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0f5f4e8645
We've had complaints that our Cogl code/headers are a bit "special" so this is a first pass at tidying things up by giving them some consistency. These changes are all consistent with how new code in Cogl is being written, but the style isn't consistently applied across all code yet. There are two parts to this patch; but since each one required a large amount of effort to maintain tidy indenting it made sense to combine the changes to reduce the time spent re indenting the same lines. The first change is to use a consistent style for declaring function prototypes in headers. Cogl headers now consistently use this style for prototypes: return_type cogl_function_name (CoglType arg0, CoglType arg1); Not everyone likes this style, but it seems that most of the currently active Cogl developers agree on it. The second change is to constrain the use of redundant glib data types in Cogl. Uses of gint, guint, gfloat, glong, gulong and gchar have all been replaced with int, unsigned int, float, long, unsigned long and char respectively. When talking about pixel data; use of guchar has been replaced with guint8, otherwise unsigned char can be used. The glib types that we continue to use for portability are gboolean, gint{8,16,32,64}, guint{8,16,32,64} and gsize. The general intention is that Cogl should look palatable to the widest range of C programmers including those outside the Gnome community so - especially for the public API - we want to minimize the number of foreign looking typedefs.
1022 lines
30 KiB
C
1022 lines
30 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-buffer-private.h"
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#include "cogl-pixel-buffer-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-sub-texture-private.h"
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#include "cogl-atlas-texture-private.h"
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#include "cogl-material.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-primitives.h"
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#include "cogl-framebuffer-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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/* XXX:
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* The CoglHandle macros don't support any form of inheritance, so for
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* now we implement the CoglHandle support for the CoglTexture
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* abstract class manually.
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*/
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gboolean
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cogl_is_texture (CoglHandle handle)
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{
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CoglHandleObject *obj = (CoglHandleObject *)handle;
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if (handle == COGL_INVALID_HANDLE)
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return FALSE;
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return (obj->klass->type == _cogl_handle_texture_2d_get_type () ||
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obj->klass->type == _cogl_handle_atlas_texture_get_type () ||
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obj->klass->type == _cogl_handle_texture_2d_sliced_get_type () ||
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obj->klass->type == _cogl_handle_sub_texture_get_type ());
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}
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CoglHandle
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cogl_texture_ref (CoglHandle handle)
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{
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if (!cogl_is_texture (handle))
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return COGL_INVALID_HANDLE;
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_COGL_HANDLE_DEBUG_REF (CoglTexture, handle);
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cogl_handle_ref (handle);
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return handle;
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}
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void
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cogl_texture_unref (CoglHandle handle)
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{
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if (!cogl_is_texture (handle))
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{
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g_warning (G_STRINGIFY (cogl_texture_unref)
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": Ignoring unref of Cogl handle "
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"due to type mismatch");
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return;
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}
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_COGL_HANDLE_DEBUG_UNREF (CoglTexture, handle);
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cogl_handle_unref (handle);
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}
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static gboolean
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_cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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return ((src_format & COGL_A_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8 &&
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(src_format & COGL_PREMULT_BIT) !=
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(dst_format & COGL_PREMULT_BIT));
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}
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CoglPixelFormat
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_cogl_texture_determine_internal_format (CoglPixelFormat src_format,
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CoglPixelFormat dst_format)
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{
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/* If the application hasn't specified a specific format then we'll
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* pick the most appropriate. By default Cogl will use a
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* premultiplied internal format. Later we will add control over
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* this. */
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if (dst_format == COGL_PIXEL_FORMAT_ANY)
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{
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if ((src_format & COGL_A_BIT) &&
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src_format != COGL_PIXEL_FORMAT_A_8)
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return src_format | COGL_PREMULT_BIT;
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else
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return src_format;
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}
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else
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return dst_format;
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}
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gboolean
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_cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
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CoglPixelFormat dst_format,
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CoglPixelFormat *dst_format_out,
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CoglBitmap *dst_bmp,
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gboolean *copied_bitmap,
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GLenum *out_glintformat,
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GLenum *out_glformat,
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GLenum *out_gltype)
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{
