mirror of
https://github.com/brl/mutter.git
synced 2024-12-01 20:30:41 -05:00
8655bc5d8d
`ClutterOffscreenEffect` had been getting the wrong bounding box in the case of clones and descendents of clones, causing visibly incorrect clipping. This was due to `clutter_actor_get_paint_box` only ever being given the source actor during a paint (which is correct) and not the clone. Even if we weren't painting a clone but an offscreened descendent of a clone (like in gnome-shell's desktop zoom), we would get the wrong result. Fortunately we don't need to know the actual clone/actor being painted so don't need to call the problematic `clutter_actor_get_paint_box` at all. The solution is to only keep untransformed rendering in the FBO and leave the correct transformation for later. The correct clone/actor's transformation is already set for us as the current cogl modelview matrix by `clutter_actor_paint`. Bonus optimization: This all means we don't need to keep `last_matrix_drawn` or force a full repaint every time some part of the transformation changes. Because the FBO contents are no longer affected by transformations. As it should be. In other words, offscreen-effected actors can now move around on screen without themselves being repainted. Special thanks to Mai Lavelle for identifying the cause of the problem. Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=789050, https://bugzilla.gnome.org/show_bug.cgi?id=659523#c9, https://gitlab.gnome.org/GNOME/mutter/issues/196, https://gitlab.gnome.org/GNOME/mutter/issues/282, https://gitlab.gnome.org/GNOME/gnome-shell/issues/387, https://launchpad.net/bugs/1767648, https://launchpad.net/bugs/1779615
653 lines
21 KiB
C
653 lines
21 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Authors:
|
|
* Emmanuele Bassi <ebassi@linux.intel.com>
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-offscreen-effect
|
|
* @short_description: Base class for effects using offscreen buffers
|
|
* @see_also: #ClutterBlurEffect, #ClutterEffect
|
|
*
|
|
* #ClutterOffscreenEffect is an abstract class that can be used by
|
|
* #ClutterEffect sub-classes requiring access to an offscreen buffer.
|
|
*
|
|
* Some effects, like the fragment shader based effects, can only use GL
|
|
* textures, and in order to apply those effects to any kind of actor they
|
|
* require that all drawing operations are applied to an offscreen framebuffer
|
|
* that gets redirected to a texture.
|
|
*
|
|
* #ClutterOffscreenEffect provides all the heavy-lifting for creating the
|
|
* offscreen framebuffer, the redirection and the final paint of the texture on
|
|
* the desired stage.
|
|
*
|
|
* #ClutterOffscreenEffect is available since Clutter 1.4
|
|
*
|
|
* ## Implementing a ClutterOffscreenEffect
|
|
*
|
|
* Creating a sub-class of #ClutterOffscreenEffect requires, in case
|
|
* of overriding the #ClutterEffect virtual functions, to chain up to the
|
|
* #ClutterOffscreenEffect's implementation.
|
|
*
|
|
* On top of the #ClutterEffect's virtual functions,
|
|
* #ClutterOffscreenEffect also provides a #ClutterOffscreenEffectClass.paint_target()
|
|
* function, which encapsulates the effective painting of the texture that
|
|
* contains the result of the offscreen redirection.
|
|
*
|
|
* The size of the target material is defined to be as big as the
|
|
* transformed size of the #ClutterActor using the offscreen effect.
|
|
* Sub-classes of #ClutterOffscreenEffect can change the texture creation
|
|
* code to provide bigger textures by overriding the
|
|
* #ClutterOffscreenEffectClass.create_texture() virtual function; no chain up
|
|
* to the #ClutterOffscreenEffect implementation is required in this
|
|
* case.
