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7fd5d5d10d
* clutter/clutter-backend.c: Add more debug messages * clutter/clutter-stage.h: * clutter/clutter-stage.c: (clutter_stage_is_default): Add a function to check if the stage is the default one. * clutter/glx/clutter-backend-glx.c: * clutter/glx/clutter-stage-glx.c: * clutter/x11/clutter-stage-x11.c: Keep the stage wrapper and implementation flags in sync, to ensure that the GL context is always set.
579 lines
17 KiB
C
579 lines
17 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <sys/types.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <sys/stat.h>
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#include <sys/ioctl.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <GL/glx.h>
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#include <GL/gl.h>
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#include "clutter-backend-glx.h"
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#include "clutter-stage-glx.h"
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#include "clutter-glx.h"
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#include "../clutter-event.h"
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#include "../clutter-main.h"
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#include "../clutter-debug.h"
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#include "../clutter-private.h"
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#include "../clutter-version.h"
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#include "cogl.h"
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G_DEFINE_TYPE (ClutterBackendGLX, clutter_backend_glx, CLUTTER_TYPE_BACKEND_X11);
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/* singleton object */
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static ClutterBackendGLX *backend_singleton = NULL;
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static gchar *clutter_vblank_name = NULL;
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#ifdef __linux__
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#define DRM_VBLANK_RELATIVE 0x1;
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struct drm_wait_vblank_request {
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int type;
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unsigned int sequence;
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unsigned long signal;
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};
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struct drm_wait_vblank_reply {
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int type;
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unsigned int sequence;
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long tval_sec;
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long tval_usec;
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};
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typedef union drm_wait_vblank {
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struct drm_wait_vblank_request request;
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struct drm_wait_vblank_reply reply;
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} drm_wait_vblank_t;
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#define DRM_IOCTL_BASE 'd'
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#define DRM_IOWR(nr,type) _IOWR(DRM_IOCTL_BASE,nr,type)
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#define DRM_IOCTL_WAIT_VBLANK DRM_IOWR(0x3a, drm_wait_vblank_t)
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static int drm_wait_vblank(int fd, drm_wait_vblank_t *vbl)
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{
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int ret, rc;
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do
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{
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ret = ioctl(fd, DRM_IOCTL_WAIT_VBLANK, vbl);
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vbl->request.type &= ~DRM_VBLANK_RELATIVE;
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rc = errno;
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}
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while (ret && rc == EINTR);
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return rc;
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}
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#endif
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G_CONST_RETURN gchar*
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clutter_backend_glx_get_vblank_method (void)
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{
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return clutter_vblank_name;
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}
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static gboolean
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clutter_backend_glx_pre_parse (ClutterBackend *backend,
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GError **error)
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{
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const gchar *env_string;
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env_string = g_getenv ("CLUTTER_VBLANK");
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if (env_string)
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{
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clutter_vblank_name = g_strdup (env_string);
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env_string = NULL;
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}
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return clutter_backend_x11_pre_parse (backend, error);
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}
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static gboolean
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clutter_backend_glx_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
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int glx_major, glx_minor;
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if (clutter_backend_x11_post_parse (backend, error))
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{
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if (!glXQueryVersion (backend_x11->xdpy, &glx_major, &glx_minor)
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|| !(glx_major > 1 || glx_minor > 1))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"XServer appears to lack required GLX support");
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return 1;
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}
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}
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return TRUE;
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}
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static const GOptionEntry entries[] =
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{
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{ "vblank", 0,
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0,
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G_OPTION_ARG_STRING, &clutter_vblank_name,
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"VBlank method to be used (none, dri or glx)", "METHOD"
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},
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{ NULL }
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};
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static void
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clutter_backend_glx_add_options (ClutterBackend *backend,
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GOptionGroup *group)
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{
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g_option_group_add_entries (group, entries);
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clutter_backend_x11_add_options (backend, group);
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}
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static void
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clutter_backend_glx_finalize (GObject *gobject)
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{
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if (backend_singleton)
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backend_singleton = NULL;
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G_OBJECT_CLASS (clutter_backend_glx_parent_class)->finalize (gobject);
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}
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static void
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clutter_backend_glx_dispose (GObject *gobject)
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{
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ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (gobject);
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (gobject);