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dst_format = _cogl_texture_determine_internal_format (src_bmp->format,
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dst_format);
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*copied_bitmap = FALSE;
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*dst_bmp = *src_bmp;
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/* If the source format does not have the same premult flag as the
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dst format then we need to copy and convert it */
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if (_cogl_texture_needs_premult_conversion (src_bmp->format,
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dst_format))
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{
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dst_bmp->data = g_memdup (dst_bmp->data,
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dst_bmp->height * dst_bmp->rowstride);
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*copied_bitmap = TRUE;
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if (!_cogl_bitmap_convert_premult_status (dst_bmp,
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src_bmp->format ^
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COGL_PREMULT_BIT))
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{
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g_free (dst_bmp->data);
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return FALSE;
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}
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}
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/* Use the source format from the src bitmap type and the internal
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format from the dst format type so that GL can do the
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conversion */
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_cogl_pixel_format_to_gl (src_bmp->format,
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NULL, /* internal format */
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out_glformat,
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out_gltype);
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_cogl_pixel_format_to_gl (dst_format,
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out_glintformat,
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NULL,
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NULL);
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if (dst_format_out)
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*dst_format_out = dst_format;
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return TRUE;
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}
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void
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_cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride)
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{
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if (!(pixels_rowstride & 0x7))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 8) );
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else if (!(pixels_rowstride & 0x3))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 4) );
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else if (!(pixels_rowstride & 0x1))
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 2) );
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else
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 1) );
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}
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void
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_cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride)
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{
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if (!(pixels_rowstride & 0x7))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 8) );
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else if (!(pixels_rowstride & 0x3))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 4) );
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else if (!(pixels_rowstride & 0x1))
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 2) );
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else
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GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) );
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}
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/* FIXME: wrap modes should be set on materials not textures */
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void
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_cogl_texture_set_wrap_mode_parameter (CoglHandle handle,
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GLenum wrap_mode)
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{
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CoglTexture *tex = COGL_TEXTURE (handle);
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tex->vtable->set_wrap_mode_parameter (tex, wrap_mode);
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}
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/* This is like CoglSpanIter except it deals with floats and it
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effectively assumes there is only one span from 0.0 to 1.0 */
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typedef struct _CoglTextureIter
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{
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float pos, end, next_pos;
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gboolean flipped;
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float t_1, t_2;
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} CoglTextureIter;
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static void
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_cogl_texture_iter_update (CoglTextureIter *iter)
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{
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float t_2;
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float frac_part;
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frac_part = modff (iter->pos, &iter->next_pos);
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/* modff rounds the int part towards zero so we need to add one if
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we're meant to be heading away from zero */
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if (iter->pos >= 0.0f || frac_part == 0.0f)
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iter->next_pos += 1.0f;
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if (iter->next_pos > iter->end)
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t_2 = iter->end;
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else
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t_2 = iter->next_pos;
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if (iter->flipped)
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{
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iter->t_1 = t_2;
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iter->t_2 = iter->pos;
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}
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else
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{
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iter->t_1 = iter->pos;
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iter->t_2 = t_2;
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}
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}
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static void
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_cogl_texture_iter_begin (CoglTextureIter *iter,
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float t_1, float t_2)
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{
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if (t_1 <= t_2)
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{
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iter->pos = t_1;
