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The GL_DEPTH_STENCIL format for renderbuffers is defined in a separate extension from GL_EXT_framebuffer_object so we probably shouldn't being trying to use it unless that extension is advertised. This just replaces the check for whether the driver is GL for a check for a private feature flag before trying GL_DEPTH_STENCIL. The private feature flag is set if the extension is available on GL. Reviewed-by: Robert Bragg <robert@linux.intel.com> |
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cogl-gl.c | ||
cogl-texture-driver-gl.c |