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Bug 1209 - Move fixed point API in COGL * clutter/cogl/cogl-fixed.h: * clutter/cogl/cogl.h.in: * clutter/cogl/common/Makefile.am: * clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed one and avoids the dependency of COGL on Clutter's own API. * clutter/cogl/common/cogl-clip-stack.c: * clutter/cogl/common/cogl-primitives.c: * clutter/cogl/common/cogl-primitives.h: Update internal usage of ClutterFixed to CoglFixed. * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the COGL API. * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-fbo.c: * clutter/cogl/gles/cogl-gles2-wrapper.c: * clutter/cogl/gles/cogl-primitives.c: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of the COGL API. * clutter/pango/pangoclutter-glyph-cache.c: * clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango renderer glyphs cache. * clutter/clutter-fixed.c: * clutter/clutter-fixed.h: ClutterFixed and related API becomes a simple transition API for bindings and public Clutter API. * clutter/clutter-actor.c: * clutter/clutter-alpha.c: * clutter/clutter-backend.c: * clutter/clutter-behaviour-depth.c: * clutter/clutter-behaviour-ellipse.c: * clutter/clutter-behaviour-path.c: * clutter/clutter-behaviour-rotate.c: * clutter/clutter-behaviour-scale.c: * clutter/clutter-clone-texture.c: * clutter/clutter-color.c: * clutter/clutter-entry.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/clutter-timeline.c: * clutter/clutter-units.h: Move from the internal usage of ClutterFixed to CoglFixed. * doc/reference/clutter/clutter-sections.txt: * doc/reference/cogl/cogl-docs.sgml: * doc/reference/cogl/cogl-sections.txt: Update the documentation. * tests/test-cogl-tex-tile.c: * tests/test-project.c: Fix tests after the API change * README: Add release notes.
233 lines
6.3 KiB
C
233 lines
6.3 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2008 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-clip-stack.h"
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/* These are defined in the particular backend (float in GL vs fixed
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in GL ES) */
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void _cogl_set_clip_planes (CoglFixed x,
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CoglFixed y,
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CoglFixed width,
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CoglFixed height);
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void _cogl_init_stencil_buffer (void);
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void _cogl_add_stencil_clip (CoglFixed x,
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CoglFixed y,
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CoglFixed width,
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CoglFixed height,
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gboolean first);
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void _cogl_disable_clip_planes (void);
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void _cogl_disable_stencil_buffer (void);
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void _cogl_set_matrix (const CoglFixed *matrix);
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typedef struct _CoglClipStackEntry CoglClipStackEntry;
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struct _CoglClipStackEntry
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{
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/* If this is set then this entry clears the clip stack. This is
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used to clear the stack when drawing an FBO put to keep the
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entries so they can be restored when the FBO drawing is
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completed */
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gboolean clear;
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/* The rectangle for this clip */
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CoglFixed x_offset;
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CoglFixed y_offset;
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CoglFixed width;
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CoglFixed height;
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/* The matrix that was current when the clip was set */
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CoglFixed matrix[16];
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};
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static GList *cogl_clip_stack_top = NULL;
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static int cogl_clip_stack_depth = 0;
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static void
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_cogl_clip_stack_add (const CoglClipStackEntry *entry, int depth)
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{
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int has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
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/* If this is the first entry and we support clip planes then use
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that instead */
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if (depth == 1 && has_clip_planes)
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_cogl_set_clip_planes (entry->x_offset,
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entry->y_offset,
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entry->width,
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entry->height);
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else
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_cogl_add_stencil_clip (entry->x_offset,
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entry->y_offset,
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entry->width,
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entry->height,
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depth == (has_clip_planes ? 2 : 1));
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}
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void
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cogl_clip_set (CoglFixed x_offset,
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CoglFixed y_offset,
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CoglFixed width,
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CoglFixed height)
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{
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CoglClipStackEntry *entry = g_slice_new (CoglClipStackEntry);
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/* Make a new entry */
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entry->clear = FALSE;
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entry->x_offset = x_offset;
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entry->y_offset = y_offset;
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entry->width = width;
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entry->height = height;
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cogl_get_modelview_matrix (entry->matrix);
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/* Add the entry to the current clip */
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_cogl_clip_stack_add (entry, ++cogl_clip_stack_depth);
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/* Store it in the stack */
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cogl_clip_stack_top = g_list_prepend (cogl_clip_stack_top, entry);
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}
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void
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cogl_clip_unset (void)
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{