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if (backend_glx->gl_context)
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{
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glXDestroyContext (backend_x11->xdpy, backend_glx->gl_context);
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backend_glx->gl_context = None;
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}
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G_OBJECT_CLASS (clutter_backend_glx_parent_class)->dispose (gobject);
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}
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static GObject *
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clutter_backend_glx_constructor (GType gtype,
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guint n_params,
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GObjectConstructParam *params)
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{
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GObjectClass *parent_class;
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GObject *retval;
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if (!backend_singleton)
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{
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parent_class = G_OBJECT_CLASS (clutter_backend_glx_parent_class);
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retval = parent_class->constructor (gtype, n_params, params);
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backend_singleton = CLUTTER_BACKEND_GLX (retval);
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return retval;
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}
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g_warning ("Attempting to create a new backend object. This should "
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"never happen, so we return the singleton instance.");
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return g_object_ref (backend_singleton);
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}
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static gboolean
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check_vblank_env (const char *name)
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{
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if (clutter_vblank_name && !strcasecmp(clutter_vblank_name, name))
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return TRUE;
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return FALSE;
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}
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static ClutterFeatureFlags
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clutter_backend_glx_get_features (ClutterBackend *backend)
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{
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ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
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const gchar *glx_extensions = NULL;
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ClutterFeatureFlags flags;
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flags = clutter_backend_x11_get_features (backend);
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flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
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/* this will make sure that the GL context exists and
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* it's bound to a drawable
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*/
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g_assert (backend_glx->gl_context != None);
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g_assert (glXGetCurrentDrawable () != None);
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CLUTTER_NOTE (BACKEND, "Checking features\n"
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"GL_VENDOR: %s\n"
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"GL_RENDERER: %s\n"
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"GL_VERSION: %s\n"
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"GL_EXTENSIONS: %s\n",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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glGetString (GL_EXTENSIONS));
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glx_extensions =
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glXQueryExtensionsString (clutter_x11_get_default_display (),
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clutter_x11_get_default_screen ());
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CLUTTER_NOTE (BACKEND, "GLX Extensions: %s", glx_extensions);
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/* First check for explicit disabling or it set elsewhere (eg NVIDIA) */
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if (getenv("__GL_SYNC_TO_VBLANK") || check_vblank_env ("none"))
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{
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CLUTTER_NOTE (BACKEND, "vblank sync: disabled at user request");
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}
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else
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{
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/* We try two GL vblank syncing mechanisms.
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* glXSwapIntervalSGI is tried first, then glXGetVideoSyncSGI.
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*
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* glXSwapIntervalSGI is known to work with Mesa and in particular
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* the Intel drivers. glXGetVideoSyncSGI has serious problems with
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* Intel drivers causing terrible frame rate so it only tried as a
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* fallback.
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*
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* How well glXGetVideoSyncSGI works with other driver (ATI etc) needs
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* to be investigated. glXGetVideoSyncSGI on ATI at least seems to have
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* no effect.
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*/
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if (!check_vblank_env ("dri") &&
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cogl_check_extension ("GLX_SGI_swap_control", glx_extensions))
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{
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backend_glx->swap_interval =
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(SwapIntervalProc) cogl_get_proc_address ("glXSwapIntervalSGI");
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CLUTTER_NOTE (BACKEND, "attempting glXSwapIntervalSGI vblank setup");
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if (backend_glx->swap_interval != NULL)
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{
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if (backend_glx->swap_interval (1) == 0)
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{
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backend_glx->vblank_type = CLUTTER_VBLANK_GLX_SWAP;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI setup success");
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}
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}
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI vblank setup failed");
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}
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if (!check_vblank_env ("dri") &&
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!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK) &&
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cogl_check_extension ("GLX_SGI_video_sync", glx_extensions))
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{
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CLUTTER_NOTE (BACKEND, "attempting glXGetVideoSyncSGI vblank setup");
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backend_glx->get_video_sync =
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(GetVideoSyncProc) cogl_get_proc_address ("glXGetVideoSyncSGI");
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backend_glx->wait_video_sync =
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(WaitVideoSyncProc) cogl_get_proc_address ("glXWaitVideoSyncSGI");
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if ((backend_glx->get_video_sync != NULL) &&
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(backend_glx->wait_video_sync != NULL))
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{
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CLUTTER_NOTE (BACKEND,
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"glXGetVideoSyncSGI vblank setup success");
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backend_glx->vblank_type = CLUTTER_VBLANK_GLX;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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}
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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CLUTTER_NOTE (BACKEND, "glXGetVideoSyncSGI vblank setup failed");
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}
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#ifdef __linux__
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/*
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* DRI is really an extreme fallback -rumoured to work with Via chipsets
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*/
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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{
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CLUTTER_NOTE (BACKEND, "attempting DRI vblank setup");
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backend_glx->dri_fd = open("/dev/dri/card0", O_RDWR);
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if (backend_glx->dri_fd >= 0)
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{
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CLUTTER_NOTE (BACKEND, "DRI vblank setup success");
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backend_glx->vblank_type = CLUTTER_VBLANK_DRI;
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flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
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}
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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CLUTTER_NOTE (BACKEND, "DRI vblank setup failed");
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}
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#endif
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if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
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{
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CLUTTER_NOTE (BACKEND,
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"no use-able vblank mechanism found");
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}
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}
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/* Check for the texture from pixmap extension */
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if (cogl_check_extension ("GLX_EXT_texture_from_pixmap", glx_extensions))
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{
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backend_glx->bind_tex_image =
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(BindTexImage)cogl_get_proc_address ("glXBindTexImageEXT");
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backend_glx->release_tex_image =
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(ReleaseTexImage)cogl_get_proc_address ("glXReleaseTexImageEXT");
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if (backend_glx->bind_tex_image && backend_glx->release_tex_image)
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backend_glx->t_f_p = TRUE;
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}
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CLUTTER_NOTE (MISC, "backend features checked");
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return flags;
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}
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static void
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clutter_backend_glx_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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if (stage == NULL)
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{
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ClutterBackendX11 *backend_x11;
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backend_x11 = CLUTTER_BACKEND_X11 (backend);
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CLUTTER_NOTE (MULTISTAGE, "Clearing all context");
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glXMakeCurrent (backend_x11->xdpy, None, NULL);
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}
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else
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{
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ClutterBackendGLX *backend_glx;
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ClutterStageGLX *stage_glx;
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ClutterStageX11 *stage_x11;
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ClutterStageWindow *impl;
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impl = _clutter_stage_get_window (stage);
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g_assert (impl != NULL);
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CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]",
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g_type_name (G_OBJECT_TYPE (impl)),
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impl);
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stage_glx = CLUTTER_STAGE_GLX (impl);
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stage_x11 = CLUTTER_STAGE_X11 (impl);
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backend_glx = CLUTTER_BACKEND_GLX (backend);
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/* no GL context to set */
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if (backend_glx->gl_context == None)
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return;
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/* we might get here inside the final dispose cycle, so we
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* need to handle this gracefully
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*/
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if (stage_x11->xwin == None)
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{
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ClutterBackendX11 *backend_x11;
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backend_x11 = CLUTTER_BACKEND_X11 (backend);
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CLUTTER_NOTE (MULTISTAGE,
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"Received a stale stage, clearing all context");
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glXMakeCurrent (backend_x11->xdpy, None, NULL);
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}
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else
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{
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CLUTTER_NOTE (BACKEND,
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"MakeCurrent dpy: %p, window: 0x%x (%s), context: %p",
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stage_x11->xdpy,
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(int) stage_x11->xwin,
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stage_x11->is_foreign_xwin ? "foreign" : "native",
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backend_glx->gl_context);
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glXMakeCurrent (stage_x11->xdpy,
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stage_x11->xwin,
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backend_glx->gl_context);
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}
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}
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}
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static void
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clutter_backend_glx_redraw (ClutterBackend *backend,
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ClutterStage *stage)
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{
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ClutterStageGLX *stage_glx;
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ClutterStageX11 *stage_x11;
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ClutterStageWindow *impl;
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impl = _clutter_stage_get_window (stage);
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if (!impl)
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return;
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g_assert (CLUTTER_IS_STAGE_GLX (impl));
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stage_x11 = CLUTTER_STAGE_X11 (impl);
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stage_glx = CLUTTER_STAGE_GLX (impl);
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/* this will cause the stage implementation to be painted */
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clutter_actor_paint (CLUTTER_ACTOR (stage));
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/* Why this paint is done in backend as likely GL windowing system
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* specific calls, like swapping buffers.
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*/
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if (stage_x11->xwin)
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{
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clutter_backend_glx_wait_for_vblank (CLUTTER_BACKEND_GLX (backend));
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glXSwapBuffers (stage_x11->xdpy, stage_x11->xwin);
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}
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else
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{
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/* offscreen */
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glXWaitGL ();
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CLUTTER_GLERR ();
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}
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}
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static ClutterActor*
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clutter_backend_glx_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
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ClutterStageX11 *stage_x11;
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ClutterActor *stage;
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CLUTTER_NOTE (BACKEND, "Creating stage of type `%s'",
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g_type_name (CLUTTER_STAGE_TYPE));
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stage = g_object_new (CLUTTER_STAGE_TYPE, NULL);
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/* copy backend data into the stage */
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stage_x11 = CLUTTER_STAGE_X11 (stage);
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stage_x11->xdpy = backend_x11->xdpy;
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stage_x11->xwin_root = backend_x11->xwin_root;
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stage_x11->xscreen = backend_x11->xscreen_num;
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stage_x11->backend = backend_x11;
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stage_x11->wrapper = wrapper;
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/* set the pointer back into the wrapper */
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_clutter_stage_set_window (wrapper, CLUTTER_STAGE_WINDOW (stage));
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CLUTTER_NOTE (BACKEND, "GLX stage created (display:%p, screen:%d, root:%u)",
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stage_x11->xdpy,
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stage_x11->xscreen,
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(unsigned int) stage_x11->xwin_root);
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/* needed ? */
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g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
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/* FIXME - is this needed? we should call realize inside the clutter
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* init sequence for the default stage, and let the usual realization
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* sequence be used for any other stage
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*/
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clutter_actor_realize (stage);
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|
|
if (!CLUTTER_ACTOR_IS_REALIZED (stage))
|
|
{
|
|
g_set_error (error, CLUTTER_INIT_ERROR,
|
|
CLUTTER_INIT_ERROR_INTERNAL,
|
|
"Unable to realize the main stage");
|
|
return NULL;
|
|
}
|
|
|
|
return stage;
|
|
}
|
|
|
|
static void
|
|
clutter_backend_glx_class_init (ClutterBackendGLXClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
|
|
|
|
gobject_class->constructor = clutter_backend_glx_constructor;
|
|
gobject_class->dispose = clutter_backend_glx_dispose;
|
|
gobject_class->finalize = clutter_backend_glx_finalize;
|
|
|
|
backend_class->pre_parse = clutter_backend_glx_pre_parse;
|
|
backend_class->post_parse = clutter_backend_glx_post_parse;
|
|
backend_class->create_stage = clutter_backend_glx_create_stage;
|
|
backend_class->add_options = clutter_backend_glx_add_options;
|
|
backend_class->get_features = clutter_backend_glx_get_features;
|
|
backend_class->redraw = clutter_backend_glx_redraw;
|
|
backend_class->ensure_context = clutter_backend_glx_ensure_context;
|
|
}
|
|
|
|
static void
|
|
clutter_backend_glx_init (ClutterBackendGLX *backend_glx)
|
|
{
|
|
|
|
}
|
|
|
|
/* every backend must implement this function */
|
|
GType
|
|
_clutter_backend_impl_get_type (void)
|
|
{
|
|
return clutter_backend_glx_get_type ();
|
|
}
|
|
|
|
void
|
|
clutter_backend_glx_wait_for_vblank (ClutterBackendGLX *backend_glx)
|
|
{
|
|
switch (backend_glx->vblank_type)
|
|
{
|
|
case CLUTTER_VBLANK_GLX_SWAP:
|
|
{
|
|
/* Nothing */
|
|
break;
|
|
}
|
|
case CLUTTER_VBLANK_GLX:
|
|
{
|
|
unsigned int retraceCount;
|
|
backend_glx->get_video_sync (&retraceCount);
|
|
backend_glx->wait_video_sync (2,
|
|
(retraceCount + 1) % 2,
|
|
&retraceCount);
|
|
}
|
|
break;
|
|
case CLUTTER_VBLANK_DRI:
|
|
#ifdef __linux__
|
|
{
|
|
drm_wait_vblank_t blank;
|
|
blank.request.type = DRM_VBLANK_RELATIVE;
|
|
blank.request.sequence = 1;
|
|
blank.request.signal = 0;
|
|
drm_wait_vblank (backend_glx->dri_fd, &blank);
|
|
}
|
|
#endif
|
|
break;
|
|
case CLUTTER_VBLANK_NONE:
|
|
default:
|
|
break;
|
|
}
|
|
}
|