mutter/examples/cogl-x11-tfp.c
Owen W. Taylor baa2fba8e2 examples/cogl-x11-tfp.c: Handle WM_DELETE_WINDOW
Clean up cleanly when closed rather than dying with an X Error -
we do this by advertising support for the WM_DELETE_WINDOW protocol
and handling the client message.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
2014-07-03 13:35:39 -04:00

254 lines
7.2 KiB
C

#include <cogl/cogl.h>
#include <cogl/cogl-xlib.h>
#include <cogl/winsys/cogl-texture-pixmap-x11.h>
#include <glib.h>
#include <stdio.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/extensions/Xcomposite.h>
#define X11_FOREIGN_EVENT_MASK \
(KeyPressMask | \
KeyReleaseMask | \
ButtonPressMask | \
ButtonReleaseMask | \
PointerMotionMask)
#define TFP_XWIN_WIDTH 200
#define TFP_XWIN_HEIGHT 200
static void
update_cogl_x11_event_mask (CoglOnscreen *onscreen,
uint32_t event_mask,
void *user_data)
{
Display *xdpy = user_data;
XSetWindowAttributes attrs;
uint32_t xwin;
attrs.event_mask = event_mask | X11_FOREIGN_EVENT_MASK;
xwin = cogl_x11_onscreen_get_window_xid (onscreen);
XChangeWindowAttributes (xdpy,
(Window)xwin,
CWEventMask,
&attrs);
}
int
main (int argc, char **argv)
{
Display *xdpy;
int composite_error = 0, composite_event = 0;
CoglRenderer *renderer;
CoglSwapChain *chain;
CoglOnscreenTemplate *onscreen_template;
CoglDisplay *display;
CoglContext *ctx;
CoglOnscreen *onscreen;
CoglFramebuffer *fb;
CoglError *error = NULL;
uint32_t visual;
XVisualInfo template, *xvisinfo;
int visinfos_count;
XSetWindowAttributes xattr;
unsigned long mask;
Window xwin;
Atom atom_wm_protocols;
Atom atom_wm_delete_window;
int screen;
Window tfp_xwin;
Pixmap pixmap;
CoglTexturePixmapX11 *tfp;
GC gc;
g_print ("NB: Don't use this example as a benchmark since there is "
"no synchonization between X window updates and onscreen "
"framebuffer updates!\n");
/* Since we want to test external ownership of the X display,
* connect to X manually... */
xdpy = XOpenDisplay (NULL);
if (!xdpy)
{
fprintf (stderr, "Failed to open X Display\n");
return 1;
}
XSynchronize (xdpy, True);
if (XCompositeQueryExtension (xdpy, &composite_event, &composite_error))
{
int major = 0, minor = 0;
if (XCompositeQueryVersion (xdpy, &major, &minor))
{
if (major != 0 || minor < 3)
g_error ("Missing XComposite extension >= 0.3");
}
}
/* Conceptually choose a GPU... */
renderer = cogl_renderer_new ();
/* FIXME: This should conceptually be part of the configuration of
* a renderer. */
cogl_xlib_renderer_set_foreign_display (renderer, xdpy);
if (!cogl_renderer_connect (renderer, &error))
{
fprintf (stderr, "Failed to connect to a renderer: %s\n",
error->message);
}
chain = cogl_swap_chain_new ();
cogl_swap_chain_set_has_alpha (chain, TRUE);
/* Conceptually declare upfront the kinds of windows we anticipate
* creating so that when we configure the display pipeline we can avoid
* having an impedance miss-match between the format of windows and the
* format the display pipeline expects. */
onscreen_template = cogl_onscreen_template_new (chain);
cogl_object_unref (chain);
/* Conceptually setup a display pipeline */
display = cogl_display_new (renderer, onscreen_template);