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g_return_if_fail (cogl_clip_stack_top != NULL);
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/* Remove the top entry from the stack */
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g_slice_free (CoglClipStackEntry, cogl_clip_stack_top->data);
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cogl_clip_stack_top = g_list_delete_link (cogl_clip_stack_top,
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cogl_clip_stack_top);
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cogl_clip_stack_depth--;
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/* Rebuild the clip */
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_cogl_clip_stack_rebuild (FALSE);
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}
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void
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_cogl_clip_stack_rebuild (gboolean just_stencil)
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{
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int has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
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GList *node;
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int depth = 0;
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/* Disable clip planes if the stack is empty */
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if (has_clip_planes && cogl_clip_stack_depth < 1)
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_cogl_disable_clip_planes ();
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/* Disable the stencil buffer if there isn't enough entries */
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if (cogl_clip_stack_depth < (has_clip_planes ? 2 : 1))
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_cogl_disable_stencil_buffer ();
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/* Find the bottom of the stack */
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for (node = cogl_clip_stack_top; depth < cogl_clip_stack_depth - 1;
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node = node->next)
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depth++;
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/* Re-add every entry from the bottom of the stack up */
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depth = 1;
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for (; depth <= cogl_clip_stack_depth; node = node->prev, depth++)
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if (!just_stencil || !has_clip_planes || depth > 1)
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{
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const CoglClipStackEntry *entry = (CoglClipStackEntry *) node->data;
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cogl_push_matrix ();
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_cogl_set_matrix (entry->matrix);
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_cogl_clip_stack_add (entry, depth);
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cogl_pop_matrix ();
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}
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}
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void
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_cogl_clip_stack_merge (void)
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{
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GList *node = cogl_clip_stack_top;
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int i;
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/* Merge the current clip stack on top of whatever is in the stencil
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buffer */
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if (cogl_clip_stack_depth)
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{
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for (i = 0; i < cogl_clip_stack_depth - 1; i++)
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node = node->next;
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/* Skip the first entry if we have clipping planes */
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if (cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES))
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node = node->prev;
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while (node)
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{
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const CoglClipStackEntry *entry = (CoglClipStackEntry *) node->data;
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cogl_push_matrix ();
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_cogl_set_matrix (entry->matrix);
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_cogl_clip_stack_add (entry, 3);
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cogl_pop_matrix ();
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node = node->prev;
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}
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}
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}
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void
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cogl_clip_stack_save (void)
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{
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CoglClipStackEntry *entry = g_slice_new (CoglClipStackEntry);
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/* Push an entry into the stack to mark that it should be cleared */
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entry->clear = TRUE;
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cogl_clip_stack_top = g_list_prepend (cogl_clip_stack_top, entry);
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/* Reset the depth to zero */
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cogl_clip_stack_depth = 0;
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/* Rebuilding the stack will now disabling all clipping */
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_cogl_clip_stack_rebuild (FALSE);
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}
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void
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cogl_clip_stack_restore (void)
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{
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GList *node;
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/* The top of the stack should be a clear marker */
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g_assert (cogl_clip_stack_top);
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g_assert (((CoglClipStackEntry *) cogl_clip_stack_top->data)->clear);
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/* Remove the top entry */
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g_slice_free (CoglClipStackEntry, cogl_clip_stack_top->data);
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cogl_clip_stack_top = g_list_delete_link (cogl_clip_stack_top,
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cogl_clip_stack_top);
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/* Recalculate the depth of the stack */
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cogl_clip_stack_depth = 0;
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for (node = cogl_clip_stack_top;
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node && !((CoglClipStackEntry *) node->data)->clear;
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node = node->next)
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cogl_clip_stack_depth++;
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_cogl_clip_stack_rebuild (FALSE);
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}
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