|
|
*/
|
|
|
|
#include "clutter-build-config.h"
|
|
|
|
#include "clutter-offscreen-effect.h"
|
|
|
|
#include "cogl/cogl.h"
|
|
|
|
#include "clutter-actor-private.h"
|
|
#include "clutter-debug.h"
|
|
#include "clutter-private.h"
|
|
#include "clutter-stage-private.h"
|
|
#include "clutter-paint-volume-private.h"
|
|
#include "clutter-actor-box-private.h"
|
|
|
|
struct _ClutterOffscreenEffectPrivate
|
|
{
|
|
CoglHandle offscreen;
|
|
CoglPipeline *target;
|
|
CoglHandle texture;
|
|
|
|
ClutterActor *actor;
|
|
ClutterActor *stage;
|
|
|
|
ClutterVertex position;
|
|
|
|
int fbo_offset_x;
|
|
int fbo_offset_y;
|
|
|
|
/* This is the calculated size of the fbo before being passed
|
|
through create_texture(). This needs to be tracked separately so
|
|
that we can detect when a different size is calculated and
|
|
regenerate the fbo */
|
|
int fbo_width;
|
|
int fbo_height;
|
|
|
|
gint old_opacity_override;
|
|
};
|
|
|
|
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (ClutterOffscreenEffect,
|
|
clutter_offscreen_effect,
|
|
CLUTTER_TYPE_EFFECT)
|
|
|
|
static void
|
|
clutter_offscreen_effect_set_actor (ClutterActorMeta *meta,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (meta);
|
|
ClutterOffscreenEffectPrivate *priv = self->priv;
|
|
ClutterActorMetaClass *meta_class;
|
|
|
|
meta_class = CLUTTER_ACTOR_META_CLASS (clutter_offscreen_effect_parent_class);
|
|
meta_class->set_actor (meta, actor);
|
|
|
|
/* clear out the previous state */
|
|
if (priv->offscreen != NULL)
|
|
{
|
|
cogl_handle_unref (priv->offscreen);
|
|
priv->offscreen = NULL;
|
|
}
|
|
|
|
/* we keep a back pointer here, to avoid going through the ActorMeta */
|
|
priv->actor = clutter_actor_meta_get_actor (meta);
|
|
}
|
|
|
|
static CoglHandle
|
|
clutter_offscreen_effect_real_create_texture (ClutterOffscreenEffect *effect,
|
|
gfloat width,
|
|
gfloat height)
|
|
{
|
|
return cogl_texture_new_with_size (MAX (width, 1), MAX (height, 1),
|
|
COGL_TEXTURE_NO_SLICING,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
|
|
}
|
|
|
|
static gboolean
|
|
update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
|
|
{
|
|
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
|
|
ClutterOffscreenEffectPrivate *priv = self->priv;
|
|
|
|
priv->stage = clutter_actor_get_stage (priv->actor);
|
|
if (priv->stage == NULL)
|
|
{
|
|
CLUTTER_NOTE (MISC, "The actor '%s' is not part of a stage",
|
|
clutter_actor_get_name (priv->actor) == NULL
|
|
? G_OBJECT_TYPE_NAME (priv->actor)
|
|
: clutter_actor_get_name (priv->actor));
|
|
return FALSE;
|
|
}
|
|
|
|
if (priv->fbo_width == fbo_width &&
|
|
priv->fbo_height == fbo_height &&
|
|
priv->offscreen != NULL)
|
|
return TRUE;
|
|
|
|
if (priv->target == NULL)
|
|
{
|
|
CoglContext *ctx =
|
|
clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
|
|
|
priv->target = cogl_pipeline_new (ctx);
|
|
|
|
/* We're always going to render the texture at a 1:1 texel:pixel
|
|
ratio so we can use 'nearest' filtering to decrease the
|
|
effects of rounding errors in the geometry calculation */
|
|
cogl_pipeline_set_layer_filters (priv->target,
|
|
0, /* layer_index */
|
|
COGL_PIPELINE_FILTER_NEAREST,
|
|
COGL_PIPELINE_FILTER_NEAREST);
|
|
}
|
|
|
|
if (priv->texture != NULL)
|
|
{
|
|
cogl_handle_unref (priv->texture);
|
|
priv->texture = NULL;
|
|
}
|
|
|
|
if (priv->offscreen != NULL)
|
|
{
|
|
cogl_handle_unref (priv->offscreen);
|
|
priv->offscreen = NULL;
|
|
}
|
|
|
|
priv->texture =
|
|
