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8640f527cb
cogl-debug.h is an internal header so it shouldn't have been included by cogl.h and the header shouldn't be installed either.
1054 lines
38 KiB
C
1054 lines
38 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-debug.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-atlas-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-sub-texture-private.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-texture-driver.h"
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#include "cogl-atlas.h"
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#include "cogl-journal-private.h"
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#include "cogl-material-opengl-private.h"
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#include <stdlib.h>
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#ifdef HAVE_COGL_GLES2
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#include "../gles/cogl-gles2-wrapper.h"
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#else /* HAVE_COGL_GLES2 */
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#define glGenFramebuffers ctx->drv.pf_glGenFramebuffers
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#define glBindFramebuffer ctx->drv.pf_glBindFramebuffer
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#define glFramebufferTexture2D ctx->drv.pf_glFramebufferTexture2D
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#define glCheckFramebufferStatus ctx->drv.pf_glCheckFramebufferStatus
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#define glDeleteFramebuffers ctx->drv.pf_glDeleteFramebuffers
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#endif /* HAVE_COGL_GLES2 */
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#ifndef GL_FRAMEBUFFER
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#define GL_FRAMEBUFFER 0x8D40
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#endif
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#ifndef GL_FRAMEBUFFER_BINDING
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#endif
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#ifndef GL_COLOR_ATTACHMENT0
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#endif
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#ifndef GL_FRAMEBUFFER_COMPLETE
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#endif
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static void _cogl_atlas_texture_free (CoglAtlasTexture *sub_tex);
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COGL_TEXTURE_INTERNAL_DEFINE (AtlasTexture, atlas_texture);
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static const CoglTextureVtable cogl_atlas_texture_vtable;
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/* If we want to do mulitple blits from a texture (such as when
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reorganizing the atlas) then it's quicker to download all of the
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data once and upload multiple times from that. This struct is used
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to keep the image data for a series of blits */
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typedef struct _CoglAtlasTextureBlitData
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{
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CoglHandle src_tex, dst_tex;
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/* If we're using an FBO to blit, then FBO will be non-zero and
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old_fbo will be the previous framebuffer binding */
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GLuint fbo, old_fbo;
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/* If we're not using an FBO then we g_malloc a buffer and copy the
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complete texture data in */
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unsigned char *image_data;
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CoglPixelFormat format;
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int bpp;
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unsigned int src_height, src_width;
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GLenum dst_gl_target;
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} CoglAtlasTextureBlitData;
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static void
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_cogl_atlas_texture_blit_begin (CoglAtlasTextureBlitData *data,
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CoglHandle dst_tex,
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CoglHandle src_tex)
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{
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GLenum src_gl_target;
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GLuint src_gl_texture;
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GLuint dst_gl_texture;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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data->dst_tex = dst_tex;
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data->src_tex = src_tex;
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data->fbo = 0;
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/* If we can use an FBO then we don't need to download the data and
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we can tell GL to blit directly between the textures */
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if (cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
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!cogl_texture_is_sliced (dst_tex) &&
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cogl_texture_get_gl_texture (src_tex, &src_gl_texture, &src_gl_target) &&
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cogl_texture_get_gl_texture (dst_tex, &dst_gl_texture,
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&data->dst_gl_target))
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{
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/* Ideally we would use the cogl-offscreen API here, but I'd
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rather avoid creating a stencil renderbuffer which you can't
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currently do */
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/* Preserve the previous framebuffer binding so we don't trample
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on cogl-offscreen */
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data->old_fbo = 0;
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GE( glGetIntegerv (GL_FRAMEBUFFER_BINDING, (GLint *) &data->old_fbo) );
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_cogl_texture_set_filters (src_tex, GL_NEAREST, GL_NEAREST);
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/* Create an FBO to read from the src texture */
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GE( glGenFramebuffers (1, &data->fbo) );
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GE( glBindFramebuffer (GL_FRAMEBUFFER, data->fbo) );
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GE( glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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src_gl_target, src_gl_texture, 0) );
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if (glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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{
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/* The FBO failed for whatever reason so we'll fallback to
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reading the texture data */
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GE( glBindFramebuffer (GL_FRAMEBUFFER, data->old_fbo) );
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GE( glDeleteFramebuffers (1, &data->fbo) );
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data->fbo = 0;
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}
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_cogl_bind_gl_texture_transient (data->dst_gl_target,
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dst_gl_texture,
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FALSE);
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}
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if (data->fbo)
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COGL_NOTE (ATLAS, "Blit set up using an FBO");
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else
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{
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/* We need to retrieve the entire texture data (there is no
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glGetTexSubImage2D) */
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data->format = cogl_texture_get_format (src_tex);
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data->bpp = _cogl_get_format_bpp (data->format);
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data->src_width = cogl_texture_get_width (src_tex);
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data->src_height = cogl_texture_get_height (src_tex);
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data->image_data = g_malloc (data->bpp * data->src_width *
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data->src_height);
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cogl_texture_get_data (src_tex, data->format,
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data->src_width * data->bpp, data->image_data);
