mutter/clutter/clutter/clutter-types.h
Carlos Garnacho aa6561a3b1 clutter: Add ClutterInputMethod and ClutterInputFocus
ClutterInputFocus is an abstract object to be subclassed by UI actors and
the wayland interface and represents the user of an input method. It
represents the current focus of the input method, so all emitted signals
and public API hooks are expected to be called when the input method is
currently interfacing with the input focus.

ClutterInputMethod is an abstract class (to be implemented in the upper
layers) that represents the input method itself. Besides focus management
itself, all public API calls that would be called by the subclasses are
delivered through the current input focus.
2018-01-18 15:35:29 +01:00

780 lines
29 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_TYPES_H__
#define __CLUTTER_TYPES_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <cairo.h>
#include <cogl/cogl.h>
#include <clutter/clutter-macros.h>
#include <clutter/clutter-enums.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
#define CLUTTER_TYPE_FOG (clutter_fog_get_type ())
#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
#define CLUTTER_TYPE_MARGIN (clutter_margin_get_type ())
#define CLUTTER_TYPE_MATRIX (clutter_matrix_get_type ())
#define CLUTTER_TYPE_PAINT_VOLUME (clutter_paint_volume_get_type ())
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
#define CLUTTER_TYPE_POINT (clutter_point_get_type ())
#define CLUTTER_TYPE_SIZE (clutter_size_get_type ())
#define CLUTTER_TYPE_RECT (clutter_rect_get_type ())
typedef struct _ClutterActor ClutterActor;
typedef struct _ClutterStage ClutterStage;
typedef struct _ClutterFrameInfo ClutterFrameInfo;
typedef struct _ClutterContainer ClutterContainer; /* dummy */
typedef struct _ClutterChildMeta ClutterChildMeta;
typedef struct _ClutterLayoutMeta ClutterLayoutMeta;
typedef struct _ClutterActorMeta ClutterActorMeta;
typedef struct _ClutterLayoutManager ClutterLayoutManager;
typedef struct _ClutterActorIter ClutterActorIter;
typedef struct _ClutterPaintNode ClutterPaintNode;
typedef struct _ClutterContent ClutterContent; /* dummy */
typedef struct _ClutterScrollActor ClutterScrollActor;
typedef struct _ClutterInterval ClutterInterval;
typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy */
typedef struct _ClutterTimeline ClutterTimeline;
typedef struct _ClutterTransition ClutterTransition;
typedef struct _ClutterPropertyTransition ClutterPropertyTransition;
typedef struct _ClutterKeyframeTransition ClutterKeyframeTransition;
typedef struct _ClutterTransitionGroup ClutterTransitionGroup;
typedef struct _ClutterAction ClutterAction;
typedef struct _ClutterConstraint ClutterConstraint;
typedef struct _ClutterEffect ClutterEffect;
typedef struct _ClutterPath ClutterPath;
typedef struct _ClutterPathNode ClutterPathNode;
typedef struct _ClutterActorBox ClutterActorBox;
typedef struct _ClutterColor ClutterColor;
typedef struct _ClutterGeometry ClutterGeometry; /* XXX:2.0 - remove */
typedef struct _ClutterKnot ClutterKnot;
typedef struct _ClutterMargin ClutterMargin;
typedef struct _ClutterPerspective ClutterPerspective;
typedef struct _ClutterPoint ClutterPoint;
typedef struct _ClutterRect ClutterRect;
typedef struct _ClutterSize ClutterSize;
typedef struct _ClutterVertex ClutterVertex;
typedef struct _ClutterAlpha ClutterAlpha;
typedef struct _ClutterAnimation ClutterAnimation;
typedef struct _ClutterAnimator ClutterAnimator;
typedef struct _ClutterState ClutterState;
typedef struct _ClutterInputDeviceTool ClutterInputDeviceTool;
typedef struct _ClutterInputDevice ClutterInputDevice;
typedef struct _ClutterVirtualInputDevice ClutterVirtualInputDevice;
typedef struct _ClutterInputMethod ClutterInputMethod;
typedef struct _ClutterInputFocus ClutterInputFocus;
typedef CoglMatrix ClutterMatrix;
typedef union _ClutterEvent ClutterEvent;
/**
* ClutterEventSequence:
*
* The #ClutterEventSequence structure is an opaque
* type used to denote the event sequence of a touch event.