clutter_offscreen_effect_create_texture (self, fbo_width, fbo_height);
|
|
if (priv->texture == NULL)
|
|
return FALSE;
|
|
|
|
cogl_pipeline_set_layer_texture (priv->target, 0, priv->texture);
|
|
|
|
priv->fbo_width = fbo_width;
|
|
priv->fbo_height = fbo_height;
|
|
|
|
priv->offscreen = cogl_offscreen_new_to_texture (priv->texture);
|
|
if (priv->offscreen == NULL)
|
|
{
|
|
g_warning ("%s: Unable to create an Offscreen buffer", G_STRLOC);
|
|
|
|
cogl_handle_unref (priv->target);
|
|
priv->target = NULL;
|
|
|
|
priv->fbo_width = 0;
|
|
priv->fbo_height = 0;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
|
|
{
|
|
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
|
|
ClutterOffscreenEffectPrivate *priv = self->priv;
|
|
ClutterActorBox raw_box, box;
|
|
ClutterActor *stage;
|
|
CoglMatrix projection, old_modelview, modelview;
|
|
const ClutterPaintVolume *volume;
|
|
CoglColor transparent;
|
|
gfloat stage_width, stage_height;
|
|
gfloat fbo_width = -1, fbo_height = -1;
|
|
ClutterVertex local_offset = { 0.f, 0.f, 0.f };
|
|
gfloat old_viewport[4];
|
|
|
|
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
|
return FALSE;
|
|
|
|
if (priv->actor == NULL)
|
|
return FALSE;
|
|
|
|
stage = _clutter_actor_get_stage_internal (priv->actor);
|
|
clutter_actor_get_size (stage, &stage_width, &stage_height);
|
|
|
|
/* Get the minimal bounding box for what we want to paint, relative to the
|
|
* parent of priv->actor. Note that we may actually be painting a clone of
|
|
* priv->actor so we need to be careful to avoid querying the transformation
|
|
* of priv->actor (like clutter_actor_get_paint_box would). Just stay in
|
|
* local coordinates for now...
|
|
*/
|
|
volume = clutter_actor_get_paint_volume (priv->actor);
|
|
if (volume)
|
|
{
|
|
ClutterPaintVolume mutable_volume;
|
|
|
|
_clutter_paint_volume_copy_static (volume, &mutable_volume);
|
|
_clutter_paint_volume_get_bounding_box (&mutable_volume, &raw_box);
|
|
clutter_paint_volume_free (&mutable_volume);
|
|
}
|
|
else
|
|
{
|
|
clutter_actor_get_allocation_box (priv->actor, &raw_box);
|
|
}
|
|
|
|
box = raw_box;
|
|
_clutter_actor_box_enlarge_for_effects (&box);
|
|
|
|
priv->fbo_offset_x = box.x1 - raw_box.x1;
|
|
priv->fbo_offset_y = box.y1 - raw_box.y1;
|
|
|
|
clutter_actor_box_get_size (&box, &fbo_width, &fbo_height);
|
|
|
|
/* First assert that the framebuffer is the right size... */
|
|
if (!update_fbo (effect, fbo_width, fbo_height))
|
|
return FALSE;
|
|
|
|
cogl_get_modelview_matrix (&old_modelview);
|
|
|
|
/* let's draw offscreen */
|
|
cogl_push_framebuffer (priv->offscreen);
|
|
|
|
/* We don't want the FBO contents to be transformed. That could waste memory
|
|
* (e.g. during zoom), or result in something that's not rectangular (clipped
|
|
* incorrectly). So drop the modelview matrix of the current paint chain.
|
|
* This is fine since paint_texture runs with the same modelview matrix,
|
|
* so it will come out correctly whenever that is used to put the FBO
|
|
* contents on screen...
|
|
*/
|
|
clutter_actor_get_transform (priv->stage, &modelview);
|
|
cogl_set_modelview_matrix (&modelview);
|
|
|
|
/* Save the original viewport for calculating priv->position */
|
|
_clutter_stage_get_viewport (CLUTTER_STAGE (priv->stage),
|
|
&old_viewport[0],
|
|
&old_viewport[1],
|
|
&old_viewport[2],
|
|
&old_viewport[3]);
|
|
|
|
/* Set up the viewport so that it has the same size as the stage (avoid
|
|
* distortion), but translated to account for the FBO offset...