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}
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}
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static void
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_cogl_atlas_texture_blit (CoglAtlasTextureBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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{
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/* If we have an FBO then we can do a fast blit */
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if (data->fbo)
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GE( glCopyTexSubImage2D (data->dst_gl_target, 0, dst_x, dst_y, src_x, src_y,
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width, height) );
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else
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cogl_texture_set_region (data->dst_tex,
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src_x, src_y,
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dst_x, dst_y,
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width, height,
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data->src_width, data->src_height,
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data->format,
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data->src_width * data->bpp,
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data->image_data);
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}
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static void
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_cogl_atlas_texture_blit_end (CoglAtlasTextureBlitData *data)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (data->fbo)
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{
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GE( glBindFramebuffer (GL_FRAMEBUFFER, data->old_fbo) );
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GE( glDeleteFramebuffers (1, &data->fbo) );
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}
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else
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g_free (data->image_data);
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}
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static void
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_cogl_atlas_texture_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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_cogl_texture_foreach_sub_texture_in_region (atlas_tex->sub_texture,
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virtual_tx_1,
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virtual_ty_1,
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virtual_tx_2,
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virtual_ty_2,
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callback,
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user_data);
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}
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static void
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_cogl_atlas_texture_set_wrap_mode_parameters (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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_cogl_texture_set_wrap_mode_parameters (atlas_tex->sub_texture,
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wrap_mode_s,
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wrap_mode_t,
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wrap_mode_p);
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}
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static void
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_cogl_atlas_texture_remove_from_atlas (CoglAtlasTexture *atlas_tex)
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{
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if (atlas_tex->in_atlas)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_atlas_remove_rectangle (ctx->atlas, &atlas_tex->rectangle);
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COGL_NOTE (ATLAS, "Removed rectangle sized %ix%i",
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atlas_tex->rectangle.width,
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atlas_tex->rectangle.height);
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COGL_NOTE (ATLAS, "Atlas is %ix%i, has %i textures and is %i%% waste",
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_cogl_atlas_get_width (ctx->atlas),
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_cogl_atlas_get_height (ctx->atlas),
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_cogl_atlas_get_n_rectangles (ctx->atlas),
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_cogl_atlas_get_remaining_space (ctx->atlas) * 100 /
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(_cogl_atlas_get_width (ctx->atlas) *
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_cogl_atlas_get_height (ctx->atlas)));
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atlas_tex->in_atlas = FALSE;
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}
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}
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static void
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_cogl_atlas_texture_free (CoglAtlasTexture *atlas_tex)
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{
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_cogl_atlas_texture_remove_from_atlas (atlas_tex);
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cogl_handle_unref (atlas_tex->sub_texture);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (atlas_tex));
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}
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static int
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_cogl_atlas_texture_get_max_waste (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return cogl_texture_get_max_waste (atlas_tex->sub_texture);
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}
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static gboolean
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_cogl_atlas_texture_is_sliced (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return cogl_texture_is_sliced (atlas_tex->sub_texture);
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}
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static gboolean
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_cogl_atlas_texture_can_hardware_repeat (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return _cogl_texture_can_hardware_repeat (atlas_tex->sub_texture);
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}
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static void
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_cogl_atlas_texture_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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_cogl_texture_transform_coords_to_gl (atlas_tex->sub_texture, s, t);
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}
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static CoglTransformResult
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_cogl_atlas_texture_transform_quad_coords_to_gl (CoglTexture *tex,
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float *coords)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return _cogl_texture_transform_quad_coords_to_gl (atlas_tex->sub_texture,
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coords);
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}
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static gboolean
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_cogl_atlas_texture_get_gl_texture (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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return cogl_texture_get_gl_texture (atlas_tex->sub_texture,
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out_gl_handle,
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out_gl_target);
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}
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static void
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_cogl_atlas_texture_set_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Forward on to the sub texture */
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_cogl_texture_set_filters (atlas_tex->sub_texture, min_filter, mag_filter);
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}
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static void
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_cogl_atlas_texture_migrate_out_of_atlas (CoglAtlasTexture *atlas_tex)
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{
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/* Make sure this texture is not in the atlas */
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if (atlas_tex->in_atlas)
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{
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CoglAtlasTextureBlitData blit_data;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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COGL_NOTE (ATLAS, "Migrating texture out of the atlas");
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/* We don't know if any materials may currently be referenced in
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* the journal that depend on the current underlying GL texture
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* storage so we flush the journal before migrating.
