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c823bf9c83
* clutter/cogl/cogl-color.h: * clutter/cogl/cogl-path.h: * clutter/cogl/cogl-types.h: * clutter/cogl/common/cogl-color.c: Deprecated cogl_color() in favour of cogl_set_source_color() and friends; store the CoglColor components as unsigned bytes instead of fixed point normalized values; add functions for allocating, copying and freeing CoglColor, for use of language bindings. * clutter/cogl/cogl.h.in: * clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h, an header file containing the deprecation symbols similar to clutter-deprecated.h. * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-texture.c: * clutter/cogl/gles/cogl.c: Update the GL and GLES implementations of COGL after the CoglColor changes. * clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-entry.c: * clutter/clutter-label.c: * clutter/clutter-rectangle.c: * clutter/clutter-texture.c: Do not use CoglColor whenever it is possible, and use cogl_set_source_color4ub() instead. * clutter/pango/cogl-pango-render.c: Ditto as above. * doc/reference/clutter/subclassing-ClutterActor.xml: * doc/reference/cogl/cogl-sections.txt: Update the documentation. * tests/interactive/test-cogl-offscreen.c: * tests/interactive/test-cogl-primitives.c: * tests/interactive/test-cogl-tex-convert.c: * tests/interactive/test-cogl-tex-foreign.c: * tests/interactive/test-cogl-tex-getset.c: * tests/interactive/test-cogl-tex-polygon.c: * tests/interactive/test-cogl-tex-tile.c: * tests/interactive/test-paint-wrapper.c: Drop the usage of CoglColor whenever it is possible.
262 lines
7.4 KiB
C
262 lines
7.4 KiB
C
/* cogl-types.h: Shared COGL types
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* This file is part of Clutter
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*
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* Copyright (C) 2008 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TYPES_H__
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#define __COGL_TYPES_H__
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#include <glib.h>
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G_BEGIN_DECLS
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/**
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* CoglHandle:
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*
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* Type used for storing references to cogl objects, the CoglHandle is
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* a fully opaque type without any public data members.
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*/
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typedef gpointer CoglHandle;
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/**
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* COGL_INVALID_HANDLE:
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*
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* A COGL handle that is not valid, used for unitialized handles as well as
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* error conditions.
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*/
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#define COGL_INVALID_HANDLE NULL
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/**
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* CoglFuncPtr:
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*
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* The type used by cogl for function pointers, note that this type
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* is used as a generic catch-all cast for function pointers and the
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* actual arguments and return type may be different.
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*/
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typedef void (* CoglFuncPtr) (void);
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/**
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* CoglFixed:
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*
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* Fixed point number using a (16.16) notation.
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*/
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typedef gint32 CoglFixed;
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/**
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* CoglAngle:
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*
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* Integer representation of an angle such that 1024 corresponds to
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* full circle (i.e., 2 * pi).
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*
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* Since: 1.0
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*/
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typedef gint32 CoglAngle;
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typedef struct _CoglColor CoglColor;
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typedef struct _CoglTextureVertex CoglTextureVertex;
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/* Enum declarations */
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#define COGL_PIXEL_FORMAT_24 2
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#define COGL_PIXEL_FORMAT_32 3
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#define COGL_A_BIT (1 << 4)
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#define COGL_BGR_BIT (1 << 5)
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#define COGL_AFIRST_BIT (1 << 6)
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#define COGL_PREMULT_BIT (1 << 7)
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#define COGL_UNORDERED_MASK 0x0F
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#define COGL_UNPREMULT_MASK 0x7F
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/**
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* CoglPixelFormat:
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* @COGL_PIXEL_FORMAT_ANY:
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* @COGL_PIXEL_FORMAT_A_8:
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* @COGL_PIXEL_FORMAT_RGB_888:
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* @COGL_PIXEL_FORMAT_BGR_888:
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* @COGL_PIXEL_FORMAT_RGBA_8888:
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* @COGL_PIXEL_FORMAT_BGRA_8888:
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* @COGL_PIXEL_FORMAT_ARGB_8888:
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* @COGL_PIXEL_FORMAT_ABGR_8888:
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* @COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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* @COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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* @COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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* @COGL_PIXEL_FORMAT_ABGR_8888_PRE:
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* @COGL_PIXEL_FORMAT_RGB_565:
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* @COGL_PIXEL_FORMAT_RGBA_4444:
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* @COGL_PIXEL_FORMAT_RGBA_5551:
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* @COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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* @COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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* @COGL_PIXEL_FORMAT_YUV:
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* @COGL_PIXEL_FORMAT_G_8:
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*
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* Pixel formats used by COGL.
