mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 08:30:42 -05:00
aed55e0808
This was resulting in the GObject never being properly finalized,
leading to a leak.
Fixes: e917b7de4
("clutter/stage: Add input-only grabs")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3411>
98 lines
3.0 KiB
C
98 lines
3.0 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2022 Red Hat Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "clutter/clutter-input-only-action.h"
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#include "clutter/clutter-action-private.h"
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#include "clutter/clutter.h"
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struct _ClutterInputOnlyAction
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{
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ClutterAction parent;
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ClutterInputOnlyHandleEvent handle_event;
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gpointer user_data;
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GDestroyNotify user_data_destroy;
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};
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G_DEFINE_TYPE (ClutterInputOnlyAction, clutter_input_only_action,
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CLUTTER_TYPE_ACTION)
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static void
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clutter_input_only_action_dispose (GObject *object)
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{
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ClutterInputOnlyAction *input_only_action =
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CLUTTER_INPUT_ONLY_ACTION (object);
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if (input_only_action->user_data_destroy)
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{
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g_clear_pointer (&input_only_action->user_data,
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input_only_action->user_data_destroy);
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}
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G_OBJECT_CLASS (clutter_input_only_action_parent_class)->dispose (object);
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}
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static gboolean
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clutter_input_only_action_handle_event (ClutterAction *action,
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const ClutterEvent *event)
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{
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ClutterInputOnlyAction *input_only_action =
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CLUTTER_INPUT_ONLY_ACTION (action);
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return input_only_action->handle_event (event, input_only_action->user_data);
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}
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static void
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clutter_input_only_action_class_init (ClutterInputOnlyActionClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActionClass *action_class = CLUTTER_ACTION_CLASS (klass);
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object_class->dispose = clutter_input_only_action_dispose;
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action_class->handle_event = clutter_input_only_action_handle_event;
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}
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static void
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clutter_input_only_action_init (ClutterInputOnlyAction *input_only_action)
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{
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}
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ClutterInputOnlyAction *
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clutter_input_only_action_new (ClutterInputOnlyHandleEvent handle_event,
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gpointer user_data,
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GDestroyNotify user_data_destroy)
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{
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ClutterInputOnlyAction *input_only_action;
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input_only_action = g_object_new (CLUTTER_TYPE_INPUT_ONLY_ACTION, NULL);
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input_only_action->handle_event = handle_event;
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input_only_action->user_data = user_data;
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input_only_action->user_data_destroy = user_data_destroy;
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clutter_action_set_phase (CLUTTER_ACTION (input_only_action),
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CLUTTER_PHASE_CAPTURE);
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return input_only_action;
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}
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