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*
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* We are assuming that texture atlas migration never happens
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* during a flush so we don't have to consider recursion here.
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*/
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_cogl_journal_flush ();
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/* Notify cogl-material.c that the texture's underlying GL texture
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* storage is changing so it knows it may need to bind a new texture
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* if the CoglTexture is reused with the same texture unit. */
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_cogl_material_texture_storage_change_notify (atlas_tex);
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cogl_handle_unref (atlas_tex->sub_texture);
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/* Create a new texture at the right size, not including the
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border */
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atlas_tex->sub_texture =
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cogl_texture_new_with_size (atlas_tex->rectangle.width - 2,
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atlas_tex->rectangle.height - 2,
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COGL_TEXTURE_NO_ATLAS,
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atlas_tex->format);
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/* Blit the data out of the atlas to the new texture. If FBOs
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aren't available this will end up having to copy the entire
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atlas texture */
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_cogl_atlas_texture_blit_begin (&blit_data, atlas_tex->sub_texture,
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ctx->atlas_texture);
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_cogl_atlas_texture_blit (&blit_data,
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atlas_tex->rectangle.x + 1,
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atlas_tex->rectangle.y + 1,
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0, 0,
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atlas_tex->rectangle.width - 2,
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atlas_tex->rectangle.height - 2);
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_cogl_atlas_texture_blit_end (&blit_data);
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_cogl_atlas_texture_remove_from_atlas (atlas_tex);
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}
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}
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static void
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_cogl_atlas_texture_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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if ((flags & COGL_TEXTURE_NEEDS_MIPMAP))
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/* Mipmaps do not work well with the current atlas so instead
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we'll just migrate the texture out and use a regular texture */
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_cogl_atlas_texture_migrate_out_of_atlas (atlas_tex);
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/* Forward on to the sub texture */
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_cogl_texture_pre_paint (atlas_tex->sub_texture, flags);
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}
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static void
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_cogl_atlas_texture_ensure_non_quad_rendering (CoglTexture *tex)
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{
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CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
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/* Sub textures can't support non-quad rendering so we'll just
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migrate the texture out */
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_cogl_atlas_texture_migrate_out_of_atlas (atlas_tex);
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/* Forward on to the sub texture */
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_cogl_texture_ensure_non_quad_rendering (atlas_tex->sub_texture);
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}
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static gboolean
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_cogl_atlas_texture_set_region_with_border (CoglAtlasTexture *atlas_tex,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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CoglBitmap *bmp)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* Copy the central data */
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if (!_cogl_texture_set_region_from_bitmap (ctx->atlas_texture,
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src_x, src_y,
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dst_x + atlas_tex->rectangle.x + 1,
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dst_y + atlas_tex->rectangle.y + 1,
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dst_width,
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dst_height,
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bmp))
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return FALSE;
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/* Update the left edge pixels */