*
* Since: 1.12
*/
typedef struct _ClutterEventSequence ClutterEventSequence;
typedef struct _ClutterFog ClutterFog; /* deprecated */
typedef struct _ClutterBehaviour ClutterBehaviour; /* deprecated */
typedef struct _ClutterShader ClutterShader; /* deprecated */
/**
* ClutterPaintVolume:
*
* #ClutterPaintVolume is an opaque structure
* whose members cannot be directly accessed.
*
* A #ClutterPaintVolume represents an
* a bounding volume whose internal representation isn't defined but
* can be set and queried in terms of an axis aligned bounding box.
*
* A #ClutterPaintVolume for a #ClutterActor
* is defined to be relative from the current actor modelview matrix.
*
* Other internal representation and methods for describing the
* bounding volume may be added in the future.
*
* Since: 1.4
*/
typedef struct _ClutterPaintVolume ClutterPaintVolume;
/**
* ClutterPoint:
* @x: X coordinate, in pixels
* @y: Y coordinate, in pixels
*
* A point in 2D space.
*
* Since: 1.12
*/
struct _ClutterPoint
{
float x;
float y;
};
/**
* CLUTTER_POINT_INIT:
* @x: X coordinate
* @y: Y coordinate
*
* A simple macro for initializing a #ClutterPoint when declaring it, e.g.:
*
* |[
* ClutterPoint p = CLUTTER_POINT_INIT (100, 100);
* ]|
*
* Since: 1.12
*/
#define CLUTTER_POINT_INIT(x,y) { (x), (y) }
/**
* CLUTTER_POINT_INIT_ZERO:
*
* A simple macro for initializing a #ClutterPoint to (0, 0) when
* declaring it.
*
* Since: 1.12
*/
#define CLUTTER_POINT_INIT_ZERO CLUTTER_POINT_INIT (0.f, 0.f)
CLUTTER_AVAILABLE_IN_1_12
GType clutter_point_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_12
const ClutterPoint * clutter_point_zero (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterPoint * clutter_point_alloc (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterPoint * clutter_point_init (ClutterPoint *point,
float x,
float y);
CLUTTER_AVAILABLE_IN_1_12
ClutterPoint * clutter_point_copy (const ClutterPoint *point);
CLUTTER_AVAILABLE_IN_1_12
void clutter_point_free (ClutterPoint *point);
CLUTTER_AVAILABLE_IN_1_12
gboolean clutter_point_equals (const ClutterPoint *a,
const ClutterPoint *b);
CLUTTER_AVAILABLE_IN_1_12
float clutter_point_distance (const ClutterPoint *a,
const ClutterPoint *b,
float *x_distance,
float *y_distance);
/**
* ClutterSize:
* @width: the width, in pixels
* @height: the height, in pixels
*
* A size, in 2D space.
*
* Since: 1.12
*/
struct _ClutterSize
{
float width;
float height;
};
/**
* CLUTTER_SIZE_INIT:
* @width: the width
* @height: the height
*
* A simple macro for initializing a #ClutterSize when declaring it, e.g.:
*
* |[
* ClutterSize s = CLUTTER_SIZE_INIT (200, 200);
* ]|
*
* Since: 1.12
*/
#define CLUTTER_SIZE_INIT(width,height) { (width), (height) }
/**
* CLUTTER_SIZE_INIT_ZERO:
*
* A simple macro for initializing a #ClutterSize to (0, 0) when
* declaring it.
*
* Since: 1.12
*/
#define CLUTTER_SIZE_INIT_ZERO CLUTTER_SIZE_INIT (0.f, 0.f)
CLUTTER_AVAILABLE_IN_1_12
GType clutter_size_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_12
ClutterSize * clutter_size_alloc (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterSize * clutter_size_init (ClutterSize *size,
float width,
float height);
CLUTTER_AVAILABLE_IN_1_12
ClutterSize * clutter_size_copy (const ClutterSize *size);
CLUTTER_AVAILABLE_IN_1_12
void clutter_size_free (ClutterSize *size);
CLUTTER_AVAILABLE_IN_1_12
gboolean clutter_size_equals (const ClutterSize *a,
const ClutterSize *b);
/**
* ClutterRect:
* @origin: the origin of the rectangle
* @size: the size of the rectangle
*
* The location and size of a rectangle.