|
|
*/
|
|
cogl_set_viewport (-priv->fbo_offset_x,
|
|
-priv->fbo_offset_y,
|
|
stage_width,
|
|
stage_height);
|
|
|
|
/* Copy the stage's projection matrix across to the framebuffer */
|
|
_clutter_stage_get_projection_matrix (CLUTTER_STAGE (priv->stage),
|
|
&projection);
|
|
|
|
/* Now save the global position of the effect (not just of the actor).
|
|
* It doesn't appear anyone actually uses this yet, but get_target_rect is
|
|
* documented as returning it. So we should...
|
|
*/
|
|
_clutter_util_fully_transform_vertices (&old_modelview,
|
|
&projection,
|
|
old_viewport,
|
|
&local_offset,
|
|
&priv->position,
|
|
1);
|
|
|
|
cogl_set_projection_matrix (&projection);
|
|
|
|
cogl_color_init_from_4ub (&transparent, 0, 0, 0, 0);
|
|
cogl_clear (&transparent,
|
|
COGL_BUFFER_BIT_COLOR |
|
|
COGL_BUFFER_BIT_DEPTH);
|
|
|
|
cogl_push_matrix ();
|
|
|
|
/* Override the actor's opacity to fully opaque - we paint the offscreen
|
|
* texture with the actor's paint opacity, so we need to do this to avoid
|
|
* multiplying the opacity twice.
|
|
*/
|
|
priv->old_opacity_override =
|
|
clutter_actor_get_opacity_override (priv->actor);
|
|
clutter_actor_set_opacity_override (priv->actor, 0xff);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect)
|
|
{
|
|
ClutterOffscreenEffectPrivate *priv = effect->priv;
|
|
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
|
guint8 paint_opacity;
|
|
|
|
paint_opacity = clutter_actor_get_paint_opacity (priv->actor);
|
|
|
|
cogl_pipeline_set_color4ub (priv->target,
|
|
paint_opacity,
|
|
paint_opacity,
|
|
paint_opacity,
|
|
paint_opacity);
|
|
|
|
/* At this point we are in stage coordinates translated so if
|
|
* we draw our texture using a textured quad the size of the paint
|
|
* box then we will overlay where the actor would have drawn if it
|
|
* hadn't been redirected offscreen.
|
|
*/
|
|
cogl_framebuffer_draw_textured_rectangle (framebuffer,
|
|
priv->target,
|
|
0, 0,
|
|
cogl_texture_get_width (priv->texture),
|
|
cogl_texture_get_height (priv->texture),
|
|
0.0, 0.0,
|
|
1.0, 1.0);
|
|
}
|
|
|
|
static void
|
|
clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect)
|
|
{
|
|
ClutterOffscreenEffectPrivate *priv = effect->priv;
|
|
CoglMatrix modelview;
|
|
|
|
cogl_push_matrix ();
|
|
|
|
/* The current modelview matrix is *almost* perfect already. It's only
|
|
* missing a correction for the expanded FBO and offset rendering within...
|
|
*/
|
|
cogl_get_modelview_matrix (&modelview);
|
|
cogl_matrix_translate (&modelview,
|
|
priv->fbo_offset_x,
|
|
priv->fbo_offset_y,
|
|
0.0f);
|
|
cogl_set_modelview_matrix (&modelview);
|
|
|
|
/* paint the target material; this is virtualized for
|
|
* sub-classes that require special hand-holding
|
|
*/
|
|
clutter_offscreen_effect_paint_target (effect);
|
|
|
|
cogl_pop_matrix ();
|
|
}
|
|
|
|
static void
|
|
clutter_offscreen_effect_post_paint (ClutterEffect *effect)
|
|
{
|
|
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
|
|
ClutterOffscreenEffectPrivate *priv = self->priv;
|
|
|
|
if (priv->offscreen == NULL ||
|
|
priv->target == NULL ||
|
|
priv->actor == NULL)
|
|
return;
|
|
|
|
/* Restore the previous opacity override */
|
|
clutter_actor_set_opacity_override (priv->actor, priv->old_opacity_override);
|
|
|
|
cogl_pop_matrix ();
|
|
cogl_pop_framebuffer ();
|
|
|
|
clutter_offscreen_effect_paint_texture (self);
|
|
}
|
|
|
|
static void
|
|
clutter_offscreen_effect_paint (ClutterEffect *effect,
|
|
ClutterEffectPaintFlags flags)
|
|
{
|
|
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
|
|
ClutterOffscreenEffectPrivate *priv = self->priv;
|
|
|
|
/* If we've already got a cached image and the actor hasn't been redrawn
|
|
* then we can just use the cached image in the FBO.
|
|
*/
|
|
if (priv->offscreen == NULL || (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY))
|
|
{
|
|
/* Chain up to the parent paint method which will call the pre and
|
|
post paint functions to update the image */
|
|
CLUTTER_EFFECT_CLASS (clutter_offscreen_effect_parent_class)->
|
|
paint (effect, flags);
|
|
}
|
|
else
|
|
clutter_offscreen_effect_paint_texture (self);
|
|
}
|
|
|
|
static void
|
|
clutter_offscreen_effect_finalize (GObject *gobject)
|
|
{
|
|
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (gobject);
|
|
ClutterOffscreenEffectPrivate *priv = self->priv;
|
|
|
|
if (priv->offscreen)
|
|
cogl_handle_unref (priv->offscreen);
|
|
|
|
if (priv->target)
|
|
cogl_handle_unref (priv->target);
|
|
|
|
if (priv->texture)
|
|
cogl_handle_unref (priv->texture);
|
|
|
|
G_OBJECT_CLASS (clutter_offscreen_effect_parent_class)->finalize (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_offscreen_effect_class_init (ClutterOffscreenEffectClass *klass)
|
|
{
|
|
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
|
|
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
klass->create_texture = clutter_offscreen_effect_real_create_texture;
|
|
klass->paint_target = clutter_offscreen_effect_real_paint_target;
|
|
|
|
meta_class->set_actor = clutter_offscreen_effect_set_actor;
|
|
|
|
effect_class->pre_paint = clutter_offscreen_effect_pre_paint;
|
|
effect_class->post_paint = clutter_offscreen_effect_post_paint;
|
|
effect_class->paint = clutter_offscreen_effect_paint;
|
|
|
|
gobject_class->finalize = clutter_offscreen_effect_finalize;
|
|
}
|
|
|
|
static void
|
|
clutter_offscreen_effect_init (ClutterOffscreenEffect *self)
|
|
{
|
|
self->priv = clutter_offscreen_effect_get_instance_private (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_offscreen_effect_get_texture:
|
|
* @effect: a #ClutterOffscreenEffect
|
|
*
|
|
* Retrieves the texture used as a render target for the offscreen
|
|
* buffer created by @effect
|
|
*
|
|
* You should only use the returned texture when painting. The texture
|
|
* may change after ClutterEffect::pre_paint is called so the effect
|
|
* implementation should update any references to the texture after
|
|
* chaining-up to the parent's pre_paint implementation. This can be
|
|
* used instead of clutter_offscreen_effect_get_target() when the
|
|
* effect subclass wants to paint using its own material.
|
|
*
|
|
* Return value: (transfer none): a #CoglHandle or %COGL_INVALID_HANDLE. The
|
|
* returned texture is owned by Clutter and it should not be
|
|
* modified or freed
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
CoglHandle
|
|
clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect),
|
|
NULL);
|
|
|
|
return effect->priv->texture;
|
|
}
|
|
|
|
/**
|
|
* clutter_offscreen_effect_get_target: (skip)
|
|
* @effect: a #ClutterOffscreenEffect
|
|
*
|
|
* Retrieves the material used as a render target for the offscreen
|
|
* buffer created by @effect
|
|
*
|
|
* You should only use the returned #CoglMaterial when painting. The
|
|
* returned material might change between different frames.
