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eb7c37812a
Some features that were previously available as an extension in GLES2 are now in core in GLES3 so we should be able to specify that with the gles_availability mask of COGL_EXT_BEGIN so that GL implementations advertising GLES3 don't have to additionally advertise the extension for us to take advantage of it. Reviewed-by: Robert Bragg <robert.bragg@intel.com> (cherry picked from commit 4d892cd97558da61ba526f947ac0555ebab632d2)
477 lines
16 KiB
C
477 lines
16 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl-context-private.h"
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#include "cogl-util-gl-private.h"
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#include "cogl-feature-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-private.h"
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#include "cogl-framebuffer-gl-private.h"
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#include "cogl-texture-2d-gl-private.h"
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#include "cogl-attribute-gl-private.h"
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#include "cogl-clip-stack-gl-private.h"
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#include "cogl-buffer-gl-private.h"
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#ifndef GL_UNSIGNED_INT_24_8
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#endif
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#ifndef GL_DEPTH_STENCIL
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#define GL_DEPTH_STENCIL 0x84F9
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#endif
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#ifndef GL_RG
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#define GL_RG 0x8227
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#endif
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#ifndef GL_RG8
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#define GL_RG8 0x822B
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#endif
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static CoglBool
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_cogl_driver_pixel_format_from_gl_internal (CoglContext *context,
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GLenum gl_int_format,
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CoglPixelFormat *out_format)
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{
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return TRUE;
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}
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static CoglPixelFormat
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_cogl_driver_pixel_format_to_gl (CoglContext *context,
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CoglPixelFormat format,
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GLenum *out_glintformat,
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GLenum *out_glformat,
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GLenum *out_gltype)
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{
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CoglPixelFormat required_format;
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GLenum glintformat;
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GLenum glformat = 0;
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GLenum gltype;
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required_format = format;
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/* Find GL equivalents */
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switch (format)
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{
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case COGL_PIXEL_FORMAT_A_8:
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glintformat = GL_ALPHA;
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glformat = GL_ALPHA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_G_8:
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glintformat = GL_LUMINANCE;
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glformat = GL_LUMINANCE;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RG_88:
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if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RG))
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{
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glintformat = GL_RG8;
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glformat = GL_RG;
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}
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else
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{
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/* If red-green textures aren't supported then we'll use RGB
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* as an internal format. Note this should only end up
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* mattering for downloading the data because Cogl will
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* refuse to allocate a texture with RG components if RG
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* textures aren't supported */
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glintformat = GL_RGB;
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glformat = GL_RGB;
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required_format = COGL_PIXEL_FORMAT_RGB_888;
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}
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGRA_8888:
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case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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/* There is an extension to support this format */
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if (_cogl_has_private_feature
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(context, COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888))
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{
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/* For some reason the extension says you have to specify
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BGRA for the internal format too */
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glintformat = GL_BGRA_EXT;
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glformat = GL_BGRA_EXT;
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gltype = GL_UNSIGNED_BYTE;
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required_format = format;
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break;
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}
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/* flow through */
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/* Just one 24-bit ordering supported */
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case COGL_PIXEL_FORMAT_RGB_888:
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case COGL_PIXEL_FORMAT_BGR_888:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_BYTE;
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required_format = COGL_PIXEL_FORMAT_RGB_888;
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break;
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/* Just one 32-bit ordering supported */
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case COGL_PIXEL_FORMAT_RGBA_8888:
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case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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case COGL_PIXEL_FORMAT_ARGB_8888:
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case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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case COGL_PIXEL_FORMAT_ABGR_8888:
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case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
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case COGL_PIXEL_FORMAT_RGBA_1010102:
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case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
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case COGL_PIXEL_FORMAT_BGRA_1010102:
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case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
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case COGL_PIXEL_FORMAT_ABGR_2101010:
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case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
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case COGL_PIXEL_FORMAT_ARGB_2101010:
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case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_BYTE;
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required_format = COGL_PIXEL_FORMAT_RGBA_8888;
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required_format |= (format & COGL_PREMULT_BIT);
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break;
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/* The following three types of channel ordering