*
* The width and height of a #ClutterRect can be negative; Clutter considers
* a rectangle with an origin of [ 0.0, 0.0 ] and a size of [ 10.0, 10.0 ] to
* be equivalent to a rectangle with origin of [ 10.0, 10.0 ] and size of
* [ -10.0, -10.0 ].
*
* Application code can normalize rectangles using clutter_rect_normalize():
* this function will ensure that the width and height of a #ClutterRect are
* positive values. All functions taking a #ClutterRect as an argument will
* implicitly normalize it before computing eventual results. For this reason
* it is safer to access the contents of a #ClutterRect by using the provided
* API at all times, instead of directly accessing the structure members.
*
* Since: 1.12
*/
struct _ClutterRect
{
ClutterPoint origin;
ClutterSize size;
};
/**
* CLUTTER_RECT_INIT:
* @x: the X coordinate
* @y: the Y coordinate
* @width: the width
* @height: the height
*
* A simple macro for initializing a #ClutterRect when declaring it, e.g.:
*
* |[
* ClutterRect r = CLUTTER_RECT_INIT (100, 100, 200, 200);
* ]|
*
* Since: 1.12
*/
#define CLUTTER_RECT_INIT(x,y,width,height) { { (x), (y) }, { (width), (height) } }
/**
* CLUTTER_RECT_INIT_ZERO:
*
* A simple macro for initializing a #ClutterRect to (0, 0, 0, 0) when
* declaring it.
*
* Since: 1.12
*/
#define CLUTTER_RECT_INIT_ZERO CLUTTER_RECT_INIT (0.f, 0.f, 0.f, 0.f)
CLUTTER_AVAILABLE_IN_1_12
GType clutter_rect_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_12
const ClutterRect * clutter_rect_zero (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterRect * clutter_rect_alloc (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterRect * clutter_rect_init (ClutterRect *rect,
float x,
float y,
float width,
float height);
CLUTTER_AVAILABLE_IN_1_12
ClutterRect * clutter_rect_copy (const ClutterRect *rect);
CLUTTER_AVAILABLE_IN_1_12
void clutter_rect_free (ClutterRect *rect);
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gboolean clutter_rect_equals (ClutterRect *a,
ClutterRect *b);
CLUTTER_AVAILABLE_IN_1_12
ClutterRect * clutter_rect_normalize (ClutterRect *rect);
CLUTTER_AVAILABLE_IN_1_12
void clutter_rect_get_center (ClutterRect *rect,
ClutterPoint *center);
CLUTTER_AVAILABLE_IN_1_12
gboolean clutter_rect_contains_point (ClutterRect *rect,
ClutterPoint *point);
CLUTTER_AVAILABLE_IN_1_12
gboolean clutter_rect_contains_rect (ClutterRect *a,
ClutterRect *b);
CLUTTER_AVAILABLE_IN_1_12
void clutter_rect_union (ClutterRect *a,
ClutterRect *b,
ClutterRect *res);
CLUTTER_AVAILABLE_IN_1_12
gboolean clutter_rect_intersection (ClutterRect *a,
ClutterRect *b,
ClutterRect *res);
CLUTTER_AVAILABLE_IN_1_12
void clutter_rect_offset (ClutterRect *rect,
float d_x,
float d_y);
CLUTTER_AVAILABLE_IN_1_12
void clutter_rect_inset (ClutterRect *rect,
float d_x,
float d_y);
CLUTTER_AVAILABLE_IN_1_12
void clutter_rect_clamp_to_pixel (ClutterRect *rect);
CLUTTER_AVAILABLE_IN_1_12
float clutter_rect_get_x (ClutterRect *rect);
CLUTTER_AVAILABLE_IN_1_12
float clutter_rect_get_y (ClutterRect *rect);
CLUTTER_AVAILABLE_IN_1_12
float clutter_rect_get_width (ClutterRect *rect);
CLUTTER_AVAILABLE_IN_1_12
float clutter_rect_get_height (ClutterRect *rect);
/**
* ClutterVertex:
* @x: X coordinate of the vertex
* @y: Y coordinate of the vertex
* @z: Z coordinate of the vertex
*
* A point in 3D space, expressed in pixels
*
* Since: 0.4
*/
struct _ClutterVertex
{
gfloat x;
gfloat y;
gfloat z;
};
/**
* CLUTTER_VERTEX_INIT:
* @x: the X coordinate of the vertex
* @y: the Y coordinate of the vertex
* @z: the Z coordinate of the vertex
*
* A simple macro for initializing a #ClutterVertex when declaring it, e.g.:
*
* |[
* ClutterVertex v = CLUTTER_VERTEX_INIT (x, y, z);
* ]|
*
* Since: 1.10
*/
#define CLUTTER_VERTEX_INIT(x,y,z) { (x), (y), (z) }
/**
* CLUTTER_VERTEX_INIT_ZERO:
*
* A simple macro for initializing a #ClutterVertex to (0, 0, 0).