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iter->end = t_2;
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iter->flipped = FALSE;
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}
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else
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{
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iter->pos = t_2;
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iter->end = t_1;
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iter->flipped = TRUE;
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}
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_cogl_texture_iter_update (iter);
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}
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static void
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_cogl_texture_iter_next (CoglTextureIter *iter)
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{
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iter->pos = iter->next_pos;
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_cogl_texture_iter_update (iter);
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}
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static gboolean
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_cogl_texture_iter_end (CoglTextureIter *iter)
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{
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return iter->pos >= iter->end;
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}
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/* This invokes the callback with enough quads to cover the manually
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repeated range specified by the virtual texture coordinates without
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emitting coordinates outside the range [0,1] */
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void
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_cogl_texture_iterate_manual_repeats (CoglTextureManualRepeatCallback callback,
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float tx_1, float ty_1,
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float tx_2, float ty_2,
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void *user_data)
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{
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CoglTextureIter x_iter, y_iter;
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for (_cogl_texture_iter_begin (&y_iter, ty_1, ty_2);
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!_cogl_texture_iter_end (&y_iter);
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_cogl_texture_iter_next (&y_iter))
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for (_cogl_texture_iter_begin (&x_iter, tx_1, tx_2);
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!_cogl_texture_iter_end (&x_iter);
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_cogl_texture_iter_next (&x_iter))
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{
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float coords[4] = { x_iter.t_1, y_iter.t_1, x_iter.t_2, y_iter.t_2 };
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callback (coords, user_data);
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}
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}
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CoglHandle
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cogl_texture_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglHandle tex;
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/* First try creating a fast-path non-sliced texture */
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tex = _cogl_texture_2d_new_with_size (width, height, flags, internal_format);
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/* If it fails resort to sliced textures */
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if (tex == COGL_INVALID_HANDLE)
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tex = _cogl_texture_2d_sliced_new_with_size (width,
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height,
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flags,
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internal_format);
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return tex;
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}
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CoglHandle
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cogl_texture_new_from_data (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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const guint8 *data)
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{
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CoglBitmap bitmap;
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if (format == COGL_PIXEL_FORMAT_ANY)
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return COGL_INVALID_HANDLE;
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if (data == NULL)
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return COGL_INVALID_HANDLE;
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * _cogl_get_format_bpp (format);
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/* Wrap the data into a bitmap */
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bitmap.width = width;
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bitmap.height = height;
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bitmap.data = (guint8 *) data;
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bitmap.format = format;
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bitmap.rowstride = rowstride;
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return cogl_texture_new_from_bitmap (&bitmap, flags, internal_format);
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}
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CoglHandle
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cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglHandle tex;
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/* First try putting the texture in the atlas */
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if ((tex = _cogl_atlas_texture_new_from_bitmap (bmp_handle,
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flags,
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internal_format)))
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return tex;
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/* If that doesn't work try a fast path 2D texture */
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if ((tex = _cogl_texture_2d_new_from_bitmap (bmp_handle,
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flags,
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internal_format)))
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return tex;
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/* Otherwise create a sliced texture */
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return _cogl_texture_2d_sliced_new_from_bitmap (bmp_handle,
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flags,
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internal_format);
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}
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CoglHandle
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cogl_texture_new_from_file (const char *filename,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error)
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{
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CoglHandle bmp_handle;
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CoglBitmap *bmp;
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CoglHandle handle = COGL_INVALID_HANDLE;
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g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
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bmp_handle = cogl_bitmap_new_from_file (filename, error);
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if (bmp_handle == COGL_INVALID_HANDLE)
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return COGL_INVALID_HANDLE;