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if (dst_x == 0 &&
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!_cogl_texture_set_region_from_bitmap (ctx->atlas_texture,
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src_x, src_y,
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atlas_tex->rectangle.x,
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dst_y + atlas_tex->rectangle.y + 1,
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1, dst_height,
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bmp))
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return FALSE;
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/* Update the right edge pixels */
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if (dst_x + dst_width == atlas_tex->rectangle.width - 2 &&
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!_cogl_texture_set_region_from_bitmap (ctx->atlas_texture,
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src_x + dst_width - 1, src_y,
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atlas_tex->rectangle.x +
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atlas_tex->rectangle.width - 1,
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dst_y + atlas_tex->rectangle.y + 1,
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1, dst_height,
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bmp))
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return FALSE;
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/* Update the top edge pixels */
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if (dst_y == 0 &&
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!_cogl_texture_set_region_from_bitmap (ctx->atlas_texture,
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src_x, src_y,
|
|
dst_x + atlas_tex->rectangle.x + 1,
|
|
atlas_tex->rectangle.y,
|
|
dst_width, 1,
|
|
bmp))
|
|
return FALSE;
|
|
/* Update the bottom edge pixels */
|
|
if (dst_y + dst_height == atlas_tex->rectangle.height - 2 &&
|
|
!_cogl_texture_set_region_from_bitmap (ctx->atlas_texture,
|
|
src_x, src_y + dst_height - 1,
|
|
dst_x + atlas_tex->rectangle.x + 1,
|
|
atlas_tex->rectangle.y +
|
|
atlas_tex->rectangle.height - 1,
|
|
dst_width, 1,
|
|
bmp))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_atlas_texture_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
|
|
|
|
/* If the texture is in the atlas then we need to copy the edge
|
|
pixels to the border */
|
|
if (atlas_tex->in_atlas)
|
|
{
|
|
gboolean ret;
|
|
|
|
bmp = _cogl_bitmap_new_shared (bmp,
|
|
_cogl_bitmap_get_format (bmp) &
|
|
~COGL_PREMULT_BIT,
|
|
_cogl_bitmap_get_width (bmp),
|
|
_cogl_bitmap_get_height (bmp),
|
|
_cogl_bitmap_get_rowstride (bmp));
|
|
|
|
/* Upload the data ignoring the premult bit */
|
|
ret = _cogl_atlas_texture_set_region_with_border (atlas_tex,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
bmp);
|
|
|
|
cogl_object_unref (bmp);
|
|
|
|
return ret;
|
|
}
|
|
else
|
|
/* Otherwise we can just forward on to the sub texture */
|
|
return _cogl_texture_set_region_from_bitmap (atlas_tex->sub_texture,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
bmp);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_atlas_texture_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
guint8 *data)
|
|
{
|
|
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
|
|
|
|
/* Forward on to the sub texture */
|
|
return cogl_texture_get_data (atlas_tex->sub_texture,
|
|
format,
|
|
rowstride,
|
|
data);
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_atlas_texture_get_format (CoglTexture *tex)
|
|
{
|
|
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
|
|
|
|
/* We don't want to forward this on the sub-texture because it isn't
|
|
the necessarily the same format. This will happen if the texture
|
|
isn't pre-multiplied */
|
|
return atlas_tex->format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_atlas_texture_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
|
|
|
|
/* Forward on to the sub texture */
|
|
return _cogl_texture_get_gl_format (atlas_tex->sub_texture);
|
|
}
|
|
|
|
static int
|
|
_cogl_atlas_texture_get_width (CoglTexture *tex)
|
|
{
|
|
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
|
|
|
|
/* Forward on to the sub texture */
|
|
return cogl_texture_get_width (atlas_tex->sub_texture);
|
|
}
|
|
|
|
static int
|
|
_cogl_atlas_texture_get_height (CoglTexture *tex)
|
|
{
|
|
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
|
|
|
|
/* Forward on to the sub texture */
|
|
return cogl_texture_get_height (atlas_tex->sub_texture);
|
|
}
|
|
|
|
static CoglHandle
|
|
_cogl_atlas_texture_create_sub_texture (CoglHandle full_texture,
|
|
const CoglAtlasRectangle *rectangle)
|
|
{
|
|
/* Create a subtexture for the given rectangle not including the
|
|
1-pixel border */
|
|
return _cogl_sub_texture_new (full_texture,
|
|
rectangle->x + 1,
|
|
rectangle->y + 1,
|
|
rectangle->width - 2,
|
|
rectangle->height - 2);
|
|
}
|
|
|
|
typedef struct _CoglAtlasTextureRepositionData
|
|
{
|
|
/* The current texture which already has a position */
|
|
CoglAtlasTexture *texture;
|
|
/* The new position of the texture */
|
|
CoglAtlasRectangle new_position;
|
|
} CoglAtlasTextureRepositionData;
|
|
|
|
static void
|
|
_cogl_atlas_texture_migrate (unsigned int n_textures,
|
|
CoglAtlasTextureRepositionData *textures,
|
|
CoglHandle old_texture,
|
|
CoglHandle new_texture,
|
|
CoglAtlasTexture *skip_texture)
|
|
{
|
|
unsigned int i;
|
|
CoglAtlasTextureBlitData blit_data;
|
|
|
|
/* We don't know if any materials may currently be referenced in the
|
|
* journal that depend on the current underlying GL texture storage
|
|
* so we flush the journal before migrating.
