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https://github.com/brl/mutter.git
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b85af722f4
This moves most of cogl-context.{c.h} to cogl/common with some driver specific members now living in a CoglContextDriver struct. Driver specific context initialization and typedefs now live in cogl/{gl,gles}/cogl-context-driver.{c,h} Driver specific members can be found under ctx->drv.stuff
85 lines
3.1 KiB
C
85 lines
3.1 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-context.h"
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void
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_cogl_create_context_driver (CoglContext *_context)
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{
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_context->drv.pf_glGenRenderbuffersEXT = NULL;
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_context->drv.pf_glBindRenderbufferEXT = NULL;
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_context->drv.pf_glRenderbufferStorageEXT = NULL;
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_context->drv.pf_glGenFramebuffersEXT = NULL;
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_context->drv.pf_glBindFramebufferEXT = NULL;
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_context->drv.pf_glFramebufferTexture2DEXT = NULL;
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_context->drv.pf_glFramebufferRenderbufferEXT = NULL;
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_context->drv.pf_glCheckFramebufferStatusEXT = NULL;
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_context->drv.pf_glDeleteFramebuffersEXT = NULL;
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_context->drv.pf_glBlitFramebufferEXT = NULL;
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_context->drv.pf_glRenderbufferStorageMultisampleEXT = NULL;
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_context->drv.pf_glCreateProgramObjectARB = NULL;
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_context->drv.pf_glCreateShaderObjectARB = NULL;
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_context->drv.pf_glShaderSourceARB = NULL;
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_context->drv.pf_glCompileShaderARB = NULL;
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_context->drv.pf_glAttachObjectARB = NULL;
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_context->drv.pf_glLinkProgramARB = NULL;
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_context->drv.pf_glUseProgramObjectARB = NULL;
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_context->drv.pf_glGetUniformLocationARB = NULL;
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_context->drv.pf_glDeleteObjectARB = NULL;
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_context->drv.pf_glGetInfoLogARB = NULL;
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_context->drv.pf_glGetObjectParameterivARB = NULL;
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_context->drv.pf_glUniform1fARB = NULL;
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_context->drv.pf_glUniform2fARB = NULL;
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_context->drv.pf_glUniform3fARB = NULL;
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_context->drv.pf_glUniform4fARB = NULL;
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_context->drv.pf_glUniform1fvARB = NULL;
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_context->drv.pf_glUniform2fvARB = NULL;
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_context->drv.pf_glUniform3fvARB = NULL;
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_context->drv.pf_glUniform4fvARB = NULL;
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_context->drv.pf_glUniform1iARB = NULL;
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_context->drv.pf_glUniform2iARB = NULL;
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_context->drv.pf_glUniform3iARB = NULL;
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_context->drv.pf_glUniform4iARB = NULL;
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_context->drv.pf_glUniform1ivARB = NULL;
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_context->drv.pf_glUniform2ivARB = NULL;
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_context->drv.pf_glUniform3ivARB = NULL;
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_context->drv.pf_glUniform4ivARB = NULL;
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_context->drv.pf_glUniformMatrix2fvARB = NULL;
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_context->drv.pf_glUniformMatrix3fvARB = NULL;
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_context->drv.pf_glUniformMatrix4fvARB = NULL;
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_context->drv.pf_glDrawRangeElements = NULL;
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_context->drv.pf_glActiveTexture = NULL;
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_context->drv.pf_glClientActiveTexture = NULL;
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_context->drv.pf_glBlendFuncSeparate = NULL;
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_context->drv.pf_glBlendEquationSeparate = NULL;
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}
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