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bmp = (CoglBitmap *) bmp_handle;
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/* We know that the bitmap data is solely owned by this function so
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we can do the premult conversion in place. This avoids having to
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copy the bitmap which will otherwise happen in
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_cogl_texture_prepare_for_upload */
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internal_format = _cogl_texture_determine_internal_format (bmp->format,
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internal_format);
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if (!_cogl_texture_needs_premult_conversion (bmp->format, internal_format) ||
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_cogl_bitmap_convert_premult_status (bmp, bmp->format ^ COGL_PREMULT_BIT))
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handle = cogl_texture_new_from_bitmap (bmp, flags, internal_format);
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cogl_handle_unref (bmp);
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return handle;
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}
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CoglHandle
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cogl_texture_new_from_foreign (GLuint gl_handle,
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GLenum gl_target,
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GLuint width,
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GLuint height,
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GLuint x_pot_waste,
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GLuint y_pot_waste,
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CoglPixelFormat format)
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{
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return _cogl_texture_2d_sliced_new_from_foreign (gl_handle,
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gl_target,
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width,
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height,
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x_pot_waste,
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y_pot_waste,
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format);
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}
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CoglHandle
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cogl_texture_new_from_sub_texture (CoglHandle full_texture,
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int sub_x,
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int sub_y,
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int sub_width,
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int sub_height)
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{
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return _cogl_sub_texture_new (full_texture, sub_x, sub_y,
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sub_width, sub_height);
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}
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CoglHandle
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cogl_texture_new_from_buffer_EXP (CoglHandle buffer,
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unsigned int width,
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unsigned int height,
|
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
|
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const unsigned int offset)
|
|
{
|
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CoglHandle texture;
|
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CoglBuffer *cogl_buffer;
|
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CoglPixelBuffer *pixel_buffer;
|
|
|
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g_return_val_if_fail (cogl_is_buffer (buffer), COGL_INVALID_HANDLE);
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|
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if (format == COGL_PIXEL_FORMAT_ANY)
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return COGL_INVALID_HANDLE;
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cogl_buffer = COGL_BUFFER (buffer);
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pixel_buffer = COGL_PIXEL_BUFFER (buffer);
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|
|
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/* Rowstride from CoglBuffer or even width * bpp if not given */
|
|
if (rowstride == 0)
|
|
rowstride = pixel_buffer->stride;
|
|
if (rowstride == 0)
|
|
rowstride = width * _cogl_get_format_bpp (format);
|
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|
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/* use the CoglBuffer height and width as last resort */
|
|
if (width == 0)
|
|
width = pixel_buffer->width;
|
|
if (height == 0)
|
|
height = pixel_buffer->height;
|
|
if (width == 0 || height == 0)
|
|
{
|
|
/* no width or height specified, neither at creation time (because the
|
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* buffer was created by cogl_pixel_buffer_new()) nor when calling this
|
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* function */
|
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return COGL_INVALID_HANDLE;
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}
|
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|
|
#if !defined (COGL_HAS_GLES)
|
|
if (cogl_features_available (COGL_FEATURE_PBOS))
|
|
{
|
|
CoglBitmap bitmap;
|
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|
|
/* Wrap the data into a bitmap */
|
|
bitmap.width = width;
|
|
bitmap.height = height;
|
|
bitmap.data = GUINT_TO_POINTER (offset);
|
|
bitmap.format = format;
|
|
bitmap.rowstride = rowstride;
|
|
|
|
_cogl_buffer_bind (cogl_buffer, GL_PIXEL_UNPACK_BUFFER);
|
|
texture = cogl_texture_new_from_bitmap (&bitmap, flags, internal_format);
|
|
_cogl_buffer_bind (NULL, GL_PIXEL_UNPACK_BUFFER);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
texture = cogl_texture_new_from_data (width,
|
|
height,
|
|
flags,
|
|
format,
|
|
internal_format,
|
|
rowstride,
|
|
cogl_buffer->data);
|
|
}
|
|
|
|
return texture;
|
|
}
|
|
|
|
unsigned int
|
|
cogl_texture_get_width (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_width (tex);
|
|
}
|
|
|
|
unsigned int
|
|
cogl_texture_get_height (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_height (tex);
|
|
}
|
|
|
|
CoglPixelFormat
|
|
cogl_texture_get_format (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return COGL_PIXEL_FORMAT_ANY;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_format (tex);
|
|
}
|
|
|
|
unsigned int
|
|
cogl_texture_get_rowstride (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
/* FIXME: This function should go away. It previously just returned
|
|
the rowstride that was used to upload the data as far as I can
|
|
tell. This is not helpful */
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
/* Just guess at a suitable rowstride */
|
|
return (_cogl_get_format_bpp (cogl_texture_get_format (tex))
|
|
* cogl_texture_get_width (tex));
|
|
}
|
|
|
|
int
|
|
cogl_texture_get_max_waste (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return 0;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_max_waste (tex);
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_is_sliced (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->is_sliced (tex);
|
|
}
|
|
|
|
/* Some CoglTextures, notably sliced textures or atlas textures when repeating
|
|
* is used, will need to divide the coordinate space into multiple GL textures
|
|
* (or rather; in the case of atlases duplicate a single texture in multiple
|
|
* positions to handle repeating)
|
|
*
|
|
* This function helps you implement primitives using such textures by
|
|
* invoking a callback once for each sub texture that intersects a given
|
|
* region specified in texture coordinates.