*
* Since: 1.12
*/
#define CLUTTER_VERTEX_INIT_ZERO CLUTTER_VERTEX_INIT (0.f, 0.f, 0.f)
CLUTTER_AVAILABLE_IN_ALL
GType clutter_vertex_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_ALL
ClutterVertex *clutter_vertex_new (gfloat x,
gfloat y,
gfloat z);
CLUTTER_AVAILABLE_IN_1_12
ClutterVertex *clutter_vertex_alloc (void);
CLUTTER_AVAILABLE_IN_ALL
ClutterVertex *clutter_vertex_init (ClutterVertex *vertex,
gfloat x,
gfloat y,
gfloat z);
CLUTTER_AVAILABLE_IN_ALL
ClutterVertex *clutter_vertex_copy (const ClutterVertex *vertex);
CLUTTER_AVAILABLE_IN_ALL
void clutter_vertex_free (ClutterVertex *vertex);
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gboolean clutter_vertex_equal (const ClutterVertex *vertex_a,
const ClutterVertex *vertex_b);
/**
* ClutterActorBox:
* @x1: X coordinate of the top left corner
* @y1: Y coordinate of the top left corner
* @x2: X coordinate of the bottom right corner
* @y2: Y coordinate of the bottom right corner
*
* Bounding box of an actor. The coordinates of the top left and right bottom
* corners of an actor. The coordinates of the two points are expressed in
* pixels with sub-pixel precision
*/
struct _ClutterActorBox
{
gfloat x1;
gfloat y1;
gfloat x2;
gfloat y2;
};
/**
* CLUTTER_ACTOR_BOX_INIT:
* @x_1: the X coordinate of the top left corner
* @y_1: the Y coordinate of the top left corner
* @x_2: the X coordinate of the bottom right corner
* @y_2: the Y coordinate of the bottom right corner
*
* A simple macro for initializing a #ClutterActorBox when declaring
* it, e.g.:
*
* |[
* ClutterActorBox box = CLUTTER_ACTOR_BOX_INIT (0, 0, 400, 600);
* ]|
*
* Since: 1.10
*/
#define CLUTTER_ACTOR_BOX_INIT(x_1,y_1,x_2,y_2) { (x_1), (y_1), (x_2), (y_2) }
/**
* CLUTTER_ACTOR_BOX_INIT_ZERO:
*
* A simple macro for initializing a #ClutterActorBox to 0 when
* declaring it, e.g.:
*
* |[
* ClutterActorBox box = CLUTTER_ACTOR_BOX_INIT_ZERO;
* ]|
*
* Since: 1.12
*/
#define CLUTTER_ACTOR_BOX_INIT_ZERO CLUTTER_ACTOR_BOX_INIT (0.f, 0.f, 0.f, 0.f)
CLUTTER_AVAILABLE_IN_ALL
GType clutter_actor_box_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_ALL
ClutterActorBox *clutter_actor_box_new (gfloat x_1,
gfloat y_1,
gfloat x_2,
gfloat y_2);
CLUTTER_AVAILABLE_IN_1_12
ClutterActorBox *clutter_actor_box_alloc (void);
CLUTTER_AVAILABLE_IN_ALL
ClutterActorBox *clutter_actor_box_init (ClutterActorBox *box,
gfloat x_1,
gfloat y_1,
gfloat x_2,
gfloat y_2);
CLUTTER_AVAILABLE_IN_ALL
void clutter_actor_box_init_rect (ClutterActorBox *box,
gfloat x,
gfloat y,
gfloat width,
gfloat height);
CLUTTER_AVAILABLE_IN_ALL
ClutterActorBox *clutter_actor_box_copy (const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
void clutter_actor_box_free (ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_actor_box_equal (const ClutterActorBox *box_a,
const ClutterActorBox *box_b);
CLUTTER_AVAILABLE_IN_ALL
gfloat clutter_actor_box_get_x (const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
gfloat clutter_actor_box_get_y (const ClutterActorBox *box);
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gfloat clutter_actor_box_get_width (const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
