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The following changes are made to the documentation for CoglTexture: • The description of the default value for the components property is changed to say that it is always RGBA for textures created by the ‘_with_size’ textures. Previously it said that the default is based on the pixel format used the first time data is set on the texture, but this is only true if the data is set using a constructor. • Added documentation for the CoglTextureComponents enum. • Changed it to say that it _specifies_ what components are required for sampling rather than determinging [sic] them. • Added ‘Since: 1.18’ to cogl_texture_{set,get}_{components,premultiplied} • Changed the since tag for CoglTextureError from 2.0 to 1.8. • Added documentation for COGL_TEXTURE_ERROR_{FORMAT,TYPE}. • Added the following to the cogl2-sections.txt file: COGL_TEXTURE_ERROR CoglTextureError cogl_texture_allocate cogl_texture_set_components cogl_texture_get_components cogl_texture_set_premultiplied cogl_texture_get_premultiplied Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 2f12c4329c519fa14b927b2dcd708dddcc903c32) |
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