|
|
*/
|
|
void
|
|
_cogl_texture_foreach_sub_texture_in_region (CoglHandle handle,
|
|
float virtual_tx_1,
|
|
float virtual_ty_1,
|
|
float virtual_tx_2,
|
|
float virtual_ty_2,
|
|
CoglTextureSliceCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
tex->vtable->foreach_sub_texture_in_region (tex,
|
|
virtual_tx_1,
|
|
virtual_ty_1,
|
|
virtual_tx_2,
|
|
virtual_ty_2,
|
|
callback,
|
|
user_data);
|
|
}
|
|
|
|
/* If this returns FALSE, that implies _foreach_sub_texture_in_region
|
|
* will be needed to iterate over multiple sub textures for regions whos
|
|
* texture coordinates extend out of the range [0,1]
|
|
*/
|
|
gboolean
|
|
_cogl_texture_can_hardware_repeat (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex = (CoglTexture *)handle;
|
|
|
|
return tex->vtable->can_hardware_repeat (tex);
|
|
}
|
|
|
|
/* NB: You can't use this with textures comprised of multiple sub textures (use
|
|
* cogl_texture_is_sliced() to check) since coordinate transformation for such
|
|
* textures will be different for each slice. */
|
|
void
|
|
_cogl_texture_transform_coords_to_gl (CoglHandle handle,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
tex->vtable->transform_coords_to_gl (tex, s, t);
|
|
}
|
|
|
|
gboolean
|
|
_cogl_texture_transform_quad_coords_to_gl (CoglHandle handle,
|
|
float *coords)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->transform_quad_coords_to_gl (tex, coords);
|
|
}
|
|
|
|
GLenum
|
|
_cogl_texture_get_gl_format (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_gl_format (tex);
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_get_gl_texture (CoglHandle handle,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_gl_texture (tex, out_gl_handle, out_gl_target);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_set_filters (CoglHandle handle,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
tex->vtable->set_filters (tex, min_filter, mag_filter);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_ensure_mipmaps (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
tex->vtable->ensure_mipmaps (tex);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_ensure_non_quad_rendering (CoglHandle handle)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
tex->vtable->ensure_non_quad_rendering (tex);
|
|
}
|
|
|
|
gboolean
|
|
cogl_texture_set_region (CoglHandle handle,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
const guint8 *data)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->set_region (tex,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
width, height,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* It will perform multiple renders if the texture is larger than the
|
|
* current glViewport.
|
|
*
|
|
* It assumes the projection and modelview have already been setup so
|
|
* that rendering to 0,0 with the same width and height of the viewport
|
|
* will exactly cover the viewport.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
static void
|
|
do_texture_draw_and_read (CoglHandle handle,
|
|
CoglBitmap *target_bmp,
|
|
GLint *viewport)
|
|
{
|
|
int bpp;
|
|
float rx1, ry1;
|
|
float rx2, ry2;
|
|
float tx1, ty1;
|
|
float tx2, ty2;
|
|
int bw, bh;
|
|
CoglBitmap rect_bmp;
|
|
unsigned int tex_width, tex_height;
|
|
|
|
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
|
|
|
tex_width = cogl_texture_get_width (handle);
|
|
tex_height = cogl_texture_get_height (handle);
|
|
|
|
ry1 = 0; ry2 = 0;
|
|
ty1 = 0; ty2 = 0;
|
|
|
|
/* Walk Y axis until whole bitmap height consumed */
|
|
for (bh = tex_height; bh > 0; bh -= viewport[3])
|
|
{
|
|
/* Rectangle Y coords */
|
|
ry1 = ry2;
|
|
ry2 += (bh < viewport[3]) ? bh : viewport[3];
|
|
|
|
/* Normalized texture Y coords */
|
|
ty1 = ty2;
|
|
ty2 = (ry2 / (float) tex_height);
|
|
|
|
rx1 = 0; rx2 = 0;
|