gfloat clutter_actor_box_get_height (const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
void clutter_actor_box_get_origin (const ClutterActorBox *box,
gfloat *x,
gfloat *y);
CLUTTER_AVAILABLE_IN_ALL
void clutter_actor_box_get_size (const ClutterActorBox *box,
gfloat *width,
gfloat *height);
CLUTTER_AVAILABLE_IN_ALL
gfloat clutter_actor_box_get_area (const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_actor_box_contains (const ClutterActorBox *box,
gfloat x,
gfloat y);
CLUTTER_AVAILABLE_IN_ALL
void clutter_actor_box_from_vertices (ClutterActorBox *box,
const ClutterVertex verts[]);
CLUTTER_AVAILABLE_IN_ALL
void clutter_actor_box_interpolate (const ClutterActorBox *initial,
const ClutterActorBox *final,
gdouble progress,
ClutterActorBox *result);
CLUTTER_AVAILABLE_IN_ALL
void clutter_actor_box_clamp_to_pixel (ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
void clutter_actor_box_union (const ClutterActorBox *a,
const ClutterActorBox *b,
ClutterActorBox *result);
CLUTTER_AVAILABLE_IN_ALL
void clutter_actor_box_set_origin (ClutterActorBox *box,
gfloat x,
gfloat y);
CLUTTER_AVAILABLE_IN_ALL
void clutter_actor_box_set_size (ClutterActorBox *box,
gfloat width,
gfloat height);
/**
* ClutterGeometry:
* @x: X coordinate of the top left corner of an actor
* @y: Y coordinate of the top left corner of an actor
* @width: width of an actor
* @height: height of an actor
*
* The rectangle containing an actor's bounding box, measured in pixels.
*
* You should not use #ClutterGeometry, or operate on its fields
* directly; you should use #cairo_rectangle_int_t or #ClutterRect if you
* need a rectangle type, depending on the precision required.
*
* Deprecated: 1.16
*/
struct _ClutterGeometry
{
/*< public >*/
gint x;
gint y;
guint width;
guint height;
};
CLUTTER_AVAILABLE_IN_ALL
GType clutter_geometry_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_IN_1_16
void clutter_geometry_union (const ClutterGeometry *geometry_a,
const ClutterGeometry *geometry_b,
ClutterGeometry *result);
CLUTTER_DEPRECATED_IN_1_16
gboolean clutter_geometry_intersects (const ClutterGeometry *geometry0,
const ClutterGeometry *geometry1);
/**
* ClutterKnot:
* @x: X coordinate of the knot
* @y: Y coordinate of the knot
*
* Point in a path behaviour.
*
* Since: 0.2
*/
struct _ClutterKnot
{
gint x;
gint y;
};
CLUTTER_AVAILABLE_IN_ALL
GType clutter_knot_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_ALL
ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
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void clutter_knot_free (ClutterKnot *knot);
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_knot_equal (const ClutterKnot *knot_a,
const ClutterKnot *knot_b);
/**
* ClutterPathNode:
* @type: the node's type
* @points: the coordinates of the node
*
* Represents a single node of a #ClutterPath.
*
* Some of the coordinates in @points may be unused for some node
* types. %CLUTTER_PATH_MOVE_TO and %CLUTTER_PATH_LINE_TO use only one
* pair of coordinates, %CLUTTER_PATH_CURVE_TO uses all three and
* %CLUTTER_PATH_CLOSE uses none.
