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ba068f6bc9
The Cogl primitives broke for GLES 1.1 and 2 after the cogl-float branch merge. CoglPathNode was still being declared as GLfixed for the GLES backend but it was being filled with float values so they were all ending up as numbers < 1. glDrawArrays was being called with GL_FIXED so this has been changed to GL_FLOAT. The scanline rasterizer had a leftover hardcoded ClutterFixed constant to add a small amount to the height of each line. struct _CoglFloatVec2 has been removed because it is no longer used anywhere. |
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.. | ||
cogl-context.c | ||
cogl-context.h | ||
cogl-defines.h.in | ||
cogl-fbo.c | ||
cogl-fbo.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-internal.h | ||
cogl-primitives.c | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-private.h | ||
cogl-texture.c | ||
cogl-util.c | ||
cogl-util.h | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |