mirror of
https://github.com/brl/mutter.git
synced 2024-12-26 04:42:14 +00:00
b52397d374
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects an overhaul, where: -The property sheets are split up, so that they are easier to maintain and each project only needs to include the necessary parts. The various projects are updated accordingly, too. The copying of config.h.win32 and clutter-config.h.win32(_GDK) are now done with custom build rules, so that these files can be cleaned and/or recopied during a clean, rebuild or update. -Clean up the property sheets, to get rid of parts that are actually repeated. Also update the build macros, so that we won't get warnings for repeated #defines of macros and fix the build of the various tests/ demo programs. -Make all projects use Unix line endings, except for the .sln and README.txt files, which need to have Windows line endings. This makes it easier to apply patches to these project files. -Update the installation of headers, as headers are introduced/deprecated. -Cosmetics: get rid of "\ No newline at end of file".
543 lines
41 KiB
XML
543 lines
41 KiB
XML
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<TargetMachine>MachineX64</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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#include "clutter.vs10.sourcefiles"
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<ClCompile Include="..\..\..\clutter\gdk\clutter-backend-gdk.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
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<ClCompile Include="..\..\..\clutter\gdk\clutter-device-manager-gdk.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\clutter\gdk\clutter-input-device-gdk.c">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
</ClCompile>
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<ClCompile Include="..\..\..\clutter\gdk\clutter-event-gdk.c">
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|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
|
</ClCompile>
|
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<ClCompile Include="..\..\..\clutter\gdk\clutter-stage-gdk.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
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</ClCompile>
|
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<ClCompile Include="..\..\..\clutter\cogl\clutter-stage-cogl.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\..\..\clutter\config.h.win32">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying config.h from config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\clutter\config.h;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\..\clutter\clutter-config.h.win32_GDK">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">Copying clutter-config.h from clutter-config.h.win32_GDK...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">$(CopyClutterConfigGDKH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">..\..\..\clutter\clutter-config.h;clutter.bld.GDK.win32;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">Copying clutter-config.h from clutter-config.h.win32_GDK...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">$(CopyClutterConfigGDKH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">..\..\..\clutter\clutter-config.h;clutter.bld.GDK.win32;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">Copying clutter-config.h from clutter-config.h.win32_GDK...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">$(CopyClutterConfigGDKH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">..\..\..\clutter\clutter-config.h;clutter.bld.GDK.win32;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">Copying clutter-config.h from clutter-config.h.win32_GDK...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">$(CopyClutterConfigGDKH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">..\..\..\clutter\clutter-config.h;clutter.bld.GDK.win32;%(Outputs)</Outputs>
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</CustomBuild>
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<CustomBuild Include="..\..\..\clutter\clutter-config.h.win32">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying clutter-config.h from clutter-config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyClutterConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying clutter-config.h from clutter-config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyClutterConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying clutter-config.h from clutter-config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyClutterConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying clutter-config.h from clutter-config.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyClutterConfigH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\clutter\clutter-config.h;clutter.bld.win32.win32;%(Outputs)</Outputs>
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</CustomBuild>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">Generating Marshalling Sources...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">$(GenMarshalSrc)</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">$(GenMarshalSrc)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|x64'">..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating Marshalling Sources...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenMarshalSrc)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">Generating Marshalling Sources...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">$(GenMarshalSrc)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating Marshalling Sources...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\clutter\clutter-marshal.h;..\..\..\clutter\clutter-marshal.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">Generating Marshalling Sources...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating Marshalling Sources...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">..\..\..\clutter\clutter-enum-types.h;%(Outputs)</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">..\..\..\clutter\clutter-enum-types.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating Enumeration Header...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_GDK|Win32'">..\..\..\clutter\clutter-enum-types.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release_GDK|Win32'">Generating Enumeration Sources...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_GDK|x64'">..\..\..\clutter\clutter-enum-types.c;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating clutter.def...</Message>
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