|
|
*
|
|
* We are assuming that texture atlas migration never happens during
|
|
* a flush so we don't have to consider recursion here.
|
|
*/
|
|
_cogl_journal_flush ();
|
|
|
|
_cogl_atlas_texture_blit_begin (&blit_data, new_texture, old_texture);
|
|
|
|
for (i = 0; i < n_textures; i++)
|
|
{
|
|
/* Notify cogl-material.c that the texture's underlying GL texture
|
|
* storage is changing so it knows it may need to bind a new texture
|
|
* if the CoglTexture is reused with the same texture unit. */
|
|
_cogl_material_texture_storage_change_notify (textures[i].texture);
|
|
|
|
/* Skip the texture that is being added because it doesn't contain
|
|
any data yet */
|
|
if (textures[i].texture != skip_texture)
|
|
{
|
|
_cogl_atlas_texture_blit (&blit_data,
|
|
textures[i].texture->rectangle.x,
|
|
textures[i].texture->rectangle.y,
|
|
textures[i].new_position.x,
|
|
textures[i].new_position.y,
|
|
textures[i].new_position.width,
|
|
textures[i].new_position.height);
|
|
/* Update the sub texture */
|
|
cogl_handle_unref (textures[i].texture->sub_texture);
|
|
textures[i].texture->sub_texture =
|
|
_cogl_atlas_texture_create_sub_texture (new_texture,
|
|
&textures[i].new_position);
|
|
}
|
|
|
|
/* Update the texture position */
|
|
textures[i].texture->rectangle = textures[i].new_position;
|
|
}
|
|
|
|
_cogl_atlas_texture_blit_end (&blit_data);
|
|
}
|
|
|
|
typedef struct _CoglAtlasTextureGetRectanglesData
|
|
{
|
|
CoglAtlasTextureRepositionData *textures;
|
|
/* Number of textures found so far */
|
|
unsigned int n_textures;
|
|
} CoglAtlasTextureGetRectanglesData;
|
|
|
|
static void
|
|
_cogl_atlas_texture_get_rectangles_cb (const CoglAtlasRectangle *rectangle,
|
|
gpointer rectangle_data,
|
|
gpointer user_data)
|
|
{
|
|
CoglAtlasTextureGetRectanglesData *data = user_data;
|
|
|
|
data->textures[data->n_textures++].texture = rectangle_data;
|
|
}
|
|
|
|
static void
|
|
_cogl_atlas_texture_get_next_size (unsigned int *atlas_width,
|
|
unsigned int *atlas_height)
|
|
{
|
|
/* Double the size of the texture by increasing whichever dimension
|
|
is smaller */
|
|
if (*atlas_width < *atlas_height)
|
|
*atlas_width <<= 1;
|
|
else
|
|
*atlas_height <<= 1;
|
|
}
|
|
|
|
static CoglAtlas *
|
|
_cogl_atlas_texture_create_atlas (unsigned int atlas_width,
|
|
unsigned int atlas_height,
|
|
unsigned int n_textures,
|
|
CoglAtlasTextureRepositionData *textures)
|
|
{
|
|
GLint max_texture_size = 1024;
|
|
|
|
GE( glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_texture_size) );
|
|
|
|
/* Sanity check that we're not going to get stuck in an infinite
|
|
loop if the maximum texture size has the high bit set */
|
|
if ((max_texture_size & (1 << (sizeof (GLint) * 8 - 2))))
|
|
max_texture_size >>= 1;
|
|
|
|
/* Keep trying increasingly larger atlases until we can fit all of
|
|
the textures */
|
|
while (atlas_width < max_texture_size && atlas_height < max_texture_size)
|
|
{
|
|
CoglAtlas *new_atlas = _cogl_atlas_new (atlas_width, atlas_height, NULL);
|
|
unsigned int i;
|
|
|
|
/* Add all of the textures and keep track of the new position */
|
|
for (i = 0; i < n_textures; i++)
|
|
if (!_cogl_atlas_add_rectangle (new_atlas,
|
|
textures[i].texture->rectangle.width,
|
|
textures[i].texture->rectangle.height,
|
|
textures[i].texture,
|
|
&textures[i].new_position))
|
|
break;
|
|
|
|
/* If the atlas can contain all of the textures then we have a
|
|
winner */
|
|
if (i >= n_textures)
|
|
return new_atlas;
|
|
|
|
_cogl_atlas_free (new_atlas);
|
|
_cogl_atlas_texture_get_next_size (&atlas_width, &atlas_height);
|
|
}
|
|
|
|
/* If we get here then there's no atlas that can accommodate all of
|
|
the rectangles */
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static int
|
|
_cogl_atlas_texture_compare_size_cb (const void *a,
|
|
const void *b)
|
|
{
|
|
const CoglAtlasTextureRepositionData *ta = a;
