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71a0be6fff
Bug 1209 - Move fixed point API in COGL * clutter/cogl/cogl-fixed.h: * clutter/cogl/cogl.h.in: * clutter/cogl/common/Makefile.am: * clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed one and avoids the dependency of COGL on Clutter's own API. * clutter/cogl/common/cogl-clip-stack.c: * clutter/cogl/common/cogl-primitives.c: * clutter/cogl/common/cogl-primitives.h: Update internal usage of ClutterFixed to CoglFixed. * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the COGL API. * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-fbo.c: * clutter/cogl/gles/cogl-gles2-wrapper.c: * clutter/cogl/gles/cogl-primitives.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of the COGL API. * clutter/pango/pangoclutter-glyph-cache.c: * clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango renderer glyphs cache. * clutter/clutter-fixed.c: * clutter/clutter-fixed.h: ClutterFixed and related API becomes a simple transition API for bindings and public Clutter API. * clutter/clutter-actor.c: * clutter/clutter-alpha.c: * clutter/clutter-backend.c: * clutter/clutter-behaviour-depth.c: * clutter/clutter-behaviour-ellipse.c: * clutter/clutter-behaviour-path.c: * clutter/clutter-behaviour-rotate.c: * clutter/clutter-behaviour-scale.c: * clutter/clutter-clone-texture.c: * clutter/clutter-color.c: * clutter/clutter-entry.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/clutter-timeline.c: * clutter/clutter-units.h: Move from the internal usage of ClutterFixed to CoglFixed. * doc/reference/clutter/clutter-sections.txt: * doc/reference/cogl/cogl-docs.sgml: * doc/reference/cogl/cogl-sections.txt: Update the documentation. * tests/test-cogl-tex-tile.c: * tests/test-project.c: Fix tests after the API change * README: Add release notes.
178 lines
4.6 KiB
C
178 lines
4.6 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include "cogl-clip-stack.h"
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#include <string.h>
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#include <gmodule.h>
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#define _COGL_MAX_BEZ_RECURSE_DEPTH 16
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void
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_cogl_rectangle (gint x,
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gint y,
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guint width,
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guint height)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_enable (ctx->color_alpha < 255
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? COGL_ENABLE_BLEND : 0);
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GE( glRecti (x, y, x + width, y + height) );
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}
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void
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_cogl_rectanglex (CoglFixed x,
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CoglFixed y,
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CoglFixed width,
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CoglFixed height)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_enable (ctx->color_alpha < 255
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? COGL_ENABLE_BLEND : 0);
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GE( glRectf (COGL_FIXED_TO_FLOAT (x),
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COGL_FIXED_TO_FLOAT (y),
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COGL_FIXED_TO_FLOAT (x + width),
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COGL_FIXED_TO_FLOAT (y + height)) );
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}
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void
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_cogl_path_clear_nodes ()
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->path_nodes)
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g_free(ctx->path_nodes);
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ctx->path_nodes = (CoglFloatVec2*) g_malloc (2 * sizeof(CoglFloatVec2));
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ctx->path_nodes_size = 0;
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ctx->path_nodes_cap = 2;
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}
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void
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_cogl_path_add_node (CoglFixed x,
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CoglFixed y)
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{
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CoglFloatVec2 *new_nodes = NULL;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->path_nodes_size == ctx->path_nodes_cap)
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{
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new_nodes = g_realloc (ctx->path_nodes,
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2 * ctx->path_nodes_cap
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* sizeof (CoglFloatVec2));
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if (new_nodes == NULL) return;
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ctx->path_nodes = new_nodes;
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ctx->path_nodes_cap *= 2;
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}
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ctx->path_nodes [ctx->path_nodes_size] .x = COGL_FIXED_TO_FLOAT (x);
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ctx->path_nodes [ctx->path_nodes_size] .y = COGL_FIXED_TO_FLOAT (y);
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ctx->path_nodes_size++;
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if (ctx->path_nodes_size == 1)
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{
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ctx->path_nodes_min.x = ctx->path_nodes_max.x = x;
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ctx->path_nodes_min.y = ctx->path_nodes_max.y = y;
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}
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else
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{
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if (x < ctx->path_nodes_min.x) ctx->path_nodes_min.x = x;
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if (x > ctx->path_nodes_max.x) ctx->path_nodes_max.x = x;
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if (y < ctx->path_nodes_min.y) ctx->path_nodes_min.y = y;
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if (y > ctx->path_nodes_max.y) ctx->path_nodes_max.y = y;
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}
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}
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void
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_cogl_path_stroke_nodes ()
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_enable (COGL_ENABLE_VERTEX_ARRAY
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| (ctx->color_alpha < 255
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? COGL_ENABLE_BLEND : 0));
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GE( glVertexPointer (2, GL_FLOAT, 0, ctx->path_nodes) );
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GE( glDrawArrays (GL_LINE_STRIP, 0, ctx->path_nodes_size) );
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}
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void
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_cogl_path_fill_nodes ()
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{
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guint bounds_x;
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guint bounds_y;
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guint bounds_w;
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guint bounds_h;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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GE( glClear (GL_STENCIL_BUFFER_BIT) );
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GE( glEnable (GL_STENCIL_TEST) );
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GE( glStencilFunc (GL_NEVER, 0x0, 0x1) );
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GE( glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT) );
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GE( glStencilMask (1) );
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cogl_enable (COGL_ENABLE_VERTEX_ARRAY
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| (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0));
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GE( glVertexPointer (2, GL_FLOAT, 0, ctx->path_nodes) );
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GE( glDrawArrays (GL_TRIANGLE_FAN, 0, ctx->path_nodes_size) );
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GE( glStencilMask (~(GLuint) 0) );
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/* Merge the stencil buffer with any clipping rectangles */
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_cogl_clip_stack_merge ();
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GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
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GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
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bounds_x = COGL_FIXED_FLOOR (ctx->path_nodes_min.x);
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bounds_y = COGL_FIXED_FLOOR (ctx->path_nodes_min.y);
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bounds_w = COGL_FIXED_CEIL (ctx->path_nodes_max.x - ctx->path_nodes_min.x);
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bounds_h = COGL_FIXED_CEIL (ctx->path_nodes_max.y - ctx->path_nodes_min.y);
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cogl_rectangle (bounds_x, bounds_y, bounds_w, bounds_h);
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/* Rebuild the stencil clip */
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_cogl_clip_stack_rebuild (TRUE);
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}
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