mirror of
https://github.com/brl/mutter.git
synced 2024-12-26 04:42:14 +00:00
c739cb2809
This adds an internal _clutter_stage_get_active_framebuffer function that can be used to get a pointer to the current CoglFramebuffer pointer that is in use, in association with a given stage. The "active" infix in the function name is there because we shouldn't assume that a stage will always correspond to only a single framebuffer so we aren't getting a pointer to a sole framebuffer, we are getting a pointer to the framebuffer that is currently in use/being painted. This API is now used for culling purposes where we need to check if we are currently painting an actor to a framebuffer that is offscreen, that doesn't correspond to the stage.
215 lines
6.0 KiB
C
215 lines
6.0 KiB
C
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <glib-object.h>
|
|
|
|
#include "clutter-actor.h"
|
|
#include "clutter-stage-window.h"
|
|
#include "clutter-private.h"
|
|
|
|
typedef ClutterStageWindowIface ClutterStageWindowInterface;
|
|
|
|
G_DEFINE_INTERFACE (ClutterStageWindow, clutter_stage_window, G_TYPE_OBJECT);
|
|
|
|
static void
|
|
clutter_stage_window_default_init (ClutterStageWindowInterface *iface)
|
|
{
|
|
}
|
|
|
|
ClutterActor *
|
|
_clutter_stage_window_get_wrapper (ClutterStageWindow *window)
|
|
{
|
|
return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_wrapper (window);
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_set_title (ClutterStageWindow *window,
|
|
const gchar *title)
|
|
{
|
|
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_title (window, title);
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_set_fullscreen (ClutterStageWindow *window,
|
|
gboolean is_fullscreen)
|
|
{
|
|
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_fullscreen (window,
|
|
is_fullscreen);
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
|
|
gboolean is_visible)
|
|
{
|
|
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_cursor_visible (window,
|
|
is_visible);
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_set_user_resizable (ClutterStageWindow *window,
|
|
gboolean is_resizable)
|
|
{
|
|
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_user_resizable (window,
|
|
is_resizable);
|
|
}
|
|
|
|
gboolean
|
|
_clutter_stage_window_realize (ClutterStageWindow *window)
|
|
{
|
|
return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->realize (window);
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_unrealize (ClutterStageWindow *window)
|
|
{
|
|
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->unrealize (window);
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_show (ClutterStageWindow *window,
|
|
gboolean do_raise)
|
|
{
|
|
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->show (window, do_raise);
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_hide (ClutterStageWindow *window)
|
|
{
|
|
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->hide (window);
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_resize (ClutterStageWindow *window,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->resize (window, width, height);
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_get_geometry (ClutterStageWindow *window,
|
|
ClutterGeometry *geometry)
|
|
{
|
|
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry);
|
|
}
|
|
|
|
int
|
|
_clutter_stage_window_get_pending_swaps (ClutterStageWindow *window)
|
|
{
|
|
ClutterStageWindowIface *iface;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), 0);
|
|
|
|
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
|
if (iface->get_pending_swaps == NULL)
|
|
{
|
|
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
|
|
return 0;
|
|
}
|
|
|
|
return iface->get_pending_swaps (window);
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_add_redraw_clip (ClutterStageWindow *window,
|
|
ClutterGeometry *stage_clip)
|
|
{
|
|
ClutterStageWindowIface *iface;
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
|
|
|
|
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
|
if (iface->add_redraw_clip)
|
|
iface->add_redraw_clip (window, stage_clip);
|
|
}
|
|
|
|
/* Determines if the backend will clip the rendering of the next
|
|
* frame.
|
|
*
|
|
* Note: at the start of each new frame there is an implied clip that
|
|
* clips everything (i.e. nothing would be drawn) so this function
|
|
* will return True at the start of a new frame if the backend
|
|
* supports clipped redraws.
|
|
*/
|
|
gboolean
|
|
_clutter_stage_window_has_redraw_clips (ClutterStageWindow *window)
|
|
{
|
|
ClutterStageWindowIface *iface;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
|
|
|
|
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
|
if (iface->has_redraw_clips)
|
|
return iface->has_redraw_clips (window);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* Determines if the backend will discard any additional redraw clips
|
|
* and instead promote them to a full stage redraw.
|
|
*
|
|
* The ideas is that backend may have some heuristics that cause it to
|
|
* give up tracking redraw clips so this can be used to avoid the cost
|
|
* of calculating a redraw clip when we know it's going to be ignored
|
|
* anyway.
|
|
*/
|
|
gboolean
|
|
_clutter_stage_window_ignoring_redraw_clips (ClutterStageWindow *window)
|
|
{
|
|
ClutterStageWindowIface *iface;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
|
|
|
|
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
|
if (iface->ignoring_redraw_clips)
|
|
return iface->ignoring_redraw_clips (window);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_set_accept_focus (ClutterStageWindow *window,
|
|
gboolean accept_focus)
|
|
{
|
|
ClutterStageWindowIface *iface;
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
|
|
|
|
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
|
if (iface->set_accept_focus)
|
|
iface->set_accept_focus (window, accept_focus);
|
|
}
|
|
|
|
void
|
|
_clutter_stage_window_redraw (ClutterStageWindow *window)
|
|
{
|
|
ClutterStageWindowIface *iface;
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
|
|
|
|
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
|
if (iface->redraw)
|
|
iface->redraw (window);
|
|
}
|
|
|
|
/* NB: The presumption shouldn't be that a stage can't be comprised of
|
|
* multiple internal framebuffers, so instead of simply naming this
|
|
* function _clutter_stage_window_get_framebuffer(), the "active"
|
|
* infix is intended to clarify that it gets the framebuffer that is
|
|
* currently in use/being painted.
|
|
*/
|
|
CoglFramebuffer *
|
|
_clutter_stage_window_get_active_framebuffer (ClutterStageWindow *window)
|
|
{
|
|
ClutterStageWindowIface *iface;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), NULL);
|
|
|
|
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
|
|
if (iface->get_active_framebuffer)
|
|
return iface->get_active_framebuffer (window);
|
|
else
|
|
return NULL;
|
|
}
|