|
|
const CoglAtlasTextureRepositionData *tb = b;
|
|
unsigned int a_size, b_size;
|
|
|
|
a_size = ta->texture->rectangle.width * ta->texture->rectangle.height;
|
|
b_size = tb->texture->rectangle.width * tb->texture->rectangle.height;
|
|
|
|
return a_size < b_size ? 1 : a_size > b_size ? -1 : 0;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_atlas_texture_reserve_space (CoglAtlasTexture *new_sub_tex,
|
|
unsigned int width,
|
|
unsigned int height)
|
|
{
|
|
CoglAtlasTextureGetRectanglesData data;
|
|
CoglAtlas *new_atlas;
|
|
CoglHandle new_tex;
|
|
unsigned int atlas_width, atlas_height;
|
|
gboolean ret;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
/* Check if we can fit the rectangle into the existing atlas */
|
|
if (ctx->atlas && _cogl_atlas_add_rectangle (ctx->atlas, width, height,
|
|
new_sub_tex,
|
|
&new_sub_tex->rectangle))
|
|
{
|
|
COGL_NOTE (ATLAS, "Atlas is %ix%i, has %i textures and is %i%% waste",
|
|
_cogl_atlas_get_width (ctx->atlas),
|
|
_cogl_atlas_get_height (ctx->atlas),
|
|
_cogl_atlas_get_n_rectangles (ctx->atlas),
|
|
_cogl_atlas_get_remaining_space (ctx->atlas) * 100 /
|
|
(_cogl_atlas_get_width (ctx->atlas) *
|
|
_cogl_atlas_get_height (ctx->atlas)));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* We need to reorganise the atlas so we'll get an array of all the
|
|
textures currently in the atlas. */
|
|
data.n_textures = 0;
|
|
if (ctx->atlas == NULL)
|
|
data.textures = g_malloc (sizeof (CoglAtlasTextureRepositionData));
|
|
else
|
|
{
|
|
data.textures =
|
|
g_malloc (sizeof (CoglAtlasTextureRepositionData) *
|
|
(_cogl_atlas_get_n_rectangles (ctx->atlas) + 1));
|
|
_cogl_atlas_foreach (ctx->atlas, _cogl_atlas_texture_get_rectangles_cb,
|
|
&data);
|
|
}
|
|
|
|
/* Add the new rectangle as a dummy texture so that it can be
|
|
positioned with the rest */
|
|
data.textures[data.n_textures++].texture = new_sub_tex;
|
|
|
|
/* The atlasing algorithm works a lot better if the rectangles are
|
|
added in decreasing order of size so we'll first sort the
|
|
array */
|
|
qsort (data.textures, data.n_textures,
|
|
sizeof (CoglAtlasTextureRepositionData),
|
|
_cogl_atlas_texture_compare_size_cb);
|
|
|
|
/* Try to create a new atlas that can contain all of the textures */
|
|
if (ctx->atlas)
|
|
{
|
|
atlas_width = _cogl_atlas_get_width (ctx->atlas);
|
|
atlas_height = _cogl_atlas_get_height (ctx->atlas);
|
|
|
|
/* If there is enough space in the existing for the new
|
|
rectangle in the existing atlas we'll start with the same
|
|
size, otherwise we'll immediately double it */
|
|
if (_cogl_atlas_get_remaining_space (ctx->atlas) < width * height)
|
|
_cogl_atlas_texture_get_next_size (&atlas_width, &atlas_height);
|
|
}
|
|
else
|
|
{
|
|
/* Start with an initial size of 256x256 */
|
|
atlas_width = 256;
|
|
atlas_height = 256;
|
|
}
|
|
|
|
new_atlas = _cogl_atlas_texture_create_atlas (atlas_width, atlas_height,
|
|
data.n_textures, data.textures);
|
|
|
|
/* If we can't create an atlas with the texture then give up */
|
|
if (new_atlas == NULL)
|
|
{
|
|
COGL_NOTE (ATLAS, "Could not fit texture in the atlas");
|
|
ret = FALSE;
|
|
}
|
|
/* We need to migrate the existing textures into a new texture */
|
|
else if ((new_tex =
|
|
_cogl_texture_2d_new_with_size (_cogl_atlas_get_width (new_atlas),
|
|
_cogl_atlas_get_height (new_atlas),
|
|
COGL_TEXTURE_NONE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888)) ==
|
|
COGL_INVALID_HANDLE)
|
|
{
|
|
COGL_NOTE (ATLAS, "Could not create a CoglTexture2D");
|
|
_cogl_atlas_free (new_atlas);
|
|
ret = FALSE;
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (ATLAS,
|
|
"Atlas %s with size %ix%i",
|
|
ctx->atlas == NULL ||
|
|
_cogl_atlas_get_width (ctx->atlas) !=
|
|
_cogl_atlas_get_width (new_atlas) ||
|
|
_cogl_atlas_get_height (ctx->atlas) !=
|
|
_cogl_atlas_get_height (new_atlas) ?