|
|
*
|
|
* Return value: (transfer none): a #CoglMaterial or %NULL. The
|
|
* returned material is owned by Clutter and it should not be
|
|
* modified or freed
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
CoglMaterial *
|
|
clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect),
|
|
NULL);
|
|
|
|
return (CoglMaterial *)effect->priv->target;
|
|
}
|
|
|
|
/**
|
|
* clutter_offscreen_effect_paint_target:
|
|
* @effect: a #ClutterOffscreenEffect
|
|
*
|
|
* Calls the paint_target() virtual function of the @effect
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect));
|
|
|
|
CLUTTER_OFFSCREEN_EFFECT_GET_CLASS (effect)->paint_target (effect);
|
|
}
|
|
|
|
/**
|
|
* clutter_offscreen_effect_create_texture:
|
|
* @effect: a #ClutterOffscreenEffect
|
|
* @width: the minimum width of the target texture
|
|
* @height: the minimum height of the target texture
|
|
*
|
|
* Calls the create_texture() virtual function of the @effect
|
|
*
|
|
* Return value: (transfer full): a handle to a Cogl texture, or
|
|
* %COGL_INVALID_HANDLE. The returned handle has its reference
|
|
* count increased.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
CoglHandle
|
|
clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
|
|
gfloat width,
|
|
gfloat height)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect),
|
|
NULL);
|
|
|
|
return CLUTTER_OFFSCREEN_EFFECT_GET_CLASS (effect)->create_texture (effect,
|
|
width,
|
|
height);
|
|
}
|
|
|
|
/**
|
|
* clutter_offscreen_effect_get_target_size:
|
|
* @effect: a #ClutterOffscreenEffect
|
|
* @width: (out): return location for the target width, or %NULL
|
|
* @height: (out): return location for the target height, or %NULL
|
|
*
|
|
* Retrieves the size of the offscreen buffer used by @effect to
|
|
* paint the actor to which it has been applied.
|
|
*
|
|
* This function should only be called by #ClutterOffscreenEffect
|
|
* implementations, from within the #ClutterOffscreenEffectClass.paint_target()
|
|
* virtual function.
|
|
*
|
|
* Return value: %TRUE if the offscreen buffer has a valid size,
|
|
* and %FALSE otherwise
|
|
*
|
|
* Since: 1.8
|
|
*
|
|
* Deprecated: 1.14: Use clutter_offscreen_effect_get_target_rect() instead
|
|
*/
|
|
gboolean
|
|
clutter_offscreen_effect_get_target_size (ClutterOffscreenEffect *effect,
|
|
gfloat *width,
|
|
gfloat *height)
|
|
{
|
|
ClutterOffscreenEffectPrivate *priv;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect), FALSE);
|
|
|
|
priv = effect->priv;
|
|
|
|
if (priv->texture == NULL)
|
|
return FALSE;
|
|
|
|
if (width)
|
|
*width = cogl_texture_get_width (priv->texture);
|
|
|
|
if (height)
|
|
*height = cogl_texture_get_height (priv->texture);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_offscreen_effect_get_target_rect:
|
|
* @effect: a #ClutterOffscreenEffect
|
|
* @rect: (out caller-allocates): return location for the target area
|
|
*
|
|
* Retrieves the origin and size of the offscreen buffer used by @effect to
|
|
* paint the actor to which it has been applied.
|
|
*
|
|
* This function should only be called by #ClutterOffscreenEffect
|
|
* implementations, from within the #ClutterOffscreenEffectClass.paint_target()
|
|
* virtual function.
|
|
*
|
|
* Return value: %TRUE if the offscreen buffer has a valid rectangle,
|
|
* and %FALSE otherwise
|
|
*
|
|
* Since: 1.14
|
|
*/
|
|
gboolean
|
|
clutter_offscreen_effect_get_target_rect (ClutterOffscreenEffect *effect,
|
|
ClutterRect *rect)
|
|
{
|
|
ClutterOffscreenEffectPrivate *priv;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect), FALSE);
|
|
g_return_val_if_fail (rect != NULL, FALSE);
|
|
|
|
priv = effect->priv;
|
|
|
|
if (priv->texture == NULL)
|
|
return FALSE;
|
|
|
|
clutter_rect_init (rect,
|
|
priv->position.x,
|
|
priv->position.y,
|
|
cogl_texture_get_width (priv->texture),
|
|
cogl_texture_get_height (priv->texture));
|
|
|
|
return TRUE;
|
|
}
|