|
tx1 = 0; tx2 = 0;
|
|
|
|
/* Walk X axis until whole bitmap width consumed */
|
|
for (bw = tex_width; bw > 0; bw-=viewport[2])
|
|
{
|
|
/* Rectangle X coords */
|
|
rx1 = rx2;
|
|
rx2 += (bw < viewport[2]) ? bw : viewport[2];
|
|
|
|
/* Normalized texture X coords */
|
|
tx1 = tx2;
|
|
tx2 = (rx2 / (float) tex_width);
|
|
|
|
/* Draw a portion of texture */
|
|
cogl_rectangle_with_texture_coords (0, 0,
|
|
rx2 - rx1,
|
|
ry2 - ry1,
|
|
tx1, ty1,
|
|
tx2, ty2);
|
|
|
|
/* Read into a temporary bitmap */
|
|
rect_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
rect_bmp.width = rx2 - rx1;
|
|
rect_bmp.height = ry2 - ry1;
|
|
rect_bmp.rowstride = bpp * rect_bmp.width;
|
|
rect_bmp.data = g_malloc (rect_bmp.rowstride *
|
|
rect_bmp.height);
|
|
|
|
_cogl_texture_driver_prep_gl_for_pixels_download (rect_bmp.rowstride,
|
|
bpp);
|
|
GE( glReadPixels (viewport[0], viewport[1],
|
|
rect_bmp.width,
|
|
rect_bmp.height,
|
|
GL_RGBA, GL_UNSIGNED_BYTE,
|
|
rect_bmp.data) );
|
|
|
|
/* Copy to target bitmap */
|
|
_cogl_bitmap_copy_subregion (&rect_bmp,
|
|
target_bmp,
|
|
0,0,
|
|
rx1,ry1,
|
|
rect_bmp.width,
|
|
rect_bmp.height);
|
|
|
|
/* Free temp bitmap */
|
|
g_free (rect_bmp.data);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Reads back the contents of a texture by rendering it to the framebuffer
|
|
* and reading back the resulting pixels.
|
|
*
|
|
* NB: Normally this approach isn't normally used since we can just use
|
|
* glGetTexImage, but may be used as a fallback in some circumstances.
|
|
*/
|
|
gboolean
|
|
_cogl_texture_draw_and_read (CoglHandle handle,
|
|
CoglBitmap *target_bmp,
|
|
GLuint target_gl_format,
|
|
GLuint target_gl_type)
|
|
{
|
|
int bpp;
|
|
CoglHandle framebuffer;
|
|
int viewport[4];
|
|
CoglBitmap alpha_bmp;
|
|
CoglHandle prev_source;
|
|
CoglMatrixStack *projection_stack;
|
|
CoglMatrixStack *modelview_stack;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
|
|
|
framebuffer = _cogl_get_framebuffer ();
|
|
/* Viewport needs to have some size and be inside the window for this */
|
|
_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
|
|
if (viewport[0] < 0 || viewport[1] < 0 ||
|
|
viewport[2] <= 0 || viewport[3] <= 0)
|
|
return FALSE;
|
|
|
|
/* Setup orthographic projection into current viewport (0,0 in bottom-left
|
|
* corner to draw the texture upside-down so we match the way glReadPixels
|
|
* works)
|
|
*/
|
|
|
|
projection_stack = _cogl_framebuffer_get_projection_stack (framebuffer);
|
|
_cogl_matrix_stack_push (projection_stack);
|
|
_cogl_matrix_stack_load_identity (projection_stack);
|
|
_cogl_matrix_stack_ortho (projection_stack,
|
|
0, (float)(viewport[2]),
|
|
0, (float)(viewport[3]),
|
|
(float)(0),
|
|
(float)(100));
|
|
|
|
modelview_stack = _cogl_framebuffer_get_modelview_stack (framebuffer);
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_load_identity (modelview_stack);
|
|
|
|
/* Direct copy operation */
|
|
|
|
if (ctx->texture_download_material == COGL_INVALID_HANDLE)
|
|
{
|
|
ctx->texture_download_material = cogl_material_new ();
|
|
cogl_material_set_blend (ctx->texture_download_material,
|
|
"RGBA = ADD (SRC_COLOR, 0)",
|
|
NULL);
|
|
}
|
|
|
|
prev_source = cogl_handle_ref (ctx->source_material);
|
|
cogl_set_source (ctx->texture_download_material);
|
|
|
|
cogl_material_set_layer (ctx->texture_download_material, 0, handle);
|
|
|
|
cogl_material_set_layer_combine (ctx->texture_download_material,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE)",
|
|
NULL);
|
|
|
|
do_texture_draw_and_read (handle, target_bmp, viewport);
|
|
|
|
/* Check whether texture has alpha and framebuffer not */
|
|
/* FIXME: For some reason even if ALPHA_BITS is 8, the framebuffer
|
|
still doesn't seem to have an alpha buffer. This might be just
|
|
a PowerVR issue.