|
|
"resized" : "reorganized",
|
|
_cogl_atlas_get_width (new_atlas),
|
|
_cogl_atlas_get_height (new_atlas));
|
|
|
|
if (ctx->atlas)
|
|
{
|
|
/* Move all the textures to the right position in the new
|
|
texture. This will also update the texture's rectangle */
|
|
_cogl_atlas_texture_migrate (data.n_textures,
|
|
data.textures,
|
|
ctx->atlas_texture,
|
|
new_tex,
|
|
new_sub_tex);
|
|
_cogl_atlas_free (ctx->atlas);
|
|
cogl_handle_unref (ctx->atlas_texture);
|
|
}
|
|
else
|
|
/* We know there's only one texture so we can just directly
|
|
update the rectangle from its new position */
|
|
data.textures[0].texture->rectangle = data.textures[0].new_position;
|
|
|
|
ctx->atlas = new_atlas;
|
|
ctx->atlas_texture = new_tex;
|
|
|
|
COGL_NOTE (ATLAS, "Atlas is %ix%i, has %i textures and is %i%% waste",
|
|
_cogl_atlas_get_width (ctx->atlas),
|
|
_cogl_atlas_get_height (ctx->atlas),
|
|
_cogl_atlas_get_n_rectangles (ctx->atlas),
|
|
_cogl_atlas_get_remaining_space (ctx->atlas) * 100 /
|
|
(_cogl_atlas_get_width (ctx->atlas) *
|
|
_cogl_atlas_get_height (ctx->atlas)));
|
|
|
|
ret = TRUE;
|
|
}
|
|
|
|
g_free (data.textures);
|
|
|
|
return ret;
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglAtlasTexture *atlas_tex;
|
|
CoglBitmap *dst_bmp;
|
|
CoglBitmap *override_bmp;
|
|
GLenum gl_intformat;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
int bmp_width;
|
|
int bmp_height;
|
|
CoglPixelFormat bmp_format;
|
|
|
|
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
|
|
|
g_return_val_if_fail (cogl_is_bitmap (bmp), COGL_INVALID_HANDLE);
|
|
|
|
/* Don't put textures in the atlas if the user has explicitly
|
|
requested to disable it */
|
|
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_ATLAS))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* We can't put the texture in the atlas if there are any special
|
|
flags. This precludes textures with COGL_TEXTURE_NO_ATLAS and
|
|
COGL_TEXTURE_NO_SLICING from being atlased */
|
|
if (flags)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
bmp_width = _cogl_bitmap_get_width (bmp);
|
|
bmp_height = _cogl_bitmap_get_height (bmp);
|
|
bmp_format = _cogl_bitmap_get_format (bmp);
|
|
|
|
/* We can't atlas zero-sized textures because it breaks the atlas
|
|
data structure */
|
|
if (bmp_width < 1 || bmp_height < 1)
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* If we can't use FBOs or we can't read back texture data then it
|
|
will be too slow to migrate textures and we shouldn't use the
|
|
atlas */
|
|
if (!cogl_features_available (COGL_FEATURE_TEXTURE_READ_PIXELS) ||
|
|
!cogl_features_available (COGL_FEATURE_OFFSCREEN))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
COGL_NOTE (ATLAS, "Adding texture of size %ix%i", bmp_width, bmp_height);
|
|
|
|
internal_format = _cogl_texture_determine_internal_format (bmp_format,
|
|
internal_format);
|
|
|
|
/* If the texture is in a strange format then we can't use it */
|
|
if (internal_format != COGL_PIXEL_FORMAT_RGB_888 &&
|
|
(internal_format & ~COGL_PREMULT_BIT) != COGL_PIXEL_FORMAT_RGBA_8888)
|
|
{
|
|
