mutter/fixed-to-float-patches/gl-cogl.c.0.patch
Robert Bragg b60c2a2df6 [gl/cogl.c] Updates the cogl_rotatex prototype to take float x,y,z params
I missed this in my last commit; it just updates the prototype in gl/cogl.c
in line with the change made in cogl.h.in
2009-01-12 18:20:03 +00:00

96 lines
2.3 KiB
Diff

diff --git a/clutter/cogl/gl/cogl.c b/clutter/cogl/gl/cogl.c
index 7b61b63..5100a08 100644
--- a/clutter/cogl/gl/cogl.c
+++ b/clutter/cogl/gl/cogl.c
@@ -211,17 +211,17 @@ cogl_pop_matrix (void)
void
cogl_scale (float x, float y)
{
- glScaled ((double)(x),
- (double)(y),
+ glScalef ((float)(x),
+ (float)(y),
1.0);
}
void
cogl_translatex (float x, float y, float z)
{
- glTranslated ((double)(x),
- (double)(y),
- (double)(z));
+ glTranslatef ((float)(x),
+ (float)(y),
+ (float)(z));
}
void
@@ -231,12 +231,12 @@ cogl_translate (gint x, gint y, gint z)
}
void
-cogl_rotatex (float angle, gint x, gint y, gint z)
+cogl_rotatex (float angle, float x, float y, float z)
{
- glRotated ((double)(angle),
- (double)(x),
- (double)(y),
- (double)(z));
+ glRotatef ((float)(angle),
+ (float)(x),
+ (float)(y),
+ (float)(z));
}
void
@@ -645,17 +645,13 @@ cogl_perspective (float fovy,
* 2) When working with small numbers, we are loosing significant
* precision
*/
- ymax =
- (zNear *
- (sinf (fovy_rad_half) /
- cosf (fovy_rad_half)));
-
+ ymax = (zNear * (sinf (fovy_rad_half) / cosf (fovy_rad_half)));
xmax = (ymax * aspect);
x = (zNear / xmax);
y = (zNear / ymax);
c = (-(zFar + zNear) / ( zFar - zNear));
- d = cogl_fixed_mul_div (-(2 * zFar), zNear, (zFar - zNear));
+ d = (-(2 * zFar) * zNear) / (zFar - zNear);
#define M(row,col) m[col*4+row]
M(0,0) = (x);
@@ -696,12 +692,12 @@ cogl_frustum (float left,
GE( glMatrixMode (GL_PROJECTION) );
GE( glLoadIdentity () );
- GE( glFrustum ((double)(left),
- (double)(right),
- (double)(bottom),
- (double)(top),
- (double)(z_near),
- (double)(z_far)) );
+ GE( glFrustum ((GLdouble)(left),
+ (GLdouble)(right),
+ (GLdouble)(bottom),
+ (GLdouble)(top),
+ (GLdouble)(z_near),
+ (GLdouble)(z_far)) );
GE( glMatrixMode (GL_MODELVIEW) );
@@ -773,9 +769,7 @@ cogl_setup_viewport (guint width,
{
float fovy_rad = (fovy * G_PI) / 180;
- z_camera =
- ((sinf (fovy_rad) /
- cosf (fovy_rad)) >> 1);
+ z_camera = ((sinf (fovy_rad) / cosf (fovy_rad)) / 2);
}
GE( glTranslatef (-0.5f, -0.5f, -z_camera) );