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*/
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typedef enum
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{
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COGL_PIXEL_FORMAT_ANY = 0,
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COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGB_565 = 4,
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COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_YUV = 7,
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COGL_PIXEL_FORMAT_G_8 = 8,
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COGL_PIXEL_FORMAT_RGB_888 = COGL_PIXEL_FORMAT_24,
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COGL_PIXEL_FORMAT_BGR_888 = (COGL_PIXEL_FORMAT_24 |
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COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888 = COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT,
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COGL_PIXEL_FORMAT_BGRA_8888 = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888 = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888 = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_BGR_BIT |
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COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_PREMULT_BIT |
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COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_PREMULT_BIT |
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COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_PREMULT_BIT |
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COGL_BGR_BIT |
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COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 |
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COGL_A_BIT |
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COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 |
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COGL_A_BIT |
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COGL_PREMULT_BIT),
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} CoglPixelFormat;
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/**
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* CoglFeatureFlags:
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* @COGL_FEATURE_TEXTURE_RECTANGLE:
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* @COGL_FEATURE_TEXTURE_NPOT:
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* @COGL_FEATURE_TEXTURE_YUV:
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* @COGL_FEATURE_TEXTURE_READ_PIXELS:
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* @COGL_FEATURE_SHADERS_GLSL:
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* @COGL_FEATURE_OFFSCREEN:
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* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE:
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* @COGL_FEATURE_OFFSCREEN_BLIT:
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* @COGL_FEATURE_FOUR_CLIP_PLANES:
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* @COGL_FEATURE_STENCIL_BUFFER:
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* @COGL_FEATURE_VBOS:
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*
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* Flags for the supported features.
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*/
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typedef enum
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{
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COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
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COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
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COGL_FEATURE_TEXTURE_YUV = (1 << 3),
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COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
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COGL_FEATURE_SHADERS_GLSL = (1 << 5),
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COGL_FEATURE_OFFSCREEN = (1 << 6),
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COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
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COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
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COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
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COGL_FEATURE_STENCIL_BUFFER = (1 << 10),
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COGL_FEATURE_VBOS = (1 << 11)
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} CoglFeatureFlags;
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/**
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* CoglBufferTarget:
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* @COGL_WINDOW_BUFFER:
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* @COGL_MASK_BUFFER:
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* @COGL_OFFSCREEN_BUFFER:
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*
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*
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*/
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typedef enum
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{
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COGL_WINDOW_BUFFER = (1 << 1),
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COGL_MASK_BUFFER = (1 << 2),
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COGL_OFFSCREEN_BUFFER = (1 << 3)
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} CoglBufferTarget;
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/**
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* CoglColor:
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*
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* A structure for holding a color definition. The contents of
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* the CoglColor structure are private and should never by accessed
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* directly.
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*
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* Since: 1.0
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*/
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struct _CoglColor
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{
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/*< private >*/
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guint8 red;
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guint8 green;
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guint8 blue;
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guint8 alpha;
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};
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/**
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* CoglTextureVertex:
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* @x: Model x-coordinate
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* @y: Model y-coordinate
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* @z: Model z-coordinate
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* @tx: Texture x-coordinate
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* @ty: Texture y-coordinate
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* @color: The color to use at this vertex. This is ignored if
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* @use_color is %FALSE when calling cogl_texture_polygon().
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*
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* Used to specify vertex information when calling cogl_texture_polygon().
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*/
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struct _CoglTextureVertex
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{
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CoglFixed x, y, z;
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CoglFixed tx, ty;
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CoglColor color;
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};
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G_END_DECLS
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#endif /* __COGL_TYPES_H__ */
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