mutter/gl/cogl-context.c
Robert Bragg 1e68a8d59e Bug 1164 - Implements the proposed Mesh API
* clutter/cogl/cogl-mesh.h
	* clutter/cogl/cogl-types.h
	* clutter/cogl/cogl.h.in
	* clutter/cogl/common/Makefile.am
	* clutter/cogl/common/cogl-mesh-private.h
	* clutter/cogl/common/cogl-mesh.c
	* clutter/cogl/gl/cogl-context.c
	* clutter/cogl/gl/cogl-context.h
	* clutter/cogl/gl/cogl-defines.h.in
	* clutter/cogl/gl/cogl.c
	* clutter/cogl/gles/cogl-context.c
	* clutter/cogl/gles/cogl-context.h
	* doc/reference/cogl/cogl-docs.sgml
	* doc/reference/cogl/cogl-sections.txt:
	The Mesh API provides a means for submitting an extensible number of
	per vertex attributes to OpenGL in a way that doesn't require format
	conversions and so that the data can be mapped into the GPU (in vertex
	buffer objects) for - hopefully - fast re-use.

	There are a number of things we can potentially use this API for, but
	right now this just provides a foundation to build on. Please read
	the extensive list of TODO items in cogl-mesh.c for examples.

	Please refer to the cogl-mesh section in the reference manual for
	documentation of the API.

	* tests/conform/Makefile.am
	* tests/conform/test-conform-main.c
	* tests/conform/test-mesh-contiguous.c
	* tests/conform/test-mesh-interleved.c
	* tests/conform/test-mesh-mutability.c:
	Privides basic coverage testing for the mesh API.
2008-11-10 18:53:14 +00:00

134 lines
3.7 KiB
C

/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context.h"
#include <string.h>
static CoglContext *_context = NULL;
gboolean
cogl_create_context ()
{
if (_context != NULL)
return FALSE;
/* Allocate context memory */
_context = (CoglContext*) g_malloc (sizeof (CoglContext));
/* Init default values */
_context->feature_flags = 0;
_context->features_cached = FALSE;
_context->enable_flags = 0;
_context->color_alpha = 255;
_context->path_nodes = NULL;
_context->path_nodes_cap = 0;
_context->path_nodes_size = 0;
_context->texture_handles = NULL;
_context->fbo_handles = NULL;
_context->draw_buffer = COGL_WINDOW_BUFFER;
_context->blend_src_factor = CGL_SRC_ALPHA;
_context->blend_dst_factor = CGL_ONE_MINUS_SRC_ALPHA;
_context->shader_handles = NULL;
_context->program_handles = NULL;
_context->mesh_handles = NULL;
_context->pf_glGenRenderbuffersEXT = NULL;
_context->pf_glBindRenderbufferEXT = NULL;
_context->pf_glRenderbufferStorageEXT = NULL;
_context->pf_glGenFramebuffersEXT = NULL;
_context->pf_glBindFramebufferEXT = NULL;
_context->pf_glFramebufferTexture2DEXT = NULL;
_context->pf_glFramebufferRenderbufferEXT = NULL;
_context->pf_glCheckFramebufferStatusEXT = NULL;
_context->pf_glDeleteFramebuffersEXT = NULL;
_context->pf_glBlitFramebufferEXT = NULL;
_context->pf_glRenderbufferStorageMultisampleEXT = NULL;
_context->pf_glCreateProgramObjectARB = NULL;
_context->pf_glCreateShaderObjectARB = NULL;
_context->pf_glShaderSourceARB = NULL;
_context->pf_glCompileShaderARB = NULL;
_context->pf_glAttachObjectARB = NULL;
_context->pf_glLinkProgramARB = NULL;
_context->pf_glUseProgramObjectARB = NULL;
_context->pf_glGetUniformLocationARB = NULL;
_context->pf_glDeleteObjectARB = NULL;
_context->pf_glGetInfoLogARB = NULL;
_context->pf_glGetObjectParameterivARB = NULL;
_context->pf_glUniform1fARB = NULL;
/* Init OpenGL state */
GE( glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
GE( glColorMask (TRUE, TRUE, TRUE, FALSE) );
GE( glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) );
cogl_enable (0);
return TRUE;
}
void
cogl_destroy_context ()
{
if (_context == NULL)
return;
if (_context->texture_handles)
g_array_free (_context->texture_handles, TRUE);
if (_context->fbo_handles)
g_array_free (_context->fbo_handles, TRUE);
if (_context->shader_handles)
g_array_free (_context->shader_handles, TRUE);
if (_context->program_handles)
g_array_free (_context->program_handles, TRUE);
g_free (_context);
}
CoglContext *
_cogl_context_get_default ()
{
/* Create if doesn't exist yet */
if (_context == NULL)
cogl_create_context ();
return _context;
}