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When a primitive is drawn with an attribute that contains texture coordinates Cogl will fetch the corresponding layer in order to determine the unit number. However if the pipeline didn't actually have a layer it would end up redundantly creating it. It's probably not a good idea to be modifying the pipeline while flushing the attributes state so this patch makes it pass the no-create flag to the get_layer function and then skips out enabling the attribute if the layer didn't already exist. https://bugzilla.gnome.org/show_bug.cgi?id=702570 Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 7507ad1a55a2aeb5beb8c0e3343e1e1f2805ddde) |
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