mutter/clutter/glx
Robert Bragg 5f181f7265 stage-window: tweak has_redraw_clips semantics
This tweaks the semantics of the has_redraw_clips vfunc so we can assume
that at the start of a new frame there is an implied, initial,
redraw_clip that clips everything (i.e. nothing would be redrawn) so in
that case we would expect the has_redraw_clips vfunc to return True at
the start of a new frame for backends that support clipping.

Previously there was an ambiguity when this function returned False
since it could either mean a full screen redraw had been queued or it
could mean that the clip state wasn't yet initialized for that frame.
This would result in _clutter_stage_has_full_redraw_queued() returning
True at the start of a new frame even before any actors have been
updated, which in turn meant we would incorrectly ignore queue_redraw
requests for actors, believing them to be redundant.
2010-11-24 15:09:47 +00:00
..
clutter-backend-glx.c Clean up clutter-private.h/3 2010-10-21 11:33:26 +01:00
clutter-backend-glx.h Hide internal glx and egl(x) backend symbols. 2010-08-23 11:49:07 +01:00
clutter-event-glx.c Clean up clutter-private.h/3 2010-10-21 11:33:26 +01:00
clutter-event-glx.h Hide internal glx and egl(x) backend symbols. 2010-08-23 11:49:07 +01:00
clutter-glx-texture-pixmap.c clutter-{glx,x11}-texture-pixmap: Use CoglTexturePixmapX11 2010-06-22 12:22:48 +01:00
clutter-glx-texture-pixmap.h docs: Documentation fixes 2010-03-02 11:12:32 +00:00
clutter-glx.h Remove mentions of the FSF address 2010-03-01 12:56:10 +00:00
clutter-stage-glx.c stage-window: tweak has_redraw_clips semantics 2010-11-24 15:09:47 +00:00
clutter-stage-glx.h glx: queue full redraws for the first 2 frames 2010-09-29 15:12:59 +01:00