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* are always defined using system word byte
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* ordering (even according to GLES spec) */
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case COGL_PIXEL_FORMAT_RGB_565:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case COGL_PIXEL_FORMAT_RGBA_4444:
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case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case COGL_PIXEL_FORMAT_RGBA_5551:
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case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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case COGL_PIXEL_FORMAT_DEPTH_16:
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glintformat = GL_DEPTH_COMPONENT;
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glformat = GL_DEPTH_COMPONENT;
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gltype = GL_UNSIGNED_SHORT;
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break;
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case COGL_PIXEL_FORMAT_DEPTH_32:
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glintformat = GL_DEPTH_COMPONENT;
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glformat = GL_DEPTH_COMPONENT;
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gltype = GL_UNSIGNED_INT;
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break;
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case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8:
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glintformat = GL_DEPTH_STENCIL;
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glformat = GL_DEPTH_STENCIL;
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gltype = GL_UNSIGNED_INT_24_8;
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break;
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case COGL_PIXEL_FORMAT_ANY:
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case COGL_PIXEL_FORMAT_YUV:
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g_assert_not_reached ();
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break;
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}
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/* All of the pixel formats are handled above so if this hits then
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we've been given an invalid pixel format */
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g_assert (glformat != 0);
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if (out_glintformat != NULL)
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*out_glintformat = glintformat;
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if (out_glformat != NULL)
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*out_glformat = glformat;
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if (out_gltype != NULL)
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*out_gltype = gltype;
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return required_format;
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}
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static CoglBool
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_cogl_get_gl_version (CoglContext *ctx,
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int *major_out,
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int *minor_out)
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{
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const char *version_string;
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/* Get the OpenGL version number */
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if ((version_string = _cogl_context_get_gl_version (ctx)) == NULL)
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return FALSE;
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if (!g_str_has_prefix (version_string, "OpenGL ES "))
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return FALSE;
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return _cogl_gl_util_parse_gl_version (version_string + 10,
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major_out,
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minor_out);
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}
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static CoglBool
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_cogl_driver_update_features (CoglContext *context,
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CoglError **error)
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{
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unsigned long private_features
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[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_N_PRIVATE_FEATURES)] = { 0 };
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CoglFeatureFlags flags = 0;
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char **gl_extensions;
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int gl_major, gl_minor;
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int i;
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/* We have to special case getting the pointer to the glGetString
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function because we need to use it to determine what functions we
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can expect */
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context->glGetString =
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(void *) _cogl_renderer_get_proc_address (context->display->renderer,
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"glGetString",
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TRUE);
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gl_extensions = _cogl_context_get_gl_extensions (context);
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_WINSYS)))
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{
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char *all_extensions = g_strjoinv (" ", gl_extensions);
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COGL_NOTE (WINSYS,
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"Checking features\n"
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" GL_VENDOR: %s\n"
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" GL_RENDERER: %s\n"
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" GL_VERSION: %s\n"
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" GL_EXTENSIONS: %s",
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context->glGetString (GL_VENDOR),
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context->glGetString (GL_RENDERER),
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_cogl_context_get_gl_version (context),
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all_extensions);
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g_free (all_extensions);
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}
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context->glsl_major = 1;
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context->glsl_minor = 0;
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context->glsl_version_to_use = 100;
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_cogl_gpu_info_init (context, &context->gpu);
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if (!_cogl_get_gl_version (context, &gl_major, &gl_minor))
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{
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gl_major = 1;
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gl_minor = 1;
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}
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_cogl_feature_check_ext_functions (context,
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gl_major,
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gl_minor,
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gl_extensions);
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#ifdef HAVE_COGL_GLES
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if (context->driver == COGL_DRIVER_GLES1)
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{
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int max_clip_planes;
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GE( context, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
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if (max_clip_planes >= 4)
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES, TRUE);
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}
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#endif
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if (context->driver == COGL_DRIVER_GLES2)
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{
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flags |= COGL_FEATURE_SHADERS_GLSL | COGL_FEATURE_OFFSCREEN;
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/* Note GLES 2 core doesn't support mipmaps for npot textures or
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* repeat modes other than CLAMP_TO_EDGE. */