COGL_NOTE (ATLAS, "Texture can not be added because the "
|
|
"format is unsupported");
|
|
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
/* We need to allocate the texture now because we need the pointer
|
|
to set as the data for the rectangle in the atlas */
|
|
atlas_tex = g_new (CoglAtlasTexture, 1);
|
|
/* We need to fill in the texture size now because it is used in the
|
|
reserve_space function below. We add two pixels for the border */
|
|
atlas_tex->rectangle.width = bmp_width + 2;
|
|
atlas_tex->rectangle.height = bmp_height + 2;
|
|
|
|
/* Try to make some space in the atlas for the texture */
|
|
if (!_cogl_atlas_texture_reserve_space (atlas_tex,
|
|
atlas_tex->rectangle.width,
|
|
atlas_tex->rectangle.height))
|
|
{
|
|
g_free (atlas_tex);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
dst_bmp = _cogl_texture_prepare_for_upload (bmp,
|
|
internal_format,
|
|
&internal_format,
|
|
&gl_intformat,
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
if (dst_bmp == NULL)
|
|
{
|
|
_cogl_atlas_remove_rectangle (ctx->atlas, &atlas_tex->rectangle);
|
|
g_free (atlas_tex);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
|
|
atlas_tex->_parent.vtable = &cogl_atlas_texture_vtable;
|
|
atlas_tex->format = internal_format;
|
|
atlas_tex->in_atlas = TRUE;
|
|
atlas_tex->sub_texture =
|
|
_cogl_atlas_texture_create_sub_texture (ctx->atlas_texture,
|
|
&atlas_tex->rectangle);
|
|
|
|
/* Make another bitmap so that we can override the format */
|
|
override_bmp = _cogl_bitmap_new_shared (dst_bmp,
|
|
_cogl_bitmap_get_format (dst_bmp) &
|
|
~COGL_PREMULT_BIT,
|
|
_cogl_bitmap_get_width (dst_bmp),
|
|
_cogl_bitmap_get_height (dst_bmp),
|
|
_cogl_bitmap_get_rowstride (dst_bmp));
|
|
cogl_object_unref (dst_bmp);
|
|
|
|
/* Defer to set_region so that we can share the code for copying the
|
|
edge pixels to the border. We don't want to pass the actual
|
|
format of the converted texture because otherwise it will get
|
|
unpremultiplied. */
|
|
_cogl_atlas_texture_set_region_with_border (atlas_tex,
|
|
0, /* src_x */
|
|
0, /* src_y */
|
|
0, /* dst_x */
|
|
0, /* dst_y */
|
|
bmp_width, /* dst_width */
|
|
bmp_height, /* dst_height */
|
|
override_bmp);
|
|
|
|
cogl_object_unref (override_bmp);
|
|
|
|
return _cogl_atlas_texture_handle_new (atlas_tex);
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_atlas_texture_vtable =
|
|
{
|
|
_cogl_atlas_texture_set_region,
|
|
_cogl_atlas_texture_get_data,
|
|
_cogl_atlas_texture_foreach_sub_texture_in_region,
|
|
_cogl_atlas_texture_get_max_waste,
|
|
_cogl_atlas_texture_is_sliced,
|
|
_cogl_atlas_texture_can_hardware_repeat,
|
|
_cogl_atlas_texture_transform_coords_to_gl,
|
|
_cogl_atlas_texture_transform_quad_coords_to_gl,
|
|
_cogl_atlas_texture_get_gl_texture,
|
|
_cogl_atlas_texture_set_filters,
|
|
_cogl_atlas_texture_pre_paint,
|
|
_cogl_atlas_texture_ensure_non_quad_rendering,
|
|
_cogl_atlas_texture_set_wrap_mode_parameters,
|
|
_cogl_atlas_texture_get_format,
|
|
_cogl_atlas_texture_get_gl_format,
|
|
_cogl_atlas_texture_get_width,
|
|
_cogl_atlas_texture_get_height,
|
|
NULL /* is_foreign */
|
|
};
|