cogl_object_unref (renderer);
if (!cogl_display_setup (display, &error))
{
fprintf (stderr, "Failed to setup a display pipeline: %s\n",
error->message);
return 1;
}
ctx = cogl_context_new (display, &error);
if (!ctx)
{
fprintf (stderr, "Failed to create context: %s\n", error->message);
return 1;
}
onscreen = cogl_onscreen_new (ctx, 640, 480);
/* We want to test that Cogl can handle foreign X windows... */
visual = cogl_x11_onscreen_get_visual_xid (onscreen);
if (!visual)
{
fprintf (stderr, "Failed to query an X visual suitable for the "
"configured CoglOnscreen framebuffer\n");
return 1;
}
template.visualid = visual;
xvisinfo = XGetVisualInfo (xdpy, VisualIDMask, &template, &visinfos_count);
/* window attributes */
xattr.background_pixel = WhitePixel (xdpy, DefaultScreen (xdpy));
xattr.border_pixel = 0;
xattr.colormap = XCreateColormap (xdpy,
DefaultRootWindow (xdpy),
xvisinfo->visual,
AllocNone);
xattr.event_mask = StructureNotifyMask;
mask = CWBorderPixel | CWColormap | CWEventMask;
xwin = XCreateWindow (xdpy,
DefaultRootWindow (xdpy),
0, 0,
800, 600,
0,
xvisinfo->depth,
InputOutput,
xvisinfo->visual,
mask, &xattr);
atom_wm_protocols = XInternAtom (xdpy, "WM_PROTOCOLS", False);
atom_wm_delete_window = XInternAtom (xdpy, "WM_DELETE_WINDOW", False);
XSetWMProtocols (xdpy, xwin, &atom_wm_delete_window, 1);
XFree (xvisinfo);
cogl_x11_onscreen_set_foreign_window_xid (onscreen, xwin,
update_cogl_x11_event_mask,
xdpy);
XMapWindow (xdpy, xwin);
XCompositeRedirectSubwindows (xdpy, xwin, CompositeRedirectManual);
screen = DefaultScreen (xdpy);
tfp_xwin = XCreateSimpleWindow (xdpy, xwin,
0, 0, TFP_XWIN_WIDTH, TFP_XWIN_HEIGHT,
0,
WhitePixel (xdpy, screen),
WhitePixel (xdpy, screen));
XMapWindow (xdpy, tfp_xwin);
gc = XCreateGC (xdpy, tfp_xwin, 0, NULL);
while (TRUE)
{
XWindowEvent (xdpy, xwin, StructureNotifyMask, &xev);
if (xev.xany.type == MapNotify)
break;
}
pixmap = XCompositeNameWindowPixmap (xdpy, tfp_xwin);
tfp = cogl_texture_pixmap_x11_new (ctx, pixmap, TRUE, &error);
if (!tfp)
{
fprintf (stderr, "Failed to create CoglTexturePixmapX11: %s",
error->message);
return 1;
}
fb = onscreen;
for (;;)
{
unsigned long pixel;
CoglPipeline *pipeline;
while (XPending (xdpy))
{
XEvent event;
KeySym keysym;
XNextEvent (xdpy, &event);
switch (event.type)
{
case KeyRelease:
keysym = XLookupKeysym (&event.xkey, 0);
if (keysym == XK_q || keysym == XK_Q || keysym == XK_Escape)
return 0;
break;
case ClientMessage:
if (event.xclient.message_type == atom_wm_protocols &&
event.xclient.data.l[0] == atom_wm_delete_window)
goto out;
break;
}
cogl_xlib_renderer_handle_event (renderer, &event);
}
pixel =
g_random_int_range (0, 255) << 24 |
g_random_int_range (0, 255) << 16 |
g_random_int_range (0, 255) << 8;
g_random_int_range (0, 255);
XSetForeground (xdpy, gc, pixel);
XFillRectangle (xdpy, tfp_xwin, gc, 0, 0, TFP_XWIN_WIDTH, TFP_XWIN_HEIGHT);
XFlush (xdpy);
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, tfp);
cogl_framebuffer_draw_rectangle (fb, pipeline, -0.8, 0.8, 0.8, -0.8);
cogl_object_unref (pipeline);
cogl_onscreen_swap_buffers (onscreen);
}
return 0;
}