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* clutter/cogl/cogl-mesh.h * clutter/cogl/cogl-types.h * clutter/cogl/cogl.h.in * clutter/cogl/common/Makefile.am * clutter/cogl/common/cogl-mesh-private.h * clutter/cogl/common/cogl-mesh.c * clutter/cogl/gl/cogl-context.c * clutter/cogl/gl/cogl-context.h * clutter/cogl/gl/cogl-defines.h.in * clutter/cogl/gl/cogl.c * clutter/cogl/gles/cogl-context.c * clutter/cogl/gles/cogl-context.h * doc/reference/cogl/cogl-docs.sgml * doc/reference/cogl/cogl-sections.txt: The Mesh API provides a means for submitting an extensible number of per vertex attributes to OpenGL in a way that doesn't require format conversions and so that the data can be mapped into the GPU (in vertex buffer objects) for - hopefully - fast re-use. There are a number of things we can potentially use this API for, but right now this just provides a foundation to build on. Please read the extensive list of TODO items in cogl-mesh.c for examples. Please refer to the cogl-mesh section in the reference manual for documentation of the API. * tests/conform/Makefile.am * tests/conform/test-conform-main.c * tests/conform/test-mesh-contiguous.c * tests/conform/test-mesh-interleved.c * tests/conform/test-mesh-mutability.c: Privides basic coverage testing for the mesh API.
125 lines
4.7 KiB
C
125 lines
4.7 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_CONTEXT_H
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#define __COGL_CONTEXT_H
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#include "cogl-primitives.h"
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typedef struct
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{
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/* Features cache */
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CoglFeatureFlags feature_flags;
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gboolean features_cached;
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GLint num_stencil_bits;
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/* Enable cache */
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gulong enable_flags;
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guint8 color_alpha;
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COGLenum blend_src_factor;
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COGLenum blend_dst_factor;
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gboolean enable_backface_culling;
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/* Primitives */
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CoglFixedVec2 path_start;
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CoglFixedVec2 path_pen;
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CoglFloatVec2 *path_nodes;
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guint path_nodes_cap;
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guint path_nodes_size;
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CoglFixedVec2 path_nodes_min;
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CoglFixedVec2 path_nodes_max;
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/* Cache of inverse projection matrix */
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GLfloat inverse_projection[16];
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/* Textures */
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GArray *texture_handles;
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/* Framebuffer objects */
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GArray *fbo_handles;
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CoglBufferTarget draw_buffer;
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/* Shaders */
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GArray *shader_handles;
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/* Programs */
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GArray *program_handles;
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/* Mesh */
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GArray *mesh_handles;
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/* Relying on glext.h to define these */
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COGL_PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT;
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COGL_PFNGLDELETERENDERBUFFERSEXTPROC pf_glDeleteRenderbuffersEXT;
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COGL_PFNGLBINDRENDERBUFFEREXTPROC pf_glBindRenderbufferEXT;
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COGL_PFNGLRENDERBUFFERSTORAGEEXTPROC pf_glRenderbufferStorageEXT;
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COGL_PFNGLGENFRAMEBUFFERSEXTPROC pf_glGenFramebuffersEXT;
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COGL_PFNGLBINDFRAMEBUFFEREXTPROC pf_glBindFramebufferEXT;
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COGL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC pf_glFramebufferTexture2DEXT;
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COGL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC pf_glFramebufferRenderbufferEXT;
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COGL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC pf_glCheckFramebufferStatusEXT;
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COGL_PFNGLDELETEFRAMEBUFFERSEXTPROC pf_glDeleteFramebuffersEXT;
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COGL_PFNGLBLITFRAMEBUFFEREXTPROC pf_glBlitFramebufferEXT;
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COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC pf_glRenderbufferStorageMultisampleEXT;
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COGL_PFNGLCREATEPROGRAMOBJECTARBPROC pf_glCreateProgramObjectARB;
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COGL_PFNGLCREATESHADEROBJECTARBPROC pf_glCreateShaderObjectARB;
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COGL_PFNGLSHADERSOURCEARBPROC pf_glShaderSourceARB;
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COGL_PFNGLCOMPILESHADERARBPROC pf_glCompileShaderARB;
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COGL_PFNGLATTACHOBJECTARBPROC pf_glAttachObjectARB;
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COGL_PFNGLLINKPROGRAMARBPROC pf_glLinkProgramARB;
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COGL_PFNGLUSEPROGRAMOBJECTARBPROC pf_glUseProgramObjectARB;
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COGL_PFNGLGETUNIFORMLOCATIONARBPROC pf_glGetUniformLocationARB;
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COGL_PFNGLDELETEOBJECTARBPROC pf_glDeleteObjectARB;
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COGL_PFNGLGETINFOLOGARBPROC pf_glGetInfoLogARB;
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COGL_PFNGLGETOBJECTPARAMETERIVARBPROC pf_glGetObjectParameterivARB;
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COGL_PFNGLUNIFORM1FARBPROC pf_glUniform1fARB;
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COGL_PFNGLVERTEXATTRIBPOINTERARBPROC pf_glVertexAttribPointerARB;
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COGL_PFNGLENABLEVERTEXATTRIBARRAYARBPROC pf_glEnableVertexAttribArrayARB;
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COGL_PFNGLDISABLEVERTEXATTRIBARRAYARBPROC pf_glDisableVertexAttribArrayARB;
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COGL_PFNGLGENBUFFERSARBPROC pf_glGenBuffersARB;
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COGL_PFNGLBINDBUFFERARBPROC pf_glBindBufferARB;
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COGL_PFNGLBUFFERDATAARBPROC pf_glBufferDataARB;
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COGL_PFNGLBUFFERDATASUBARBPROC pf_glBufferDataSubARB;
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COGL_PFNGLMAPBUFFERARBPROC pf_glMapBufferARB;
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COGL_PFNGLUNMAPBUFFERARBPROC pf_glUnmapBufferARB;
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COGL_PFNGLDELETEBUFFERSARBPROC pf_glDeleteBuffersARB;
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} CoglContext;
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CoglContext *
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_cogl_context_get_default ();
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/* Obtains the context and returns retval if NULL */
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#define _COGL_GET_CONTEXT(ctxvar, retval) \
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CoglContext *ctxvar = _cogl_context_get_default (); \
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if (ctxvar == NULL) return retval;
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#define NO_RETVAL
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#endif /* __COGL_CONTEXT_H */
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