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b83069f3b2
It now avoids trying to reserve space for zero-sized glyphs. That happens for example when the layout contains a space. This was causing the regular glyph cache to be used because the global atlas does not support zero-sized images. That would then break up the batching. Instead it now still reserves an entry in the cache but leaves the texture as COGL_INVALID_HANDLE. |
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.. | ||
cogl-pango-display-list.c | ||
cogl-pango-display-list.h | ||
cogl-pango-fontmap.c | ||
cogl-pango-glyph-cache.c | ||
cogl-pango-glyph-cache.h | ||
cogl-pango-private.h | ||
cogl-pango-render.c | ||
cogl-pango.h | ||
Makefile.am |