogl/cogl-primitive.h>
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#include <cogl/cogl-depth-state.h>
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-pipeline-state.h>
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#include <cogl/cogl-pipeline-layer-state.h>
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#include <cogl/cogl-snippet.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-onscreen.h>
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#include <cogl/cogl-frame-info.h>
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#include <cogl/cogl-poll.h>
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#include <cogl/cogl-fence.h>
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#include <cogl/cogl-glib-source.h>
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/* XXX: This will definitly go away once all the Clutter winsys
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* code has been migrated down into Cogl! */
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#include <cogl/deprecated/cogl-clutter.h>
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/*
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* API deprecations
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*/
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#include <cogl/cogl-deprecated.h>
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/*
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* Cogl Path api compatability
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*
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* The cogl_path_ api used to be part of the core Cogl api so for
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* compatability we include cogl-path.h via cogl.h
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*
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* Note: we have to make sure not to include cogl-path.h while
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* building core cogl or generating the Cogl .gir data because
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* cogl-path now gets built after cogl and some cogl-path headers are
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* only generated at build time...
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*/
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#if defined (COGL_HAS_COGL_PATH_SUPPORT) && \
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!defined (COGL_COMPILATION) && \
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!defined (COGL_GIR_SCANNING)
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#include <cogl-path/cogl-path.h>
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#endif
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/**
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* SECTION:cogl
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* @short_description: General purpose API
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*
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* General utility functions for COGL.
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*/
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/* The gobject introspection scanner seems to parse public headers in
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* isolation which means we need to be extra careful about how we
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* define and undefine __COGL_H_INSIDE__ used to detect when internal
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* headers are incorrectly included by developers. In the gobject
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* introspection case we have to manually define __COGL_H_INSIDE__ as
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* a commandline argument for the scanner which means we must be
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* careful not to undefine it in a header...
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*/
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#ifdef __COGL_MUST_UNDEF_COGL_H_INSIDE__
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#undef __COGL_H_INSIDE__
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#undef __COGL_MUST_UNDEF_COGL_H_INSIDE__
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#endif
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#endif /* __COGL_H__ */
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