|
|
GLint r_bits, g_bits, b_bits, a_bits;
|
|
GE( glGetIntegerv (GL_ALPHA_BITS, &a_bits) );
|
|
GE( glGetIntegerv (GL_RED_BITS, &r_bits) );
|
|
GE( glGetIntegerv (GL_GREEN_BITS, &g_bits) );
|
|
GE( glGetIntegerv (GL_BLUE_BITS, &b_bits) );
|
|
printf ("R bits: %d\n", r_bits);
|
|
printf ("G bits: %d\n", g_bits);
|
|
printf ("B bits: %d\n", b_bits);
|
|
printf ("A bits: %d\n", a_bits); */
|
|
if ((cogl_texture_get_format (handle) & COGL_A_BIT)/* && a_bits == 0*/)
|
|
{
|
|
guint8 *srcdata;
|
|
guint8 *dstdata;
|
|
guint8 *srcpixel;
|
|
guint8 *dstpixel;
|
|
int x,y;
|
|
|
|
/* Create temp bitmap for alpha values */
|
|
alpha_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
alpha_bmp.width = target_bmp->width;
|
|
alpha_bmp.height = target_bmp->height;
|
|
alpha_bmp.rowstride = bpp * alpha_bmp.width;
|
|
alpha_bmp.data = g_malloc (alpha_bmp.rowstride *
|
|
alpha_bmp.height);
|
|
|
|
/* Draw alpha values into RGB channels */
|
|
cogl_material_set_layer_combine (ctx->texture_download_material,
|
|
0, /* layer */
|
|
"RGBA = REPLACE (TEXTURE[A])",
|
|
NULL);
|
|
|
|
do_texture_draw_and_read (handle, &alpha_bmp, viewport);
|
|
|
|
/* Copy temp R to target A */
|
|
srcdata = alpha_bmp.data;
|
|
dstdata = target_bmp->data;
|
|
|
|
for (y=0; y<target_bmp->height; ++y)
|
|
{
|
|
for (x=0; x<target_bmp->width; ++x)
|
|
{
|
|
srcpixel = srcdata + x*bpp;
|
|
dstpixel = dstdata + x*bpp;
|
|
dstpixel[3] = srcpixel[0];
|
|
}
|
|
srcdata += alpha_bmp.rowstride;
|
|
dstdata += target_bmp->rowstride;
|
|
}
|
|
|
|
g_free (alpha_bmp.data);
|
|
}
|
|
|
|
/* Restore old state */
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
_cogl_matrix_stack_pop (projection_stack);
|
|
|
|
/* restore the original material */
|
|
cogl_set_source (prev_source);
|
|
cogl_handle_unref (prev_source);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
int
|
|
cogl_texture_get_data (CoglHandle handle,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
guint8 *data)
|
|
{
|
|
CoglTexture *tex;
|
|
|
|
if (!cogl_is_texture (handle))
|
|
return FALSE;
|
|
|
|
tex = COGL_TEXTURE (handle);
|
|
|
|
return tex->vtable->get_data (handle, format, rowstride, data);
|
|
}
|
|
|