*
* Since: 1.0
*/
struct _ClutterPathNode
{
ClutterPathNodeType type;
ClutterKnot points[3];
};
CLUTTER_AVAILABLE_IN_1_0
GType clutter_path_node_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_0
ClutterPathNode *clutter_path_node_copy (const ClutterPathNode *node);
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void clutter_path_node_free (ClutterPathNode *node);
CLUTTER_AVAILABLE_IN_1_0
gboolean clutter_path_node_equal (const ClutterPathNode *node_a,
const ClutterPathNode *node_b);
/*
* ClutterPaintVolume
*/
CLUTTER_AVAILABLE_IN_1_2
GType clutter_paint_volume_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_2
ClutterPaintVolume *clutter_paint_volume_copy (const ClutterPaintVolume *pv);
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void clutter_paint_volume_free (ClutterPaintVolume *pv);
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void clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
const ClutterVertex *origin);
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void clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
ClutterVertex *vertex);
CLUTTER_AVAILABLE_IN_1_2
void clutter_paint_volume_set_width (ClutterPaintVolume *pv,
gfloat width);
CLUTTER_AVAILABLE_IN_1_2
gfloat clutter_paint_volume_get_width (const ClutterPaintVolume *pv);
CLUTTER_AVAILABLE_IN_1_2
void clutter_paint_volume_set_height (ClutterPaintVolume *pv,
gfloat height);
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gfloat clutter_paint_volume_get_height (const ClutterPaintVolume *pv);
CLUTTER_AVAILABLE_IN_1_2
void clutter_paint_volume_set_depth (ClutterPaintVolume *pv,
gfloat depth);
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gfloat clutter_paint_volume_get_depth (const ClutterPaintVolume *pv);
CLUTTER_AVAILABLE_IN_1_2
void clutter_paint_volume_union (ClutterPaintVolume *pv,
const ClutterPaintVolume *another_pv);
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void clutter_paint_volume_union_box (ClutterPaintVolume *pv,
const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_1_2
gboolean clutter_paint_volume_set_from_allocation (ClutterPaintVolume *pv,
ClutterActor *actor);
/**
* ClutterMargin:
* @left: the margin from the left
* @right: the margin from the right
* @top: the margin from the top
* @bottom: the margin from the bottom
*
* A representation of the components of a margin.
*
* Since: 1.10
*/
struct _ClutterMargin
{
float left;
float right;
float top;
float bottom;
};
CLUTTER_AVAILABLE_IN_1_10
GType clutter_margin_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_10
ClutterMargin * clutter_margin_new (void) G_GNUC_MALLOC;
CLUTTER_AVAILABLE_IN_1_10
ClutterMargin * clutter_margin_copy (const ClutterMargin *margin_);
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void clutter_margin_free (ClutterMargin *margin_);
/**
* ClutterProgressFunc:
* @a: the initial value of an interval
* @b: the final value of an interval
* @progress: the progress factor, between 0 and 1
* @retval: the value used to store the progress
*
* Prototype of the progress function used to compute the value
* between the two ends @a and @b of an interval depending on
* the value of @progress.
*
* The #GValue in @retval is already initialized with the same
* type as @a and @b.
*
* This function will be called by #ClutterInterval if the
* type of the values of the interval was registered using
* clutter_interval_register_progress_func().
*
* Return value: %TRUE if the function successfully computed
* the value and stored it inside @retval
*
* Since: 1.0
*/
typedef gboolean (* ClutterProgressFunc) (const GValue *a,
const GValue *b,
gdouble progress,
GValue *retval);
CLUTTER_AVAILABLE_IN_1_0
void clutter_interval_register_progress_func (GType value_type,
ClutterProgressFunc func);
CLUTTER_AVAILABLE_IN_1_12
GType clutter_matrix_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_12
ClutterMatrix * clutter_matrix_alloc (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterMatrix * clutter_matrix_init_identity (ClutterMatrix *matrix);
CLUTTER_AVAILABLE_IN_1_12
ClutterMatrix * clutter_matrix_init_from_array (ClutterMatrix *matrix,
const float values[16]);
CLUTTER_AVAILABLE_IN_1_12
ClutterMatrix * clutter_matrix_init_from_matrix (ClutterMatrix *a,
const ClutterMatrix *b);
CLUTTER_AVAILABLE_IN_1_12
void clutter_matrix_free (ClutterMatrix *matrix);
G_END_DECLS
#endif /* __CLUTTER_TYPES_H__ */