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flags |= COGL_FEATURE_TEXTURE_NPOT_BASIC;
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flags |= COGL_FEATURE_DEPTH_RANGE;
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COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_GLSL, TRUE);
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COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
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COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE);
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE, TRUE);
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_BLEND_CONSTANT, TRUE);
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}
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else if (context->driver == COGL_DRIVER_GLES1)
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{
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_GL_FIXED, TRUE);
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEST, TRUE);
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM, TRUE);
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}
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_VBOS, TRUE);
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ANY_GL, TRUE);
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, TRUE);
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/* Both GLES 1.1 and GLES 2.0 support point sprites in core */
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flags |= COGL_FEATURE_POINT_SPRITE;
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COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);
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if (context->glGenRenderbuffers)
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{
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flags |= COGL_FEATURE_OFFSCREEN;
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COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
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}
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if (context->glBlitFramebuffer)
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT, TRUE);
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if (_cogl_check_extension ("GL_OES_element_index_uint", gl_extensions))
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{
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flags |= COGL_FEATURE_UNSIGNED_INT_INDICES;
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE);
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}
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if (_cogl_check_extension ("GL_OES_depth_texture", gl_extensions))
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{
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flags |= COGL_FEATURE_DEPTH_TEXTURE;
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COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_DEPTH_TEXTURE, TRUE);
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}
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if (_cogl_check_extension ("GL_OES_texture_npot", gl_extensions))
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{
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flags |= (COGL_FEATURE_TEXTURE_NPOT |
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COGL_FEATURE_TEXTURE_NPOT_BASIC |
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COGL_FEATURE_TEXTURE_NPOT_MIPMAP |
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COGL_FEATURE_TEXTURE_NPOT_REPEAT);
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_TEXTURE_NPOT, TRUE);
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE);
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}
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else if (_cogl_check_extension ("GL_IMG_texture_npot", gl_extensions))
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{
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flags |= (COGL_FEATURE_TEXTURE_NPOT_BASIC |
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COGL_FEATURE_TEXTURE_NPOT_MIPMAP);
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
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}
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if (context->glTexImage3D)
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{
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flags |= COGL_FEATURE_TEXTURE_3D;
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COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TEXTURE_3D, TRUE);
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}
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if (context->glMapBuffer)
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{
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/* The GL_OES_mapbuffer extension doesn't support mapping for
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read */
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flags |= COGL_FEATURE_MAP_BUFFER_FOR_WRITE;
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE);
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}
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if (context->glEGLImageTargetTexture2D)
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE, TRUE);
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if (_cogl_check_extension ("GL_OES_packed_depth_stencil", gl_extensions))
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL, TRUE);
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if (_cogl_check_extension ("GL_EXT_texture_format_BGRA8888", gl_extensions))
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888, TRUE);
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if (_cogl_check_extension ("GL_EXT_unpack_subimage", gl_extensions))
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE, TRUE);
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/* A nameless vendor implemented the extension, but got the case wrong
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* per the spec. */
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if (_cogl_check_extension ("GL_OES_EGL_sync", gl_extensions) ||
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_cogl_check_extension ("GL_OES_egl_sync", gl_extensions))
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_OES_EGL_SYNC, TRUE);
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if (_cogl_check_extension ("GL_EXT_texture_rg", gl_extensions))
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_TEXTURE_RG,
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TRUE);
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/* Cache features */
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for (i = 0; i < G_N_ELEMENTS (private_features); i++)
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context->private_features[i] |= private_features[i];
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context->feature_flags |= flags;
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g_strfreev (gl_extensions);
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return TRUE;
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}
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const CoglDriverVtable
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_cogl_driver_gles =
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{
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_cogl_driver_pixel_format_from_gl_internal,
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_cogl_driver_pixel_format_to_gl,
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_cogl_driver_update_features,
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_cogl_offscreen_gl_allocate,
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_cogl_offscreen_gl_free,
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_cogl_framebuffer_gl_flush_state,
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_cogl_framebuffer_gl_clear,
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_cogl_framebuffer_gl_query_bits,
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_cogl_framebuffer_gl_finish,
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_cogl_framebuffer_gl_discard_buffers,
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_cogl_framebuffer_gl_draw_attributes,
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_cogl_framebuffer_gl_draw_indexed_attributes,
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_cogl_framebuffer_gl_read_pixels_into_bitmap,
|
|
_cogl_texture_2d_gl_free,
|
|
_cogl_texture_2d_gl_can_create,
|
|
_cogl_texture_2d_gl_init,
|
|
_cogl_texture_2d_gl_allocate,
|
|
_cogl_texture_2d_gl_copy_from_framebuffer,
|
|
_cogl_texture_2d_gl_get_gl_handle,
|
|
_cogl_texture_2d_gl_generate_mipmap,
|
|
_cogl_texture_2d_gl_copy_from_bitmap,
|
|
NULL, /* texture_2d_get_data */
|
|
_cogl_gl_flush_attributes_state,
|
|
_cogl_clip_stack_gl_flush,
|
|
_cogl_buffer_gl_create,
|
|
_cogl_buffer_gl_destroy,
|
|
_cogl_buffer_gl_map_range,
|
|
_cogl_buffer_gl_unmap,
|
|
_cogl_buffer_gl_set_data,
|
|
};
|